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652 Commits

Author SHA1 Message Date
df48a232ec [nostalgia/studio] Add icon to Windows executable
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2025-04-02 00:49:13 -05:00
ab11b885e6 [keel] Add missing new line to log message
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2025-03-24 21:02:20 -05:00
36fc25fb7e [studio] Fix closing tab with unsaved changes 2025-03-24 21:02:20 -05:00
4803cca334 [nostalgia/player] Cleanup
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2025-03-08 22:28:29 -06:00
6bd74611cd [nostalgia] Update release notes
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2025-02-25 20:02:52 -06:00
c3f9cf9a64 [studio] Fix New Project opening project, disable New if no project open
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2025-02-25 20:01:33 -06:00
646ab1283f [nostalgia/gfx] Cleanup
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2025-02-24 21:45:45 -06:00
74cf055610 [nostalgia] Cleanup
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2025-02-24 19:43:10 -06:00
0d8ba1b154 [nostalgia/gfx] Cleanup formatting mistake
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2025-02-23 23:21:59 -06:00
20edbb7f38 [buildcore] Map aarch64 to arm64
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2025-02-23 01:00:12 -06:00
6febc7cc73 [nostalgia] Fix build
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2025-02-23 00:51:30 -06:00
b94d6b5061 [nostalgia] Remove scene package, finish stubbing out sound
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2025-02-23 00:49:58 -06:00
b3952cabbc [nostalgia] Add build upload step to CI
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2025-02-22 21:30:35 -06:00
2ffc11b04e Merge commit 'e723ead864edb4bc160e4d69713309174ad9e82e'
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2025-02-22 20:55:17 -06:00
96cace2cbb [studio] Cleanup 2025-02-22 19:51:55 -06:00
472f5702bd [nostalgia/gfx/studio/tilesheet] Change max export scale to 135
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2025-02-22 15:31:39 -06:00
c0ac4345d3 [studio] Cleanup
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2025-02-22 15:16:26 -06:00
fbebf4ef83 [nostalgia/gfx/studio/tilesheet] Fix export for 4bpp images
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2025-02-22 00:58:12 -06:00
20513f7749 [nostalgia/sample_project] Add type descriptors 2025-02-21 00:41:04 -06:00
25a7873ea2 [nostalgia,studio] Fix crash that occurred when navigating to file that is not already open
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2025-02-20 23:57:02 -06:00
d0a32e247e [ox/std] Add Vector::remove
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2025-02-20 23:34:36 -06:00
03d4a5736e [nostalgia,studio] Add ability to navigate from tile sheet to palette color
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2025-02-20 23:30:50 -06:00
a2e41e6527 Merge commit '4e94c925686cdda4b1ac777045dd7a17c7dc0329'
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2025-02-20 20:11:03 -06:00
40a7caff90 [ox/std] Make bounds checking its own option enable-able in release builds 2025-02-20 20:05:07 -06:00
26fc5565e8 [nostalgia/gfx] Make dangling reference warning suppressions check for GCC 13
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2025-02-20 19:40:08 -06:00
388541ce32 [nostalgia/player] Cleanup
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2025-02-20 00:01:29 -06:00
6c194667b9 [nostalgia] Fix NostalgiaGfx lib name, stub out sound package
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2025-02-19 22:19:16 -06:00
62d0579f40 [ox/fs] Restructure stat error handling to make easier to debug
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2025-02-19 21:47:47 -06:00
202595b2a6 [keel] Fix loading assets by path 2025-02-19 21:47:00 -06:00
cb21ff3f04 Merge commit 'a6b9657268eb3fe139b0c22df27c2cb2efc0013c' 2025-02-19 00:34:26 -06:00
2a8e3c2dc4 [nostalgia/gfx] Remove unnecessary cast
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2025-02-18 23:01:15 -06:00
998066d377 [ox/std] Add comparison functions
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2025-02-18 21:46:41 -06:00
fefb876fe7 [nostalgia/gfx] Add checks for GCC version for warning suppression
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2025-02-18 20:33:29 -06:00
5979e9885e [jsoncpp] Up required CMake version 2025-02-18 20:26:47 -06:00
a17abe4639 [nfde] Up required CMake version 2025-02-18 20:26:47 -06:00
d62f913855 [nostalgia/gfx] Suppress some superfluous warnings
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2025-02-18 20:22:56 -06:00
12bb7475fc [nostalgia/gfx/studio/tilesheet] Adjust pixel line size on Windows
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2025-02-18 20:19:51 -06:00
df2c7e2b67 [nostalgia] Update release notes
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2025-02-08 18:10:49 -06:00
713aec887b [buildcore] Change mypy invokation
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2025-02-07 20:38:44 -06:00
3089cd7afc Change builder type to olympic
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2025-02-07 20:34:22 -06:00
00638bc812 [nostalgia/gfx/studio/tilesheet] Mark DrawCommands as obsolete if no changes
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2025-02-05 20:26:47 -06:00
e002109829 [studio] Make undo/redo skip over obsolete commands 2025-02-05 20:26:03 -06:00
b4798fd2ab [nostalgia/gfx/studio/tilesheet] Make rotate only available for square subsheets or selections
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2025-02-05 01:54:41 -06:00
3c804bf62a [studio] Give MakeCopy popup an error message for files that already exist
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2025-02-03 23:30:07 -06:00
d39d552bd9 [nostalgia/studio] Update icon to higher resolution 2025-02-03 23:29:26 -06:00
b7202a2b0d [nostalgia/player] Disable Keel mods on GBA
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2025-02-03 22:48:07 -06:00
4e27a4c1f5 [nostalgia/core/studio/tilesheet] Fix palette path display update
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2025-02-03 22:43:20 -06:00
4ef31762d0 [nostalgia/core/studio/tilesheet] Cleanup 2025-02-03 22:43:02 -06:00
8b22a8f339 [keel] Make buildUuidMap only read the first 40 bytes of each file 2025-02-03 20:29:06 -06:00
d45ff05bcd [ox/fs] Add new partial file read functions 2025-02-03 20:28:25 -06:00
671dd86206 [keel,studio] Add Make Copy option to ProjectExplorer
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2025-02-03 02:01:40 -06:00
0abadc1850 [studio] Fix QuestionPopup to only emit a response when there is a response
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2025-02-03 00:35:37 -06:00
4e068d628c [studio] Fix misrender flash on tab close 2025-02-03 00:19:14 -06:00
4461f99fa4 [studio] Add Ctrl-W shortcut for closing active tab
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2025-02-02 23:13:15 -06:00
cd1f4bdaa3 [studio] Add confirmation for closing file with unsaved changes 2025-02-02 23:07:59 -06:00
4728699585 [studio] Add combobox that will take string views
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2025-02-02 20:46:08 -06:00
105a1e5559 [nostalgia/core/studio/tilesheet] Rework operation ctrls into a dropbox
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2025-02-02 20:43:01 -06:00
1bc18e34a8 [nostalgia/core/studio/tilesheet] Add ability to rotate a selection 2025-02-02 20:22:20 -06:00
fb8d295fcb [nostalgia/core/studio/tilesheet] Add rotate functionality 2025-02-02 14:46:21 -06:00
8459d3baea Merge commit 'c42adc290cd8a27d01bb6d9877032dd2c963a4b7' 2025-02-01 22:55:46 -06:00
804d78e116 [nostalgia/gfx/studio] Cleanup
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2025-02-01 15:14:24 -06:00
5351e9aa0a [nostalgia/core/studio/tilesheet] Add line drawing tool
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2025-02-01 14:14:09 -06:00
b5954f15c5 [studio] Restore context menu for root dir, but exclude Delete
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2025-01-29 18:47:48 -06:00
5dce9dd377 [studio] Suppress context menu for root dir in ProjectExplorer
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2025-01-28 01:27:51 -06:00
0570f76236 [ox/fs] Fix PassThroughFS::stripSlash
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2025-01-28 01:18:44 -06:00
e22b658a67 [studio] Fix isParentOf check in Project to ensure child dir path ends with /
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2025-01-28 01:04:17 -06:00
56b9cb6ebf [studio] Fix file explorer to treat empty directories as directories
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2025-01-27 23:31:58 -06:00
eaa9a2415e [keel] Make reloadAsset check if file is loaded 2025-01-27 21:59:57 -06:00
95256a9a0d [studio] Make rename file give error message if the file already exists
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2025-01-27 00:54:58 -06:00
2286238abc [studio] Make rename file accept input upon pressing Enter if text input is focused
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2025-01-27 00:33:14 -06:00
13f0bf57e4 [studio] Make deleting a file close tabs associated with it 2025-01-27 00:30:27 -06:00
8eb1ac215b [studio] Fix not to try moving a parent directory to its child
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2025-01-27 00:10:25 -06:00
e132f2fd1b [studio] Make file move do nothing if the file already exists 2025-01-26 23:59:13 -06:00
12f6b22c8b [nostalgia/gfx/studio/palette] Cleanup 2025-01-26 23:35:03 -06:00
6c858e0c4e [nostalgia/gfx/studio/tilesheet] UI cleanup
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2025-01-26 22:30:39 -06:00
c6b58f7c63 [nostalgia] Update release notes
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2025-01-26 22:16:04 -06:00
a22aafaf96 [nostalgia/gfx/studio/palette] Add ability to reorder Palette pages 2025-01-26 22:12:57 -06:00
6298ac3a21 [nostalgia] Update release notes
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2025-01-26 20:58:22 -06:00
cd63afacfe [studio] Remove Ctrl-0 tab shortcut 2025-01-26 20:53:47 -06:00
2859183742 [nostalgia/gfx/studio/tilesheet] Add the ability to move subsheets 2025-01-26 20:46:15 -06:00
8d04af691e Merge commit 'ab760b064fd6a302bad13274e0e02b2b2c957b67' 2025-01-26 15:42:50 -06:00
055165974e [nostalgia/sample_project] Update test assets 2025-01-26 15:41:40 -06:00
be51838775 [nostalgia/gfx/studio/tilesheet] Add flip x and flip y functionality
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2025-01-26 15:41:13 -06:00
1207dadee8 [studio] Add ability to move directories
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2025-01-26 09:38:27 -06:00
109e1898cc [studio] Add ability to drag files between directories
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2025-01-26 02:03:54 -06:00
a24bf7ffb9 [studio] Fix config to update when open file name changes 2025-01-26 01:01:48 -06:00
046834c2b9 [studio,nostalgia] Update tab name when corresponding file's name changes
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2025-01-26 00:52:11 -06:00
f840240aac [nostalgia/gfx/studio/tilesheeteditor] Rework system for tracking current palette path
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2025-01-25 22:59:51 -06:00
cfa91d3d39 [keel,studio] Add ability to rename files 2025-01-25 22:59:01 -06:00
f7a7a66a6a [ox/event] Add Signal::connectionCnt 2025-01-25 22:58:18 -06:00
5145595d57 [ox/std] Fix HashMap collision handling 2025-01-25 22:16:42 -06:00
f01d303381 [ox/std] Fix UPtr compare with nullptr 2025-01-25 20:13:47 -06:00
098c8cb844 [nostalgia/gfx/studio] Make move color commands affect all pages
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2025-01-24 23:46:26 -06:00
04ad0f0264 [studio] Add drag/drop functions that use model TypeName for name
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2025-01-24 23:26:30 -06:00
695e7a4561 [nostalgia/gfx/studio/paletteeditor] Change move color mechanism to use drag/drop
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2025-01-24 23:19:45 -06:00
7d53028faf [studio] Cleanup 2025-01-24 00:21:28 -06:00
6c34198f58 Merge commit '897a59cdad66e593fd45eece9414d8414fa7f1ae' 2025-01-23 23:51:13 -06:00
7e3e046109 [ox/model] Fix possible infinite recursion
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2025-01-23 23:48:40 -06:00
f63c58169f [studio] Add filepickerpopup.hpp to studio.hpp 2025-01-23 22:19:59 -06:00
e40b11246d [nostalgia/gfx/studio/paletteeditor] Fix num key shortcuts to ignore if ctrl is down
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2025-01-23 21:56:47 -06:00
161194c8b2 [nostalgia/gfx/studio/tilesheeteditor] Add FilePicker to for choosing a Palette
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2025-01-23 21:24:10 -06:00
48603ea2c5 [studio] Make tabs not draw while closing 2025-01-23 21:24:10 -06:00
e2f2a17315 [studio] Add FilePickerPopup 2025-01-23 21:24:10 -06:00
e8a0ce88c5 Merge commit 'dff9f81e073bb994d5ce96a6eaa1bfa547f1fdf4'
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2025-01-23 21:21:58 -06:00
82e2ea747f [studio] Fix NewMenu to track prev stage correctly when going back two stages 2025-01-23 21:13:58 -06:00
ff666eda9b [studio] Make NewMenu default Name field to focus when it appears
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2025-01-23 00:55:10 -06:00
0d8b82ba49 [studio] Cleanup
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2025-01-23 00:32:03 -06:00
5598dfdd87 [nostalgia/player] Update hardcoded tilesheet refs to new file ext
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2025-01-23 00:19:35 -06:00
6ef462adcc [keel] Add clearer Error handling 2025-01-23 00:15:55 -06:00
9511cb5719 [studio] Fix prev tracking
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2025-01-22 23:37:44 -06:00
1cc1d561e2 [studio] Add a file explorer to NewMenu to choose where new files go
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2025-01-22 23:11:08 -06:00
d15a0df7da [studio] Make reusable FileTreeModel 2025-01-22 01:04:25 -06:00
e1282b6bae [studio] Fix build
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2025-01-22 00:58:43 -06:00
5fe7c14ccb [nostalgia/sample_project] Rename TileSheet files using new file ext
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2025-01-21 23:40:19 -06:00
42165ba2d6 [nostalgia/gfx] Change default file extension for TileSheets to nts 2025-01-21 23:35:55 -06:00
1af4da43ad [nostalgia] Update release notes
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2025-01-21 22:56:59 -06:00
4fa879a09e [nostalgia/sample_project] Update NS_Logo.ng to final TileSheetV5 format
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2025-01-21 22:54:27 -06:00
fd8f1a29c6 [nostalgia] Add release notes document
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2025-01-21 22:45:55 -06:00
9fda2763ba [nostalgia/gfx] Make TileSheetV5::defaultPalette a string instead of FileAddress 2025-01-21 22:44:55 -06:00
cda23ac4af [ox/std] Change ox::String::operator[](size_t) const return a reference 2025-01-21 22:43:57 -06:00
c36b244dd3 [nostalgia/gfx] Cleanup, add PaletteV5, restore mistakenly removed function 2025-01-21 22:17:13 -06:00
335d278f5e [ox/oc] Fix integer read for signed/unsigned 2025-01-21 22:15:36 -06:00
f987b02c65 [nostalgia/gfx] Move to TileSheetV5
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2025-01-21 02:21:01 -06:00
3c056276c1 [turbine,nostalgia] Cleanup 2025-01-20 23:19:07 -06:00
87e2fdefcf [ox/std] Make UAnyPtr uncopyable 2025-01-20 20:42:00 -06:00
672b92b363 [nostalgia/gfx/studio] Remove accidental version tag in default Palette
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2025-01-20 03:13:01 -06:00
762a6517b2 [nostalgia] Rename core to gfx 2025-01-20 03:11:35 -06:00
d141154a45 Merge commit '38777cfac8868b3628332090260710d5ac26aba0'
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2025-01-20 02:15:45 -06:00
6170647c0c [nostalgia,studio] Proper fix for input filtering 2025-01-20 02:10:48 -06:00
48e45c7dd6 [studio] Cleanup 2025-01-20 01:34:00 -06:00
5d3d9229b7 [nostalgia/core/studio/paletteeditor] Ignore keyboard input when popup is open 2025-01-20 01:33:23 -06:00
d54e93d836 [studio] Cleanup 2025-01-20 00:16:16 -06:00
830f8fe3e4 [studio,nostalgia/core/studio] Give default Palette created studio a default page
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2025-01-19 20:53:27 -06:00
7b638538aa Merge commit '8e0b6ffbabb10f8a6e9ad7e9f07e0ba1d039a02e' 2025-01-19 20:18:56 -06:00
2016f6e605 [studio] Fix DeleteConfirmation 'No' option to not delete file
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2025-01-19 20:17:35 -06:00
240effd305 Merge commit '7e20f7200963cd0b22f84cc46e10db12b6c13806' 2025-01-19 19:04:24 -06:00
6bc629e02c [nostalgia/core/studio/tilesheeteditor] Replace Palette combobox with a readonly text input
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2025-01-19 19:02:44 -06:00
f6f2acd67b [nostalgia/core/studio/tilesheeteditor] Add back file type check for palette drop 2025-01-19 18:21:50 -06:00
0146d38405 [nostalgia/core/studio/tilesheeteditor] Manually merge in changes that were lost in conflict
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2025-01-19 18:18:52 -06:00
75d8e7bb89 [nostalgia/core/studio/paletteeditor] Fix crash that occurs when removing last color 2025-01-19 17:56:21 -06:00
6b53eaf6b1 [ox/std] Fix string append issues
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2025-01-19 16:51:05 -06:00
16c32273ac [nostalgia/core/studio/tilesheeteditor] Fix palette drop target to only take palettes 2025-01-19 16:49:31 -06:00
1567a6e29d [applib] Fix build 2025-01-19 14:32:08 -06:00
89d543bcbc Merge commit '7b7d59cf63d77cf7ab6daf6ed7122eef97954555' 2025-01-19 13:39:31 -06:00
d68e64931b [nostalgia/core/studio/tilesheeteditor] Add support for dragging palette to palette selector
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2025-01-19 11:41:48 -06:00
1cbc576286 [studio] Complete drag/drop support for files 2025-01-19 11:41:08 -06:00
500b93562c [studio] Make new dir window OK on Enter key
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2025-01-19 09:33:17 -06:00
800ca85176 [ox/std] Fix possible error that occurs with appending on boundary of small string size
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2025-01-19 09:26:06 -06:00
cc466a9f1d [studio] Add support for adding and deleting directories 2025-01-19 09:06:16 -06:00
9d1155843e [nostalgia] Rename player from 'nostalgia' to 'Nostalgia'
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2025-01-19 01:48:53 -06:00
a2139c09b2 [studio] Cleanup unused member 2025-01-19 01:44:26 -06:00
a3e5f27ab8 [ox/std] Fix Mac build 2025-01-19 01:43:38 -06:00
643f95ec80 [studio] Add confirmation dialog for file deletion, move deletion to Project
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2025-01-19 01:15:33 -06:00
6924147686 [studio] Add ability to add file through dir context menu
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Also, fix dir context menu to work when dir is closed, and fix it not to
override last file in the directory.
2025-01-18 23:45:04 -06:00
6e2b4fa7b4 [nostalgia] Cleanup player run in Makefile 2025-01-18 23:33:55 -06:00
4e5c749918 [studio] Add support for deleting files
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2025-01-18 22:32:12 -06:00
66229de77f [ox/fs] FileSystem fixes with removing files 2025-01-18 22:31:19 -06:00
7eb37c5318 [nostalgia/core/studio/paletteeditor] Fix adding page if there is no existing page
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2025-01-18 21:29:36 -06:00
7a21b20711 [nostalgia/core] Replace ContextDeleter with safeDelete(Context*)
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894be237f2 [ox/std] Drop ox:: qualifier from safeDelete function for pointee 2025-01-18 20:56:24 -06:00
92e9d9cbfc [keel,studio] Add support for New Item templates
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b29b9a9b3a [ox/std] Add UAnyPtr 2025-01-18 20:11:42 -06:00
721f844214 [nostalgia/core/studio/tilesheeteditor] Fix subsheet and palette scrolling 2025-01-18 20:08:09 -06:00
a3d6a58cc8 [nostalgia/core/studio] Fix library cpp file ownership
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e598e7fe27 [nostalgia,keel] Add ability to types Obj to Obj
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ba9e720f9f [ox/model] Fix ModelTypeName_v to use requireModelTypeName 2025-01-15 23:34:58 -06:00
8e816a261f [nostalgia/core/studio] Cleanup, fix possible TileSheet fill tool failure
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5b9929ab3d [keel] Add detail to preload logging 2025-01-14 21:20:13 -06:00
ceb54b3f1b [nostalgia/core/opengl] Cleanup 2025-01-14 21:18:22 -06:00
8764444758 [nostalgia/core] Add clearCbb functions
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ce9a0b1fdb [nostalgia/core/opengl] Cleanup memcpys 2025-01-14 21:13:10 -06:00
f7a468ea1e [ox/std] Add spancpy 2025-01-14 21:10:18 -06:00
861d177a27 [studio] Cleanup
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3936756b36 [nostalgia/developer-handbook] Update error handling to reflect the enablement of exceptions for GBA build 2025-01-13 22:53:12 -06:00
3e78ec3fe5 [studio] Cleanup 2025-01-13 22:40:08 -06:00
3c3d53b40c [studio] Ensure Editor tabs do first draw immediately, fix shift key being missed with tab shortcuts
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151d7c5736 [nostalgia/core/gba] Fix partial tilesheet loading overrun
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4e4d8d2c3f [nostalgia/core/gba] Make panic use standard abort call 2025-01-13 21:37:29 -06:00
03d1fd2857 [ox/std] Add and integrate standard abort call 2025-01-13 20:39:21 -06:00
6701decc91 [gbabuildcore] Enable exceptions 2025-01-13 20:18:28 -06:00
6cff526647 [teagba] Add symbols needed for enabling exceptions 2025-01-13 20:17:10 -06:00
dd50bd0249 [studio] Remap toggle explorer keyboard shortcut, add Ctrl+1-0 mappings for jumping between tabs
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55a1660242 [nostalgia/core] Fix TileSheet validation/repair to ensure pixels gets cleared if there are subsheets
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ed365dfef5 [studio] Fix new project menu to return an appropriately sized string for name 2025-01-12 15:04:31 -06:00
23a09e4a13 [nostalgia/core/studio] Fix SubSheet editor to return an appropriately sized string 2025-01-12 14:55:50 -06:00
b69e7ebb98 [nostalgia/core/studio/tilesheeteditor] Fix select all not to go beyond end
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418d6e3f22 [nostalgia/core/studio] Fix crash that occurs when a non-leaf node subsheet is selected
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c44d8678cb [nostalgia/core/studio] Fix tile insert to correct input when inserting past the last tile
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eb4cd7106d [nostalgia/core/studio] Fix tile insert to work on last tile
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d259770f32 Merge commit '4ea4a61d542777a270c4e2c283e0e986fc9eec9c'
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80bad608f7 [keel] Fix reloadAsset 2025-01-11 03:39:38 -06:00
2bce9a2baf [ox/std] Add non-const SmallMap::pairs 2025-01-11 03:37:27 -06:00
791b7746f3 [nostalgia] Update liccor file
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842e3587fd [nostalgia] Update .gitignore for new location of scripts dir 2025-01-08 23:13:02 -06:00
318e79004b [ox] Update liccor file 2025-01-08 23:12:28 -06:00
9f338a7429 [ox] Run liccor
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645e48af7b [nostalgia,olympic] Run liccor 2025-01-08 23:02:08 -06:00
ef92c8df13 [nostalgia] Make pkg-gba.py force lower case for pack tool
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849d50be8e [nostalgia/core] Make getTileIdx return an Optional 2025-01-08 21:34:01 -06:00
845092f114 [turbine] Make common turbine.cpp file private to its target 2025-01-08 21:33:23 -06:00
75819a1797 [ox/std] Add SmallMap::values() 2025-01-08 21:31:46 -06:00
d66da85753 [ox/std] SmallMap fixes, add findIdx function 2025-01-07 20:59:04 -06:00
98ddb08abd [nostalgia] Cleanup
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8d1701b0bb [turbine/glfw] Ensure window opens with a standard mandatory refresh period
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1048e522fd [imgui] Make ImGui not an object lib 2025-01-04 23:42:43 -06:00
ee59da4aa3 [glad] Make glad not an object lib 2025-01-04 23:42:43 -06:00
1ba64cb5d8 Merge commit '07610a5af2aaaac9cfcdcf8359b33f7df40d46cd'
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462bebf6dd [nostalgia/core] Cleanup unused function declaration 2025-01-04 01:26:02 -06:00
e3f84c4e75 [studio] Make first tab not draw before selected tab when window opens 2025-01-04 01:12:48 -06:00
6837a0556d [keel] Make AssetManager take StringViewCR for assetId
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ede2c8ca37 [keel] Make AssetTypeManager(Loader) move loader
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f50367f7d5 [ox/std] Add hash.hpp to install
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e758e03d2b [nostalgia,olympic] Update for ox::Error changes
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835e3270ce [ox] Make Error use std::source_location 2025-01-01 23:42:46 -06:00
480dd5ece4 [ox/std] Cleanup
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dba6bb5800 [ox/std] Make Vector(initializer_list) use list size as capacity
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40a456e54a [ox/std] Add Vector::shrink_to_fit 2025-01-01 22:32:57 -06:00
bf5be00c12 Merge commit 'dc96270ca5e882e41f6b657be14a20e8bd2ad501'
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2024-12-21 20:13:20 -06:00
dc7c2559d6 [studio] Make selection tracker not go below 0 2024-12-21 20:06:48 -06:00
a75c4a11d3 [nfde] Address CMake warning, remove unwanted logging
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347a165762 [sample_project] Update type descriptors
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fd64bfae13 [keel] Fix a use after free, cleanup
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aaeec20ac9 [nostalgia/player] Fix build 2024-12-21 02:42:05 -06:00
37030f9c11 [keel] Cleanup pack tool 2024-12-21 02:41:56 -06:00
462f2bca4c [nostalgia,olympic] Change macro names to comply with broader conventions 2024-12-21 02:41:19 -06:00
dc72500b98 [glutils] Change macro names to comply with broader conventions 2024-12-18 22:04:39 -06:00
962fe8bc22 [ox] Change macro names to comply with broader conventions 2024-12-18 22:04:25 -06:00
305eb62647 [studio] Fix build
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4754359a21 [ox/std] Cleanup Vec2
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dc07f3d58b [studio] Change FilePicker consturctor to take StringParams 2024-12-15 01:20:29 -06:00
fcdcfd10d1 [ox/std] Run liccor
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b74f6a7ace [studio,turbine] Run liccor 2024-12-14 14:33:06 -06:00
ac7e5be187 [ox] Remove OxException
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ed910c0beb [nostalgia/core/studio/tilesheeteditor] Fix access overflow on out of bounds Fill command
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345fb03857 [ox] Remove OxError 2024-12-13 22:06:47 -06:00
9881253f2a [glutils] Cleanup OxError 2024-12-13 22:06:26 -06:00
96d27eecd1 [nostalgia,olympic] Cleanup 2024-12-13 22:00:03 -06:00
28ebe93b77 [ox/std] Make source_location::current only init if valid
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e849e7a3dd [ox/std] Add source_location
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e6777b0ad7 [cityhash] Add install rule 2024-12-12 22:36:09 -06:00
c488c336de [turbine/glfw] Fix mandatoryRefreshPeriodEnd tracking
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003f97201f [turbine/glfw] Move MandatoryRefreshPeriod to config.hpp
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d85a10af84 [nostalgia/core/studio] Cleanup 2024-12-10 23:29:21 -06:00
ff05d860c4 [turbine/glfw] Replace uninterruptedRefreshes with mandatoryRefreshPeriodEnd
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7679403742 [turbine] Add init wrapper that takes FS path 2024-12-06 23:20:30 -06:00
c51a45e1ba [olympic] Cleanup 2024-12-06 00:22:33 -06:00
a6e24ff2b6 [ox/std] Add CString type alias 2024-12-06 00:20:03 -06:00
e0ec9e0c5f [nostalgia,olympic] Move olympic::run to global namespace
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2024-12-06 00:13:10 -06:00
9a42a9b9d9 [nfde] Fix Windows warnings 2024-12-06 00:12:38 -06:00
03a05c511e Merge commit '4ccdfc3a6e5bd501968903a01f7d8141b6f88375'
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bd91137d27 [nostalgia,olympic] Fix pack tool build for Windows 2024-12-02 21:10:52 -06:00
161640fa11 [nostalgia] Cleanup
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2b7d12945e [nostalgia/core/studio] Fix MSVC build 2024-12-01 19:42:29 -06:00
e42126c956 [nostalgia/core] Improve TileSheet validation, add repair
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36942cca18 [nostalgia,olympic] Replace SpanView with Span<const T>
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b14f1d5000 [ox] Replace SpanView with Span<const T> 2024-12-01 08:41:08 -06:00
1bf4f246c2 [applib] Make run take args as a SpanView 2024-11-28 00:51:42 -06:00
edda8e010e [ox/clargs] Add constructor that takes a SpanView 2024-11-28 00:51:02 -06:00
3308b4dd72 [ox/std] Add missing + and += operators to Span
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27f4703a9a [teagba] Suppress warnings for unsafe buffers 2024-11-27 00:15:59 -06:00
6af00d9a2e [nostalgia] Enable warnings for unsafe buffers 2024-11-27 00:14:57 -06:00
86b9f9316e [olympic] Enable warnings for unsafe buffers 2024-11-26 23:58:11 -06:00
a0ed1b3f62 [ox/std] Fix Span raw array constructor 2024-11-26 23:57:41 -06:00
8dad624b21 [studio/applib] Cleanup 2024-11-26 23:32:32 -06:00
dc6605fd48 [keel] Add missing error checking to pack 2024-11-26 23:32:15 -06:00
c78d3cf638 [ox] Add more unsafe buffer exceptions 2024-11-26 23:31:34 -06:00
cee4f65d4a [ox/std] Replace an unsafe buffer
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cd3eeeef14 [ox/fs] Suppress unsafe buffer warnings 2024-11-26 22:30:57 -06:00
287d42f2b9 [ox/clargs] Cleanup
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dbbaaa46b9 [ox/clargs] Enable unsafe buffer warnings
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9b8a8c4e46 [ox/std] Enable unsafe buffer warnings 2024-11-26 21:59:26 -06:00
e44fa288fd [cityhash] Add pragmas to ignore unsafe buffer warnings 2024-11-26 21:58:39 -06:00
e13c6e812b [ox/std] Remove raw char* CharBufferWriter constructor 2024-11-26 20:48:13 -06:00
cb55b31afa [ox/std] Cleanup 2024-11-26 20:43:43 -06:00
ab3f9e1627 [ox/std] Make Span access check message consistent with other messages 2024-11-26 20:43:20 -06:00
8f25ef96ff [ox/std] Make CharBufferWriter constructor take a Span 2024-11-26 20:42:33 -06:00
e13eebaf0b [ox/std] Cleanup an unsafe buffer 2024-11-26 20:38:00 -06:00
114f5c6685 [ox/std] Add overflow checking to SpanIterator
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df44fe235b [keel] Cleanup
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72f4db3d5e [nostalgia/core/studio] Fix paste command to never paste beyond target dimensions
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2024-11-15 01:39:57 -06:00
8a9ff971a1 [nostalgia/core] Fix resizeSubsheet to work for both growing and shrinking 2024-11-15 01:09:48 -06:00
5a8da59df1 [keel] Fix readAsset to actually return asset 2024-11-15 01:01:31 -06:00
afa3a13d41 [keel] Cleanup 2024-11-14 21:23:42 -06:00
6522cf8a43 [keel] Add ensureValid call to readAsset 2024-11-14 21:17:41 -06:00
f772e48b36 [ox] Add Vector/Array/Span overflow checking 2024-11-14 21:08:38 -06:00
13bfe88195 [nostalgia/core] Fix resizeSubsheet array overflow 2024-11-14 19:59:58 -06:00
5025475414 Merge commit '9e11019b87ba27d1dac9e097dc212a126e404218' 2024-11-01 22:23:08 -05:00
3c7652efc2 [nostalgia/core/studio] Fix PaletteEditor to handle Palettes with 0 pages
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2024-10-28 20:57:34 -05:00
941bc71348 [studio] Fix NewMenu name input 2024-10-28 20:57:34 -05:00
bfe890ae00 [ox] Fix typo in docs 2024-10-08 23:04:49 -05:00
ab5bc1adb6 [ox/std] Remove oxRequireT and oxRequireMT 2024-10-06 06:16:14 -05:00
abf7548ab5 [nostalgia/core] Add missing include 2024-10-04 21:36:26 -05:00
e2682b5ef7 [studio/modlib] Add missing include 2024-10-04 21:35:08 -05:00
792ad41499 [nostalgia] Remove .vs dir 2024-10-04 18:51:36 -05:00
e4ae23e114 [olympic/developer-handbook] Remove Ox submodules from project structure
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2024-10-04 01:22:21 -05:00
67187d5ec5 [olympic/developer-handbook] Elaborate more on exception usage 2024-10-04 01:18:25 -05:00
3271a37115 [ox] Add Project Structure section to docs
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ea9f50de8d [olympic] Add error handling back to developer-handbook.md 2024-10-04 01:13:45 -05:00
ea3c5e03fb [olympic] Remove Ox from developer-handbook.md 2024-10-04 01:00:02 -05:00
c8c4177d60 [ox] Add ox-docs.md 2024-10-04 00:59:23 -05:00
76b540e3b8 [nostalgia/core] Cleanup, add missing FileAddress wrapper function
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2062748676 [keel] Cleanup 2024-10-03 22:39:48 -05:00
135f0e4ce8 [nostalgia/core/studio/paletteeditor] Fix Alt shortcuts to respect keyboard focus
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2024-10-02 22:50:55 -05:00
cb16687641 [studio] Add variant of InputText that returns an IString 2024-10-02 20:55:12 -05:00
cb3ef0e79d [keel] Cleanup 2024-10-02 20:54:40 -05:00
0a62d90065 [studio] Remove Editor::setRequiresConstantRefresh 2024-10-02 01:18:37 -05:00
ba7e3929e9 [nostalgia/core/studio] Make TileSheetEditor palette keys behave like PaletteEditor 2024-10-01 22:37:36 -05:00
36c4022b56 [nostalgia/core/studio] Fix PaletteEditor shortcuts to differentiate based on Alt key 2024-10-01 22:37:05 -05:00
e22b25e54c [studio] Remove Editor::requiresConstantRefresh 2024-10-01 22:35:29 -05:00
c6efabaa1d [studio,nostalgia] Fix PaletteEditor color update command merging, add setObsolete 2024-09-30 23:07:14 -05:00
1f6fefdb68 [nostalgia/core/studio] Disable PaletteEditor num key shorts when page rename is open
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2024-09-29 23:17:47 -05:00
1e34f91ebd Merge commit '34b7779397bd4712603b4c5a39ffc57b74da0abd'
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35cb2ece9f [nostalgia/core/studio] Fix PaletteEditor color name edit 2024-09-29 16:14:26 -05:00
66cd5c4a7e [ox/std] Add CStringViewCR
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2024-09-28 23:56:14 -05:00
0daf938f76 [nostalgia/core/studio] Cleanup, make all number keys after num colors jump to last
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2024-09-28 23:44:12 -05:00
b90ab27a65 [nostalgia/core/studio] Fix Palette Color Name input to properly take focus
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2024-09-28 21:51:28 -05:00
c711f4358e [nostalgia/core/studio] Fix PaletteEditor 0 key shortcut
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84cb03d807 [nostalgia/core/studio] Cleanup
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945a55f94a [studio] Fix Project to cut off correct end of OC data
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2024-09-28 21:10:13 -05:00
2173b12c67 [nostalgia/core/studio] Give PaletteEditor keyboard shortcuts 2024-09-28 21:09:24 -05:00
aa970b1fc0 [keel,studio] Cleanup 2024-09-28 18:45:09 -05:00
6ad79b305c [ox] Cleanup 2024-09-28 18:44:50 -05:00
a7cf267385 [studio] Remove null terminator from OC output
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2024-09-28 18:20:01 -05:00
1a9f0d49e7 [ox] Rename CRString to StringCR
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a1b5b56553 [olympic,nostalgia] Rename CRStringView to StringViewCR 2024-09-28 16:10:44 -05:00
256be6dae0 [glutils] Rename CRStringView to StringViewCR 2024-09-28 16:10:16 -05:00
cc10631b55 [ox] Rename CRStringView to StringViewCR 2024-09-28 16:09:43 -05:00
829dc0298e [keel] Fix Linux build
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e8a1ff0643 [ox/oc] Fix Linux build 2024-09-27 02:44:25 -05:00
bdfb5e972a [nostalgia/core] Cleanup 2024-09-27 02:31:54 -05:00
396fecab5b [ox/oc] Add option for writeOC to return a string 2024-09-27 02:31:08 -05:00
5373b63cca [keel,studio] Removing null terminator from JSON file output 2024-09-27 02:30:28 -05:00
8b655c40b9 [ox/std] Add HashMap::values 2024-09-21 16:12:37 -05:00
92d85d1145 Merge commit '9f5f3e26efed6cd27f2a8ff0746f018d75986934'
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2024-09-17 23:56:31 -05:00
118fef617f [buildcore] Remove python -m prefix from mypy command 2024-09-17 23:55:15 -05:00
8769305d12 [nostalgia] Allow disabling of BUILD_SHARED_LIBS 2024-09-17 23:51:37 -05:00
c599905000 [nostalgia] Add support for partial tilesheet loading 2024-09-17 23:50:13 -05:00
da23c9304d [ox/std] Add oxModelFwdDecl macro for broken Apple Clang 2024-09-17 23:49:04 -05:00
3ae1d6c897 [ox/std] Make operator[] in Array and Vector nodiscard 2024-09-14 23:45:33 -05:00
a7af6c6660 [keel] Cleanup 2024-09-14 22:35:42 -05:00
0cc6757c57 [keel] Add manifest to pack output 2024-09-14 20:47:54 -05:00
3b8eaef36b [keel] Move vald and repair funcs to their own file, make conversion to validation 2024-09-14 14:16:16 -05:00
b7990ed25b [keel] Make pack file copy logging nest for dir level 2024-09-14 02:52:38 -05:00
71313ed8f4 [ox/std] Cleanup 2024-09-14 02:30:22 -05:00
10531b6ea9 [keel] Cleanup 2024-09-13 23:55:23 -05:00
dfbc298d39 [keel] Add pack file copy status to logging 2024-09-13 23:53:07 -05:00
76760dafb6 [ox/std] Cleanup Defer 2024-09-13 23:51:58 -05:00
5834b9c98d [ox/std] Cleanup logging output 2024-09-13 23:32:42 -05:00
2a58490521 [ox/fs] More cleanup and bug fix from previous cleanup 2024-09-13 23:32:13 -05:00
702b166b8d [ox/fs] Cleanup 2024-09-13 00:17:07 -05:00
8dd837b359 [nostalgia/core] Add a valid function for CompactTileSheet 2024-09-07 23:20:04 -05:00
1d262597a8 [keel] Make default repair return a no repair error 2024-09-07 23:15:15 -05:00
5f10edd35f [nostalgia] Update developer-handbook oxTrace documentation
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712299faf3 [studio] Cleanup 2024-09-07 02:25:09 -05:00
c45efa6019 [ox/std] Make Result copyTo and moveTo able to convert 2024-09-07 02:24:52 -05:00
4d63a65fbd [nostalgia/core/studio] Show Palette page names in TileSheetEditor
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2024-09-07 00:12:15 -05:00
686db99d5b [nostalgia/core/studio] Disable Palette page hotkeys when Rename popup is open
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2024-09-06 21:56:30 -05:00
52533c8c44 [nostalgia/core/studio] Add Palette page names to editor
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ba4540e43f [ox/std] Add IString::unsafeResize 2024-09-06 21:19:59 -05:00
36057bb010 [nostalgia/core/studio] Fix Clang build 2024-09-06 02:07:35 -05:00
1a2b2b8bac [nostalgia/core] Add PaletteV4, with support for page names, make PaletteColor object
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6189193ac4 [nostalgia] Add NFDE install
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67a10d3507 [nostalgia/sample_project] Update type descriptor
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ab025e88da [nostalgia] Change Palette converter color idx to be 0 based
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bd2e88cd88 [olympic,nostalgia] Cleanup with StringParam
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f4a9872fe0 [ox/std] Add StringParam
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f8aa60e4c1 [ox/std] Fix itoa result length calculation 2024-08-30 20:12:12 -05:00
3ead305f51 [nostalgia/core/studio/tilesheeteditor] Fix Fill command to properly end
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eb498ca557 [ox/event] Comment out Signal disconnect warning
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c501fc048f [nostalgia/core/gba] Fix TileSheetSet loading
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531d930985 [ox/event] Comment out error logging for a long ignored error
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094d159855 [nostalgia] Replace default make command with build instead of install
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0017ac27ef [nostalgia] Add gba-dev to README
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be920e4905 [nostalgia] Move to C++23
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3c4836497a [ox/std] Fix Windows ARM build
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f1ee645a0a [buildcore] Windows fixes 2024-06-22 15:18:25 -05:00
3b874c6e6a [turbine] Fix refresh logic to handle default refresh within value
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2024-06-17 22:37:36 -05:00
6cf7bf9628 [ox/std] Hopefully fix MSVC build
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e34df255e0 [nostalgia] Update developer-handbook non-error return
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7eab2f9278 [studio/modlib] Comment out logging in configio 2024-06-12 23:31:40 -05:00
3824788a1a [ox/std] Add non-const operator[] to Pair
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1eac7e1e56 [ox/std] Add Pair 2024-06-12 22:51:57 -05:00
8798d2d718 [nostalgia/core] Fix getTileIdx(TileSheet, SubSheetId) 2024-06-03 23:17:50 -05:00
f82db6905c [nostalgia/core] Make load TileSheet functions take CompactTileSheet, in addition to FileAddresses 2024-06-03 20:00:48 -05:00
0dfa7c30e6 [studio/modlib] Make TaskRunner check that task is not null 2024-06-02 14:08:23 -05:00
2afade2447 Merge commit 'fc2dec64389824a251fb258f6fd0a9074e521cc2' 2024-06-02 11:35:07 -05:00
5e90f8d454 [studio] Move task runner to draw call
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2024-06-02 11:33:23 -05:00
3635702ede [nostalgia] Cleanup config IO 2024-06-01 20:14:29 -05:00
6cbafc75bf [nostalgia,keel] Make repair return ox::Error 2024-06-01 15:54:11 -05:00
0d7b89a025 [turbine] Add TimeMs alias to uint64_t 2024-06-01 13:58:46 -05:00
e8f5c91172 [studio/applib] Change updateHandler to 10 second interval 2024-06-01 13:58:15 -05:00
3cb3bc122b [nostalgia/core] Add valid and repair functions for PaletteV3 2024-06-01 13:56:15 -05:00
a2cec10cb6 [keel] Add valid and repair functions for AssetManager 2024-06-01 13:54:45 -05:00
fd4619bc25 [studio,turbine] Fix Turbine sleep logic, tweak Studio default sleep values
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2024-06-01 01:20:01 -05:00
128ddb2ca6 [turbine/gba] Fix ticksMs function signature
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2024-05-31 23:59:49 -05:00
f34704d845 [nostalgia/core/studio] Fix AddSubsheetCommand::undo to undo ID idx change 2024-05-31 23:59:15 -05:00
fb5d3545fe [nostalgia/core/studio] Cleanup 2024-05-31 23:58:40 -05:00
2180f7bf6f [nostalgia/core] Fix validateSubSheetIdx 2024-05-31 23:58:21 -05:00
dcad44403e [keel] Make GBA AssetRef changeable 2024-05-31 23:57:14 -05:00
430cae1622 [nostalgia,studio] Update for new ImGui's Mac awareness
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2024-05-31 22:04:31 -05:00
976550ef6f [nostalgia/sample_project] Add missing type descriptors
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2024-05-31 20:46:39 -05:00
1fb0a86642 [nostalgia/core] Fix CompactPalette TypeName and TypeVersion 2024-05-31 20:41:03 -05:00
eb46aeebf4 [nfde] Fix compiler warnings on Gtk build
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2024-05-31 20:10:19 -05:00
9244b735e8 [nostalgia] Fix non-Linux non-Apple systems not to build GLFW for Wayland
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2024-05-31 19:54:08 -05:00
3fba36b4a8 [nfde] Make only option BUILD_SHARED_LIBS if not already set 2024-05-31 19:53:59 -05:00
6ddb6b42ed Merge commit '5461f6700dac79e9e71e3966f8a1270706c385ba' 2024-05-31 19:36:34 -05:00
5461f6700d Squashed 'deps/nfde/' changes from 28ade5a5c..5786fabce
5786fabce Release: v1.1.1
cdbc9e9df Build: Update minimum CMake version to 3.5 (#113)
a6d93cb12 CI: Downgrade from C++23 to C++20 on Ubuntu (#116)
f4bf38915 CI: Remove CircleCI config file (#114)
75cbdf819 Build: Add support for building shared libraries on Windows (#109)
800f58283 Release: v1.1.0
210ae0e76 Portal: Support defaultPath for OpenDialog, OpenDialogMultiple, and PickFolder (#108)
dbd7139b4 Build: Generate and install CMake config (#100)
1fde8a5aa CI: Update MacOS 10.15 to MacOS 11 (#101)
06a5c1f0a Release: v1.0.3
ae6718b68 Portal: Make `PickFolder()` check that portal interface version is >=3 (#94)
08216013f Portal: Support formatted error messages using sprintf() (#97)
da81bb077 README: Remove untested portal warning and link current_folder PR (#96)
2b55a1f83 CI: Upgrade Ubuntu 18.04 to Ubuntu 20.04 (#95)
7909f55d9 Release: v1.0.2
d1b80e3a6 MacOS: Add NFD_ClearError() definition (#88)
44e63d5e5 Portal: Add `getrandom` fallback for old versions of GLIBC (#86)
43fe9cf95 Build: Use XXX_LINK_LIBRARIES for linking to support *BSD (#85)
dd46d2a05 ClangFormat: Force ClangFormat 13 for now (#84)
699bb6f82 Build: Set target_include_directories correctly when NFDe is added as a subdirectory (#83)
6efc82407 Release: v1.0.1
74923e7c0 README: Add missing Windows shell32.lib dependency
31df8e30c README: Update NFD_BUILD_TESTS and add NFD_INSTALL flags (#78)
dee61e555 Add NFD_INSTALL option + disable install when in subproject (#77)
e018ec82b Option to generate shared library & use GNUInstallDirs (#76)
d4df2b6ad README: Add NFD_USE_ALLOWEDCONTENTTYPES_IF_AVAILABLE flag
6967d28b0 MacOS: Perform CMake check if allowedContentTypes will be used
f397884eb MacOS: Rename flag to NFD_USE_ALLOWEDCONTENTTYPES_IF_AVAILABLE
89a67f8a5 MacOS: Add CMake flag to avoid using and linking the UniformTypeIdentifiers framework (#72)
331159281 Portal: Don't automatically append file extension in SaveDialog()
008da08d0 Portal: Decode returned URIs
c886650bd README: Update MacOS quirk
eb465a366 Build: Choose latest C++ version based on CMake version
957cf8b0a CI: Build MacOS 10.15 and name things more properly
ff7c3e7cb MacOS:  Remove runtime version check and use deployment target version instead
800060ddb Portal: Fix typo in error messages
aa1debf5e README: Add dark mode images
b0e3db8b1 README: Mention the wiki
2f5732c12 GitHub CI: Fix Linux artefact naming
31f8a5c80 CI: Add stricter C compiler flags
6aba31f38 Circle CI: Initial config
70c11d4d0 MacOS: Use allowedContentTypes on >=12.0 instead of allowedFileTypes

git-subtree-dir: deps/nfde
git-subtree-split: 5786fabceeaee4d892f3c7a16b243796244cdddc
2024-05-31 19:29:33 -05:00
1ecc7aa7aa Merge commit '26c8cc348eacea01237cd64e1a68d0df8141e848' 2024-05-31 19:26:05 -05:00
26c8cc348e Squashed 'deps/glfw/' changes from 7d5a16ce7..7b6aead9f
7b6aead9f Documentation updates for 3.4 release
e14e72a2e De-emphasize FAQ
523d1d61c Remove outline of Doxygen 1.9.8 menu links
4d9557aef Update README for 3.3.10 release
415df7e3b Wayland: Explain what to do when the build fails
fb9c23fbf Build has been tested with CMake 3.28
d45cbc82c Fix error return value for glfwGetVideoMode
d7e7b164b Add credit
421dc66af Remove reference to stale Coverity result
b864e4bae Improved build guide slightly
f6f7ee228 Add new symbol to list
961e45bde Include declarations from native access header
e28397bda Cocoa: Fix glfwGetCocoaWindow error return value
8f2f766f0 NSGL: ANGLE exists
f6360eade NSGL: Fix missing check for OpenGL profile
1fb7f0e12 Cocoa: Added glfwGetCocoaView native access function
0bb605cd7 Wayland related documentation work
559bd3adb Add credit
65102e200 Prefer Wayland over X11
dbf7cfc4d Update credit
42afd127a Documentation work
7bdcdf435 Cleanup
c8372cda0 Documentation work
1ce41b358 Null: Remove unused struct member
af5d25055 Wayland: Remove separate window title copy
95d464bb4 Add glfwGetWindowTitle
bafece4cf Update Wayland remarks for glfwCreateWindow
64b4f0f30 Null: Fix missing damage event
a53ce7e8b Null: Fix window/framebuffer size event order
f0ec79138 X11: Cleanup
14e653358 Add support for XDG_SESSION_TYPE env variable
690a15f92 Wayland: Implement GLFW_RESIZABLE for XDG toplevel
b61f3fc47 Wayland: Fix invalid size protocol error
a650c69cf Wayland: Decide final window size in one place
2b3f919b6 Wayland: Add support for fractional scaling
a9cc7c726 Add GLFW_SCALE_FRAMEBUFFER window hint
63397fb0d Convert some external links to reference links
532bd66e7 Convert Doxygen tables of contents to Markdown
244852a93 Convert Doxygen paragraphs to Markdown
973a3c0b3 Fix Markdown syntax for link
1a0bae7fa Convert Doxygen code sections to Markdown
611099f74 Convert Doxygen headings to Markdown
3e73a5c76 Rename Doxygen files to Markdown
e3e41ba33 Move to Doxygen 1.9.8 and later
fb10e95f7 Add language tags for C code sections
d93868bcf Win32: Fix handling of local absolute raw motion
275b92f88 Win32: Clean up RDP hidden cursor workaround
6c1e3fd84 Win32: Use existing cursor creation path
efffd492d Wayland: Check all xkbcommon entry points
77ced84e9 Use C99 instead of hard-coded indices
8946f5314 Win32: Add GLFW_WIN32_SHOWDEFAULT
2afd57bf9 Expand documentation for custom allocator
a12311e59 Document GLFW_FLOATING not supported on Wayland
bb951b4b7 Use C99 fminf and fmaxf
5a0ab56ed Fix spelling
30127690a Add credit
6f1ddf51a Wayland: Remove unused struct member
6565c0cc0 Update changelog and add credit
edd38207a Linux: Set O_CLOEXEC on evdev fd
9953f7ead Wayland: Cache framebuffer size
1be7bc546 Wayland: Clean up data types related to scales
4c283e4a3 Wayland: Be more specific about scales
e25c1cc74 Wayland: Make fallback concepts more distinct
72164e692 Wayland: Remove fallback decoration edge enum
a268b4b3a Wayland: Cleanup
4baeadbd6 Wayland: Put fallback decorations behind a boolean
6ac0835ad Wayland: Cleanup
ea6dd72c7 Wayland: Fix GLFW_HOVERED for fallback decorations
5e97447dd Wayland: Clarify fallback decoration struct name
d3a736243 Wayland: Separate window and framebuffer resizing
1fe98a0d5 Fix missing list entry dash in README
a360198f8 Wayland: Implement glfwFocusWindow
eeb403135 Add minor features and updates to window test
00e86d4b7 WGL: Fix pixel format count in a Parallels VM
86d7bcb12 Fix missing checks for platform mismatch
d7aeb1eae Fix function return value when uninitialized
f74ff2aa1 Fix function return value when uninitialized
c47894a9a Update compilation-related parts of README
42afff41f Remove reminders to use C99 from more source files
23962c9dc Remove further traces of IRC channel
ad264f506 Update URL for xdg-activation-v1 protocol docs
94310c528 Wayland: Move listener to correct section
bdedec993 Wayland: Fix formatting of attention request
931797024 Wayland: Implement glfwRequestWindowAttention
2590d4cdd Wayland: Enable platform by default
51920ede6 Wayland: Fix compilation on FreeBSD
291f4d89c OSMesa: Fix headers included before shared header
bc95384f4 Remove platform-specific logic from shared header
becf1dc14 Update to actions/checkout@v4 from v3
86bf5698e Fix glfwGetKeyName incorrectly emitting error
7e2470d34 Use designated initializers for platform structs
bbf661ca3 Replace comments with designated initializers
d81fcb93f Clarify event test reporting of keys
c339dfc63 Update changelog for 3.4 release
9afbcb442 Wayland: Clean up pointer axis handler
d79afa805 Win32: Minor changes to disabled cursor fix over RDP
996826eec Reorder and add details to changelog entry
1de78b2ff Cleanup
7321b56ca Reorder credit
c8521b7fd Win 32: Fix disabled cursor mode when connected over RDP
8e6c8d7ef Remove reminders to use C89 for some source files
ba796ec9c Document VS 2013 as minimum VS version
d107e497a Remove superfluous CMake flag in AppVeyor build
d2058526c Make VS 2013 the oldest tested VS version
cf29ff2b9 Update CODEOWNERS file
8ff8d6756 Set timeout for build GH workflow jobs
d2b88cf7a Update documentation for native access errors
200639712 Add initial .editorconfig file
507621977 Win32: Remove unofficial support for VS 2008
29885c694 Win32: Improve clipboard contention issue
2c3eb7574 Wayland: Remove dependency on wayland-protocols
73948e6c0 Fix missing error in docs for glfwCreateWindow
5a9ea8f99 Add build- prefix to .gitignore
4e8c4901e Wayland: Fix segfault on termination
d9646631d Removed unused header in sharing example
6b39ab007 Improve coverage of GH build workflow
40aa77a16 Remove superfluous CMake flag in GH build workflow
9f6da7e7c Win32: Fix some of the errors for Null-only on VS
ab09dc8fb Add credit
b4c3ef9d0 Clarify documentation for contributing
2c1d31009 Cocoa: Fix segfault querying joystick elements
ea3ea6270 Update changelog and add credit
eeeb56eb2 EGL: Fix GLFW_CONTEXT_NO_ERROR on Mesa
378e5fc81 Fix Markdown formatting for changelog entry
7b152019d Add credit
8e9a5d29a Cocoa: No NSWindowStyleMaskResizable in fullscreen
46cebb508 EGL: Only use EGL_EXT_present_opaque on Wayland
68edc66aa Add credit
ddd92a4fa Update changelog and add credit
5e4496cb4 Cocoa: Fix compilation error on OS X 10.8
0ede5f58c Simplify joystick hat value assertions
52405a9d5 Win32: Fix invalid hat bit mask being accepted
9959dc69c Improve documentation relating to key tokens
557a633b2 Fix list of possible errors for glfwGetKeyName
b1517e5b3 Fix glfwGetKeyName not checking key token is valid
3f31519de Clarify documentation for glfwMakeContextCurrent
1b2605dbc Fix missing new constant in release notes
93d70cb6a Add assertions for context function invariants
fa0ea5c41 Fix potential violation of invariant
8c5471d6c Fix return value on error for glfwGetKeyScancode
fb94e4268 Remove changelog entry
d097e3574 Wayland: Fix heuristics for what counts as events
23e40548b Wayland: Fix protocol error on undecorated window
9fdc42593 Wayland: Use Wayland to wait for libdecor to init
23ea072c4 Reorder changelog entry
659d16144 Reorder credit
dbe810e40 Documentation: only named keys generate synthetic key releases
afd22ebcf Add credit
97820bc32 Null: Remove duplicated function declaration
d9709904f Linux: Fix POSIX version not set for Null build
a87acd8c1 Update changelog and add credit
2a4dd9c28 Cleanup
c992226a9 Linux: Fix memory leak when inotify init failed
0bd3e879e Fix unneccessary use of "must"
509f4131b Win32: Fix glfwWaitEventsTimeout ignoring messages
01d7c331f Wayland: Fix zero being used in place of NULL
938a3c29b Update Doxyfile template for Doxygen 1.9.7
3ed6e9d89 Updated credit
9a80225dd Add credits
46c2e35c5 Updated changelog
93a3ba808 Win32: Add library name suffix to pkg-config file
3eaf1255b Wayland: Cleanup
6b48f2be9 Wayland: Merge function called once
00a663daf Wayland: Fix fallback decorations emitting errors
3fa236072 Update changelog
0b94e1b29 Wayland: Fix detection of joysticks after init
f27daa34a Fix glfwinfo output of Vulkan layer spec version
6f2d7064b Make glfwinfo try Vulkan even if GL/GLES fails
9cce2896e Null: Add (fictional) scancodes
23ab97272 Fix unquoted CMake variable references
fbdb53b9c Wayland: Add initial support for libdecor
cd466cf9f Wayland: Simplify decoration side detection
39f0e8622 Wayland: Clean up enum value names
efa9297a4 Wayland: Simplify per-window ouput scales tracking
91c837ace Wayland: Use tags to verify proxy ownership
6d9083af0 Wayland: Remove duplicate setting of user data
4cf510511 Wayland: Stop manually tracking interface versions
c1a79c1c4 Wayland: Emit size event when setting aspect ratio
8397b39af Wayland: Fix some missing window refresh events
735fc101f Wayland: Fix decorations not always being created
228428fa4 Wayland: Simplify test for fallback decorations
82e77dbff Wayland: Pick more plausible default cursor size
9a8763568 Update to actions/checkout@v3
2b580012d Add credit
5c463a907 Win32: Fix typo in error description
9b1f63bad Add credit
1c9fcdc9d Simplify setting of GLFW_STANDALONE CMake variable
30b91c8b6 Remove CMAKE_LEGACY_CYGWIN_WIN32 CMake option
e0ae1c45d Remove setting of CMake policy CMP0054
8f470597d Add support for manually running build workflow
57cbded07 Add credit
41d8da1ce Wayland: Fix wrong array size for _GLFWofferWayland
00967cbb8 Linux: Fix joystick input being disabled
dd8a678a6 Update Doxyfile template for Doxygen 1.9.5
97b9e4963 Documentation work
b2b087cd8 Fix documented errors for gamma ramp functions
d299d9f78 Remove Doxyfile tags deprecated by Doxygen 1.9.5
ed1d9e1ca Document X11 WM_CLASS hint behavior
ab3ea8ac9 Win32: Remove unhelpful helper function
c812b9d87 Add conditional compilation for platform units
8a72918bc Move helper macros to single point of use
ab1b1edfd EGL: Cleanup
93e93135f EGL: Add better error for no stereo
e05766664 EGL: Add better errors for client API mismatch
6b57e08bb Check if context creation APIs match when sharing
2c0f34b60 WGL: Fix count of displayable pixel formats
ef6c9d8b4 Wayland: Fix window opacity on older systems
c18851f52 GLX: Add support for loading glvnd libGLX
55aad3c37 EGL: Add support for loading glvnd libOpenGL
0f9a9578f Add window hints for initial position
7d73629e5 X11: Preserve unrelated values in WM_NORMAL_HINTS
2efc598d7 Fix native access macros being mutually exclusive
2e12ef00b Fix typos and other issues in docs
3a60992a4 Wayland: Add error for unsupported feature
3a5c726d1 Wayland: Remove unreachable code
7be6a2cab Wayland: Clean up pointer helper function order
488008e0a Add cursor mode GLFW_CURSOR_CAPTURED
a46f829de Refactor cursor mode paths
03af6b3d4 Wayland: Fix leaks of pointer related objects
09ebf3f0b Wayland: Fix error for missing protocol
e85b645b8 Wayland: Clean up pointer locking
b9ed25d2e Wayland: Add GLFW_WAYLAND_APP_ID window hint
26b85215c Wayland: Static function more static when static
6987294df Wayland: Clean up cursor theme loading
71be34a6c Wayland: Fix crash if mouse connected after init
7cc8b053b Wayland: Clean up shared memory buffer creation
91a96ed43 Update changelog and add credit
c424fe558 Linux: Fix joystick without buttons being ignored
c50d53160 Make events test window appear on Wayland
40b5a8a37 Wayland: Fix reappearing key repeat
9180923ea Wayland: Clean up key repeat logic
a1a73ee86 Wayland: Make text input logic static
e47cb7c1e Wayland: Update state before emitting events
4df24735e Wayland: Do not emit events for destroyed window
d77aaa770 Wayland: Fix non-standard struct initialization
aa80d24d0 Documentation work
fd7e73721 Linux: Fix duplicate joystick objects
6dd526fb1 Win32: Fix right Shift scancode when using CJK IME
2796e61af Documentation work
88a39006e Wayland: Cleanup
5c948a6e6 Wayland: Fix comment typo
8e725338b Add credit
060631c96 Fix typos in docs
36f0bf00a Cocoa: Fix build failure on OS X 10.11
84e165ef6 Win32: Work around warnings on MSVC 19.32.x
2db528d8c Cocoa: Cleanup
78b19548d Documentation work
dfb26023f Update changelog and add credit
9b7713cf9 Cocoa: Fix search path for private Vulkan loader
3b3d58df4 Add support for VK_KHR_portability_enumeration
510a08cde Update glad to include Vulkan 1.3
0d599026d Cocoa: Fix clearing of unrelated window style bits
6f8ec4075 Cocoa: Fix GLFW_MAXIMIZED for nonresizable windows
98d6e8485 Cocoa: Disable macOS fullscreen when non-resizable
da6713cd0 Wayland: Do not decorate fullscreen windows
d578c2ddf Wayland: Only create EGL window if using EGL
74b4ceb83 Wayland: Cleanup
c4fbe80d9 Wayland: Make function behavior match name
be7f4513c Wayland: Remove premature surface commit calls
47193f15d Wayland: Rename function to its purpose
80dc0533c Wayland: Use enum type to store enum value
29b7669bc Wayland: Fix transition to server-side decorations
f35e2274c Wayland: Fix GLFW_DECORATED for XDG decorations
3203599ca Wayland: Fix map before XDG decoration configure
2df0ce07f Wayland: Store and act on XDG decoration mode
83a134a92 Wayland: Fix mapping failure on wlroots compositor
eb9c3bee7 Wayland: Rename fallback decoration functions
0cd1916de Wayland: Remove function only called once
77819c0c5 Wayland: Fix maximized state lost while hidden
e52046955 Wayland: Cleanup
55fcfb1bb Wayland: Fix error for setting GLFW_FLOATING
203002ef2 Wayland: Fix latent bug for glfwGetWindowTitle
85f5a5191 Wayland: Fix events emitted before ack_configure
9ad9f5c52 Wayland: Fix missing error reporting
5002522f7 Wayland: Cleanup
91f18fb57 Wayland: Fix error from glfwSetWindowAspectRatio
e37ba80b1 Wayland: Fix reporting of monitor scale changes
c3ad3d49e Wayland: Fix duplicate monitor connection events
209f6cf09 Wayland: Add support for wl_output::name
33d37782c Wayland: Cleanup
229d628ec Wayland: Fix toggling of server-side decorations
c28d42006 Wayland: Remove duplicate fullscreen check
18df0baea Wayland: Cleanup
a7b6f3550 Wayland: Fix size limits for fallback decorations
0f5b09504 Wayland: Fix erratic fallback decoration behavior
24cdc5afd Wayland: Rename window frame size constants
75295f487 Wayland: Remove unused code path
040712ce9 Wayland: Cleanup
2877fea55 Wayland: Remove superfluous comments
e33db6d7a Wayland: Fix resize events before ack_configure
afb127769 Wayland: Add tracking of XDG fullscreen state
ed39ff43f Wayland: Use named constants for version checks
98c9961f3 Wayland: Cleanup
3bbb41eac Wayland: Fix glfwInit closing stdin on failure
0b76e3a6f Wayland: Fix duplicate window content scale events
685799549 Wayland: Fix glfwSetWindowSize resizing fs windows
fdc72edf8 Wayland: Fix missing fullscreen code path
f39ffefb6 Wayland: Fix maximization by user being ignored
ddd087d66 Wayland: Fix behavior of leaving full screen mode
523fdf50c Wayland: Cleanup
d3ede7b68 Add credit
a465c1c32 Win32: Simplify window class handling
2ae3e0c8d Win32: Add separate window class for helper window
ad3dbeb65 Add basic assertions for event API arguments
05f6c13d1 Add support for GLFW_NATIVE_INCLUDE_NONE macro
edec334b3 Cocoa: Use system header to declare id type
26920a1a3 X11: Fix previous error handler not being restored
736a88b06 Fix return type of functions returning bool values
2c204ab52 Fix joystick user pointer NULL during disconnect
e9c58bc18 Wayland: Fix missing lock key modifier bits
62e175ef9 Win32: Add comment clarifying use of ToUnicode
ce85c7dca Fix GLAPIENTRY not being defined for native access
5c3ebfb9c Remove OSMesa specific code from offscreen example
7dfd84c45 Win32: Make monitor area retrieval more consistent
685de9089 Fix and clarify comments for GLFWAPI
09653b8c5 Move last bits of window setup to platform code
72642ea0d Simplify struct stitching for sync primitives
8f050b565 Wayland: Add support for older wayland-scanner
acf0c10e7 Win32: Fix message reported by VS 2022
80e31ce9e Win32: Remove superfluous cast
d3c212122 Move CODEOWNERS to .github directory
23e6e8e4b X11: Fix segfault on malformed INCR response
f60547ac8 X11: Fix returned clipboard string freed too early
06089a91a Document delayed initialization of EGL display
82ccbb3ef Update stb_image_write.h to version 1.16
a8d8b760f X11: Fix OSMesa library not being unloaded
2d281d792 Wayland: Fix OSMesa library not being unloaded
89514cf0f Cocoa: Fix EGL and OSMesa not being unloaded
10e9033a2 Win32: Fix OSMesa library not being unloaded
29523dbfb Fix order of error checks in glfwSetGammaRamp
f843d5333 Fix glfwMakeContextCurrent using uninitialized TLS
4cb36872a Wayland: Add support for file drop events
0f38382e2 Wayland: Clean up listener struct initialization
f010335b8 Wayland: Make data offer reading a generic utility
b7a3af9b7 Wayland: Move window related code to window module
967282c2e Wayland: Remove check for error that cannot happen
8d216054a Wayland: Remove error reporting of external bugs
34418951c Wayland: Clean up clipboard writing
ad4a9e42f Move URI list parsing to shared code
e0889736f Wayland: Add strerror output to error descriptions
c13213533 Wayland: Clean up clipboard reading
465116527 Wayland: Simplify clipboard string allocation
8d87be126 Wayland: Improve handling of pending data offers
89d3ea8d6 Wayland: Return our clipboard without roundtrips
990dc4b38 Wayland: Fix error paths not closing sending fd
a4460b694 Wayland: Rename listener user data parameters
450617502 Wayland: Clean up pointer declarations
ba11e6085 Wayland: Rename data transfer parameters
2d45681bc Wayland: Fix phrasing and type of error messages
4c110bba4 Wayland: Fix partial writes of clipboard string
738b1c73b Wayland: Remove superfluous global struct member
b386371f5 Wayland: Fix double free on data source error
9c95cfb9f Wayland: Fix handling of clipboard set to self
920d110b6 Fix missing newline
554cbdb20 POSIX: Fix data type of return values
955fbd9d2 Cocoa: Fix AirPlay causing harmless init error
07a5518c3 Win32: Fix using executable instance and not ours
66a4882eb Add checks for some invalid values to public API
8d9231fe5 Win32: Fix glfwGetKeyScancode for GLFW_KEY_PAUSE
03cfe957e Win32: Fix scancode and key for Alt+PrtSc events
add0521ef Fix accidental C99 in C89 header
535c3ce63 Fix GLAPIENTRY redefinition warning
3ee5031fd Add shared min and max functions for int
9cc252a40 Revert ad01c1b614868c3cbc79306aa6a19c9fc06f34a6
46950a5e6 Fix button field names in input guide
1461c59aa Update changelog and add credit
b54fb0af1 X11: Fix undefined behavior in bit shift of int
8f9ff8503 Formatting
aa803f7de Win32: Update rationale for reimplementation
34573798f Win32: Rename Windows 10 macros for clarity
8ff9ed92b Win32: Fix calls to encoding compatibility macros
723f3eb40 Win32: Fix maximization showing a hidden window
1eef3a363 Fix dependency list for X11 on Cygwin
367d06dea Win32: Fix scale fixup losing initial position
a730acf8e Win32: Fix rect of undecorated maximized windows
adc202d2c POSIX: Fix undeclared function warning on Cygwin
d78b0a4ea X11: Fix sonames for loaded libraries on NetBSD
1e0c3bca7 Update version of VS used on windows-latest
71742d9a2 Wayland: Improve event processing with timeout
a32cbf6d4 Wayland: Fix glfwPostEmptyEvent not always working
7ce1f3e1c Formatting
bb9d699ae Share X11 fd polling logic with Wayland
203a7c59d Wayland: Cancel display fd read before callbacks
3c2913dcb Wayland: Fix potential incomplete display flushing
84b0923fe X11: Use lower-latency poll where available
cd22e2849 X11: Fix empty event race condition with a pipe
363d47144 Cleanup
87970b7f2 X11: Fix glfwWaitEvents* ignoring joystick events
1e987cb92 X11: Fix joystick events causing busy waiting
92b5c67b5 X11: Retry poll when failed with EINTR or EAGAIN
d3e4fcf8b X11: Fix event polling when event fd > 1023
ad01c1b61 Win32: Fix key name code changing global key state
789d2924c Formatting
2e656afc4 GLX: Fix context creation failing unnecessarily
20adc18aa Wayland: Clean up monitor scale update
152f50cd0 Wayland: Fix error type for allocation failure
4a68926bf Wayland: Remove unnecessary NULL checks
a28adba06 Wayland: Fix multiple copies of single constant
97da62a02 Cocoa: Clarify comments on compatibility macros
e023618da Remove Doxyfile tag deprecated by Doxygen 1.9.3
7f6aa587f Cocoa: Fix deprecation warning for kUTTypeURL
df8d7bc89 Wayland: Clean up modifier key event handler
0ce611958 Wayland: Clean up key translation
1a7da42e6 Wayland: Fix text input not following key repeat
bf9958700 Wayland: Clean up key event handler
293d19a15 Wayland: Require xkbcommon 0.5.0 or greater
b70259e52 Wayland: Clean up text input
fe7be3979 Clean up internal Unicode code point handling
17a9e34fb Wayland: Implement key name support
cb22c5411 Move UTF-8 encoding to shared code
37b7540db Wayland: Fix keys reported as wrong or unknown key
715b874db Wayland: Fix GLFW_VISIBLE affecting full screen
8aaea5742 Fix gamma test not checking for NULL return value
25c521cbe Wayland: Fix missing damage event on window show
c05acf624 Wayland: Fix window not visible after initial swap
12c2ccd60 Wayland: Remove window monitor array pre-alloc
216ea3d73 Wayland: Remove superfluous initialize to NULL
c1ecd4673 Wayland: Move window title cloning to creation
7bede13b1 Wayland: Gather framebuffer transparency logic
a3d1633e1 Wayland: Move surface creation function
3f5dfeaf2 Wayland: Fix repeated key not released on defocus
850893a39 Wayland: Control key repeat via timerfd state
79e7e65c9 Wayland: Clean up event pump
855d338a6 Wayland: Use correct action on fallback decoration
8edbc4971 Wayland: Document delayed window showing
05b0e2fab Update docs for specific Vulkan surface extensions
7d060ba4f X11: Fix sonames for loaded libraries on OpenBSD
f8ef3ca71 Add hiding and showing to interactive window test
094aa6d3c Wayland: Fix window hiding
e24fe4b18 Wayland: Fix key repeat continuing when refocused
c2f0a0ae5 Wayland: Fix duplicate focus event on activation
6281f498c EGL: Use EGL_EXT_present_opaque when available
68879081c Wayland: Continue poll() if timerfd can’t be read
963e72888 Wayland: Set O_NONBLOCK on repeat timerfd
900848ad0 X11: Add extension header paths to CMake target
cd01187b9 Fix initial windowed mode size for test
c19f36b28 Add missing errors section for glfwGetGamepadName
53d86c64d Win32: Handle content scale error on creation
fbfd7e65c Win32: Fix bad content scale on monitor disconnect
d1efa3298 Formatting
79de08db0 Cleanup
e40fa3bb9 Add credits and update changelog
9cd4d2fa2 X11: Fix undefined behavior in glfwSetWindowIcon
37fc28bff Fix docs calling GLFW_CONTEXT_REVISION a hint
706d1f165 Gather Null specific platform selection logic
b3a98f855 Update comments for global mutable data
eacc1cafb Fix source comment typo
a30cd6ace Add credit
bb193325c Add missing error to glfwGetClipboardString docs
b55a517ae Add credit
544790666 Cocoa: Use MACH_PORT_NULL for default IOKit port
fb0f2f92a Add missing changelog entries
83d3fb08e Fix some spelling errors in changelog
999962bd2 Update changelog and add credit
f75c251de Cocoa: Fix deprecation of kIOMasterPortDefault
575d2971d Fix glfwinfo not handling --platform=any
2a78a2cf8 Refactor platform selection for clarity?
76a5f781d Add glfwInitVulkanLoader
393eac458 Improve Vulkan guide header section
db9150795 Remove saving a function pointer only used once
ee6ff939a Fix invalid pointer conversions
68534cc2c Null: Remove unused function
4005f70ee WGL: Limit DWM swap interval hack to Vista and 7
53d7622a3 Move list of contributors to separate file
41ebcf1ee Add credit
0fe96ec20 Fix various typos
3d52f7e34 Limit scope of some loop counters in C99 files
f4d0365a5 Use switch statement instead of if-else-chain
309d79376 Fix GLFW_INCLUDE_GLEXT being ignored for glcorearb
6efaaec9c Improve headings and TOC layout in Doxygen docs
38dd51552 Use Win32 instead of Windows in Doxygen headings
727db55c3 Fix context API checks in native access functions
56a4cb0a3 Add runtime platform selection
ff9d9515f Remove typedefs only used in one place
36ea36736 Cocoa: Change helper function suffix to Cocoa
09f9773e6 Cocoa: Make timer functions backend independent
bdfe6b09a Win32: Make timer functions backend independent
b6834bf2a Win32: Remove timeGetTime fallback for timer
35f3b58c2 Win32: Make thread functions backend independent
f5758d75d Remove context creation backend headers
b7d0c6037 Make dynamic module loading part of platform API
e31deedc9 Make timer init part of platform API
6d51b3910 Select mapping platform name at runtime
d0776e04a Null: Add non-functional EGL support
8b8d10bc0 Move library dependency logic to src directory
0a9488e3f Remove configuration header
efe764b49 Remove blank line before the end of some structs
983c44b25 Document possible native access function errors
cca9008db Make native access functions verify context API
0391b7b27 Remove Doxyfile tags deprecated by Doxygen 1.9.2
1d8d1ff3d Fix output for missing Vulkan surface extensions
4be0444ee Remove potentially incorrect claim
6a2005310 Fix docs for Windows monitor size calculation
7614d088e Fix string buffer sizes in window test
6ed529422 Cocoa: Fix unresponsive cursor after cursor warp
157ebb80a Cocoa: Fix unresponsive cursor after ungrab
e7758c506 Wayland: Fix cursor offset when shape changes
4cbe743b7 Wayland: Fix standard cursor name selection
216d5e840 Wayland: Fix some keys not repeating
63da04e5c Add HTML header and footer to docs dependencies
8e2357984 Add OpenGL ES 2.0 triangle example
150744ecc Only rebuild documentation when necessary
8c8def5de Start making use of CMake 3.4 string(APPEND)
4f077c413 Raise minimum required CMake version to 3.4
7c25dff00 Remove truism from end of gamepad mapping regexp
daed5edd6 Simplify CMake if-statement variable references
d7b7c3b12 Raise maximum known CMake version to 3.20
62074f3de Update glad2 and switch to header-only version
518e26e16 Add credit
22b586b3d Add pluggable heap allocator
4e557437f Name parameters for callback function types
2ac7e20aa Win32: Fix invalid preprocessor command 'warning'
85348c67c Wayland: Load functions for new atomic marshalling
071d7c0f4 X11: Fix function returning before cleanup
71829a0f0 Wayland: Remove unused pkg-config dependency
244948e17 Export pkg-config dependencies via the CMake cache
d83849792 Add override variable for CMake library type
dffe203c1 Wayland: Make libwayland-client dynamically loaded
87d5646f5 Remove unneccessary quotes in CMake conditions
9a0e88a01 Update comment for msvcrt CMake option
aff00d0dd POSIX: Use frequency member for clarity
111c02d74 POSIX: Remove use of deprecated gettimeofday
58b48a3a0 Win32: Remove changing the foreground lock timeout
201400b97 Simplify parsing of default gamepad mappings
afa78b427 Update gamepad mappings from upstream
0c90e1a33 Add gamepad mapping filtering by backend
01778329e Add custom target for updating gamepad mappings
56092814f Improve error description for invalid scancodes
3dc7349c3 Expand list of distro derivatives slightly
9e1ee3f26 Add Fedora package names to compilation guide
ab34cc51c Update changelog
1d88a2e3d Cocoa: Fix macro redefinition warning
076bfd55b Cocoa: Fix MoltenVK layer scale out of sync
836e70950 Cocoa: Remove calls to -update on nil
3b9597048 Improve library compilation guide somewhat
b6f7ead3c Add credit
1a5e07fd4 realizing "as you would" is platform dependent
f010d8b77 Clarify "as you would" for beginners.
6876cf8d7 Remove errors for gamepad element mismatch
52d8347d3 Consistent subsections in compile guide
a89fcd20d Wayland: Fix missing constant on FreeBSD
5b73fc8b8 Wayland: Fix case of epollshim find module name
6f7c61c6b Add missing changelog entry
15e05adf6 Add notes on getting the HDC of a window on Win32
787295b3a Fix some documentation URLs still using http:
78380c776 Update IRC network to Libera.Chat
3b1322865 Add 'latest' branch to all CI builds
4e788fc6d Move VS 2019 builds from AppVeyor to GH Actions
5a6001a83 Migrate from Travis CI to GitHub Actions
df15a33e1 Fix numeric conversion warnings in example
114776a24 EGL: Fix creation of single-buffered windows
fd79b0284 Move single/double-buffer filtering to backends
184377b49 Skip initial buffer swap when single-buffered
04f21abb5 Make GLFW_DOUBLEBUFFER a window attribute
da236ba80 Make monitor and joystick names static strings
a39115a27 Remove claim that EGL is not supported on macOS
bbbbd3e87 Clarify documentation for hints
e17ffcd0d Fix header version macro descriptions in docs
9a3a8bc26 Win32: Always define UNICODE and _UNICODE
a646f51bc Win32: Fix macros being enabled for other backends
0e9ec7788 Fix description of video mode ordering in docs
e3f916808 Fix hardcoded runtime destination in CMake install
061a0263a Win32: Fix compilation with standalone LLVM
85bce8a8e Replace GL_ARB_debug_output in comments
ec621a00b Replace GL_ARB_debug_output in context guide
330f7da74 Add Vulkan device presentation support to glfwinfo
0beadfdc6 Add window surface creation to glfwinfo
4c90e21e8 Fix grammar in MoltenVK support docs
f90df2424 Add GLFW_X11_XCB_VULKAN_SURFACE flag to glfwinfo
a25e8eb50 Add docs for GLFW_X11_XCB_VULKAN_SURFACE
84f95a7d7 Add GLFW_X11_XCB_VULKAN_SURFACE init hint
f4a732960 Update USE_MSVC_RUNTIME_LIBRARY_DLL for CMake 3.15
9416a4340 Fix implicit double-to-float in linmath.h
33cd8b865 Add issue number to changelog
291f6dc32 Remove deprecated Doxygen tag
52ba8c7f0 Win32: Add warning when option will have no effect
17ae300d9 Ignore cached state when setting window attributes
9c62a21ba Update linmath.h
1f34295a7 Win32: Add MinGW-w64 detection to version string
4afa227a0 X11: Fix attribs not applied on leaving fullscreen
2c7f3ce91 Update changelog
b925a54ef Wayland: Move DPI fallback work to output done
729c9988d Win32: Fix content area rescaling on older systems
410890aa8 Win32: Fix full screen windows affected by scaling
6de084000 Cocoa: Fix console apps getting a dock icon
947731113 Update changelog and add credit
384ff74a4 Cocoa: Fix install name for installed dylib
f8d6801a5 Simplify references in CMake if-statements
3959ee894 Cocoa: Unify CG display to NS screen mapping
8ab40399d Update changelog and add credit
2bc52ca82 Cocoa: Use modern API to get display name
5aff72aa0 Cocoa: Fix duplicate monitor connection events
8b1186746 Cocoa: Fix menubar for unbundled apps on 10.15
552209fe4 Update changelog
f5af421a6 Cocoa: Fix duplicate video mode detection
5d1d1a01e Update repo URL for Nuklear
3a8ebb190 Added 2 entries to the gitignores file.
6ce6b5078 Add credit
761f97d6b Fix indentation in internal.h
0b9e48fa3 Fix minor typo: If if -> If.
1adfbde4d Wayland: Move 96 DPI default to outputHandleMode
08e5a1706 Use switch statement instead of if-else-chain for cursor shapes
7e8da5709 Add missing changelog issue number
0dc1005c8 Wayland: Fix destroying CSDs in the correct order
3327050ca Cocoa: Fix ObjC being built as C with CMake 3.19
5c928ff45 Add credit
2f76f70c7 Wayland: Simplify adding of protocol sources
420b165bf Wayland: Fix indentation
a62a6c501 Wayland: Scanner tool has input and output args
d5f32dfb3 Wayland: Ensure paths are passed on in quoted form
a6f8cc9d4 Fix unquoted paths with variable references
af8f9713d Wayland: Fix CMake binary dir when built as subdir
0bccc3852 Win32: Filter out duplicate size events
ac627706e Win32: Fix clang-cl interpreting -Wall as /Wall
6b78419c9 Win32: Enable /W3 on VS for library sources
9b140d08d Remove ignored Clang compiler flag
35f3508ec Update changelog and add credit
c940695eb Fix macOS Print Screen
0ef149c8f Wayland: Assume 96 DPI if physical size is <= 0
a506a8dc7 Add credit
8d47dc589 Update test SPIR-V shader code
48aa567d0 Update changelog and add credit
53b1396a0 Win32: Fix value for _WIN32_WINNT_WINBLUE
60e7364b3 Update changelog
166611cef Win32: Update all monitor handles on config change
0b2660f39 Wayland: Remove FindWaylandProtocols.cmake and FindXKBCommon.cmake (not used anymore)
40d150c39 Docs: Remove mentions of extra-cmake-modules
8aaf07284 Wayland: Remove extra-cmake-modules from CI
2e6fb7fe2 Wayland: Remove extra trailing whitespace
2747e4739 Wayland: Remove extra-cmake-modules dependency
1353f37a5 Make unsupported versions of CMake fail early
539535a36 Specify maximum version of CMake known to work
73ef5f0ab Update CODEOWNERS for move to SCSS
58df92aca Use consistent indentation for Doxygen custom stylesheet
96f9f5c4b Migrate to Sass for Doxygen custom stylesheets
1ed148983 Fix typo in GLFWwindowmaximizefun documentation
bb1d917c2 Improve docs scaling on mobile and small screens
59196f9ad Make old debug context hint/attrib name searchable
9d7897f96 Support interprocedural optimization override
b3a79103a Move Wayland build CI to focal
b9dfce007 Fix formatting in transition guide
7765451d0 Formatting
cd0dc76c7 Null: Fix out parameters not being set
da26eefc6 Update changelog
b488c3f87 Make _glfwPlatformInitJoysticks() return the correct type in null_joystick
05dd2fa29 Win32: Disable fb transparency when it is broken
a2674a903 Cocoa: Fix potential leak of CFNumber object
0cc13ceaf Return NULL instead of GLFW_FALSE where appropriate
c01acc267 X11: Fix joystick detection before joystick init
e0f7ce402 Documentation fix
f771d4129 Cleanup
782e6b6ce Make joystick platform code init on demand
f760b124c Wayland: Fix scroll offsets being inverted
5f60c22cf Wayland: Fix partial framebuffer size retrieval
5c92cd9f5 Make windows test a tolerable example
686e18fd7 Remove window opacity test
3207fc712 Add window property test
74b9f309a Update Nuklear to 4.01.3
a122d9130 Documentation work for GLFW_MOUSE_PASSTHROUGH
dfeacee00 Move mouse passthrough before window showing
1095a4370 Remove no-op call at window creation
6d2003d07 Move management of shared state to shared code
7da3e52c8 Win32: Fix GLFW_MOUSE_PASSTHROUGH dropping events
68e4261d7 X11: Include X Shape extension headers
e81d38125 X11: Fix disabling of GLFW_MOUSE_PASSTHROUGH
d285a9fde Add support for mouse input transparency
6c031af24 Null: Fix typos in workarea retrieval
49dbcfcb8 X11: Fix cursor hover query retry behavior
ceb20c7f9 X11: Fix race in window hovered query
4ae93e054 X11: Remove non-UTF-8 fallback paths
9a3664b4a X11: Fix detection of key events duplicated by XIM
6ce207039 Win32: Fix non-BMP Unicode codepoint input
e47832ffc Cocoa: Fix regression in private use area check
ad9eb768c Cocoa: Fix non-BMP Unicode codepoint input
854ce1db4 Fix format of change log entry
f5f060e6b Init hint documentation work
0dea8a444 EGL: Add support for EGL_ANGLE_platform_angle
e6a6a9981 Use stdbool more consistently in glfwinfo
1cecb8beb Move glfwinfo argument processing before glfwInit
36f825032 Add missing entries to new symbols list
b420ca740 Add GLFW_CONTEXT_DEBUG window hint alias
4e3b43383 Re-word docs for GLFW_OPENGL_DEBUG_CONTEXT attrib
8a69a0d7e Re-word docs for OPENGL_DEBUG_CONTEXT hint
2539d0374 Win32: Use helper window DC as EGL native display
bcb855818 Remove EGL and OSMesa struct member macros
aec9fae8f EGL: Add support for EGL_EXT_platform_base
d7f7b0e1b EGL: Replace native handle macros with functions
b66f105f3 Fix typos
bf1c62b26 Remove deprecated sudo key from Travis CI config
3a3c32c6b Add credit
81f475bcc Fix GLU header inclusion being disabled
c1f60ab5d Make compiler specific workarounds more consistent
e47705d8f Move more compiler workarounds to library setup
8369880b5 Only look for OSMesa module if building examples
cfc23cd08 Fix MinGW linker flag tests breaking later tests
69ff0b8ee Refresh Doxygen file with version 1.8.18
e0c77f71f Null: Make platform more conformant
c72da994b Wayland: Fix repeated keys reported to NULL window
399c2a1fa Clarify docs on default GL header inclusion
9a87c2a4b Add feature available/implemented errors
fbf8aae44 Fix typo in header option macro docs
7486e12f8 Add statement to docs for glfwTerminate
105cf32e0 Fix desktop GL header not always being suppressed
a84a30ab6 Win32: Fix VS /W4 compile warnings
250b94cd0 Use the correct type in a for loop
d4f507453 Replace %m conversion specifier with %s and strerror()
91eebe922 Use CALayer instead of NSView for EGLNativeWindowType
51a465ee2 Win32: Remove checks for pre-XP Windows
5f9dfe3d8 X11: Clarify function name and comment
27295b508 Note removal of wl_shell support in release notes
ef5220d6b X11: Clarify code flow for Clang static analysis
a17a1b201 X11: Fix XKB events being passed on to core path
e07925c40 X11: Fix XKB state event bits being overwritten
cf3a03a85 X11: Remove duplicate XKB group initialization
0c403c8ca X11: Fix XKB group event depending on state query
844bc8031 Add null platform to Travis CI
67c720d11 Correct sign in mat4x4_rotate_Y
d7ae90a79 Update community resource links
41a19ed49 Disambiguate Vulkan support reference link
949275bbe Cocoa: Fix call to NSWindow from non-main threads
cab41529d X11: Improve non-XKB fallback for key mapping
318e08d91 X11: Add additional XKB key names for Right Alt
560304e0f X11: Use XKB key name MENU for Menu key
9ecacf1d7 X11: Check XKB key aliases in addition to names
ee45b5864 X11: Fix X keycode ranges for XKB and core
215a05af3 Update changelog and add credit
a41a58a95 X11: Fix function keys mapped to GLFW_KEY_UNKNOWN
e65de2941 X11: Improve window handle race condition
2c8e0512d X11: Filter out Xlib errors from other connections
44b5d0658 X11: Add support for XIM callbacks
350ba7326 Update linmath.h
9516df52a Fix unclear language in build guide
72366ac9a Cocoa: Finish launching NSApp in glfwInit
6aca3e99f Wayland: Remove unused link-time dependency
4381b86b6 X11: Fix CJK IME input when locale CTYPE is "C"
27d19d06c WGL: Remove unused constants
4b8ac11aa Fix rendering race in offscreen example
a0a5cc57d X11: Make libX11 dynamically loaded
0c27ed1d0 X11: Fix setting the clipboard string to itself
d1ae7bac6 Put docs target in GLFW3 folder
40c7e471e Move more non-source template files to CMake dir
76406c789 Mention that xdg-shell is mandatory on Wayland
d973acc12 Update OpenGL bits of build documentation slightly
46c7c1cdf Remove AppVeyor skip commits setting
13479ed27 Update changelog and add credit
a5e5b782c X11: Fix queries crashing if monitor disconnected
65cfe743a Add credit
d862d56ac Fix docs install condition
190673e77 Win32: Add matching comment
789a2bcb3 Win32: Fix scancode when key message only had VK
5f1631cb0 Check scancode before use in glfwGetKeyName
a491b0698 Win32: Use non-async key state for modifier hack
562c17d13 Win32: Fix no Super key release event after Win+V
7da87aaae Cocoa: Add fully dynamic loading of Vulkan loader
15d91801b Cocoa: Select Vulkan surface extension at runtime
c5cb4a253 Cocoa: Add support for VK_EXT_metal_surface
9372ba95f X11: Fix parent window handle initialization
aa5e31356 X11: Fix BadMatch focusing a window on non-EWMH WM
fe57e3c29 X11: Fix no window position events during resize
6b01affd8 Update changelog
bf292f008 Update changelog and add credit
781fbbadb Fix Threads package not located by our config file
5dd207048 Set macOS deployment target in Travis CI build
a3d28ef52 X11: Fix IC event mask not being added to our window
8149a5fc0 X11: Cleanup
74a46dfa0 Use the correct type in a for loop
4ec7daf3e Cocoa: Replace display link with IOKit query
c3ca88055 NSGL: Simulate vsync for occluded windows
54e8e0b09 NSGL: Remove problematic swap interval workaround
b4a8eb9b1 Cocoa: Only create per-monitor display link once
28773a069 Cocoa: Fix undeclared selector warnings
73a8ebb69 X11: Cleanup
4e70c95aa X11: Cleanup
9db156421 X11: Fix updating GLFW_FLOATING on a hidden window
0b652a44d X11: Fix invalid read when clearing GLFW_FLOATING
9b6d68ec7 X11: Fix missing checks for EWMH attention atoms
4837b78ff X11: Fix maximization of hidden windows
bc3be40f2 Enable strict C99 for non-VS compilers
da3f20d86 Win32: Add missing include for wcscmp
fb0028c76 Win32: Enable Unicode mode for all compilers
994c3b4e4 Cocoa: Remove stale GCC workaround
18307467b Gather CMake setup of configuration header
49c5d837b Replace CMake threads variable with modern target
8a5fd0c5a Replace ad-hoc CMake code with DEFINE_SYMBOL
a5ed740d9 Fix use of CMake 3.13 command target_link_options
a264d3298 Replace CMake list variables with target_sources
081484ed3 Fix POSIX conformance issues for clock_gettime
506a6aafd Formatting
a875a536b Cocoa: Fix duplicate conversion of title string
2551829f7 Win32: Add VERSIONINFO resource to GLFW DLL
7e03bce13 Fix typo
ac30ef3e0 Fix typo
a43f54567 Add dependency name hints to CMake error messages
59055d585 Update minimum required CMake version to 3.1
8a1f4940f Remove reference to non-existent CMake variable
5f4a6f689 Gather all macOS specific CMake properties
c016b2685 Remove non-GUI binaries from GUI-only setup
db76abb63 Make target-specific define target-specific
c19419379 Replace CMake generator expression with variable
9dc365f19 Merge GCC/Clang specific CMake blocks
c81def70b Remove unneccessary example target property
197193ac0 Fix source list for Objective-C fix
135d87aa3 Remove inclusion of X11 extension header paths
2fb336268 Shorten name of Info.plist template file
9486ec0c0 Fix source list for -Wdeclaration-after-statement
dff6253ca Add installation of HTML documentation
bc7b19cbd Remove tab character
ce9d12424 Remove command-line options from GUI-only test
f6d44cedf Trust CMake to do the right thing for static libs
d74c18117 Remove dependency on platform header paths
92c70b2a8 Rename CMake variable for GUI-only programs
7dd14a4b2 Fix .gitignore entries for VS with CMake
fa6026924 NSGL: Fix disabling of Retina resolution
6e6805000 Cocoa: Fix pre-window-creation event processing
b3544ca43 Cocoa: Update outdated comment
382943f2b Add Xcode section to .gitignore file
ef6189f34 Wayland: Unset the cursor name on border exit
7dbdd2e6a Add more standard cursors
80fde12fd Wayland: Fix pointing hand cursor shape
a80788c17 Wayland: Don’t update cursor position in the frame
a9f674e71 Wayland: Don’t reload the cursor on every pointer motion
b5d4f24f7 Move CMake uninstall template file to CMake subdir
d861d7bff Update .gitignore file
c42d8f3e5 Cleanup .gitignore file somewhat
50a6270e5 Add initial CODEOWNERS file
b80437946 Add initial GH support file
359758bb5 Add initial .mailmap file
e96dc5d21 X11: Assume 96 DPI if RandR monitor size is zero
2c519709b Cocoa: Fix full screen window iconification
bd452016b Cocoa: Cleanup
bac15f944 Cocoa: Fix multiple methods warning
c819f27ce Cocoa: Process events after window destruction
94cb0347a Cocoa: Add comments for Cocoa symbol macros
953a1c3f8 Cleanup
70a3104c4 Set C standard at 99 for all example targets
bc5523e99 Set C standard at 99 for all test targets
8e288dc94 Win32: Add GLFW_WIN32_KEYBOARD_MENU
de2342945 Add reminder for why events test is not closing
08f01c31a Add gamepad information to events test output
20e522cdf Make events test output only UTF-8 in C locale
c5f1ca3e4 Add canonical build directory to .gitignore
b69fb9903 Remove mappings for GUID used by different devices
c88ee1c9d Win32: Change transparent framebuffer key color
28d850770 Fix order of words in window guide
75294462b X11: Fix content scale fallback value on KDE
5fc4c0130 X11: Fix decoration enabling after window creation
33683ec60 Remove stray characters from hardcoded CFLAGS
04f7f55f0 Cleanup
4d0ae4ffa Fix CMake 3.0 - 3.6 support regression
82978bb3a Documentation work
376897a34 Replace notes for previous releases with links
36c547875 Update changelog
692754a2c Allow AppVeyor to skip pure documentation updates
3a37a0899 Fix -Wextra-semi warnings
7749aac50 Use the correct type in a for loop
1e20218b3 Use HTTPS for Discourse forum
545f40959 Add credit
8f852e083 Enable C99 explicitly with CMake where available
f71b55f83 Clean up monitors tool output
d25248343 Use the correct type for a struct member
1bd0a55aa Add VS 2010 and MinGW to AppVeyor build matrix
3d2540c37 Win32: Cleanup keyboard input flag parsing
3ec8f4a7f Win32: Disable dynamic libgcc for MinGW DLL
243b1bc29 Use the correct type in a for loop
7105ff2df Fix typos
7f0289826 Cocoa: Fix glfwSetWindowSize anchor point
aa8e8ab96 Remove deprecated tags from Doxyfile.in
26aac53e1 Update changelog and add credit
2777f6a75 Fix comparison of video modes of equal area
cbf23e561 Win32: Fix VS static analysis false positive
56ca0cb3b Unify key name string handling
4cc5d2e62 Clarify comment
f764836e5 Fix license copyright year and formatting
2c7ef5b48 Win32: Fix initial state of maximized state cache
711b9694a Win32: Fix GLFW_MAXIMIZED not maximizing window
efda4afb4 Put fix in correct position
65748fb8f Fix Vulkan triangle test segfault on resize
6abad2efd Fix conflict with DEBUG macro defined by Bazel
eecf83c5d Add credit
2e039d927 CMake: remove -DGLFW_DLL on non-Windows targets
b430bc493 Cocoa: Fix internal symbol hiding for dylib
062a1c22b Cocoa: Fix file-local function not declared static
a4d910b4a Documentation work
4f0b8b0dd Win32: Fix cursor enter/position event order
7bd0af308 Add credits
84b13113e Fix typo in glfwGetRequiredInstanceExtensions docs
62b7fe831 Cleanup
773f4495f Win32: Fix symbol redefinition warnings
5bea12221 Update changelog
d232bcfcd Cleanup
36f90800d X11: Query and keep track of Xkb group index
c6b95e3b0 X11: Fix focus events not being filtered
e463e85bb Fix typo
3a5e99e59 Remove unused function in tearing test
3262c2944 Cocoa: Cleanup
1d6215726 Win32: Cleanup pointer test in win32_window.c
1f508530f X11: Let the language initialize XEvent structs
fad9896d3 X11: Clean up EWMH feature detection
0c6b50561 Convert some declarations to C99 style
2db3b9688 Replace some tabs with spaces
d834f01ca Rename legacy Vulkan triangle program
537ea4ccf Explicitly disable inclusion for test and examples
51bb76c7c Improve (?) reference documentation for callbacks
71e6ff386 Enable CMake policy CMP0077 where available
98dde03ce Fix variable dereferencing
e1d9e2ba7 Clarify Doxyfile INPUT value generation
84ec99bb0 Remove pointless comments
d0c3fa900 Win32: Fix non-client actions for disabled cursor
267e06a41 Win32: Remove stale comment
bb6945a18 Clarify difference between time and timer in docs
22a6c02a4 WGL: Add extension function macro aliases
3fd4e79ad WGL: Fix misplaced block comment
56aad76b1 Add C dialect reminders to each source file
feaa53288 Add missing word
e91d0fc49 Clarify triangle-opengl uniform uniform update
3cf7645b9 Documentation work
e4aba7fea Convert triangle-opengl example to 3.3 core
a639d6e63 Rename OpenGL triangle example to triangle-opengl
d44bfe026 Add vertex type and offsetof to OpenGL triangle
f61d0916f Convert OpenGL triangle example to C99
c415c7194 Clean up glfwinfo Vulkan version output
144c98bcb Simplify glfwinfo Vulkan enumerations
fa025d8f8 Convert glfwinfo to C99
700d1f28d Add Vulkan 1.1 support to glfwinfo
0b01d850e NSGL: Remove enforcement of forward-compatible flag
57bf6b2f7 Add credit
ceb16cb5f X11: Fix CMake check for XInput headers
0ccb69085 Add stable release branch to CI
535491c4f Remove cmake from Travis CI package list
7dc36dd7d Format Travis CI inline script for readability
c0eabc594 Add descriptive names for Travis CI jobs
8ee589e43 Disable examples and tests when a subproject
cd290f767 Use CMakeDependentOption for dependent options
a255e7ace Move to the modern CMake project version option
5c5963f1c X11: Only check for headers at build time
090b16bfa X11: Fix CMake not checking for XInput2 headers
42a3e4434 Update changelog and add credit
15af302f7 Fix use of absolute path in INSTALL_INTERFACE
be71147ad Documentation work
ff7d42a55 Update Travis CI build
599fb3de3 Wayland: Remove wl_shell support
a337c5684 Start 3.4
REVERT: 7d5a16ce7 Add missing errors section for glfwGetGamepadName
REVERT: a69648e19 Win32: Handle content scale error on creation
REVERT: e10def6de Win32: Fix bad content scale on monitor disconnect
REVERT: 84c881c1a Cleanup
REVERT: 18d7c241f Add credits and update changelog
REVERT: 628142498 X11: Fix undefined behavior in glfwSetWindowIcon
REVERT: 81d762bf6 Fix docs calling GLFW_CONTEXT_REVISION a hint
REVERT: 486724c43 Update comments for global mutable data
REVERT: 55528e917 Fix source comment typo
REVERT: 689840f2e Add credit
REVERT: c59092619 Add missing error to glfwGetClipboardString docs
REVERT: bfd9eaf09 Fix mappings for gamepads present at init
REVERT: 690243500 Update changelog
REVERT: 6eb24a49d Add credit
REVERT: bec6e7565 Cocoa: Use MACH_PORT_NULL for default IOKit port
REVERT: 19543afbf Start 3.3.6
REVERT: d3b73abba Add missing changelog entries
REVERT: fbdb08c43 Fix some spelling errors in changelog
REVERT: 71316f843 Update changelog and add credit
REVERT: 472d45c07 Cocoa: Fix deprecation of kIOMasterPortDefault
REVERT: 85f37ada6 Move list of contributors to separate file
REVERT: b77a9b1d0 Fix GLFW_INCLUDE_GLEXT being ignored for glcorearb
REVERT: db8585806 Fix context API checks in native access functions
REVERT: ca676357c Win32: Remove timeGetTime fallback for timer
REVERT: 4ea7485fb Remove blank line before the end of some structs
REVERT: 73b6754a6 Document possible native access function errors
REVERT: 2d3ce6eaa Make native access functions verify context API
REVERT: cec0b33ee Remove Doxyfile tags obsoleted by Doxygen 1.9.2
REVERT: 9400bc9f3 Remove potentially incorrect claim
REVERT: 1a7e4da34 Fix docs for Windows monitor size calculation
REVERT: 95df61e5e Cocoa: Fix unresponsive cursor after cursor warp
REVERT: c32fefc6a Cocoa: Fix unresponsive cursor after ungrab
REVERT: 6bb5f5d59 Wayland: Fix cursor offset when shape changes
REVERT: 33ff23dc0 Wayland: Fix some keys not repeating
REVERT: cf70b1069 Remove truism from end of gamepad mapping regexp
REVERT: 0a3fb9940 Simplify CMake if-statement variable references
REVERT: c113c5992 Raise maximum known CMake version to 3.20
REVERT: ffe0795e6 Name parameters for callback function types
REVERT: 1d7339f3f Win32: Fix invalid preprocessor command 'warning'
REVERT: 50b09938e X11: Fix function returning before cleanup
REVERT: 123643df2 Remove unneccessary quotes in CMake conditions
REVERT: ab5f006cf Update comment for msvcrt CMake option
REVERT: 74a8ba26c Simplify parsing of default gamepad mappings
REVERT: 929286ca4 Update gamepad mappings from upstream
REVERT: d3317b493 Add gamepad mapping filtering by backend
REVERT: b3b82cdd7 Add custom target for updating gamepad mappings
REVERT: 20a7962a9 Improve error description for invalid scancodes
REVERT: 44ad29681 Expand list of distro derivatives slightly
REVERT: 1b0eac9c5 Add Fedora package names to compilation guide
REVERT: 65c36563f Update changelog
REVERT: 1e98fc325 Cocoa: Fix macro redefinition warning
REVERT: 545b6c797 Cocoa: Fix MoltenVK layer scale out of sync
REVERT: a7202e234 Cocoa: Remove calls to -update on nil
REVERT: 9a5511b31 Improve library compilation guide somewhat
REVERT: a18f4e50b Add credit
REVERT: 3bf580ad1 realizing "as you would" is platform dependent
REVERT: 014ce9c74 Clarify "as you would" for beginners.
REVERT: 8f0198e82 Remove errors for gamepad element mismatch
REVERT: bd346b64d Consistent subsections in compile guide
REVERT: d61f7225d Wayland: Fix missing constant on FreeBSD
REVERT: 813edfa49 Wayland: Fix case of epollshim find module name
REVERT: b1a8bc5d6 Add missing changelog entry
REVERT: e04cd8283 Add notes on getting the HDC of a window on Win32
REVERT: db34aea14 Fix some documentation URLs still using http:
REVERT: 6518847f4 Update IRC network to Libera.Chat
REVERT: 5ecf2cbdb Add 'latest' branch to all CI builds
REVERT: 45d1f547c Move VS 2019 builds from AppVeyor to GH Actions
REVERT: 4e1aeb899 Add CI dependency still needed by stable branch
REVERT: 8bf39cf1f Migrate from Travis CI to GitHub Actions
REVERT: 45336c110 Fix numeric conversion warnings in example
REVERT: 163fa83fa EGL: Fix creation of single-buffered windows
REVERT: 6769ffcd0 Move single/double-buffer filtering to backends
REVERT: 07c29d1c1 Skip initial buffer swap when single-buffered
REVERT: 508e24c01 Add tracking of single-/double-buffering
REVERT: e756ae1d8 Make monitor and joystick names static strings
REVERT: 020ce9917 Remove claim that EGL is not supported on macOS
REVERT: a149810df Clarify documentation for hints
REVERT: 2a5038e4e Fix header version macro descriptions in docs
REVERT: 728aaccbb Win32: Always define UNICODE and _UNICODE
REVERT: 52b2775c2 Win32: Fix macros being enabled for other backends
REVERT: 30b02dd70 Fix description of video mode ordering in docs
REVERT: 9ef9b1361 Fix hardcoded runtime destination in CMake install
REVERT: 5dd6716ee Win32: Fix compilation with standalone LLVM
REVERT: 3cded29c2 Replace GL_ARB_debug_output in comments
REVERT: 583dcbcc1 Replace GL_ARB_debug_output in context guide
REVERT: bcaf8daa7 Fix grammar in MoltenVK support docs
REVERT: 658744e22 Update USE_MSVC_RUNTIME_LIBRARY_DLL for CMake 3.15
REVERT: 713711f5e Start 3.3.5
REVERT: 814b7929c Add issue number to changelog
REVERT: b39c02b11 Win32: Add warning when option will have no effect
REVERT: 0f46d089e X11: Fix attribs not applied on leaving fullscreen
REVERT: b8202d9ca Start 3.3.4
REVERT: 901d30b97 Update changelog
REVERT: 0c22ebac3 Wayland: Move DPI fallback work to output done
REVERT: 900dda7e8 Win32: Fix content area rescaling on older systems
REVERT: 56230ca17 Win32: Fix full screen windows affected by scaling
REVERT: c6fa2c8cf Cocoa: Fix console apps getting a dock icon
REVERT: 860d9dece Update changelog and add credit
REVERT: 5a15d8a78 Cocoa: Fix install name for installed dylib
REVERT: 827008133 Simplify references in CMake if-statements
REVERT: 15b0c43e2 Cocoa: Unify CG display to NS screen mapping
REVERT: 903c0ebfd Update changelog and add credit
REVERT: 8746f68d6 Cocoa: Use modern API to get display name
REVERT: 14921d1e2 Cocoa: Fix duplicate monitor connection events
REVERT: eda12dd94 Cocoa: Fix menubar for unbundled apps on 10.15
REVERT: 01c362ba3 Update changelog
REVERT: 078e8fcf5 Cocoa: Fix duplicate video mode detection
REVERT: be56132c0 Update repo URL for Nuklear
REVERT: 294b08dcc Add credit
REVERT: cdd5ee8d3 Fix indentation in internal.h
REVERT: 0d7acffd4 Fix minor typo: If if -> If.
REVERT: edb6f674c Add missing changelog issue number
REVERT: b31d7ddc8 Wayland: Fix destroying CSDs in the correct order
REVERT: baf26a6ea Cocoa: Fix ObjC being built as C with CMake 3.19
REVERT: 395ab660d Win32: Filter out duplicate size events
REVERT: 7dee4e05f Win32: Fix clang-cl interpreting -Wall as /Wall
REVERT: e0b336168 Win32: Enable /W3 on VS for library sources
REVERT: 0b56adb72 Remove ignored Clang compiler flag
REVERT: db66a0f02 Add credit
REVERT: 0a16464f5 Update test SPIR-V shader code
REVERT: 5e807a029 Add credit and update changelog
REVERT: 41ad058ce Win32: Fix value for _WIN32_WINNT_WINBLUE
REVERT: 214c76a3a Update changelog
REVERT: c3250be69 Win32: Update all monitor handles on config change
REVERT: e34108048 Update CODEOWNERS for move to SCSS
REVERT: 77dffb341 Use consistent indentation for Doxygen custom stylesheet
REVERT: cb8aee843 Migrate to Sass for Doxygen custom stylesheets
REVERT: bbc4caf04 Fix typo in GLFWwindowmaximizefun documentation
REVERT: c0704e4a6 Improve docs scaling on mobile and small screens
REVERT: 92f80daf4 Support interprocedural optimization override
REVERT: 111c8ecea Move Wayland build CI to focal
REVERT: 7728a6a3a Fix formatting in transition guide
REVERT: 0ab31db9c Formatting
REVERT: 8363179ee Win32: Disable fb transparency when it is broken
REVERT: b8a6254a2 Cocoa: Fix potential leak of CFNumber object
REVERT: 2a5ac9a6d Documentation fix
REVERT: 114704262 Wayland: Fix scroll offsets being inverted
REVERT: bd2fb9eba Wayland: Fix partial framebuffer size retrieval
REVERT: 85a169ff5 X11: Fix cursor hover query retry behavior
REVERT: 539f4bdca X11: Fix race in window hovered query
REVERT: 606c0fc03 X11: Fix detection of key events duplicated by XIM
REVERT: d858e4886 Win32: Fix non-BMP Unicode codepoint input
REVERT: e6646c850 Cocoa: Fix regression in private use area check
REVERT: 9cae95faa Cocoa: Fix non-BMP Unicode codepoint input
REVERT: 26aaa007e Fix format of change log entry
REVERT: f921caf4a Re-word docs for GLFW_OPENGL_DEBUG_CONTEXT attrib
REVERT: 9aefb6735 Re-word docs for OPENGL_DEBUG_CONTEXT hint
REVERT: 173018497 Fix typos
REVERT: 325b4186d Remove deprecated sudo key from Travis CI config
REVERT: 92c620953 Add credit
REVERT: 307ce3aa1 Fix GLU header inclusion being disabled
REVERT: d7b67a2eb Fix MinGW linker flag tests breaking later tests
REVERT: 5dbca2e2c Wayland: Fix repeated keys reported to NULL window
REVERT: 63af05c41 Clarify docs on default GL header inclusion
REVERT: e336288ee Fix typo in header option macro docs
REVERT: fb0c8d466 Add statement to docs for glfwTerminate
REVERT: 78ad4e8f3 Fix desktop GL header not always being suppressed
REVERT: 37a86f24f Win32: Fix VS /W4 compile warnings
REVERT: 11e5102d8 Use the correct type in a for loop
REVERT: a8e5c530e Replace %m conversion specifier with %s and strerror()
REVERT: 8b63ca53d Use CALayer instead of NSView for EGLNativeWindowType
REVERT: ca2cd2f79 X11: Clarify function name and comment
REVERT: 0a7c24e48 X11: Clarify code flow for Clang static analysis
REVERT: 48bc089e9 X11: Fix XKB events being passed on to core path
REVERT: 3df4ebeaa X11: Fix XKB state event bits being overwritten
REVERT: dff64496d X11: Remove duplicate XKB group initialization
REVERT: 117f7694b X11: Fix XKB group event depending on state query
REVERT: d0c099752 Add null platform to Travis CI
REVERT: e145d89a9 Correct sign in mat4x4_rotate_Y
REVERT: 10c01512f Update community resource links
REVERT: 8216a148c Disambiguate Vulkan support reference link
REVERT: 6e01359e3 Cocoa: Fix call to NSWindow from non-main threads
REVERT: 404c28df3 X11: Improve non-XKB fallback for key mapping
REVERT: b0c79896a X11: Add additional XKB key names for Right Alt
REVERT: 4aaf8ba1d X11: Use XKB key name MENU for Menu key
REVERT: cf87e6549 X11: Check XKB key aliases in addition to names
REVERT: 27d7fc098 X11: Fix X keycode ranges for XKB and core
REVERT: ec5610ded Update changelog and add credit
REVERT: b25ee390c X11: Fix function keys mapped to GLFW_KEY_UNKNOWN
REVERT: a6d022c25 X11: Improve window handle race condition
REVERT: 2d4c4b794 X11: Filter out Xlib errors from other connections
REVERT: aee62d3c1 Fix unclear language in build guide
REVERT: c4b4476d7 Wayland: Remove unused link-time dependency
REVERT: 0ac013381 X11: Fix CJK IME input when locale CTYPE is "C"
REVERT: d99249337 WGL: Remove unused constants
REVERT: 750b1c536 Fix rendering race in offscreen example
REVERT: 1d711057a X11: Fix setting the clipboard string to itself
REVERT: 3604cc72f Put docs target in GLFW3 folder
REVERT: 64c7aa50d Start 3.3.3
REVERT: 0a49ef0a0 Update OpenGL bits of build documentation slightly
REVERT: b1d4b6a59 Remove AppVeyor skip commits setting
REVERT: ad12b97ac Update changelog and add credit
REVERT: 835dc3d32 X11: Fix queries crashing if monitor disconnected
REVERT: 6a9fd2e13 Win32: Add matching comment
REVERT: e53538010 Win32: Fix scancode when key message only had VK
REVERT: ec2869699 Check scancode before use in glfwGetKeyName
REVERT: 0af3bf3b3 Win32: Use non-async key state for modifier hack
REVERT: 8552152f8 Win32: Fix no Super key release event after Win+V
REVERT: 85172703d Cocoa: Add fully dynamic loading of Vulkan loader
REVERT: d33084447 Cocoa: Select Vulkan surface extension at runtime
REVERT: 50f3979df Cocoa: Add support for VK_EXT_metal_surface
REVERT: 977e2b51b Update changelog
REVERT: fbe8ae993 X11: Fix parent window handle initialization
REVERT: 487e0419a X11: Fix BadMatch focusing a window on non-EWMH WM
REVERT: 093846261 Start 3.3.2
REVERT: ecda86fa4 X11: Fix no window position events during resize
REVERT: 359f0e103 Update changelog and add credit
REVERT: 821873974 Set macOS deployment target in Travis CI build
REVERT: e8d4cc327 X11: Fix IC event mask not being added to our window
REVERT: 7f775302a X11: Cleanup
REVERT: cb49e1821 Use the correct type in a for loop
REVERT: 9fc5fd137 Cocoa: Replace display link with IOKit query
REVERT: bb8ed627b NSGL: Simulate vsync for occluded windows
REVERT: ccb54c3e0 NSGL: Remove problematic swap interval workaround
REVERT: 7c9d0081e Cocoa: Only create per-monitor display link once
REVERT: c3b8afc5d X11: Cleanup
REVERT: 4df0a2b38 X11: Cleanup
REVERT: 94bb2a138 X11: Fix updating GLFW_FLOATING on a hidden window
REVERT: 85a27e9f7 X11: Fix invalid read when clearing GLFW_FLOATING
REVERT: 5615c1643 X11: Fix missing checks for EWMH attention atoms
REVERT: 8dd40f1c4 X11: Fix maximization of hidden windows
REVERT: 640e3205a Win32: Add missing include for wcscmp
REVERT: dd00c6dea Win32: Enable Unicode mode for all compilers
REVERT: e8dab3962 Fix use of CMake 3.13 command target_link_options
REVERT: 9724f3303 Formatting
REVERT: 8c3d2f769 Cocoa: Fix duplicate conversion of title string
REVERT: 2b1e2d2e4 Fix typo
REVERT: 39c5e90d9 Fix typo
REVERT: 365321a9a Add dependency name hints to CMake error messages
REVERT: d8648876d Remove reference to non-existent CMake variable
REVERT: bf9c5fcfc Gather all macOS specific CMake properties
REVERT: f25202fbf Remove non-GUI binaries from GUI-only setup
REVERT: b5bccd142 Make target-specific define target-specific
REVERT: 03f2cde34 Replace CMake generator expression with variable
REVERT: cd70e1bbc Merge GCC/Clang specific CMake blocks
REVERT: f318ab746 Remove unneccessary example target property
REVERT: db2ff13d4 Fix source list for Objective-C fix
REVERT: 82bd22ec2 Fix source list for -Wdeclaration-after-statement
REVERT: bcd232e2a Remove tab character
REVERT: f650a898f Trust CMake to do the right thing for static libs
REVERT: 8c1b59f88 Remove dependency on platform header paths
REVERT: 5a1512aaa Rename CMake variable for GUI-only programs
REVERT: b05d88796 Fix .gitignore entries for VS with CMake
REVERT: e135210cb NSGL: Fix disabling of Retina resolution
REVERT: 2da4adce4 Cocoa: Fix pre-window-creation event processing
REVERT: 17d727cd3 Cocoa: Update outdated comment
REVERT: 58c162148 Add Xcode section to .gitignore file
REVERT: 9db0bd45e Wayland: Unset the cursor name on border exit
REVERT: df4bda44f Wayland: Fix pointing hand cursor shape
REVERT: 50218fbf7 Wayland: Don’t update cursor position in the frame
REVERT: 3a2c0aaa2 Wayland: Don’t reload the cursor on every pointer motion
REVERT: 2bac7ee8d Update .gitignore file
REVERT: 4116db14f Cleanup .gitignore file somewhat
REVERT: e3c83f684 Add initial CODEOWNERS file
REVERT: 0ecc84182 Add initial GH support file
REVERT: b4cc6101e Add initial .mailmap file
REVERT: 7c33fb22f X11: Assume 96 DPI if RandR monitor size is zero
REVERT: 52b77030e Cocoa: Fix full screen window iconification
REVERT: e66249216 Cocoa: Cleanup
REVERT: b3c2023eb Cocoa: Fix multiple methods warning
REVERT: 129a5ccb1 Cocoa: Process events after window destruction
REVERT: 25af31528 Cocoa: Add comments for Cocoa symbol macros
REVERT: 5ea34d62b Cleanup
REVERT: 7a10e6439 Set C standard at 99 for all example targets
REVERT: 8c46a3e9f Set C standard at 99 for all test targets
REVERT: 82effcb7b Make events test output only UTF-8 in C locale
REVERT: 11db404fa Add canonical build directory to .gitignore
REVERT: 5f7e5cb92 Remove mappings for GUID used by different devices
REVERT: c5a870ebd Win32: Change transparent framebuffer key color
REVERT: 3484aa818 Fix order of words in window guide
REVERT: 399c08203 X11: Fix content scale fallback value on KDE
REVERT: 1bf892f60 X11: Fix decoration enabling after window creation
REVERT: f9a9bb674 Remove stray characters from hardcoded CFLAGS
REVERT: 91c6a542f Cleanup
REVERT: 411d4dd51 Fix CMake 3.0 - 3.6 support regression
REVERT: 161e9e121 Update changelog
REVERT: 3a8d97cc3 Allow AppVeyor to skip pure documentation updates
REVERT: afcefcb5f Fix -Wextra-semi warnings
REVERT: 8c69091c5 Use the correct type in a for loop
REVERT: 857951419 Use HTTPS for Discourse forum
REVERT: 17f1cceb3 Add credit
REVERT: 3f0390b82 Enable C99 explicitly with CMake where available
REVERT: 4a6282064 Clean up monitors tool output
REVERT: 3facbd208 Use the correct type for a struct member
REVERT: e4e958155 Add VS 2010 and MinGW to AppVeyor build matrix
REVERT: 087110aa6 Win32: Cleanup keyboard input flag parsing
REVERT: e30718e92 Win32: Disable dynamic libgcc for MinGW DLL
REVERT: 613b16989 Use the correct type in a for loop
REVERT: 13a4e4e81 Fix typos
REVERT: a1b65e854 Cocoa: Fix glfwSetWindowSize anchor point
REVERT: 649553cc7 Remove deprecated tags from Doxyfile.in
REVERT: 934f0e9ff Update changelog and add credit
REVERT: b2919dca4 Fix comparison of video modes of equal area
REVERT: 71cfafe2f Win32: Fix VS static analysis false positive
REVERT: 79f4ec682 Unify key name string handling
REVERT: 2032a8f0d Clarify comment
REVERT: c0d1249ca Fix license copyright year and formatting
REVERT: 2d3f38815 Win32: Fix initial state of maximized state cache
REVERT: 30e67357b Win32: Fix GLFW_MAXIMIZED not maximizing window
REVERT: 116f4c831 Put fix in correct position
REVERT: 1e8dc836a Fix Vulkan triangle test segfault on resize
REVERT: adcd306fb Fix conflict with DEBUG macro defined by Bazel
REVERT: b1309dd42 Add credit
REVERT: d25e19b79 CMake: remove -DGLFW_DLL on non-Windows targets
REVERT: 1daf9de40 Cocoa: Fix internal symbol hiding for dylib
REVERT: cfd93597e Cocoa: Fix file-local function not declared static
REVERT: 8e923e592 Documentation work
REVERT: 9fc035a56 Win32: Fix cursor enter/position event order
REVERT: ce7cd3e28 Add credits
REVERT: 452a648ab Fix typo in glfwGetRequiredInstanceExtensions docs
REVERT: 75b415c5b Cleanup
REVERT: 248e82767 Win32: Fix symbol redefinition warnings
REVERT: 95e7ad7e5 Update changelog
REVERT: ff2c00091 Cleanup
REVERT: b3eb6dd38 X11: Query and keep track of Xkb group index
REVERT: 84fa72445 X11: Fix focus events not being filtered
REVERT: 633ba53f2 Fix typo
REVERT: 898b7f9c5 Remove unused function in tearing test
REVERT: eb466a0e0 Cocoa: Cleanup
REVERT: 8542f8dd8 Win32: Cleanup pointer test in win32_window.c
REVERT: 1e1265334 X11: Let the language initialize XEvent structs
REVERT: e276f6731 X11: Clean up EWMH feature detection
REVERT: 66e06b060 Convert some declarations to C99 style
REVERT: 71a4f2d8a Replace some tabs with spaces
REVERT: 7b18f79ea Rename legacy Vulkan triangle program
REVERT: f2208ab13 Explicitly disable inclusion for test and examples
REVERT: b962ef124 Improve (?) reference documentation for callbacks
REVERT: 5416e347a Enable CMake policy CMP0077 where available
REVERT: 16186943b Clarify Doxyfile INPUT value generation
REVERT: b436d8e3e Remove pointless comments
REVERT: ad3e7c7f3 Win32: Fix non-client actions for disabled cursor
REVERT: 15f078c6a Win32: Remove stale comment
REVERT: e01128f32 Clarify difference between time and timer in docs
REVERT: 051424f19 WGL: Add extension function macro aliases
REVERT: 97393223e WGL: Fix misplaced block comment
REVERT: 04522580a Add C dialect reminders to each source file
REVERT: d2634896d Add missing word
REVERT: 3afb2cc8e Documentation work
REVERT: 9f5c6c6e8 Add Vulkan 1.1 support to glfwinfo
REVERT: 4d99045e8 Add credit
REVERT: b383e7002 X11: Fix CMake check for XInput headers
REVERT: 645b8c3bb Add stable release branch to CI
REVERT: 80935c6c2 Remove cmake from Travis CI package list
REVERT: 73a3ef86d Format Travis CI inline script for readability
REVERT: d715917ad Add descriptive names for Travis CI jobs
REVERT: b596c7901 Use CMakeDependentOption for dependent options
REVERT: bc8b567d7 Move to the modern CMake project version option
REVERT: 37cc51b82 X11: Only check for headers at build time
REVERT: 9cc83cf07 X11: Fix CMake not checking for XInput2 headers
REVERT: e826f839a Update changelog and add credit
REVERT: 2e3b4cf89 Fix use of absolute path in INSTALL_INTERFACE
REVERT: 6648b3d4b Documentation work
REVERT: 76505355e Update Travis CI build
REVERT: a9343d641 Start 3.3.1

git-subtree-dir: deps/glfw
git-subtree-split: 7b6aead9fb88b3623e3b3725ebb42670cbe4c579
2024-05-31 19:26:05 -05:00
fc25c12dbc Merge commit 'ae51a422787bc3b720ff1748c0219c8f33363427' 2024-05-31 19:18:26 -05:00
ae51a42278 Squashed 'deps/imgui/' changes from f33737806..2db79d086
2db79d086 Merge branch 'master' into docking
00ad3c65b Version 1.90.7
f814ef816 Commented out CaptureKeyboardFromApp(), CaptureMouseFromApp(). Commented out obsolete IsKeyPressedMap() from imgui_internal.h (can call IsKeyPressed). Comments
b9084949b Fixed typo in IsMouseDragging and GetMouseDragDelta's documentation. (#7620)
86931393a Shortcuts: Revert "SetShortcutRouting: require explicit routing. (#456)
975beafaf Merge branch 'master' into docking
7832e6a70 Shortcuts: Routing: fixed mixed keys<>chars filtering not applying on global routes. (#456, #7618)
85d982011 Shortcuts: fixed priority of route calculation (higher first). (#456, #7618)
fee021059 Merge branch 'master' into docking
ce4e210dc Shotcuts: renamed ImGuiInputFlags_RouteGlobalOverFocused -> ImGuiInputFlags_RouteOverFocused, ImGuiInputFlags_RouteGlobalOverActive -> ImGuiInputFlags_RouteOverActive in previsiion of using them with a Hovered route. (#456)
5ce3d2995 Shortcuts: rename ImGuiInputFlags_RouteGlobalHighest to ImGuiInputFlags_RouteGlobalOverActive, made ImGuiInputFlags_RouteGlobalOverFocused and ImGuiInputFlags_RouteGlobalOverActive flags. (#456)
650cb51bf Shortcuts: renamed ImGuiInputFlags_RouteActiveItem to ImGuiInputFlags_RouteActive. (#456, #7618)
ef9d525f0 Shortcuts: added ImGuiInputFlags_RouteActiveItem. (#456, #7618) + rearrange Changelog
16b72f2d2 Comments
29439bdd2 Windows: BeginChild(): fixed auto-fit calculation when using either (not both) ResizeX/ResizeY and double-clicking on a border. (#1710)
374b9a7fb Demo: Documents: refactor + add Renaming option. (#7233)
c150ad50c Shortcuts: claim mods ownership once pressed. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
1002cfa6d Demo, Shortcut(): amend Shortcuts demo. (#456)
7c71e6637 Shortcuts, SetShortcutRouting: move ImGuiInputFlags_RouteFromRootWindow evaluation to SetShortcutRouting() for now. (#456)
5ecef2f32 Merge branch 'master' into docking
d5a600e9c Shortcuts, SetShortcutRouting: added ImGuiInputFlags_RouteFromRootWindow. Made it possible for SetShortcutRouting() to query for another location.
0eb025f48 Internals: move ItemHandleShortcut() next to Shortcut(), it's calling it anyhow. (#456)
a689fa262 SetShortcutRouting: require explicit routing. (#456)
c06e6340c Shortcuts: added ImGuiInputFlags_Tooltip. (#456)
77e417189 Shortcuts: added flags to SetNextItemShortcut(). (#456)
197f8904f Shortcuts, Nav: make SetNextItemShortcut() work when another item is active. Made NavCalcPreferredRefPos() take account for remote activation. (#456)
dc5caa483 Demo: added "Shortcuts" section. (#456, #2637)
fc512a247 Inputs: Added Shortcut(), SetNextItemShortcut(). Added ImGuiInputFlags, ImGuiInputFlags_RouteXXXX. (#456, #2637)
85513de24 Internals, Inputs: *Breaking* Swapped parameter order of owner-aware versions of IsKeyPressed(), IsKeyChordPressed(), IsMouseClicked(). (#456)
900b29055 Internals, Inputs: *Breaking* Swapped parameter order of Shortcut(). (#456)
55748cdbe Internals, Inputs: *Breaking* Renamed ImGuiKeyOwner_None to ImGuiKeyOwner_NoOwner: avoid confusion with non zero value, makes IsKeyPressed() calls using ImGuiKeyOwner_NoOwner more explicit.
ec1d2be96 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615)
6d1a6f1c7 Internals, Inputs: Comments, alignment.
4c3eac2c1 Backends: OpenGL3: Fixed zealous warning by initializing last_pixel_unpack_buffer. (#7614)
36ffdd69d Merge remote-tracking branch 'origin/master' into docking
9ebab255d Docking: *BREAKING* changed signature of DockSpaceOverViewport() to allow passing an explicit dockspace id if desired. (#7611)
a1566c5e1 Tables: fixed 28a283b breaking PageDown on tables with no interactive items.
aa725ca79 Inputs: moving ImGuiInputFlags_RouteAlways into ImGuiInputFlags_RouteTypeMask_
cd48059dc Tables: comments about skipping access to table data in coarse clipping path.
28a283b46 Windows: BeginChild(), Tables:fixed visibility of fully clipped child windows and tables to Test Engine.
aa5a6098e Fixed typos in comments (#7599)
d39ca33b6 Fixed false positive with PVS-Studio.
ae8218a3e Inputs, Shortcut: fixes some edge cases for GetKeyChordName(), clarify that it is aimed at display. (#456)
25e279ee7 Inputs: Treat ctrl-left-click as right click when ConfigMacOSXBehaviors is set. (#2343)
b4f564c1e Internals: Shortcuts: *Breaking* : rename ImGuiInputFlags_RouteGlobalLow -> ImGuiInputFlags_RouteGlobal, ImGuiInputFlags_RouteGlobal -> ImGuiInputFlags_RouteGlobalOverFocused, ImGuiInputFlags_RouteGlobalHigh -> ImGuiInputFlags_RouteGlobalHighest (#456)
b39fc84f8 Merge branch 'master' into docking
5107e58b0 Inputs: amend changelog and clarify how the swap might be a breaking change for a minority of users. (#2343)
8bd5d1d42 Inputs: Fixed swapping of keys associated to mods. Fixed warnings. (#2343, #4084, #5923, #456)
774710664 Inputs: swap Ctrl and Cmd on macOS X, remove ImGuiMod_Shortcut. (#2343, #4084, #5923, #456)
07dbcf1f7 Fixed typos. (#7593)
93daf2322 Examples: SDL3: updates for latest SDL3 API changes.
e45efa995 Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580)
5d973a87d Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
af2fbf043 Backends/Internals: Don't use IME and clipboard default win32 functions when WINAPI_FAMILY_GAMES (#7585)
15d8d41f8 Examples: add missing ImGuiConfigFlags_DockingEnable flag in some examples.
eabe98f6d Merge branch 'master' into docking (incl merge moved CurrentDpiScale field)
e4576914c Internals: amend f806c76 to better match docking + fixed unused static forward declaration warning.
d0524df88 Internals: slight refactor FindHoveredWindow() -> FindHoveredWindowEx() toward reducing far-away code duplication.
f806c76e9 Tables, Dpi: added dummy g.DpiScale storage (to be altered in docking), using to scale tables border hit thickness.
f0912833b Update FAQ.md (#7581)
ac90e1bd5 Backends: Win32: replace bd != nullptr assert with early out. (#6275)
0a5d40a01 Update FAQ.md
d06b8b58d Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
5e2368045 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
510eb8f48 Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041)
f48aae600 Version 1.90.7 WIP
e391fe2e6 Merge branch 'master' into docking
6ccc561a2 Version 1.90.6
0d483a1c8 Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562)
92df32d33 Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files.
1ab1af80c Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275)
d15574ce2 Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
8b2c6dd42 Backends: Vulkan: reworked swap-chain resize handling for secondary viewports to work with typical Linux setups. (#2626, #3390, #3758, #7508, #7513)
d4495446d Windows, Internal: added experimental SkipRefresh mode. (#3515, #4763, #7556, #5116 , #4076, #2749, #2268)
f5d185238 Viewports: fixed outer-right edge of MenuBar clipping rectangle off by one when window is located on a monitor with negative coordinates. (#6861, #2884)
2f2d5070f Merge branch 'master' into docking
0b309471f Windows: Changed default ClipRect to extend to windows' left and right borders. (#3312, #7540, #3756, #6170, #6365)
0c9c12c1b InnerClipRect use ImFloor() matching docking branch (fix c41868531 for #6861, #2884, followed by rename 94da5842)
6ebbecc6a Realign assignments.
fc4d818e1 Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. (#6917)
4bb756714 Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917)
b30df8890 Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. (#6917)
ebb8d7810 Backends: Vulkan: Create a custom pipeline for secondary viewports. (#6325, #6305, #7398, #3459, #3253, #3522)
49e70e60a Backends: Vulkan: Stripped misleading leftover of ImGui_ImplVulkanH_Window::Pipeline (#6325, #6305, #7398, #3459, #3253, #3522)
9d6818d0c Docking: comments, clairfy why we store style override on dragged windows. Clarify why we don't need to store alpha. (#7535, #2771)
558c57a08 Fixed static analyzer warning "Pointer to local array 'overlay_buf' is stored outside the scope". Technically not used outside that scope, but best to play nice.
5717f0a33 Merge branch 'master' into docking
50b2ff0bf ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it (#7534)
6ef4f67fa ImDrawList: moved cold fields lower in the structure so hot fields are closer to each others + better packed ImGuiNavItemData
a60387a3c Backends: GLFW: Add define guards for glfw native defines. (#7536)
913151caa Demo: move progress bars to their own section.
c895e987a ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901)
b8a44b198 TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. (#6937)
baaaaea9e Demo: tweak TreeNode demo.
da18fcb7a Internals: ensure ButtonBehavior() is called with non 0 id.
b720c0f54 Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854)
07e8ff9a8 Backends: Win32: Fixed a warning + moved header cruft below Changelog.
b555984a9 Merge branch 'master' into docking
fa0120ea5 Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. (#7506, #823)
361432a0b TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). (#7505, #282)
eba46cb0d Drag and Drop: assert when nesting  BeginDragDropSource() and BeginDragDropTarget() (#7504) + update Gallery links
9ec299ebe Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447)
4cb0fe3c7 Merge branch 'master' into docking
7b8107e7c Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132)
648278cd6 Examples: GLFW+WebGPU: Amends. (#7435, #7132)
80a5fdb10 Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132)
f9df6bf66 Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132)
b475309fa Fonts: Fixed font ascent and descent calculation when a font hits exact integer values. (#7399, #7404)
daecfffef Text, DrawList: Improved handling of long single-line wrapped text. (#7496, #5720)
fab96a6e5 Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953)
dad1689bf Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED.
c1743eef4 Docking: when io.ConfigDockingWithShift is enabled, fixed help tooltip erroneously reading SetNextWindowXXX() data. (#6709, #4643, #7491)
3caa79c8a Version 1.90.6 WIP
76bc1b825 Extracted part of NewFrame() into SetupDrawListSharedData() for documentation purpose. (#7495, #6406)
f790d5166 Silent zealous/stupid warning introduced by Clang 16 (shipping with VS2022) with -Weverything. Pointers are now illegal!
1db579d45 Merge branch 'master' into docking
231cbee0f Version 1.90.5
4f9ba19e5 Drags, Sliders, Inputs: Reactivated decimal point replacement for SliderScalar and DragScalar. (#7389, #6719, #2278)
e7712ff10 Out of courtesy/consistency move all the DebugHookIdInfo compares into ifndef block.
f959c417f Refactor moving ID stack functions to their own section (part 2)
0bf134a8e Refactor moving ID stack functions to their own section.
9a2b598ec ListBox: Fixed text-baseline offset when using SameLine()+Text() after a labeled ListBox().
d3c3514a5 Tables: Fixed auto-width columns when using synced-instances of same table. (#7218)
25a492f33 ProgressBar: Fixed passing fraction==NaN from leading to a crash. (#7451)
9638c2839 Internals: adding ImGuiNavMoveFlags_NoClearActiveId even though there's currently no satisfying way to take advantage of it. (#1418)
742e53434 Child Windows: adjust resizing limits to match window padding rather than inner clipping rectangle. (#7440)
515b437c0 Child windows: look at the parent window's flags to decide whether to clamp child resizes. (#7440, #1710)
976dc2396 Windows: extend outer resize borders to the edges when there are no corner grips. (#7440, #1710)
37b37fc2a DrawList: Allow AddText() to accept null ranges. (#3615, 7391)
5c5ae806a Comments
cf4c10bef Style: added ImGuiStyleVar_TabBorderSize, ImGuiStyleVar_TableAngledHeadersAngle. (#7411)
f0802287d Tables: Angled headers: fixed table contents overflowing when a list clipper is used. (#7416)
29ff159f9 Tables: Angled headers: fixed borders not moving back up after TableAngleHeadersRow stops being called. (#7416)
38ddfb24f Tables: Angled headers: fixed border hit box extending beyond non-scrollable tables. (#7416)
8be48a44f Backends: WebGPU: Avoid using -1u literal (#7436)
085781f5c Merge branch 'master' into docking
868facff9 ImDrawList: (Breaking) merge float radius_x/radius_y parameters into ImVec2 radius in PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743, #7417)
0a1f5b94e Demo: Two minor fixes (unchecked BeginTooltip + incorrect height constraint) (#7410)l
40df3db1a Tweaking terminology
adcc3217c Revert "Docking: Fix C++26 zealous warnings (#7383, #7089)" + Disable warnings
9d9ca37a8 Docking: Fix C++26 zealous warnings (#7383, #7089)
da29b776e Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381)
3c435c029 Inputs: (Breaking) More formally obsoleted GetKeyIndex() when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is set. (#4921)
286cd5bd4 Internals, InputText: removed ImGuiInputSource_Clipboard. (#4005)
fc570ac92 Examples: WGPU: fixed initialization of WGPURenderPassColorAttachment (#7371)
fd75685fb Merge branch 'master' into docking
65dc67f63 Windows: Double-click to collapse may be disabled via key-ownership mechanism. (#7369)
6b7358e9f InputText: adding clarifying note about ImGuiInputTextCallbackData::Buf. (#7363)
fbf45ad14 ImDrawList: add PathFillConcave(), AddConcavePolyFilled(): amends (#760)
1ff90c52d ImDrawList: add PathFillConcave(), AddConcavePolyFilled() (#760)
04f40014a Docs: added a mini wiki index in main source files.
c62366996 Added link to crawlable wiki
0573513d6 Windows: Scrollbar visibility decision uses current size when both size and contents size are submitted by API. (#7252)
77dff5a73 Backends: comments.
4e8c43f6b Backends: Win32: made it so that an appearing viewport showing up doesn't bring its parent viewport to front. (#7354)
44c7dfca0 Menus, Popup: Amend c3f8f4d for static analyzer warning ("condition always true"). (#7325)
1a487165b Merge branch 'master' into docking
c3f8f4de2 Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive frames would erroneously close the window. (#7325, #7287, #7063)
987794177 Popups, Menus: rename ImGuiPopupData::BackupNavWindow > RestoreNavWindow and minor tweaks. Should be functionally a no-op.
725f91922 Tables: fixed TableGetHoveredRow() with overlapping frozen rows (#7350, #6588, #6347, #6250)
e46d1e69a Version 1.90.5 WIP
c6aa05162 Merge branch 'master' into docking
277ae93c4 Version 1.90.4
f5be90523 Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
13d91ff91 Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
34965cf23 Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). (#7340)
659fb41d0 Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. (#2673)
198c38f0b Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(), PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions.
3b6d924ac ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars.
2b662b1ab Merge branch 'master' into docking
d3f1a7165 Popups: allow Child Popups to be resizable if not explicitly disabling.
e78ce72eb Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. (#73290
014e0ac8c Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. (#7325, #7287, #7063)
c16043c1d Tables: Angled headers: improve clipping of text since multi-line labels makes clipping issues visible. (#6917)
405e54ebd Tables: Angled Headers: fixed support for multi-line labels. various padding/layout fixes. (#6917)
6655ab2e4 Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. (#6917)
9159cd7b4 Updated invalid documentation link (#7331)
ccc5347e4 Fix typos (#7332)
8a14b71f2 Version 1.90.4 WIP
b19a4c5f2 Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320)
8048b5249 Backends: GLFW: enable ImGuiBackendFlags_HasMouseHoveredViewport support with GLFW 3.3.x. (#7316)
c66a1e7d5 Backends: Vulkan: ImGui_ImplVulkan_CreateWindow() amend merge to take account of PipelineRenderingCreateInfo change. (#7166, #6855, #5446, #5037)
d79514c40 Merge branch 'master' into docking
5b6f03213 Version 1.90.3
f80e65a40 Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308)
829f45df9 Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
3cc37170c Examples: GLFW+Metal: Add -I and -L paths for MacPorts.
891b81fc5 Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
262e30e30 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
9dfa2397d Internals: Fixed ImFileOpen not working before context is created. (#7314, #7315)
d15e4100b Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
f966da1f8 Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890)
bf1c96d4f Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added  ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
fd8d6dc5d Backends: SDL2,SDL3: tidying up.
e0ba0d043 Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. (#7166)
11d73f03e Backends: Vulkan: Fix/amend 8901931
89019319d Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037)
1d6f0cea0 Backends: DX9: use RGBA texture to avoid conversion if supported
3af739a2d Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. (#7287, #7063)
2af01baff Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
915c6393a Version 1.90.3 WIP
8490a262c Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover. (amends)
71bcf350b Merge branch 'master' into docking
536090303 Version 1.90.2
7b5357d81 Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover.
30ba3c347 Viewports: Fixed moving accross monitors when io.ConfigWindowsMoveFromTitleBarOnly is set. (#7299, #3071)
59c8db69e Demo: reorder Demo->Configuration section with docking/viewports section.
70aa717a8 Combo: Fixed not reusing windows optimally when used inside a popup stack.
5cdc4a2a4 Demo: use ImGui::MemAlloc/MemFree for consistency. (#7300)
76e09c4b0 ClosePopupsOverWindow(): amend to remove _ChildWindow test.
3a078466a Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it.
7d67623d1 InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) fix accidental comment.
a5e0e90c1 Nav: tweak RenderNavHighlight() syntax. ImGuiNavHighlightFlags_TypeThin -> ImGuiNavHighlightFlags_Compact.
1e8fc01dd InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) + rename
a06dd7a27 OpenPopup(): Added ImGuiPopupFlags_NoReopen. Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow. (#1497, #1533)
f104967c6 Comments
82eeafc19 Merge branch 'master' into docking
06ce31274 InputText: Internal: added reload from user-buf feature. (#2890)
f50ddc431 Fixed some typos. (#7282)
6172c22c5 CI: Update to `actions/checkout` `v4` from `v3`. (#7281)
96839b445 Nav: Improve handling of Alt key to toggle menu so that key ownership may be claimed on indiviudal left/right alt key without intefering with the other.
719475637 Shortcut: fixed single mod-key Shortcut from working e.g. Shortcut(ImGuiKey_LeftCtrl)
f1960b60c Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug (#7266)
8491cf36a Inputs: g.ActiveIdUsingManyKeys[] prevent routes from being claimed.
9176eedf2 Internals: SetShortcutRouting() move code so next commit is easier to read. Should be no-op.
150984210 Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
1ce41f621 Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253)
54ef4092a Backends: OSX: Fixed not submitting Monitors info when viewports are not enabled. (#7257)
81e0be856 Fixed strict-aliasing violation in FormatTextureIDForDebugDisplay(). (#7090, #7256)
eb42e164d Merge branch 'master' into docking
a201af735 Added SetNextItemShortcut() wip function. (#456)
4c2c09450 Nav: keyboard/gamepad activation feedback properly timed instead of frame buffer. (#456)
5b5e9bd0c Internals: Tweak shallow compaction as Clang complains about MS ABI signage of enums.
7c3fa7d04 Refactor: moved section in imgui_internal.h
9266c0d2d Backends: WebGPU: Avoid leaking pipeline layout. (#7245)
595eb8662 Changelog, comment, minor data compaction
6850194f6 CI: Fixes WGPU example build.
5fc0a361b Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240)
831d42c1a Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240)
e3c7ff944 Examples: Emscripten+WebGPU: slightly refactor like other Emscripten compatible Desktop examples, as aiming to make this suppot desktop eventually.
15908502e Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. (#7250)
788747f86 Examples: Emscripten+WebGPU: Remove use of deprecated ObjectBase<...>::Release in favor of ::MoveToCHandle (#7251)
763100b38 Nav: Fixed pressing Escape while in a child window with _NavFlattened flag. (#7237)
c7edb446c Shortcut(): always test ownership.
1844f903d Nav: space/enter poll check ownership. InputText: declare ownership of Enter key as it doesn't go through Shortcut
5ddfbb80d Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
01b99a974 Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
2f4833733 Examples: Vulkan: Rename compile-time defies for the examples to remove misleading IMGUI_ prefixes.
cab7edd13 Merge branch 'master' into docking
d7c2a0e38 Shortcut(): fixed 8323a06 adding _Repeat to all Shortcut() calls.
3b828d370 Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 2)
ff5f3aa38 Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 1)
1a48a6344 Enclosed a few more remaining sections in ifndef IMGUI_DISABLE_DEBUG_TOOLS for completeness.
33fabdf39 Scrollbar() doesn't forcefully mark itself as hovered when held.
d431d8583 Internals: removed obsolete ImPool::GetSize() (last used by implot 0.10, changed in implot 0.11)
f0d1f61fa Internals: commented out long-time obsoleted FocusableItemRegister()/FocusableItemUnregister() documentaton-only leftovers. +
095665977 Nav: marking NavId as hovered in ButtonBehavior() doesn't check for ActiveId.
d10641b04 Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback.
03417cc77 Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. (#7232)
5fdcdf708 Shortcut: ImGuiInputFlags_RouteFocused policy can filter Shortcuts conflicting with character input when an item is active. (#456)
80d5cb1ab Comments around ImGuiInputFlags.
80c83a427 Docking: added ImGuiDockNodeFlags_DockedWindowsInFocusRoute to configure a dock node to automatically set ParentWindowForFocusRoute on its docked windows. (#6798, #2637, #456)
cceff4684 Docking: added ImGuiWindowClass::FocusRouteParentWindowId as a public facing version of SetWindowParentWindowForFocusRoute() (#6798, #2637, #456)
1cc0eb4d3 Internals: Rename NavFocusScopePath to NavFocusRoute + fixed a static analyzer warning.
69b64e2b7 Internals: Docking: revert 32a3c61 in favor of user explicitely calling SetWindowParentWindowForFocusRoute(). (#6798)
a27f22f0e Merge branch 'master' into docking
46e5f44ec Shortcut()/SetShortcutRouting(): use mixed current window focus scope + ParentWindowForFocusRoute. (#6798, #2637, #456)
e0c8c80ad Shortcut()/SetShortcutRouting(): focus route testing now use ParentWindowForFocusRoute. Automatically set on child-window, manually configurable otherwise. (#6798, #2637, #456)
4b20a0217 Internals: add window to FocusScopeStack. (#6798)
2156db7a0 Debug Log: added InputRouting logging. Made GetKeyChordName() use its own buffer. Fixed debug break in SetShortcutRouting(). (#6798, #2637, #456)
dd0efdc63 Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope. (#7226)
8a3dfda8d Commented out obsolete ImGuiIO::ImeWindowHandle marked obsolete in 1.87, favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'.
6228c2e1e Backends: Vulkan: moved ImGui_ImplVulkanH_DestroyFrameRenderBuffers/ImGui_ImplVulkanH_DestroyWindowRenderBuffers as they are always used in a state where backend data is available.
32a3c61d0 Internals: Shortcut() follow docking chain (until we formalize a more general focus scope stack). (#456)
70bb6d1e7 Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957)
82df7c8bf Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238)
29809d722 Version 1.90.2 WIP
db049db86 Docs: tweak, fixed misplaced changelog entry. (#7084)
2dc85e6e4 Merge branch 'master' into docking
d6cb3c923 Version 1.90.1
6470e2279 Debug Tools: DebugRenderKeyboardPreview() scales better.
fdf8d02be Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. (#2673)
788bb58b6 Metrics: Tweak, reorganize tools menu.
a5dec4286 Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. (#5855)
a3eea8a75 Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
cf0202356 Internals, Inputs: Fix for ImGuiInputFlags_RepeatUntilXXX logic when #ifdef IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
69bf3291d Internals, Inputs: Fix for ImGuiInputFlags_RepeatUntilXXX logic when #ifdef IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
ebcfcd8da Merge branch 'master' into docking
8deb1007c Backends: OSX: Fixed IME position in multi-monitor/multi-viewports setups. (#7028)
a683033e4 Backends: OSX: Fixed monitor and window position by correctly transforming Y origin on multi-monitor setups. (#7028, #7101, #6009, #6432)
af00b182e Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
fc2e532f9 Shortcut: do not return true on mods changes. Internals: added ImGuiInputFlags_RepeatUntilKeyModsChange, ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone, ImGuiInputFlags_RepeatUntilOtherKeyPress. (#456, #2637)
8323a06e6 Inputs: passing ImGuiInputFlags_RepeatXXX options automatically adds ImGuiInputFlags_Repeat.
58261dbe9 Internals: alter ImGuiInputFlags values to leave room + indent.
f1ae47c4b Docs: update links to Proggy Fonts. (#7211)
7f9533b84 ColorPicker: Fixed saturation/value cursor radius not scaling properly.
27e83c295 Add comment about how ImGuiKey values are named after US keyboard keys. (#7205)
278cf1a7b Readme: updated binaries. (#7193)
edeb8ee3a More compact issue_template.yml
c6716f5e9 Fixed typo (#7197)
a1b06823f Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. (#1710, #7194)
0461ade24 Reworked issue template (amends) (#5927, #5915)
c528b688c Reworked issue template. (#5927, #5915)
26eef4df8 Update issue_template.md
7938550d5 Comments and some extra line-wrapping in demo (#3193)
4758f7467 imgui_freetype: fix nullptr to ImTextureID cast (#7192)
e3d7cd665 Merge branch 'master' into docking
6f10cef2a Backends: Vulkan: moved structure declarations.
33d18c580 Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL. (#7175)
0ea99132c Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
4778560e6 Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238)
e8dd47eff Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191)
718fa0eec Happy new year!
2523c197b Fixed title bar background alpha being used to render viewport-owned windows. (#7184, #7181)
240ab5890 Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
4a2426449 Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. (#6810, #7096)
20e1caec8 Backends: DX12: Changed swapchain scaling mode to `DXGI_SCALING_NONE`. (#7152, #7153)
f039e69b9 Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize grip without moving it.
4aa81116a Merge branch 'master' into docking
8340a30d2 Debug: move debug assertion in post-clip code to reduce overhead. (#4796 and more).
1e1013085 Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output.
036a6c875 ColorEdit4: Further tweaks for very small sizes. (#7120, #7121)
0bd648972 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: fixed multi-components width in tight space (#7120, #7121)
0000739c0 Internals: Fixed function name typo.
33d426842 Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618)
3cb805489 Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
22a7d241f Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751)
b4c5a83cf Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. (#2625, #7143)
70f2aaff4 Nav: tabbing happen within FocusScope. ImGuiWindowFlags_NavFlattened make window inherit focus scope from parent.
55073aa7a Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147)
8764a1b7c Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104)
089ed3032 Replace usages of ImGuiKey_KeyPadEnter with ImGuiKey_KeypadEnter. (#7143)
e265610a0 Fixes for MSVC code analyzer.
f59b54c6f Nav: Activation can also be performed with Keypad Enter. (#5606)
0d582dabf Fixed warning (amend 54c1bde)
8add6bcb9 Merge remote-tracking branch 'origin/master' into docking
6cfe3ddf5 InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. (#3092, #5759, #787)
54c1bdece Internals: removed unused ImGuiItemStatusFlags_FocusedByTabbing. (#4449)
4afffa36e InputTextMultiline: Fixed Tab character input not repeating
f6836ff37 Misc: Rework debug display of texture id in Metrics window (amend) (#7090)
07dbd46dd Misc: Rework debug display of texture id in Metrics window to avoid compile-error when ImTextureID is defined to be larger than 64-bits. (#7090)
34646627a ColorEdit4: improve components width computation to better distribute the error (#7120) (#7123)
86512eac0 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. (#7120, #7121)
03298fe87 Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y).  (#7106)
69f524ba9 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Added when component <= 0. (#7095)
9d8de4531 Image(): comment and minor refactor to resurface the fact that a border size may be added. (#2118)
5366bd09b Scrolling: internal scrolling value is rounded instead of truncated. (#6677)
c58d2c89c Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt. (#7084)
1fade3515 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Fixed incorrect pushes into ItemWidth stack when number of components is 1. [#7095]
58ca5f642 Shortcut(): clearer early out in SetShortcutRouting() -> CalcRoutingScore() path.
d72e1563d Removed CalcListClipping() marked obsolete in 1.86. (#3841) + comments
9a2985611 Backend: Android: Remove Redundant Check (#7093)
0b77980ca Moved Tables API related declarations to their own section in imgui.h
aaf157cfd Commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX, obsoleted in 1.80.
96b5b1724 Merge branch 'master' into docking
1fd5ff715 Avoid C++26 removed deprecated arithmetic conversion on enumerations. (#7088, #7089. #2983, #3040)
52886872f Misc: Added IMGUI_USER_H_FILENAME to change the path included when using IMGUI_INCLUDE_IMGUI_USER_H. (#7039)
5768de79e InputText, ColorEdit, ColorPicker: better support for undocumented ImGuiItemFlags_ReadOnly flag. (#7079, #211)
b112d73ed Menus: amend to clarify/fix static analyzer warning.  (#6671, #6926)
2ee40d3cf Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
b4b864e40 Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
d2b016761 Fixed link error when using IMGUI_DISABLE_DEBUG_TOOLS
7965494ff Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
c1a3c7f44 Fixed Clang zealous warnings
c6ec69c7c Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
888834c63 Backends: Android: Fixed build breaking typo. (#7060)
077e4db77 Misc: Added extra courtesy ==/!= operators when IMGUI_DEFINE_MATH_OPERATORS is defined.
f6253b87d Merge branch 'master' into docking
6f171a066 Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when navigation is enabled. (#6997)
e07663d9a Docking: transform `ImGuiContext* ctx = GImGui` to `ImGuiContext& g = *GImGui` for consistency (#5856)
1f3090a48 Backends: SDL3: Fix indent (#7062)
86891b098 Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060)
f37f6f67f  Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport minus padding. (#7063)
bce4db00b Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect. (#7049, #4281, #3272)
65a10410e Docs: Add suggestion to turn of char8_t behavior for C++20 (#7025)
61b819794 Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds.
3733b5064 Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000)
c5c1c4134 Backends: OpenGL3: imgui_impl_opengl3_loader.h: change #define ARRAY_SIZE to GL3W_ARRAY_SIZE to avoid external conflicts (#7017, #7018)
7bb0a525c Fixed text functions fast-path for handling "%s" and "%.*s" to handle null pointers gracefully. (#7016, #3466, #6846)
3d083dbe1 Version 1.90.1 WIP
ce0d0ac82 Merge branch 'master' into docking
b81bd7ed9 Version 1.90.0
6695006be Backends: Vulkan: use specified ColorAttachmentFormat when creating a secondary window when enabling UseDynamicRendering. (#6999, #5446, #5037)
623bff23c Windows: WindowMinSize not applied on AlwaysAutoResize window. (amend e2035a5)
f298491a8 Docs: amend/tweak details about using io.WantCaptureMouse. (#7012)
5de1312e1 SplitterBehavior: tweak to not assert due to floating point precision.
afadf74a5 BeginChild: undo child name simplification as it reveal an issue with handling of ### in child names.
46843b683 Fonts: minor/shallow amends (#6925)
ade4d0e08 Fonts: added support for RasterizerDensity to FreeType based atlas generator. (#6925)
ed29ff08b Fonts: added support for RasterizerDensity in built-in atlas generator. (#6925)
abfb9269b Fonts: added RasterizerDensity to ImFontConfig. (#6925)
0941adc93 Backends: SDL3: Updates for recent API changes. (#7000) (w/ multi-viewports version)
add915bdc Backends: SDL3: Updates for recent API changes. (#7000)
4ad5817aa Update backends/language lists
75c46a393 Demo: Partly fix resizing constraint demo. (#6210, #5627)
fe6544622 SetNextWindowSizeConstraints() clarified parameters, fixed comments. (#1139, #3186, #3270)
454f36d2a Removed 'bool border' legacy versions of BeginChild() as they seemingly have no value other than confusing user and IDE.
9d950444a Backends: Vulkan: Fixes for VK_NO_PROTOTYPES (docking merge + reorder docking only bits)
44dbad64d Backends: Vulkan: Fixes for VK_NO_PROTOTYPES.
450f1d7e7 Merge branch 'master' into docking
79a9e2fdf Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618)
6e7b43b6c Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618)
d0da79c57 Defining IMGUI_DISABLE_OBSOLETE_FUNCTIONS now automaticaly define IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
ab522dd18 Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
0f50b52da Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983)
5170a9d6d Tables: Internals: renamed TableDrawContextMenu() to TableDrawDefaultContextMenu() for clarify.
fea52e29a Tables: added flags to TableDrawContextMenu() in order to display selected sections + added internal table->DisableDefaultContextMenu = true way to submit your own contents.
37ea320b9 Merge branch 'master' into docking
0d3b468cb BeginChild(): added ImGuiChildFlags_AutoResizeX, ImGuiChildFlags_AutoResizeY, ImGuiChildFlags_AlwaysAutoResize + support for SetNextWindowSizeConstraints(). (#1666, #1395, #1496, #1710) + Demo
44345c210 Better documented the difference between BeginListBox() and BeginChild() w/ ImGuiChildFlags_FrameStyle.
fa4c49b4a BeginChild(): resizing is only clamped on axis where there's no scrollbar. Added an extra ResizeX in Demo->Simple Layout.
cdbc21a19 BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(). (#1666, #1496, #1395, #1710, #462, #503, #263)
ab47efd9a Bits / comments
561af15d6 Internal: Added owner aware variant of IsMouseDoubleClicked() for consistency.
376035fd0 Nav: fixed programmatic nav calls (e.g. SetKeyboardFocusHere() from storing io.KeyMods)
cfc71ab7c Made ImDrawCallback_ResetRenderState special value -8 instead of -1 so it is pointer aligned (#6969)
208b8242b Docking: Settings: Fix for loss of settings caused by 9298e31 yesterday. (#6982)
1ab63d925 Undid some of the changes done by c95fbb4 because they are not compatible with docking code.
4cde40dbe Undid some of the changes done by c95fbb4 because they are not compatible with docking code.
9298e310b Merge branch 'master' into docking (note: won't build as-is, see next commit)
c0bc43ccf Offset values for ImGuiWindowFlags_NoNavInputs, ImGuiWindowFlags_NoNavFocus, ImGuiWindowFlags_UnsavedDocument.
f1d1a8d32 Windows: use relative mouse movement for border resize when the border geometry has moved. (#1710)
923535240 BeginChild: Added ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY. (#1710)
34a0bc456 BeginChild: Added ImGuiChildFlags_AlwaysUseWindowPadding, obsoleted ImGuiWindowFlags_AlwaysUseWindowPadding. (#462, (toward #1666, #1496, #1395, #1710)
7713c2925 BeginChild: Upgraded 'bool border = true' parameter to use a ImGuiChildFlags type and the ImGuiChildFlags_Border value. (toward #1666, #1496, #1395, #1710)
04e9a2fac Backends: SDL3: rename SDL_EVENT_DISPLAY (#6974)
88fec0971 ColorPicker4(): Fixed ImGuiColorEditFlags_NoTooltip when ImGuiColorEditFlags_NoSidePreview is also set. (#6957)
313676d20 Settings: omit outputing Collapsed=0 in .ini file. Changelog + docs tweaks
8ee85137d BeginChild(): Internal name used by child windows now omits the hash/id if the child window is submitted in root of id stack of parent window.
4e4042bc3 Windows: tidying up skipitems logic at end of Begin(), normally should be no meaningful side-effect.
bc3c6e74e Windows: fixed double-clicked border from showing highlighted at the new position.
e2035a514 Windows: shared code for CalcWindowMinSize().
c95fbb446 Windows: Double-clicking bottom or right window border auto-resize on a singles axis.
ade2acfd1 Inputs: Added IsKeyChordPressed() public helper function.
2a6d7b1ea Merge branch 'master' into docking
1b9cb52d7 BeginChild(): rename parameters to reduce diff of upcoming patches.
f8dc03d70 Windows: Can also auto-resize by double-clicking lower-left resize grip (not only lower-right one).
56f7e853b Demo: expose more Combo flags + misc tidying up.
9a5da2355 Changelog formatting
d6d00b4fc Moved BeginChild() above BeginChildEx() as it is more readable.
99913b505 Internals: added IsKeyChordPressed() for consistency.
a8bdbfddf Tables: Fixed top-most and left-most outer border overlapping inner clip-rect when scrolling. (#6765)
8db02ef8d Tables: Fixed an issue with ScrollX enabled where an extraneous draw command would be created.
51d1a72e9 Docking: Revised undocking logic to reduce accidental whole-node undocking:
4521dec85 Docking: Fixed DockNodeBeginAmendTabBar() asserting on first call since ef8ff1b
947255c3d Tooltips: made it possible to use ImGuiHoveredFlags_ForTooltip + a ImGuiHoveredFlags_DelayXXXX override. (#1485)
0b8c6b9bc Internals: removed seemingly unused AutoFitChildAxises.
12a3c77c2 Demo: Minor tweak to angled headers demo.
83c433682 Tables: fixed angled headers with frozen columns.
f96c5443b Tables: fixed angled headers with frozen columns.
f7fc18640 Merge branch 'master' into docking
32228d8ad Tables: added Angled headers support. Added ImGuiTableColumnFlags_AngledHeader, ImGui::TableHeadersAngledRow(), style.TableAngledHeadersAngle. (#2957)
9f851ebfe Tables: added ImGuiTableFlags_HighlightHoveredColumn.
be1311cfc Tables: fixed double-clicking on a column from clearing HoveredColumnBorder for a frame.
08606714a Fixed incorrect assert in FocusTopMostWindowUnderOne() preventing child+popup from being used. (#6915, #718)
5053d79a2 Tables: Internal: rework so stacked headers height may be used.
b9ebb8e06 Tables: fixed right-clicking right-most section (past right-most column) from highlighting right-most column.
feddcf303 Combo: amends for ImGuiComboFlags_WidthFitPreview. (#6881)
112d8fc41 Combo: added ImGuiComboFlags_WidthFitPreview. (#6881)
001f102f3 IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
7bbd75868 Backends: Win32: revert oops chunk.
b0758c86d Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
73346e434 IO: Add extra keys to ImGuiKey enumerator: ImGuiKey_F13 to ImGuiKey_F24. (#6891, #4921)
0312a29e4 ImageButton(): clarify purpose of size. (#6901, #5533, #4471, #2464, #1390).
1107bffe8 Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value to false when popup is closed in ways other than clicking the close button. (#6900)
72ebd9156 Merge branch 'master' into docking
2c07d581d TreeNode: Added ImGuiTreeNodeFlags_SpanAllColumns for use in tables. (#3151, #3565, #2451, #2438)
085ed7bfb Drag and Drop: Rework drop target highlight. (#4281, #3272)
0dd756bce Moved GetCursorScreenPos/SetCursorScreenPos on top of its section.
a63e2f0a3 Drag and Drop: Fixed submitting a tooltip from drop target location. Added demo.
64b1aeebf Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445)
28b237f94 Separator(): Altered end-points to use more standard boundaries. (#205, #4787, #1643, #759)
330d76347 Separator: clarified setting the ImGuiSeparatorFlags_SpanAllColumns flag. (#759)
9064dbd40 Backends: DX9: Fixed incorrect assert triggering on reopening session with minimized windows. (#3424)
a61438740 Debug Tools: Metrics: Added "Show groups rectangles" in tools.
d27b4ad36 Backends: GLFW: support for case where secondary viewport WndProc is not the same as main viewport one. (#6889)
17bfafda5 Backends: GLFW: moved WndProc hook to bottom of file + rename a field. (#6889)
ff534b0d0 Docking: Fixed a bug where ClassId compare tests (when using SetNextWindowClass) on success would prevent further filter from running. (#6882)
f8aed6499 Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
701a047ac Fonts: Fix clang compiling warning & error with freetype + lunasvg (#6873, #6842, #6591)
03e2a7f58 Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
c21278eea Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
b7c250925 Merge branch 'master' into docking
2f431a948 IO: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics.
f1519efb1 BeginGroup(): fix/amend 9ece0bd.
456aa3bc0 Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the parent-menu would erroneously close the child-menu. (#6869)
9ece0bdc0 BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call to SameLine() followed by manual cursor manipulation.
8175a4788 Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIdStackToolWindow() ("ID Stack Tool"). (#4631)
204ae8a40 Internals: added ImRect::ContainsWithPad()
bb2fb7464 Merge branch 'master' into docking
94da5842e Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861)
c41868531 Fixed window inner clipping rectangle off by one when window is located on a monitor with negative coordinates. (#6861, #2884)
e5ca5351d TabBar: Fixed position of unsaved document marker (ImGuiTabItemFlags_UnsavedDocument) which was accidentally offset in 1.89.9. (#6862)
72ae6f520 Fixed MousePosPrev with has never been valid outside of NewFrame().
12ee2dd78 Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it. (#6859)
d4869207e Misc: Most text functions also treat "%.*s" (along with "%s") specially to avoid formatting. (#3466, #6846)
f4790f6f6 BeginItemTooltip: Rename flag in comment (#6853)
daf49e9d8 Made ImFileOpen reuse a memory buffer so .ini saving doesn't allocate once every time. Added commented out MemAlloc/MemFree debug log.
2c0007731 Docking: fixed calling DockContextCalcDropPosForDocking() with window in node without passing its node.
61acb34e3 Docking: Fixed an issue leading to incorrect restoration of selected tab in dock nodes that don't carry the currently focused window. (#2304)
3ce6b06fe Merge branch 'master' into docking
d6360c1ba Fonts, imgui_freetype: Fixed a warning and leak in IMGUI_ENABLE_FREETYPE_LUNASVG support. (#6842, #6591)
6c022f9bf IO, Inputs: rename SetMousePos() to TeleportMousePos(). (#6837, #228)
ff36fe365 IO, Inputs: setting io.WantSetMousePos ignores incoming MousePos events. (#6837, #228)
ef8ff1b5d TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. (#6820, #4859, #5022, #5239)
64b1e448d TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. (#6820, #4859, #5022, #5239)
ac3bc73c1 Docking: Fixed node tab-bar not having a filled value for tab-bar which is required for claiming moue wheel ownership in (unenabled) ImGuiTabBarFlags_FittingPolicyScroll mode.
afd0d3fca Docking: made ImGuiDockNodeFlags_NoUndocking public. (#2999, #6823, #6780, #3492)
72d760ba0 Docking: (Breaking) renamed ImGuiDockNodeFlags_NoDockingInCentralNode -> ImGuiDockNodeFlags_NoDockingOverCentralNode, ImGuiDockNodeFlags_NoSplit -> ImGuiDockNodeFlags_NoDockingSplit.
f693c3d80 Docking: made "ImGuiDockNodeFlags_NoDocking" a combination of all others ImGuiDockNodeFlags_NoDockingXXX flags. (#2999, #6823, #6780, #3492)
7e246a7bb Merge branch 'master' into docking
6addf28c4 Fonts: Ensure calling AddFontXXX function doesn't invalidates ImFont's ConfigData pointers prior to building again. (#6825)
161281311 Docking: Internals: added ImGuiDockNodeFlags_NoUndocking. (#2999, #6823, #6780)
14f8b76c1 Docking: Comments. Removed misleading shared/local identicators. (#6823, #2999)
b101cf46b ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis.
8a2cd8109 TypingSelect: always enable nav highlight.
223b19f11 Fixed warning when builidng with IMGUI_DISABLE_DEBUG_TOOLS.
779568bb3 TypingSelect: tidy up some more + split ino functions to make reuse simpler.
661a70fc7 TypingSelect: fast switch between characters in + debug, internal renames.
32171a8b0 Fonts: Better assert during load when passing truncated font data or wrong data size. (#6822)
c32db3c72 Tables: Fixed an edge-case when no columns are visible + table scrollbar is visible + user code is always testing return value of TableSetColumnIndex() to coarse clip.
c86ce7096 Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience.
f336e639e TypingSelect: rework GetTypingSelectRequest(), provide TypingSelectFindResult().
9714594c3 Tooltips: made using SetItemTooltip()/IsItemHovered(ImGuiHoveredFlags_ForTooltip) defaults to activate tooltips on disabled items.. (#1485)
6eb2681c0 Internals: InitOrLoadWindowSettings() clear Size again for better data nuking in tests. Debug Log: added ImGuiDebugLogFlags_OutputToTestEngine flag.
bed492da7 Tables: amend support for auto-resize. (#6807)
556a1397a Tables: Remove comment referencing removed field SortSign (#6807)
3aceb6105 Tables: Request user to submit contents when outer host-window is requesting auto-resize. (#6510)
da21b7431 Tables: Fixed subtle drawing overlap between borders in some situations. (#2957, #6765)
5a483c2ff Tables: Fixed top-most outer border being drawn with both TableBorderLight and TableBorderStrong in some situations, causing the earlier to be visible underneath when alpha is not 1.0f.
a34071876 Tables: Fixed bottom-most and right-most outer border offset by one. (#6765, #3752)
357f752be Docs: add more links to the top of every examples and backends files.
b9ab6e201 Nav: Tabbing always enable nav highlight when ImGuiConfigFlags_NavEnableKeyboard is set. (#6802, #3092, #5759, #787)
0e1ce76ea InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't be accepted by the widget when navigation highlight is visible. (#6802, #3092, #5759, #787)
bd63a9f05 Fonts: 'float size_pixels' passed to AddFontXXX() functions is now rounded to lowest integer. (#3164, #3309, #6800)
72dbe45ad Merge branch 'master' into docking
0962c9fb7 TypingSelect: Added first version of GetTypingSelectRequest() API.
781203940 ImVector: Added find_index() helper.
44a6b493e Commented out obsolete ImDrawCornerFlags_XXX. Commented out runtime support for hardcoded ~0 or 0x01..0x0F rounding flags values for AddRect()/AddRectFilled()/PathRect()/AddImageRounded()
becd75676 Commented out obsolete redirecting function: GetWindowContentRegionWidth().
727c46206 Internals: Added ImTextFindPreviousUtf8Codepoint() helper + comments.
c9d3c29aa Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. (#6785, #6782, #5725)
e3d9b875c ImDrawList: added PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743)
fa2e5710a MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously egister contents size. (#6789)
56a7b8b72 Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019)
d8ef864b0 InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer. (#6783, #6000)
cf1c4a0cb BeginListBox(): fixed not consuming SetNextWindowXXX data when returning false.
fb9b00686 Version 1.90 WIP
f24387fa2 Version 1.89.9 (fixed changelog header)
c4dc8fd10 Docs: Update FONTS.md (#6781, #6632, #6339, #5763, #5330, #2234, #2042, #1259, #951, #220)
c6e0284ac Fixed minor warning.
1d8e48c16 Using range-based for where it makes sense. (#4537)
a1b60fc1f Merge branch 'master' into docking
fef338915 Version 1.89.9
7b5fb3329 Tables: Internals: renamed CellPaddingY to RowCellPaddingY.
bdc4dfebf Tables: Amend support for cross-cell SameLine() for first column. Amend 9a93fb5 + 8f5ce73.
9a93fb571 Tables: Fixed support for cross-cell SameLine() by preserving Line Y1 position. Amend 8f5ce73.
e8a5c9e1b Tables: Made it possible to change style.CellPadding.y between rows. Added demo.
3816d478d ImDrawList: small debug-mode optimization when calling AddRect() without rounding + Selectable: small debug-mode optimization.
8c497793f Demo: Tweak table sorting demo code.
303dc091b Revert "IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)"
b8f93a8fe IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)
a06607405 Clipper: Fixed a bug if attempt to force-include a range which matches an already included range. (#3841)
bdd9b96fa Demo: Reorganized "Examples" menu. Tweak Property Editor.
300464a48 Docking: when io.ConfigDockingWithShift is enabled, staying stationary while moving a window displays an help tooltip to increase affordance. (#6709, #4643)
7d6e83efc Docking: Fixed non-root dockspace not having their background rendered properly.
08b3a1a34 ImDrawList: Automatically calling ChannelsMerge() if not done after a split.
f93d0befa Slider: fixed support for ImGuiItemFlags_ReadOnly/ImGuiSliderFlags_ReadOnly although it is technically unused/undocumented. (#6758)
d6e9fad60 Tables: Fix typo in TableGetSortSpecs comment + amend comment. (#6755)
82d177ccb Using range-based for where it makes sense. (#4537)
762ec445e Docking: Fixed bad bug, dock node host wouldn't merge background. (#6753, #6716)
33ea1e8b7 ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. (#6722)
475453668 Backends: SDL2/SDL3: Fixed bad merge in docking branch (#6735)
f617fe789 Clipper: Renamed IncludeRangeByIndices()/ForceDisplayRangeByIndices() to IncludeItemsByIndex(). (#6424, #3841)
200053771 Clipper: Added IncludeIndex() helper to include a single item. (#6424, #3841)
4a7810e99 Update README.md
981abb461 Examples: Emscripten+webgpu: Fixed WGPUInstance creation process + use preferred framebuffer format. (#6640, #6748)
61d35972e CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. Amend for Docking. (#6749)
676497fe0 Merge branch 'master' into docking
4a8142449 CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. (#6749)
b41811a68 CollapseButton: handle clipping better + align circle like in docking branch.
040e818d7 Fix typo in SameLine comment (#6745)
162f8e01a Backends: SDL3: fixed typo in 1e17d59 (#6735)
ba1fa904a IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). (#6719, #2278)
a1a7a1bc0 InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal point character. (#6719, #2278)
a6857ede0 IO: fix writing to incorrect union section for MouseSource in AddMousePosEvent and AddMouseButtonEvent. (#6727, #2702)
c06c79624 TreeNode: added note about ImGuiTreeNodeFlags_Bullet.
116130138 Backends: amend "Missing features" sections for multi-viewports support.
1e17d5996 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
983b95bc8 Demo: tweak explanation about static keyword. (#6718)
d2c7cbcbf Misc: Made multiple calls to Render() during the same frame early out faster.
ac64b6563 Render: draw dimmed background earlier to match docking code. (#6716)
f422e7826 ImDrawData: Fixed an issue where TotalVtxCount/TotalIdxCount does not match the sum of individual ImDrawList's buffer sizes. (#6716)
8f5ce7314 Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or TableSetColumnIndex() in order to reuse line height from previous cell.
1362fc0c5 Debug, Internals: Added DebugDrawCursorPos(), DebugDrawLineExtents() helpers.
63b6300c3 Merge branch 'master' into docking
bc3c0ce77 Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. (#1079, #1131)
edebb90a9 Demo: amend/fix for MinGW
4d6fbaff1 Demo: define standard PRI names we use (if missing) instead of defininig IM_PRId64, IM_PRIu64.
226923fa7 Metrics: Fixed "Drawlists" section and per-viewport equivalent appearing empty (regression from c649aca).
2b1fc6f76 Demo: Demonstrate out-of-order rendering using ImDrawListSplitter.
cf3726bcb Internals: rename bg/fg drawlist holders in structs to reduce confusion.
52587c28d ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively large radius to AddCircle(). (#6657, #5317)
f8c768760 Typo fix: _NoHostExtenY -> _NoHostExtendY (#6687)
c00e68102 Docs: update CONTRIBUTING.md
b7a7d673b Fixed an integer overflow and div-by-zero in SliderInt() when v_max is INT_MAX (#6675, #6679)
d6d94d90b Version 1.89.9 WIP
f8704cd08 Merge branch 'master' into docking
f7eea6387 Version v1.89.8
30594c37d Merge branch 'master' into docking
ab490dc7b Fonts: Amends for support for OpenType SVG fonts using lunasvg (#6591, #6607)
2ad8c60ab Fonts: Added support for OpenType SVG fonts using lunasvg (#6591, #6607)
19ae142bd Mark alternative ImColor constructors as constexpr, second attempt (#6656)
dc2b0a282 Disable -Wreserved-identifier warning on Clang (applying to member fields seems excessively weird).
88a330ebe Revert "Mark alternative ImColor constructors as constexpr (#6656)"
fa2f1bfbb Examples: Vulkan: Fixed Vulkan descriptor pools. (#6642)
7c5b0e829 Mark alternative ImColor constructors as constexpr (#6656)
eefc9035f Fonts: ImFontConfig::OversampleH now defaults to 2 instead of 3.
c87b9fdb1 Docs update. Improved Fonts troubleshooting section.
556ce9f54 imgui_stdlib: Fix warning (#6658)
79d6f4e21 Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. (#6653, #4791)
f1781c20a Added IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION config macro to disable stb_sprintf implementation (#6626)
f8f805f04 Merge branch 'master' into docking
1109de382 Tooltips: fixed ImGuiHoveredFlags_ForTooltip conflicting with ImGuiHoveredFlags_NoNavOverride since 10c7709f. (#6622, #1485)
db66e33e9 Tables: fixed GetContentRegionAvail().y report not taking account of lower cell padding or of using ImGuiTableFlags_NoHostExtendY. (#6619)
2bc5d17ac Tables: fixed calculation of multi-instance shared decoration/scrollbar width of scrolling tables. (#5920, #6619)
e5977f05d Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609)
d342ec10c Overlap, IsItemHovered: clarification on using IsItemHovered() on a non-reactive item after a reactive overlappable one. (#6610)
52125a54a Tables: added TableGetHoveredRow() in imgui_internal.h. (#6250, #6347, #6588, #3740)
77eba4d0d CI: resume using latest Emscripten
3dc3aef8a Backends: WebGPU: fix webgpu changes for Dawn. (#6602, #6188)
0e8eb8c48 Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
863ac31f0 Doc: various tweaks + tweak imconfig comments.
07d1709ca Doc: removed "generic" docking/viewport branch section of changelog since this is misleading. Will add formally when we reelase. (#2109, #1542)
33e13c85e Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
023e59a5f ImDrawData: call _PopUnusedDrawCmd() later. as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). (#6406, #4879, #1878)
6888e6cdf ImDrawData: call _PopUnusedDrawCmd() later. as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). (#6406, #4879, #1878)
0110f4c8c Merge branch 'master' into docking
dbeeeae59 ImDrawData: Slight refactor so internal logic uses same logic as AddDrawList().  (#6406, #4879, #1878)
1a9ddd239 ImDrawData: added AddDrawList() helper function. (#6406, #4879, #1878)
c649aca20 ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array (#6406, #4879, #1878) + deep swap. (#6597, #6475, #6167, #5776, #5109, #4763, #3515, #1860)
cc4c37dba Nav: PageUp/PageDown always set NavJustMovedTo even when landing on same spot (which can trigger a selection).
51b348095 Docking, Style: resizing separators use same colors as window borders. (#2522)
b7cdb5a31 Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. (#2522)
f4942bca3 Docking: follow to 27c735e to fix rendering of docked-window scrollbar above outer border. (#2522)
27c735e3e Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. (#2522)
f6feddd1e Merge branch 'master' into docking
b79751eba Docking: Added DockingSeparatorSize to style: amends (#3481, #4721, #2522)
a5aff5fd3 Docking: Added DockingSeparatorSize to style (#3481, #4721, #2522)
5ce636b0b Tweak to accomodate for build* directories anywhere.
140726d23 Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. (#4857, #5937)
b32ef809c InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false.
334929637 InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. (#5688, #2620)
6aa408c6a IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). (#4921)
9a15730c2 Demo: better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517)
3fe431931 Version 1.89.8 WIP
8566fec66 Backends: SDL3: Changing SDL_WINDOW_SKIP_TASKBAR to SDL_WINDOW_UTILITY for SDL3 (#6573)
dc3e531ff Merge branch 'master' into docking
d4ddc46e7 InputText: Fixed a crash on deactivating a ReadOnly buffer. (#6570, #6292, #4714)
40aac5875 Changelog amends
ac8573884 Backends: Vulkan: Amends for docking branch.  (#5446, #5037)
677c7b225 Merge branch 'master' into docking
cb9015e25 Version 1.89.7
121072cfe Backends: Vulkan: Amend for support for dynamic_rendering (#5446, #5037)
7812e836e Backends: Vulkan: Support for dynamic_rendering (#5446, #5037)
dcdb14571 Docs: Fix outdated link in freetype docs (#6568)
1029f57b8 Inputs, Tooltip: Rework stationary timer logic as it broke on high-framerates with lower rate of mouse inputs. (#1485)
64172685d InputText: ImGuiInputTextCallbackData::InsertChars() accept (NULL,NULL) range, in order to conform to common idioms.  (#6565, #6566, #3615)
655aae591 Comments + docs: tidying up todo list + demo tweak for tooltips.
a02315e1c Combo: Made simple/legacy Combo() function not returns true when picking already selected item. (#1182)
a88e5be7f Merge branch 'master' into docking
6137443d2 Overlap: moved ImGuiItemflags_AllowOverlap handling from ButtoBehavior() to ItemHoverable() now that it is possible.  (#6512, #3909, #517)
4dee919bc (Breaking) Internals: added ImGuiItemFlags param to ItemHoverable(), so it can be called from ButtonBehavior() not following an ItemAdd().
10c7709f3 Overlap: IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem, ImGuiHoveredFlags_AllowWhenOverlappedByWindow., (#6512, #3909, #517)
8439a7364 Overlap: Added 'SetNextItemAllowOverlap()' as a replacement for 'SetItemAllowOverlap()'. (#6512, #3909, #517)
a9a5cbf43 Overlap: Internals: add NextItemData.ItemFlags to facilitate implementation of SetNextItemAllowOverlap() + potentially remove extra_flags from ItemAdd().  (#6512, #3909)
07e24b405 ButtonBehavior: pull ImGuiButtonFlags_Repeat from ImGuiItemFlags_ButtonRepeat, matching ItemHoverable() logic. So more widgets can take advantage of Repeat logic.
51f564eea (Breaking) Overlap: Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete). (#6512, #3909, #517)
06f5b4613 Overlap: Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything. (#6512, #3909, #517)
b03a4993b Internals: reorder tests in ItemHoverable() so most likely early out are taken first.
836aff346 Drag and Drop: Amend ItemHoverable() logic for item with no identifier.
d5d4d709c Drag and Drop: moved "drag souce doesn't report as hovered" from ButtonBehavior() to ItemHoverable().
a2f658117 Selectable: Fixed bad manual cherry-pick/merge (fixes 3ec128c)
3ec128c5f Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
cada78917 Tables: removed misleading, seemingy useless use of ImGuiButtonFlags_AllowtemOverlap in TableUpdateBorders().  (#6512, #3909)
0a53b4585 CollapsingHeader/TreeNode: Fixed text padding when using _Framed+_Leaf flags. (#6549)
6b0111405 Merge branch 'master' into docking
057fcae30 Docking+Viewports: Fixed extraneous viewport+platform-window recreation. Part 4.
35b41949f Docking+Viewports: Fixed extraneous viewport+platform-window recreation. Part 3.
099e8533e Docking+Viewports: Fixed extraneous viewport+platform-window recreation. Part 2.
66c09fc05 Docking+Viewports: Fixed extraneous viewport+platform-window recreation. Part 1.
7d81a166f Docking: Fixed one-frame flickering on reappearing windows binding to a dock node where a later-submitted window was already bound.
6b2e03c5b GetKeyName(): Fixed assert with ImGuiMod_XXX values when IMGUI_DISABLE_OBSOLETE_KEYIO is set.
e4aeef4b9 Viewports: Closing a viewport via OS/platform means (e.g. OS close button or task-bar menu), mark all windows in this viewport as closed.
94c46d748 InputText: Fixed not returning true when buffer is cleared by ImGuiInputTextFlags_EscapeClearsAll. (#5688, #2620)
cb5542bce Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333)
959a9c79b TreeNode: Added support for ImGuiTreeNodeFlags_UpsideDownArrow in frameless tree nodes (#6517, #6538)
e0583975c Demo: Fix typo (amusingly had no side effect).
1450d23b6 Merge branch 'master' into docking
9214c28aa IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags.
e7a4327eb IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
b60acfa87 Tooltips: Added SetItemTooltip(), BeginItemTooltip(). Improved Demo section.
0f72652c2 IsItemHovered, Tooltips: Added io.HoveredFlagsForTooltipMouse, io.HoveredFlagsForTooltipNav now pulled by ImGuiHoveredFlags_Tooltip. (#1485)
b3b8cbd00 IsItemHovered, Tooltips: Added ImGuiHoveredFlags_ForTooltip, ImGuiHoveredFlags_Stationary. (#1485)
d4b94bd65 (Breaking) Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. (#1485)
f09ef23ae IsItemHovered, Tooltips: Tweak default delay again. (#1485)
d96bbf0aa TreeNode: Added undocumented ImGuiTreeNodeFlags_UpsideDownArrow flag. (#6517)
194916135 Internals: renamed HoverDelay fields.
15d74bad1 Internals: Tooltips: renamed internal flags (expecting to expose later when we publish priority stuff).
b9db5c566 Backends: Win32: Added support for updating ParentViewportID after viewport creation.
89d3dabf2 Modals: In the case of nested modal, made sure that focused or appearing windows are moved below the lowest blocking modal (rather than the highest one). (#4317)
eec344cc1 Tweak HoverDelayClearTimer. Not exposing since I am unsure logic is viable (and is rather complex with upcoming addition of stationary logic). (#1485)
6cabad6e7 Encode version string in binary to facilitate identification when demo/tools are striped + amend About window.
534340cd8 Tooltips: Tweak default offset for non-drag and drop tooltips.
e95d66faa Clipper: Rework inner logic to allow functioning with a zero-clear constructor. (#5856)
ef07ddf08 Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.
9c1697674 Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.
fa5d2656b Docking: DockBuilderDockWindow() API calls don't clear docking order if the target node is same as existing one
3cc9d2051 Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. (#6516, #5725, #5961, #5975)
3f63cee4c Docking: Fixed dragging from title-bar empty space (#5181, #2645)
884e3fd21 Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. (#6491, #6189, #6114)
dec082ff9 Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508)
066487799 Merge branch 'master' into docking
4fab72b40 BeginChild/Tables: Fixed BeginChild temporary activation id collision. Fixes regression in 1.89.6 leading to the first column of tables with either ScrollX or ScrollY flags from being impossible to resize. (#6503)
a134892a3 BeginComboPreview: fix when part of preview rect is clipped by parent window. (#6501, #1658)
666b93e98 Demo: fixed a misuse of EndChildFrame(). (#6496)
956a1a17f Internals: add ImGuiNavMoveFlags_NoSelect and use in FocusItem().
31f11cf30 Internals: Added FocusItem(). Made activation explicit/opt-in via ImGuiNavMoveFlags_Activate. Rename ActivateItem() to ActivateItemByID().
8fd0a0413 Backends: SDL3: Fix backend in docking/multi-viewports branch. (#6483)
61ebb3784 Version 1.89.7 WIP
f1777f951 Demo: fix casing swap demo inserting garbage characters when typing lowercase letters (#6482)
823a1385a Merge branch 'master' into docking
5319d1cff Version 1.89.6
075b975fe Fonts: Fixed crash when manually specifying an EllipsisChar that doesn't exist. (#6480)
b47618457 Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286)
0b57c07c7 Backends: SDL3: Add SDL_Renderer for SDL3 implementation. (#6286)
b709b02e9 Backends: SDL_Renderer2: renamed all functions accordingly. (#6286)
88e7d773d Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' (#6286)
216ae7db5 Examples: SDL3: Added clues that Emscripten doesn't support SDL3 yet. (#6386)
3418d5094 Viewports: Fixes erroneous popup closure on closing a previous popup. (#6462, #6299)
f0f3b927e Backends: GLFW: Avoid linking with GLFW function for homebrew switch (#6473)
6cc967a12 Backends: GLFW: Only enable Vulkan support if not building with Emscripten (#6468)
2e810d575 Backends: GLFW: Fix breaking typo 19b436f68 (#5683, #6459)
19b436f68 Backends: GLFW: Preserve monitor list when there are no monitor. (#5683)
7e03ae324 Window: Fixed resizing from upper border when io.ConfigWindowsMoveFromTitleBarOnly is set. (#6390)
7947f327d Demo: added casing swap demo to clarify use of ImGuiInputTextFlags_CallbackCharFilter. (#6457) + Metrics: simplified some code.
47579f8a4 Nav: set NavJustMovedToXXX fields on NavInit result + BeginChild() clears ActiveId on N+1 on entering instead of waiting for ID to elapse on N+2.
52e19113f Backends: OpenGL3: Added more explicit comments about using GL ES2/3 on targets where it's not automatic. (#6450)
08145bc45 Fonts: Fixed crash when merging fonts and the first font has no valid glyph. (#6446)
54c1ac3e3 Merge branch 'master' into docking
45c8c3b61 Listbox: commented out obsolete/redirecting functions that were marked obsolete more than two years ago: ListBoxHeader(), ListBoxFooter().
df8667b18 Comments/typos tweaks
2c558d574 Internals: SeparatorEx(): expose thickness + add misc comments relating to Separators.
e590b5114 Viewports: Fixed loss of imgui-side focus when dragging a secondary viewport back in main viewport. (#6299)
c8579abb4 Examples: DX9: Fix WM_SIZE handling bug introduced in 031e152d2. (#6374)
7348e9926 CI: temporarily use Emscripten 3.1.37 because 3.1.18 has a regression.
e489e40a8 Clipper: Amend ecb0aaa (#6424, #3841)
ecb0aaa7c Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(). (#6424, #3841) + commented out obsolete ImGuiListClipper() constructor.
a550263d6 Misc: made ErrorCheckEndWindowRecover() handle font stack. (#6431, #1651)
bcfc1ad8f Nav: Forwarded (wrap/loop) request don't mistakenly wreck reference pos.
530134d12 Merge branch 'master' into docking
430c05991 Docs: added more detailed information about UTF-8 encoding.
513af1efc Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default.
0397321be Debug Tools: Added 'io.ConfigDebugIgnoreFocusLoss' option. (#4388, #4921)
6656553fa Nav: Record/restore preferred position on each given axis.
39f7248d4 Backends: OpenGL3: Add glBindSampler for GL ES 3.0. (#6375)
dd9db5e88 Backends: OpenGL3: Added runtime flags for ES2/ES3 to simplify coding-style. (#6375)
6cdedf583 Drag, Sliders: if the format string doesn't contain any %, when using CTRL+Click to input we use a default format. (#6405)
70cca1eac Backends: avoid null dereference in metal and osx shutdown (#6385, #6334)
5dc601371 Backends: SDL3: Fixed build on Emscripten/iOS/Android. (#6391)
7c291ba31 Tables: Fixed command merging when compiling with VS2013. (#6377)
085fa42b7 Adedd workaround for GCC erroneous/zealous warning (#5343)
031e152d2 Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE. (#6374)
15da1a9ab Fixed misleading local name (#4493) + minor typo (#6369)
031148dc5 Fixed bad merge.
fd943182b ImVec2: Added unary minus operator (#6368)
594cc4793 Merge branch 'master' into docking
d3ad2f357 Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow opening another via simple hovering. (#3496, #4797)
b47507951 Nav: Fixed CTRL+Tab into a root window with only childs with _NavFlattened flags erroneously initializing default nav layer to menu layer.
eed7b0e9c Nav: remove other-axis clamping, now that columns themselves are clamped. (#2221)
da3d7e158 Focus: added an early out in FocusWindow() for the common case.
565aa0b76 Examples: Vulkan: pick integrated GPU if nothing else is available. (#6359)
0fbf2888e Examples: example_glut_opengl2: Fixed compilation issue (#6361)
d2291df55 Viewports: Fixed setting focus from platform decoration from accidentally closing modals (#6299, #6357)
bba39762d Merge branch 'master' into docking
4d42450a7 Focus: amend ImGuiFocusRequestFlags_UnlessBelowModal to bring to front-most below the modal, simplify code in Begin(). (#6357, #4317)
01ca19653 Focus: move focused child restore code in FocusWindow() with ImGuiFocusRequestFlags_RestoreFocusedChild flag. (#6357)
30eceaf95 Focus: start moving modal check into FocusWindow(), add ImGuiFocusRequestFlags_UnlessBelowModal (currently opt-in, should try to make opt-out). (#6357, #4317)
f0fe1957a Focus: merge extra param for FocusTopMostWindowUnderOne() from docking branch to facilitate merge.
ac38c8e6f IO: removed ImGuiBackendFlags_HasMouseHoveredViewport assert in AddMouseViewportEvent().
c11128891 Backends: SDL2/SDL3: Update monitor list when receiving a display event. (#6348)
adf693c06 Viewports: added void* ImGuiPlatformMonitor::PlatformHandle field (backend-dependant).
00d3f9295 Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. (#2221)
8d9e50c80 Nav: fixed IMGUI_DEBUG_NAV_SCORING not setting NavMoveClipDir, leading to debug result not matching real results.
662ce4697 Debug Log: Fixed not parsing 0xXXXXXXXX values when the identifier is at the end of the line.
07e07030a Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc (#3218)
a89590b42 Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc (#3218)
88ac2ced7 Backends: DX10: Fixed typo in previous commit.
f498f084d Examples: Amend Win32/Winapi + OpenGL example for multi-viewport. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553)
4bc51c6ff Examples: Extend Win32/Winapi + OpenGL example for multi-viewport. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553)
1f2b84a65 Backends: clear viewport specific bits in io.BackendFlags on backend Shutdown(). (#6334)
4f692ba84 Merge branch 'master' into docking
9308cfdcf Examples: Amend Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553)
a566ecc58 Examples: Add Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553)
a338b78eb Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. (#6333)
d0836aa89 Backends: OpenGL3: reset GL_POLYGON_MODE separately for front and back when possible. (#6333)
d6a7aca2f Nav: Debug: tweak debug facilities.
0948cfc19 InputText: do not set WantTextInputNextFrame during the frame InputText is deactivated. (#6341)
e49d31a1c Tables: do not show empty tooltip when user submits TableHeader with no label to display. (#6342)
f94a8344f Fix minor typos in FAQ (#6328)
055e71518 Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
f304603e1 Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). (#6337)
064153fca Version 1.89.6 WIP
0ea3b87bd Merge branch 'master' into docking
1ebb91382 Version 1.89.5
ba98667c6 Examples: Vulkan: further work for device extensions + tentative use o fVK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME. (#6109, #6172, #6101)
632428043 Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. (#6109, #6172, #6101)
995f92a45 Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows.
bed11b35d Fix typos and use nullptr in backends. Amend 506f7e0
aec062a8a Merge branch 'master' into docking
d81f2ae4f Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. (#6188)
e67f2f479 Backends: WebGPU: Align buffer sizes upon creation. (#6188)
cbdac1e15 Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
18d72a914 Inputs: added a unique event identifier in ImGuiInputEvent.
506f7e007 Using nullptr in locations where warning disable is not convenient.  (#6313, #4537)
9203883bb Comments + Metal using SetTexID(0) for consistency.
e92b29ad5 Backends: OSX: Added support for io.AddMouseSourceEvent(). (#6314)
db4c4e332 Backends: Android: Added support for io.AddMouseSourceEvent(). (#6315, #6318, #2702, #4921)
1668693bc Backends: SDL2/SDL3: Fixed IME text input rectangle position with viewports. (#6071, #1953)
ec461c6cc Merge branch 'master' into docking
a7703fe6f Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953)
8738ed88f Fixed FindWindowSettingsByID() being able to return a deleted setting.
63370be0e Viewports: fix/amend dcb6335 to (1) avoid refocusing when focus action was actionned from a click within imgui boundaries and (2) restore a null focus as well. (#6299)
1f0b46b93 Viewports: moved Platform_GetWindowFocus queries in UpdateViewportsNewFrame(). Added ImGuiViewportFlags_IsFocused status flag. (#1542)
ed72fcd12 Viewports: Internal: rename LastFrontMostStampCount -> LastFocusedStampCount. Rename ImGuiViewportFlags_Minimized -> ImGuiViewportFlags_IsMinimized
dcb6335bf Viewports: Setting focus from Platform/OS sets corresponding focus at Dear ImGui level.  (#6299)
47a07d847 ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. (#6304)
ee5ce3674 Merge branch 'master' into docking, including specific merge for imgui_impl_glfw.cpp for f070497
c9fe7ebc7 IO: Input queue trickling adjustment for touch screens. (#2702, #4921)
f070497cb Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702)
a16f99c6a IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum.  (#2702, #2334, #2372, #3453, #5693)
9a1e09eb1 Fixed ImVec2 operator[] warning.in Clang. (#6272)
13931fd85 Redirecting domain name
e8206db82 InputText: Fixed crash introduced by 5a2b1e848 (#6292, #4714)
4fdafef54 Merge branch 'master' into docking
5f301914a TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with horizontal mouse-wheel (or Shift + WheelY). (#2702)
84fd0c7ff Inputs, IO: record MouseWheelRequestAxisSwap information. Apply in UpdateMouseWheel() before legacy ctrl+wheel.
a38e3c222 Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. (#6272)
f65bcf481 Docs: added details and link to wiki from imgui_stdlib to increase discoverability.
8a6911b89 Backends: Fixes zealous warnings (#5760)
7dcf129b3 Backends: OpenGL3: Properly restoring "no shader program bound". (#6267, #6220, #6224)
821814b45 InputText: Reworked prev/next-word behavior . Include period as delimiter and tweak prev/next words logic. (#6067)
bf87fbcbc Docking: Fixed using GetItemXXX() or IsItemXXX() functions after a DockSpace(). (#6217)
89d09070e Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier. (#4828, #3255, #5641)
c98bad042 ColorEdit, RadioButton, Windows: Using adaptative tesselation for preview circles.
9ac94ff00 ColorPicker: Fixed shading of S/V triangle in Hue Wheel mode. (#6254, #5200)
ad44f5831 Merge branch 'master' into docking
d885094be Demo: stop relying on internal function.
e55a0ef10 IO: avoid changing context in AddKeyAnalogEvent(). Amend 7269498. (#6199, #6256, #4921, #5856)
7269498ec IO: actually fixed adding events from inactive context (#6199, #6256, #4921, #5856)
5320a6ebd Backends: Made SDL3 backend compatible with commit 698dbd8. (#6255, #6146)
cac76b275 Slider, Drags: skip %+ and %# format flags for scanning. (#6259)
5a2b1e848 InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true (#4714)
314e6443c Internals: removed ImGuiInputSource_Nav enum,
5d4a8978b Docs: added all older versions to Changelog.
c501c2d4c Internals: inverted a block in InputScalar() to facilitate reading/stepping in common case.
6b3435a2d Merge branch 'master' into docking
91577c7f5 Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034)
301c95603 Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. (#3038)
8b6e021f3 Demo: Fixed typos. (#6247)
ae4dad09b Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243)
85beda96d Backends: GLFW: Fix Emscripten erroneously enabling multi-viewport support, leading to assert. (#5683)
0d606968d Backend: OpenGL3: Amend b0c18166 fix cases where glGetString(GL_VERSION) returns NULL. (#6154, #4445, #3530)
24a44b9ab Version 1.89.5 WIP
9e30fb0ec Merge branch 'master' into docking
f3f6295d5 Version 1.89.4
e39c2552a Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. (#6240)
cc2177de1 Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop options.
552969e33 BeginTooltip: correctly testing return value of BeginTooltipEx() even though it always return true in current code.
c426e3224 Tables: Fixed an issue where user's Y cursor movement within a hidden column would have side-effects.
6ca1556d0 Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible. (#2814, #2812)
9937660b1 Merge branch 'master' into docking
bb224c8aa Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default.
2bb9e35a4 Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set. (#3092, #5759, #787)
e83fb468c Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). (#3092)
a322122f7 InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab for completion or textinput is active.
3b2f61765 BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo.
e2cede654 Merge branch 'master' into docking
b5f938103 Made internal clipboard/IME handlers not rely on implicit GImGui context (#5856)
c8ad25caa Make classes not depend on the implicit GImGui context (#5856, #6199): ImGuiWindow, ImGuiInputTextCallbackData, ImGuiListClipper, ImGuiStackSizes
10ace228b Make classes not depend on the implicit GImGui context (#6199, #5856, #6199): ImGuiIO
5a1e6b60a Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and frame time > repeat rate. (#6171)
c9a53aa74 Nav: Made Enter key submit the same type of Activation event as Space key. (#5606)
b4b79584d Internals: added GetStyleVarInfo(). exposed previously .cpp only ImGuiStyleVarInfo as ImGuiDataVarInfo.
57d0fcd02 Examples: Fix Android example build for Gradle 8. (#6229)
b6586bb06 TestEngine: update IMGUI_TEST_ENGINE_ITEM_ADD() hooks to support passing item in flags.
1c29a8ed1 Debug Log: auto-disable ImGuiDebugLogFlags_EventClipper to reduce spam.
f5c5a710a Docking: exposed DockNodeWindowMenuHandler_Default() in imgui_internal.h to facilitate reuse.
4078abe14 Merge branch 'master' into docking
702626dd8 Docking: storing window menu handler in a function pointer to allow customizing menu (undocumented)
66b762577 Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. (#6220, #6224)
bfce7750b Simpified code in GetKeyData() and used ImGuiKey_KeysData_OFFSET for consistency. Rework demo, Comments. Moved ImGuiKey_KeysData_OFFSET to internal.h (#4921, #6191)
2496b973f Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644)
e9743d85d Drag and Drop: Clear state on EndDragDropTarget() with delivery + fixed handling of overlapping targets when smaller one is submitted before and can accept the same data type. (#6183, #5817)
2ee77aa6b Missing closing parenthesis in debug popup log (#6177)
696a53353 TestEngine: added ImGuiItemStatusFlags_Inputable flag report to facilitate fuzzing.
752603bc7 Fixed imgui_single_file.h for IMGUI_DEFINE_MATH_OPERATORS change. (#6164, #6137, #5966, #2832)
a1b8457cb Moved the optional "courtesy maths operators" (#define IMGUI_DEFINE_MATH_OPERATORS) implementation from imgui_internal.h in imgui.h. (#6164, #6137, #5966, #2832)
e25e4526c Merge branch 'master' into docking
5d7489128 Backends: Win32: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse positions over non-client area (OS decorations) when app is not focused. (#6045, #6162)
4f630b044 imgui_freetype: fixed non-ASCII characters in sources. (#6166)
204cb4d22 Version 1.89.4 WIP
192196711 Merge branch 'master' into docking
458a10903 Version 1.89.3
b0c181666 Backends: OpenGL3: Fixed loader compatibility with GL_VERSION for GL 2.x (#6154, #4445, #3530)
fa0852f9e ColorEdit, ColorPicker: Fixed hue/saturation preservation logic from interfering with the displayed value (but not stored value) of others widgets instances. (#6155)
092b6825a Fonts: Assert that in each GlyphRanges[] pairs first is <= second.
345184330 Internals: Settings: amend ClearWindowSettings() for Docking.
ea4565368 Merge branch 'master' into docking
f0ac68ad3 Internal: Settings: amend 0b86513 revert to use FindWindowSettingsByID().
082b20e46 Internals: Settings: added ClearWindowSettings(). Extract part of CreateNewWindow() into InitOrLoadWindowSettings().
b2ebd03b1 Internals: Settings: moved Windows setting to their sub-section.
0b865136e Internals: Settings: Added FindWindowSettingsByName() (replacing old version by ID) FindWindowSettingsByWindow() + remove unnecessary FindOrCreateWindowSettings().
0d7d877cb Backends: SDL3: Update for latest.
99c0bd65d Added SeparatorText() widget. (#1643)
85395b76b CI: Update versions.
fac19e188 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146)
734c6af18 Backends: SDL2: Implement SetPlatformImeDataFn. (#6071, #1953)
95412ad3a Backends: SDL3: Removed unnecessary #ifdef.
a526ff8c3 Backends: SDL3: Added multi-viewports support. (#6146)
e4233c6fb Merge branch 'master' into docking (doesn't include viewports-related changes for new SDL3 backend)
13fbd9949 Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. (#6146)
d9bf80f65 Backends: SDL3: copied imgui_impl_sdl2 into imgui_impl_sdl3 and ONLY replaced strings (1/2). (#6146)
e816bc672 Merge misc changes from docking branch to reduce small drift.
1b27ac982 Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146)
c807192ab Tables: amend f799a29 with a better solution + fix potential overflow  (#6140)
d6ea56dfd Tables: amend f799a29 with a better solution + fix potential overflow  (#6140)
ea39841fc Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. (#2492, #2494, #3699, #3705)
b0a936e5d Merge branch 'master' into docking (incl revert of examples refactor)
97a1f761c Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. (#2492, #2494, #3699, #3705)
f43c6ea6a Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)"
f799a293c Tables: Solved an ID conflict issue with multiple-instances of a same table. Storing instance id for convenience. (#6140)
c75410e72 Debug: fix display order of InputText's data CurLenA/CurLenW (#6143)
a08558105 Backends: GLFW: added ImGui_ImplGlfw_SetCallbacksChainForAllWindows(). (#6142)
265b88273 Backends: Fixed pragma warning with old GCC.
d0b1aaa07 Backends: GLFW: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. (#4019, #6096)
6584de4a7 Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed. (#6113)
5ebb6a295 Merge branch 'master' into docking
46efed8b7 CI: Fix Emscripten build.
1f1861dae Backends:  Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. (#4019, #6096)
5386ddcd0 Merge branch 'master' into docking
624c057ae Backends: GLFW: revert flipping mouse-wheel axis for Emscripten. (#4019)
ce6e6da51 Examples: Made example_sdl_opengl3 and example_glfw_opengl3 build with Emscripten. Removed dedicated examples. (#2492, #2494, #3699, #3705)
96ab68eee Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. (#2492, #3699)
b51919dce Examples: Emscripten+GLFW: revert to use a shell_minimal.html closer to vanilla one, as our fullscreen + misc tweaks to Emscripten+SDL example to match other version.
0370856d7 Backends: GLFW: Removed mouse-wheel value scaling for Emscripten. (#4019, #6096, #6081)
f822e07d7 Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. (#4019, #6096, #6081)
887abe957 Merge branch 'master' into docking
3617a9637 Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. (#4019, #6096, #1463)
8d29665ae Backends: OSX: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices).
2efebe331 ShowFontAtlas, Demo: optionally use style text color for tint. (#6129)
5a3f82e2f Examples: SDL+SDL_Renderer: Added call to SDL_RenderSetScale() to display is correct on a Retina display (albeit lower-res as our other unmodified examples). (#6121, #6065, #5931).
867bdbecb Text: fixed issue in RenderText() leading to IM_ASSERT_PARANOID() triggering if enabled. (#6132, #5720, #5919)
d71977646 Internals: added 'ImGuiButtonFlags flags' to ImageButtonEx(). (#6126)
f14288708 Combo: Allow SetNextWindowSize() to alter combo popup size. (#6130)
259560aa2 Demo: moved sections around in prevision for adding nicer separators.
27f2dd56d Internals: move "%s" skip-formatting logic to ImFormatStringToTempBuffer() function, meaning Text() and all the *V() functions can also benefit from it. (#3466)
d73e3285d Backends: WebGU: Revert the implicit render pipeline layout generation as introduced in 83bdfef (#6117, #4116, #3632)
fc5053221 InputText: On OSX, inhibit usage of Alt key to toggle menu when active (used for work skip).
5741cbae4 Internals: ImFileOpen: fixed misleading use of ImWchar (would allocate more when ImWchar=ImWchar32) + update version for previous changes namely tab bar ones.
f4ef420c0 InputText: Added support for Ctrl+Delete to delete up to end of word. (#6067)
07490618a Misc: Tolerate zero delta-time under Emscripten. (#6114, #3644)
fe0a24f38 Examples: Win32: Fixed examples using RegisterClassW() since 1.89 to also call DefWindowProcW(). (#5725, #5961, #5975)
3d8885cbb TabBar: Internals: add GetCurrentTabBar(), TabBarFindTabByOrder(), TabBarGetCurrentTab(), TabBarGetTabOrder(), TabBarGetTabName(), TabBarQueueFocus() + clear LastTabItemIdx on EndTabBar(). (#5853, #5997)
739a79b1e ImDrawList: Added missing early-out in AddPolyline() and AddConvexPolyFilled() when color alpha is zero. Window: Avoid rendering shapes for hidden resize grips.
f6db9e2f3 Menus: Fixed layout of MenuItem()/BeginMenu() when label contains a '\n'. (#6116)
e8421de23 imgui_single_file: include imgui_freetype.cpp if the define is set.
8f907bc9a imgui_freetype: fix warnings (#6104), fix typos. (#6079)
88dfd85e9 Merge branch 'master' into docking
91667430a Tables: increase table columns limit from 64 to 512 using bit array allocated in contiguous memory +. (#6094, #5305, #4876, #3572)
14908cba8 Internals: ImBitArray, ImBitVector: using macro helper for common op + disable stack checks on MSVC agressive debug builds.
db5542287 Tables: removed hot RequestOutputMaskByIndex bit-array as majority of code-paths are already touching the cold parts.
6342275bb Backends: GLFW: Handle unsupported glfwGetVideoMode() for Emscripten. (#6096)
3482d4ecc Text: Fixed layouting of wrapped-text block skipping successive empty lines. (#5720, #5919)
0359f6e94 Internals: ImDrawList: shallow tweaks to RenderText().
51c97a41a PlotHistogram, PlotLines: Passing negative sizes honor alignment like other widgets.
82fdd7018 Update FAQ.md
ccf94e2e6 Strip seemingly unecessary tests, as UTF-8 decoder can not return null since 9cca1b2e9
55b8ce9b2 Reword ImTextCharFromUtf8() to avoid a warning + marked UTF-8 functions with IM_MSVC_RUNTIME_CHECKS_OFF. (#5987)
1297a2be5 Text: Tweaked rendering of three-dots "..." ellipsis variant. Baking more data. (#2775, #4269)
8801f0294 Text: Fix clipping of single-character "..." ellipsis when font is scaled. (#2775
482ac70a0 Version 1.89.3 WIP
46b9c09e4 Update .gitignore
a218d3a82 Update information in ImFontAtlas::GetGlyphRangesJapanese (#6066)
d822c6531 Merge branch 'master' into docking
d7c8516a4 Version 1.89.2
e06bbe05e Revert most/part of "Shortcut: added Shortcut() function and ImGuiInputFlags in public API + Demo." (#456, #2637)
83429abf4 Internals: simplify ButtonBehavior(), also to allow easily adding a mouse_button_down thing.
03add24ac Selectable: Internals: removed unused ImGuiSelectableFlags_DrawHoveredWhenHeld flag.
57a5b73a4 InputText: fixed cursor navigation when pressing Up Arrow on the last character of a multiline buffer which doesn't end with a carriage return. (#6000)
1f6e62a4a Backends: GLFW: Fixed mods state on Linux with Alt-GR text input (e.g. German keyboard layout), (#6034)
9150c23c0 imgui_freetype: fixed a packing issue which in some occurrences would prevent large amount of glyphs from being packed correctly. (#5788, #5829)
9c1dac3ff Examples: DirectX10, DirectX11: try WARP software driver if hardware driver is not available. (#5924, #5562)
fc3815bfe Merge branch 'master' into docking
4b39c1f65 Docs: adding Tests badge + more references to Test Engine.
824baa6a4 Docking: fixed DockSpace() with ImGuiDockNodeFlags_KeepAliveOnly marking current window as written to,. (#6037)
42e166089 Backends: Metal: fixed secondary viewport rendering. (#6015, #4821, #2778)
156e0a807 Demo: amend Selectable() + BeginPopupContextItem() demo to maintain and update selection state when popup is open. (#6032)
693967637 Docking: fixed DockBuilderCopyDockSpace() crashing when windows not in the remapping list are docked on the left or top side of a split. (#6035)
e5d51866c Backends; Vulkan: do not set VkDescriptorSetLayoutBinding::pImmutableSamplers, allow changing sampler. (#6001, #5502, #914)
c9aef1606 Backends: Vulkan: Remove duplicated and dead code in Vulkan backend (#6001)
328695bd4 Provide a non-empty definition for IMGUI_DEBUG_PRINTF when disabled. (#5978)
16aaf6069 Backends: OSX: fixed ImGui_ImplOSX_GetWindowSize and ConvertNSRect. (#6009)
90de83944 Backends: SDL: fix build on WinRT (#6019, #5974) - version for docking branch
da832532c Backends: SDL: fix build on WinRT (#6019, #5974)
52c61deaf Happy new year!
e57871bb9 imstb_truetype: Add missing `return` keyword in error case of `stbtt__cid_get_glyph_subrs` (#6007)
f1ddf6302 ScrollToRectEx: Fix bug where scrolling horizontally to an always-centered element that is not visible but could be would take the item's Y coordinate into account.
91b356cf8 Examples: Allegro: Fixed compilation instructions. (#5973)
c191faf0b Merge branch 'master' into docking
59b63defe Misc shallow merge/sync from docking designed to faciliate cross-merging between docking and string_view.
317b33d64 Tables: fixed matching width of synchronized tables when only some (not all) instances have a vertical scrollbar. (#5920)
0949acb6e Shortcut: added Shortcut() function and ImGuiInputFlags in public API + Demo. (#456, #2637)
1dae7df26 Misc: added GetItemID() in public API.
48215231f Demo: moved WantCapture overrides items + various comments related to ImGuiKey, ImGuiMod
d3025cde3 Merge branch 'master' into docking
9d08506dc Tables, Nav: frozen columns are not part of menu layer and can be crossed over. (#5143, #3692)
fd0b3734d Tables, Nav, Scrolling: fixed scrolling functions and focus tracking with frozen rows and columns. (#5143, #4868, #3692)
16cee3d00 Internals: tidying up and standardizing outer decoration size storage. (toward #5143, #4868, #3692, #3518)
820b1e651 Internals: reduced duplicate code in CalcNextScrollFromScrollTargetAndClamp() by looping through axiees.
24b873a74 Internals: renaming inside ScrollToRectEx() + fixed misplaced changelog entry.
5eda547e6 Merge branch 'master' into docking
ed54e14f1 Refactor: moved UpdateAliasKey(), GetMergedModsFromKeys(), UpdateKeyboardInputs(), UpdateMouseInputs() to INPUTS section.
f83da768b Refactor: moved LockWheelingWindow(), FindBestWheelingWindow(), UpdateMouseWheel() to INPUTS section
f9ab2a0e9 Refactor: moved UpdateKeyRoutingTable() to INPUTS section. renamed GetKeyVector2d() -> GetKeyMagnitude2d()
38a0d7ceb Refactor: added INPUTS section index, moved IsMouseHoveringRect() to INPUTS section.
b5883c1cf Refactor: moved bits into Initialization section.
713e034d9 Backends: OpenGL3: Fix for zealous warning. (#5947)
3ea0fad20 Merge branch 'master' into docking
844e0ae68 Fixes/amend 9825f7f + amend Changelog (#4857, #5937)
0e2a167bd Fonts: added a 'void* UserData' field in ImFontAtlas, as a convenience for use by applications using multiple font atlases.
9825f7fa8 Fixed cases where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles. (#4857, #5937)
66ad2ad53 Properly detect SSE instruction support in 32-bit MSVC build. (#5943)
a5e96ff99 Make ImGuiInputTextState not depend on the implicit GImGui context. (#5856)
45736443b Debug Tools: Metrics: added "Inputs" section, moved from Demo for consistency.
87caf27ac Inputs, Scrolling: better selection of scrolling window when hovering nested windows and backend/OS is emitting dual-axis wheeling inputs. (#3795, #4559)
a5f3596e6 Backends: Allegro5: use al_draw_indexed_prim() or al_draw_prim() depending on version. (#5937)
50aeeff96 Backends: Allegro5: Brough back al_draw_indexed_prim when available. (#5937)
bf4c2e00c Docs: retroactively update 1.89 changelog/docs to clarify that strong typing ImGuiKey was technically a breaking change for users of legacy indices. (#4921)
cc3a2200a Internals: invert logic of mods key<>bool translation to facilitate other experiments and put emphasis on new API. (#5923, #4921)
1a497c249 Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of compile-time. (#5923, #456)
969af7c77 Internal: Disable debug logs macro if IMGUI_DISABLE_DEBUG_TOOLS is defined. (#5901)
bd96f6eac Text: Fixed layouting of wrapped-text block when the last source line is above the  clipping region. Regression added in 1.89. (#5720, #5919)
540909bdd Fixed version string for consistency (#5918)
6af38b1a4 Fixed version string for consistency (#5918)
fad8afd62 Docking: amend to allow localizing docking specific user facing string. (#5895)
595a428ba Merge branch 'master' into docking
a8df192df Version 1.89.1
27c58c394 Scrolling, Focus, Combo: fixed SetKeyboardFocusHere()/SetItemDefaultFocus()/ScrollToRectEx() during an appearing form not centering item. (#5902, #2812, #4242, #2900)
d2f9c5dfb Viewports: moving PlatformWindowCreated field to public structure. (#5882)
233d7ad3f Backends: WebGPU: fixed validation error with default depth buffer settings. (#5869, #5914)
856c6314e Drag and Drop: fixed GetDragDropPayload() returning a non-NULL value before payload is submitted.  (#5910, #143)
ffe0abbfc Internals: added basic localization system (#5895)
c3d9f8ee7 Layout: fixed End()/EndChild() incorrectly asserting if users manipulates cursor position inside a collapsed/culled window and IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. (#5548, #5911)
3a685749c ColorEdit: fixed label overlapping when using style.ColorButtonPosition == ImGuiDir_Left. (#5912)
16476f99f Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. (#5908)
9964740a4 Viewport: Fixed collapsed windows setting ImGuiViewportFlags_NoRendererClear without making title bar color opaque.
38cfe22b8 Merge branch 'master' into docking
5bb287494 Version 1.89.1 WIP
7bee9a8f9 Inputs: fixed moving a window or drag and dropping from preventing input-owner-unaware code from accessing keys. (#5888, #4921, #456)
d60985df7 Inputs: fix moving a window or drag and dropping from capture mods. (#5888, #4921, #456)
83cee9e09 InputText: replaced some uses of SetKeyOwner() + IsKeyPressed() with Shortcut()
94e850fd6 Merge branch 'master' into docking
81160fee5 Version 1.89
a582d92c3 Inputs: modulate wheel lock timer for small amount of wheeling. Slightly lower timer. (#3795)
03d3343e2 Docs: Update FAQ.md explaining how to enable hidpi for Windows app. (#5880)
00b637084 Backends: WebGPU: fixed rendering when a depth buffer is enabled. (#5869)
d7aca168e Backends: SDL: Fixed drag'n drop crossing a viewport border losing mouse coordinates. (#5710, #5012)
7380b9816 Scrolling: Exposed SetNextWindowScroll() in public API. (#1526)
cda26635c Inputs: refacotr/extract CalcRoutingScore() out of SetShortcutRouting(), easier to follow with early returns.
a571933f8 Merge branch 'master' into docking
b8b0f9d02 Backends: OpenGL3: Reverted use of glBufferSubData(). (#4468, #4504, #3381, #2981, #4825, #4832, #5127)
f0ad81055 Inputs: tweak comments, typos.
4d5da74c7 Merge branch 'master' into docking
637ddfce0 Inputs, Nav: made it possible to remap CTRL+Tab (#4828, #3255, #5641)
6c9c4879d Inputs: made Shortcut() routing id defaults to current FocusScope ID. (#456, #2637, #3724)
d576724bf Inputs: made ImGuiInputFlags_RouteFocused the default for Shortcut(). (#456, #2637, #3724)
4d6a9ef93 Inputs: added routing priorities. (#456, #2637, #3724)
7ff2d3353 Inputs: added wip/experiment routing system: Shortcut(), RoutingFocused policy, SetShortcutRouting(). (#456, #2637, #3724)
c59ebb2d7 Inputs: added basic Shortcut() function - no routing yet. (#456)
8c95c084c Inputs: changed specs of SetKeyOwner() to alter OwnerCurr immediately.
4448d975d Inputs: added wip/internal Input Owner system. (#456, #2637, #2620, #2891, #3370, #4828, #5108, #5242, #5641)
5728f2e15 Fix build with IMGUI_DISABLE_DEBUG_TOOLS
44d98bfd6 Fix build with IMGUI_DISABLE_DEBUG_TOOLS
849c8052b Merge branch 'master' into docking
529cba19b Debug Tools: Added DebugLocateItem()/DebugLocateItemOnHover() to visually locate items when hovering a 0xXXXXXXXX value. (#5855, #2673, #4631)
7109f32f9 Internals: tidying up and stripping more of focus scope code.
9f66a3a9e Internals: rework FocusScope system, current scope doesn't need to be in window + child doesn't inherit.
1eac0024c InputText: copy and select all shortcuts don't need repeat (tho it was harmless0
90e9465fa  Window: Fixed position not being clamped while auto-resizing (#5843)
6e9dfe1de Window: Auto-fit size takes account of work rectangle (menu bars eating from viewport). (#5843)
86f2af2bc Backends: OSX: Fixed mouse coordinate before clicking on the host window. (#5842)
ced92d9c5 Inputs, Viewports: fix UpdateViewportsNewFrame() running before UpdateInputEvents(), leading to MouseViewport lagging by a frame on transitions. (#5837, #4921)
c2694ef75 Examples: Android: Using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android. (#5836)
22bcfca70 IO: Clear AppFocusLost in EndFrame() in order to allow backend or application code to poll and react to it
a241dc799 IO: Fixed AddFocusEvent(false) to also clear MouseDown[] state. (#4921)
a61bbdc23 Commented out redirecting OpenPopupContextItem() which was briefly the name of OpenPopupOnItemClick() from 1.77 to 1.79.
9db6b1a0d Backends: Win32: minor tidying up. (#5819)
baea25e65 Drag and Drop: extracted a RenderDragDropTargetRect() function (#1603)
375ae5dce Merge branch 'master' into docking (incl glfw use of GLFW_VERSION_COMBINED)
431fc6a7f Internals: using ItemAdd() consistently for internal items: windows & tables resize grips/borders, ScrollbarEx().
178aee4b1 Debug Tools: Debug Log: add and use ImGuiTextLineIndex.
50c4234ac Docking: Further fixes for highlight of nested nodes. (#5702)
5370b46c4 Docking: Made spacing between dock nodes not a dropping gap.
578df14f2 CI: Remove left-over discord stuff.
f6bd7c8e5 Debug Tools: Item Picker: remove IMGUI_DEBUG_TOOL_ITEM_PICKER_EX since it doesn't work on non-ItemHoverable() items anyway.  (#2673)
bc918404f Internals: using ImToUpper() since std one does too many things.
9a35bfea3 Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use).
de1593d5c Backends: DX12: Fixed stale comments. (#5798)
e3fa56ae0 BeginMenu(): Menus: Fixed a one-frame issue where SetNextWindowXXX data are not consumed by a BeginMenu().
5ac94ad89 Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame.
ab6e48b83 Backends: GLFW: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. (#5785)
f87e891f1 Merge branch 'master' into docking
08752b372 Menus, Popups: Experimental fix for issue where clicking on an open BeginMenu() item called from a window which is neither a popup neither a menu used to incorrectly close and reopen the menu. (#5775)
81176737f Menus: Fixed using IsItemHovered()/IsItemClicked() on BeginMenu(). (#5775)
3920b1c76 Removed commented out old flags from when Tables was a branch.
b15347cb7 Tables: activating an ID (e.g. clicking button inside) column doesn't prevent columns output flags from having ImGuiTableColumnFlags_IsHovered set. (#2957)
3e8d19813 Removed runtime patching of obsolete/invalid "%f"/"%.0f" types of format strings for DragInt()/SliderInt().
5196bd15e Docs: Update outdated code sample (#5766)
edf522b58 Merge branch 'master' into docking + amends change to nullptr (#5760)
c54230d14 Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
8a44c31c9 Scrolling: Further reduce unrelease mouse-wheel locked window timer + misc refactor (#2604, #3795, #4559)
dfa1bb0ac Backends: OSX: Fixed mouse inputs on flipped views. (#5756)
cb04326b4 Fixed ImGuiWindowFlags_UnsavedDocument clipping label in docked windows with no close button. [changes for docking] (#5745)
85a368b58 Fixed ImGuiWindowFlags_UnsavedDocument clipping label in docked windows with no close button. (#5745)
c7d3d22ae Scrolling: Mitigated issue where multi-axis mouse-wheel inputs (usually from touch pad events) are incorrectly locking scrolling in a parent window. (#4559, #3795, #2604)
80a870a3e Scrolling: Tweak mouse-wheel locked window timer so it is shorter but also gets reset whenever scrolling again (#2604) + small refactor
282b2b5af Backends: Vulkan: Fix building with VK_NO_PROTOTYPES. (#914, #5738).
a588f00f7 Backends: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738).
fb0b9c716 Docking: Fixed missing highlight when using dock node host window borders. (#5702)
588421986 imgui_freetype: Assert if bitmap size exceed chunk size to avoid buffer overflow. (#5731)
f2a522d70 ImDrawList: Not using alloca() anymore, lift single polygon size limits. (#5704, #1811)
69beaa1d0 Viewports: Fix AddMouseViewportEvent() to honor AppAcceptingEvents, filter duplicate, add to debug log.
d91211f9f Merge branch 'master' into docking
cc5058e5d IO: Filter duplicate input events during the AddXXX() calls. (#5599, #4921)
fac8295d6 IO: remove ImGuiInputEvent::IgnoredAsSame (revert part of 839c3100), will filter earlier in next commit. (#5599)
9e7f460c0 Fixed GetKeyName() for ImGuiMod_XXX values, made invalid MousePos display in log nicer.  (#4921, #456)
074945335 Menus, Nav: Fixed not being able to close a menu with Left arrow when parent is not a popup. (#5730)
9f6aae3bf Nav: Fixed race condition pressing Esc during popup opening frame causing crash.
bd2355a04 Menus, Nav: Fixed using left/right navigation when appending to an existing menu (multiple BeginMenu() call with same names). (#1207)
3532ed162 Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in parent when the parent is not a popup. (#5730)
d5d705069 Various comments
e74a50f52 Added GetGlyphRangesGreek() helper for Greek & Coptic glyph range. (#5676, #5727)
d17627b9c InputText: leave state->Flags uncleared for the purpose of backends emitting an on-screen keyboard for passwords. (#5724)
0a7054c7e Backends: Win32: Convert WM_CHAR values with MultiByteToWideChar() when window class was registered as MBCS (not Unicode). (#5725, #1807, #471, #2815, #1060)
a229a7f39 Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. (#5725)
e0330c169 Fonts, Text: Fixed wrapped-text not doing a fast-forward on lines above the clipping region. (#5720)
4d4889bf1 Refactor CalcWordWrapPositionA() to take on the responsability of minimum character display. Add CalcWordWrapNextLineStartA(), simplify caller code.
5c4426c5b Demo: Fixed Log & Console from losing scrolling position with Auto-Scroll when child is clipped. (#5721)
12c024689 Removed support for 1.42-era IMGUI_DISABLE_INCLUDE_IMCONFIG_H / IMGUI_INCLUDE_IMCONFIG_H. (#255)
73efcec56 Examples: disable GL related warnings on Mac + amend to ignore list.
a725db17b Comments for flags discoverability + add to debug log (#3795, #4559)
11f5be0ca Backends: OpenGL: Add ability to #define IMGUI_IMPL_OPENGL_DEBUG. (#4468, #4825, #4832, #5127, #5655, #5709)
325299f94 Backends: OpenGL: Add ability to #define IMGUI_IMPL_OPENGL_DEBUG. (#4468, #4825, #4832, #5127, #5655, #5709)
56c3eaed2 ImDrawList: asserting on incorrect value for CurveTessellationTol (#5713)
04316bd22 ColorEdit3: fixed id collision leading to an assertion. (#5707)
8f434874c Docking: Fixed incorrect focus highlight on docking node when focusing a menu. (#5702)
6fd2ee941 Merge branch 'master' into docking
c261dac02 Demo: moved ShowUserGuide() lower in the file, to make main demo entry point more visible + fix using IMGUI_DEBUG_LOG() macros in if/else.
51bbc7065 Backends: SDL: Disable SDL 2.0.22 new "auto capture" which prevents drag and drop across windows, and don't capture mouse when drag and dropping. (#5710)
7a9045dd7 Backends: WGPU: removed Emscripten version check (currently failing on CI, ensure why, and tbh its redundant/unnecessary with changes of wgpu api nowadays)
1dc7d0e63 Merge branch 'master' into docking
83a0030c0 Added ImGuiMod_Shortcut which is ImGuiMod_Super on Mac and ImGuiMod_Ctrl otherwise. (#456)
fd408c979 Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. (#4921, #456)
f359dca0d Misc input related changes to facilitate upcoming merges.
85f327d8d InputText: added ImGuiInputTextFlags_EscapeClearsAll (#5688)
60ab8a94a InputText: fixed minor one-frame selection glitch when reverting with Escape + disable cursor rendering on revert frame. (#3008)
4b522e145 Experiment: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. (#4921, #4537)
5c8041b4d Update gif in README + font names in examples
2736af6b6 Minor optimization of ImFontAtlasBuildMultiplyRectAlpha8() + README tweaks.
efe4a3722 Fix typo (#5691)
3af9ac320 Merge branch 'master' into docking
1dd964f87 Popups & Modals: Fix (amended) somehow undocumented Popup+Child behavior (useful for e.g. #718, #4461 and probably other things)
440f25768 Popups & Modals: fixed nested Begin() being erroneously input-inhibited. (useful for e.g. #718, #4461 and probably other things)
472f8013b Moved version number higher up in imgui.h to increase visibility
2b1d8e3ea Fix more typos in sources and docs (#5681)
44e3ba115 Demo: moved "Mouse Cursors" section. moved "Filtering" section.
673df6191 More compact README
1816c5241 Examples: updated VS projects with .natvis file under imgui/
e8178bf8a Update README.md
a0e1591ac Fix more typos (#5679)
6c3c9cea7 Fix typos in source comments (#5675)
091445a4a Examples: added all SDL examples to VS solution.
513c1ba99 Removed the bizarre legacy default argument for 'TreePush(const void* ptr = NULL)' (#1057)
64b88da21 Merge branch 'master' into docking
cb48c81a4 Tabs: Fix initial tab state. Amend 3e6f948( (#5572)
52d9ee0dc Tabs: Fixed ShrinkWidths() redistribution of remainder leading to infinite bug (second fix). (#5652, #5262)
caf4b7f1e Backends: SDL: Fixed building backend under non-OSX Apple targets (e.g. iPhone). (#5665)
3e6f94885 Tabs: Enforcing minimum size of 1.0f, fixed asserting on zero-tab widths. (#5572)
b137f31b8 Tabs: Fixed ShrinkWidths() redistribution of remainder leading to infinite bug + over redistribution. (#5652)
2171375f9 InputText: clarified that callbacks cannot modify buffer when using the ReadOnly flag.
9e7c0f985 Fix typos in docs (#5649)
b87e58fab ImGui::InputText: added support for shift+click style selection. (#5619)
fe62927bd Backends: OpenGL: Update comments. (#4445, #5642, #4649)
9e1ccf8fa Commented out redirecting functions/enums names that were marked obsolete in 1.77 and 1.78 (June 2020): (#3361)
aceab9a87 Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. (#5548)
edcd5b113 Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. (#5548)
bc2002ab9 Merge branch 'master' into docking
5867a43dc Backends: GLFW: Honor GLFW_CURSOR_DISABLED by not setting mouse position. (#5625)
9445776d6 Nav: Fixed an issue opening a menu with Right key from a non-menu window.
03fc9a0b1 Menus: Fixed gaps in closing logic. (#5614)
b3ea01d86 Menus: Fix sub-menu inhibition stopping working in some cases. (Amend WIP) (#2517, #5614, noticed in #5546)
a502ceb07 Added commented out older obsolete names (1.42 to 1.52)
2569c6474 Demo: Improved "Constrained-resizing window" example, more clearly showcase aspect-ratio. (#5627, #5618)
7f2514397 Better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. (#1651)
747c9a7ad IsKeyPressed(), IsMouseClicked(), GetKeyPressedAmount(): add a (normally unnecessary) test for ->Down next to ->DownDuration tests, facilitating the use of key eating mechanism.
e13913ed5 IsItemHovered: Added ImGuiHoveredFlags_DelayNormal, ImGuiHoveredFlags_DelayShort, ImGuiHoveredFlags_NoSharedDelay. (#1485)
71a070192 Nav: Fixed regression in e99c4fc preventing CTR+Tab to work without NavEnableKeyboard (#5504, #4023);
b3b3a0713 Nav: Fixed regression in e99c4fc preventing CTR+Tab to work without NavEnableKeyboard (#5504, #4023);
2c1262b43 ImVector: fix undefined behaviour during copy operator if source vector is null. (#5608)
db798fd5b Merge branch 'master' into docking
72096bf69 Clipper: simplify code and remove cases where true is returned with empty display range as an extra step.
07b9999de Debug Log: added 'Clipper' events logging.
4eb906699 Clipper: extract code into a ImGuiListClipper_StepInternal() to facilitate debugging. Moved clipper End() call to outer layer, stopped heretic use of comma operator.
21b5fac57 Backends: Metal: Update deprecated property 'sampleCount'->'rasterSampleCount' (#5603)
b78738ff2 Internals: Docking: rename HoveredDockNode to DebugHoveredDockNode to clarify that it isn't usable for much other than debugging.
d357e8504 TestEngine: revert part of 5b0510c as IMGUI_TEST_ENGINE_ITEM_ADD() woul see an erreneous hierarchy.
7f4b477d2 CI: Update ubuntu version (#5598)
cdebd70e1 Fix PVS-Studio static analyzer warning for "buffer underflow"
5b0510c5b TestEngine: facilitate aiming at InputScalar() using wildcards + removed unnecessary IDStack.size hack (require TestEngine latest)
ef6ba0d84 Misc: allowing override of IM_TABSIZE (#5593)
268565079 InputText: numerical fields automatically accept full-width characters (U+FF01..U+FF5E) by converting them to half-width (U+0021..U+007E).
8cbd391f0 Docking: Add source dock node parameter DockContextCalcDropPosForDocking() to facilitate test engine (un)docking nodes before they are split out to their own window. Metrics: Display dock_node->Windows in node metrics.
a396233cb Platform IME: Windows: Revert 133bbafa and 29a8ee08 as regression until new results comes. (#2589, #5535, #5264, #4972)
839c31006 Debug Log: Added IO events logging.
133bbafa3 Platform IME: Windows: Fixed a call to ImmAssociateContextEx() leading to freeze on some setups. (#2589, #5535, #5264, #4972)
ff1567e24 Docking: Simplify logic of moving tabs between nodes. Amends 0abe7d. (#5515)
c911901b5 Fix ImGuiIO docs and default values (#5540)
e9f50fb87 Merge branch 'master' into docking
0a4ddd724 Fix being unable to mouse wheel while dragging a payload (fix 1480bc5, #4921, #2891)
4a2ae06ca Changed signature of ImageButton() function: Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter. (#5533, #4471, #2464, #1390).
f573ebf31 Docking+Viewports: Fix undocking window node causing parent viewport to become unresponsive. (#5503)
b12e056c2 Docking: Fixed amending into an existing tab bar from rendering invisible items. (#5515, amend b16f738d #2700, #2539)
0abe7d1cc Docking: Fixed splitting/docking into a node that has buttons amended into tab bar. Windows were not moved correctly. (#5515)
e21f462f6 Merge branch 'master' into docking
28a123ca4 Internals: Docking: make DockContextFindNodeByID() more visible (instead of DockBuilderGetNode)
0e95cf0de Fix appending to windows causing a child window to be inserted to g.WindowsFocusOrder which eventually causes a crash. (#5515, #3496, #4797)
e926a664d TabBar: Allow closing entire TabBar (possible docking only) when it contains user-appended buttons. (#5515)
e99c4fc66 Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags (#5504). Fixes 8b8a61b. #4921, #4858, #787, #1599, #323)
2d38bc99b Internals: renamed recently added ImGuiInputReadFlags to ImGuiInputFlags. (Amend 8b8a61b)
cb8ead1f7 Docking: Fix docked window contents not rendering when switching with CTRL+Tab.
6ab5fd1da Tables,Columns: fixed a layout issue where SameLine() prior to a row change would set the next row in such state where subsequent SameLine() would move back to previous row.
77637fd93 Docking, Nav: Fixed using gamepad/keyboard navigation not being able enter menu layer  (#5463, #4792)
8731cc291 Examples: Vulkan: Add c++ version to CMakeLists (#5459)
1480bc5d4 Added ImGuiKey_MouseXXX aliases. (#4921) Reworked SetItemUsingMouseWheel() to use this for ActiveId. (#2891)
105bb3ef8 Legacy: clear g.ActiveIdUsingNavInputMask when active id is clear + Internals: added helpers GetKeyChordName(), ImGuiModFlags_All.
21fc57f2c Merge branch 'master' into docking
8b8a61bdf Removed io.NavInputs[] and ImGuiNavInput enum. Kept inline redirection code. (#4921, #4858, #787, #1599, #323)
a7a25ee19 Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift. (#2673)
92d0924b8 Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight().
4711b9b05 Add trailing commas to enum (to simplify the diff/patch of further additions) (#4537)
90ef32788 Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. (#2625, #4921, #3724)
f9ccdba35 Nav: Fix regression 93f02ee + Internals: Remove ImGuiNavReadMode_Pressed, ImGuiNavReadMode_Released.
93f02ee0c Nav: Fixed moving window with gamepad or keyboard when running at very high framerate + removed ImGuiNavDirSourceFlags_RawKeyboard.
82e10f1b6 Backends: Metal: Add dispatch synchronization. (#5447)
0b2da6791 Internals: clarified that GetInputTextState(0) can not return a pointer. Replaced a use of __APPLE__ with io.ConfigMacOSXBehaviors.
467a1cd4a Misc: io.Framerate moving average now converge in 60 frames instead of 120. (#5236, #4138)
ad5aa5416 Backends, Viewport: Metal: Pull format from shared context. (#5403, #5437)
5d0deebba Merge branch 'master' into docking
67410d53f Backends: Metal, OSX: Various fixes (ARC / Autorelease fixes with metal-cpp and extensions). (#5403)
609b935a8 InputText: added experimental io.ConfigInputTextEnterKeepActive feature to make pressing Enter keep the input active and select all text.
0afc6cd31 Internals: InputTextEx() renames for correctness. enter_pressed -> validated,  is_validate_enter -> is_enter_pressed
58eb40db7 Backends: GLFW: Fixed leftover static variable preventing from changing or reinitializing backend while application is running. (#4616, #5434)
873e9d35a Internals: renamed TreeNodeBehaviorIsOpen() to TreeNodeUpdateNextOpen(). Added internal TreeNodeSetOpen(id). (#5423)
24dfe6db8 Version 1.89 WIP
088ddef98 Tables: extracted some code into TableBeginContextMenuPopup() for easier reuse for appending into context menu.
9cd9c2eff Merge branch 'master' into docking
9aae45eb4 Version 1.88
d51e5d289 TabItem: revert support for SetNextItemOpen(true) at it creates too much ambiguity with p_open/close button vs Selected state. (#5262)
c4b910175 TabBar: Tweak shrinking policy so that while resizing tabs that don't need shrinking keep their initial width more precisely.
4b9729614 TabBar: TabItem() now reacts to SetNextItemWidth() and SetNextItemOpen(true). (#5262)
d3fd2630b Sliders: An initial click within the knob/grab doesn't shift its position. (#1946, #5328) + Adjust default GrabMinSize.
f27af1b20 Internals: SliderBehaviorT: Minor refactor, clearer 0.0/1.0 early out. Should be no-op from user's point of view.
90e8404a7 Update README.md
9764adc7b Docking: Amend 24dfebf. Fixed incorrect focus highlight on docking node with nested hierarchies.
37a07858a Nav: Fixed inability to cancel nav in modal popups. (#5400)
506717390 Docking, Modal: Fixed a crash when opening popup from a parent which is being docked on the same frame. (#5401)
101aec95d Backends: SDL+GLFW, Examples: SDL+Metal, GLFW+Metal: Fix viewport support with Metal backend.
07efd7cc2 Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS.
e135cdbc2 Merge branch 'master' into docking + update for IMGUI_DEBUG_LOG calls.
08572189f MovingWindow auto-cancelled if active id is stolen (instead of ill-defined bahavior + assert in docking).
27343efb0 Nav, Focus: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress + move KeepAliveID() call from Scrollbar() to ScrollbarEx()
ddcff1034 Settings: Fixed some SetNextWindowPos/SetNextWindowSize API calls not marking settings as dirty.
6cac48df3 Drag, Slider: rework slightly or CTRL+Click or SetKeyboardFocusHere() will show 1 change of active id in the log (rather than a set,clear,set sequence)
dd2850083 Debug: Add more log. Reworked IMGUI_DEBUG_PRINT IMGUI_DEBUG_PRINTF. Added internal IsDragDropActive() helper.
24dfebf45 Docking: Fixed incorrect focus highlight on docking node when focusing empty central node or a child window which was manually injected into a dockspace window.
2ed9e21eb Nav, Internals: wrap changes to g.NavWindow into a helper function to help track/log changes.
1d6e34f3f Debug: Added ShowDebugLogWindow().
ec2c805e4 Backends: support for unity builds for dx10/dx11/dx12 backends (#5387)
e900ca355 Merge branch 'master' into docking
076d8fc86 Nav: Fixed issues with nav request being transferred to another window when calling SetKeyboardFocusHere() and simultaneous changing window focus. (#4449)
0b1bcfcc2 Menus: Separate menu sets by nav layer. (#3496, #4797) + Demo: Remove incorrect and useless suggestion to use PushID().
a35e87697 InputText: Amends and tidying up: Fixed undo/redo state corruption when editing buffer in user callback. (#4947, #4949)
530332dfb InputText: Fixed undo/redo state corruption when editing buffer in user callback. (#4947, #4949)
23a785aeb Internals: wrapped used of g.TempBuffer into ImFormatStringToTempBuffer/ImFormatStringToTempBufferV helpers.
64d6c3056 InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. (#4947) + Metrics: Added "InputText" section.
74f02703e Misc comments + Demo: use IsItemVisible() when using direct ImDrawList calls.
4789c7e48 Misc: Fix custom assertion macro failing to compile imgui.cpp (#5378)
65c4c0a49 IO: Added SetAppAcceptingEvents() function (#4921, #4858)
17b8c3b6e Demo: Removed redundant window flag (#5367)
7354009a7 Backends: Metal: Fixed null dereference inside command buffer completion handler. (#5363, #5365)
74f7ac04a Misc: Fix font compressor utility warnings. (#5359)
f58bd817e Tables: Fix drawcall merging of last column. (#4843, #4844)
7b5a8e4f2 Merge branch 'master' into docking (wanted for #4468, #3381, #2981, #4825, #4832, #5127)
e23c5edd5 Settings: Fixed out-of-bounds read when .ini file on disk is empty. (#5351)
697ce2d67 InputText: Fixed a one-frame display glitch where pressing Escape to revert after a deletion would lead to small garbage being displayed for one frame. (#3008)
5139fb7e1 Docs: Add index
ae2fb557f Docs: Update templates with link to Contributing guidelines. Add numerical version number in demo. Moved. (#5337)
814ecedd1 Docs: creates CONTRIBUTING.md (#5337)
e5b2286ca Backends: OpenGL3: Fix apple TARGET_OS_* not defined warning. (#5321)
ca222d30c Backends: OpenGL: Partially revert 1.86 change of using glBufferSubData(): now only done on Intel GPUs. (#4468, #3381, #2981, #4825, #4832, #5127)
7bf07d252 Renamed CaptureMouseFromApp() and CaptureKeyboardFromApp() to SetNextFrameWantCaptureMouse() and SetNextFrameWantCaptureKeyboard(). Added demo. (#5304, #4831, #4480, #533)
cb56b0b23 Removed leftover KeepAliveID() call in GetIDWithSeed() variant. (#5181) + doc tweaks.
250333d89 Docking: Fix unhiding tab bar regression. (#5325, #5181)
36055213c Docking: Fixed moving window being interrupted when undocing a window with "io.ConfigDockingAlwaysTabBar = true". (#5324)
e346059ee IO:  Fixed input queue trickling of mouse wheel events. (#4921, #4821)
6b5a2426d Merge branch 'master' into docking
60bea052a Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states. (amends)
b7686a88e Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states.
507a87354 DrawList: Circles disappear when using a radius < 0.5f (#3491)
9e0517a13 DrawList: Fixed divide-by-zero or glitches with Radius/Rounding values close to zero. (#5249, #5293, #3491)
2fa60bec2 Examples: Apple+OpenGL: Fix build.
693b4c57f Backends: OSX: Implement ImGui_ImplOSX_ShowWindow(). (#5299)
9779cc2fe Internals: shallow changes to simplify diff of upcoming commits. Should have no side-effect.
4db55f88e Changed FONT.md edit to blob (#5290)
d768b8c81 Backends: Metal: Align code more closely with other backends. OSX: Add missing return for mouse pos events.
55f898939 Docs update, binaries link + Backend: Allegro: fix warning (#5281)
6d27fecce Debug: added DebugTextEncoding() to help diagnose between text encoding issues and font loading issues. Simplified code + extracted DebugNodeFontGlyph().
e66889083 Debug: added encoding viewer in Metrics.
d666a1d47 Backends: OSX, Metal: Amend d111133, tidying up, remove unused, misc tweaks. . (#4821, #2778)
6868d1166 Backends: OSX, Metal: Added multi-viewports support. (#4821, #2778)
414165d23 Merge branch 'master' into docking
e66fc2205 Backends: OSX: Removed ImGui_ImplOSX_HandleEvent() from backend API. Move event tracking (desktop only) to OSX backend. (#4821)
26f817807 Backends: Vulkan: Don't use VK_PRESENT_MODE_MAX_ENUM_KHR as specs state it isn't part of the API. (#5254)
d58b8414b Backends: OSX, Metal: Tweaks. Use preferred method of obtaining a timestamp. (#4821)
3e5dde9a2 Tables: Fixed incorrect auto-fit of parent windows when using non-resizable weighted columns. (#5276)
709bc03d6 Backends: GLFW: fixed ImGui_ImplGlfw_TranslateUntranslatedKey() for lower case letters on OSX (#5260, #5261)
314c7bd12 Internals: renamed ImGuiInputReadMode to ImGuiNavReadMode (internals) to avoid ambiguity with upcoming flags. + minor tweak
e54db4ee7 Backends: OSX, Metal: Store backend data in a per-context struct, allowing to use these backends with multiple contexts. (#5203, #5221, #4141)
04689979b Examples: Emscripten+WebGPU: Fix for latest spec rename of WGPURenderPassColorAttachment::clearColor to ::clearValue (#3632)
ec4868145 Windows: Fixed first-time windows appearing in negative coordinates. (#5215, #3414)
b5b704d37 Windows: Fixed first-time windows appearing in negative coordinates. (#5215, #3414)
8dd542518 Merge branch 'master' into docking
5b29d1478 Layout: Fixed mixing up SameLine() and SetCursorPos() together. SameLine() is a stateful.
eda7792b1 Internals: swapped blocks in TextEx() to make it easier to step through common cases. Tweak demo.
28b2089ee Internals: moved ItemSize() variant to inline + comment. + Tidying up todo list (#5191)
14ca75d4e Backends: SDL, OpenGL3: Small fixes for AmigaOS4. (#5190) + Allow redefining IM_COL32_XXX layout macros. (#5190, #767, #844)
088487a3d Nav: Fixed nav movement in a scope with only one disabled item from focusing the disabled item. (#5189)
fc203c7d7 Minor fix to sastisfy PVS-Studio warning. (amend, 3nd attempt: this is a false positive from PVS studio)
6d15a506f Internals: removed GetIDNoKeepAlive() now that it is the same as GetID(). (#5181)
90386780e Misc: Fixed calling GetID("label") _before_ a widget emitting this item inside a group (such as InputInt()) from causing an assertion when closing the group. (#5181).
937d07332 Updated comment about Edit.NavigateTo to Edit.GoToAll. (#5179)
f7f30476d Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927)
505f19e3b Merge branch 'master' into docking
2c03aac6d Renamed ImGuiKeyModFlags to ImGuiModFlags (Breaking but technically never advertised type)
a472e8834 InputScalar: Automatically allow hexadecimal/scientific input when format is adequate.
c521883be Sliders, Drags: Fixed manual input when using hexadecimal display format string. (#5165, #3133)
508c9aaf6 Sliders, Drags: Fixed using hexadecimal display format strings (pretty much never worked). (#5165, #3133)
f5c5926fb Internals: remove obsolete variants of RenderArrow(), RenderBullet(), ImHash() + misc comments.
88fbc31ee stb_truetype: fix a division by zero (unused chain of result, but triggering debuggers). (#5139, #5075)
2747a8ca4 Turned ImVec2 to const ref to RenderChar(), RenderText(), ColorButton(), PushClipRect(). for consistency. Comments about polygon filling winding order.
0dec43070 Menus: Adjusted BeginMenu() closing logic so hovering void or non-MenuItem() in parent window always lead to menu closure.
2d76b09d2 Backends: Metal: Conditional check, amend 7602277 (#5122, #5123)
1ba290501 Update README, quote, mission statement
3587ee492 Viewports: store Viewport field in ImGuiWindow to facilitate using code accross branches + fix PVS warnings.
dfbe938e5 InputText: Fixed pressing Tab emitting two tabs characters. (#2467, #1336)
16ddc1698 Fixed creating multiple-context (regression in 28ba54a). (#5135)
377b864bb Merge branch 'master' into docking
1ad8ad623 Backends: GLFW: Fixed keyboard modifiers events being reported incorrectly on Linux/X11.
7d7bf993b ImDrawList: Fix texture-based anti-aliasing with RGBA textures (#5132, #3245)
3c0787950 Backends: OSX: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key (#5128)
9b0c26b0b Backends: SDL: Fix more dragging issues. SDL_CaptureMouse() is essentially broken. (#5012, #5082)
c5f67218b Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (v2 for master, using bd->MouseButtonsDown == 0) (#5012, #5082)
7602277c8 Backends: Metal: Remove weak ref (#5122, #5123)
31e77eacd Backends: SDL: Add extra mouse buttons handling (#5125)
6fae29679 Examples: Emscripten: Fix build. (#3632)
28ba54a32 Internals: add AddSettingsHandler(), RemoveSettingsHandler().
fd06ed833 Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104)
0cff5ac5a Updated stb_textedit.h from 1.20 to 1.26 (many fixes). (#5075)
de451d447 Updated stb_textedit.h from 1.13 to 1.14. (#5075)
279db5584 Updated stb_rect_pack.h from 1.00 to 1.01. (#5075)
3deb92c2c Add IMGUI_STB_SPRINTF_FILENAME to support custom stb_printf.h include path (#5068, #2954)
0f1493357 Tables: Fixed incorrect border height used for logic when resizing one of several synchronized instance of a same table ID, when instances have a different height. (#3955, #3565)
6315716f2 Backends: Glut: Fix comparison operator precedence.
1e18da5c3 Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061)
54fb051e5 ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label.

git-subtree-dir: deps/imgui
git-subtree-split: 2db79d0868f7b02d26f7557a72504a0b6f844937
2024-05-31 19:18:26 -05:00
6c71e1e24c [nostalgia/core/studio,studio] Give TileSheetEditor Ctrl-A and Ctrl-G for selection 2024-05-31 15:16:18 -05:00
2ede01e7e2 [nostalgia/core/studio] Fix build
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2024-05-31 01:43:46 -05:00
deacd4ab98 [nostalgia/core/studio] Fix PaletteEditor add/remove color commands
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2024-05-31 01:19:55 -05:00
dd5d1bfbf5 [ox/model] Fix type params in type ID
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2024-05-30 23:43:49 -05:00
7d9f363bfa [nostalgia/core/studio] Show color names in TileSheetEditor
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2024-05-30 23:12:12 -05:00
ababc2a736 [nostalgia/core/studio] Add Name to colors table in PaletteEditor
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2024-05-30 23:05:37 -05:00
bfd4bc3c41 [nostalgia/core] Revise Palette system, give TileSheetEditor a config file
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* Palettes now have names for colors
* Pages are always the same length
* Added 'Apply to all pages' button for color editor
2024-05-30 22:54:36 -05:00
8826d51edd [studio] Add configio.hpp to studio.hpp 2024-05-30 22:51:54 -05:00
c021e5e7fb [ox/oc] Fix OC not dealing with certain int types properly
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2024-05-30 22:13:01 -05:00
7d8a8e0e52 [keel] Cleanup 2024-05-30 20:10:44 -05:00
95a69b72b5 [ox/std] Fix String::c_str to always retrun a valid C str
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2024-05-29 20:51:15 -05:00
e4c3866017 [nostalgia/core] Fix subsheet resize not to read garbage 2024-05-29 02:16:07 -05:00
67cf3ae837 [ox/std] Ensure ox::String always has at least a null terminator 2024-05-29 02:15:30 -05:00
2761f23d31 [nostalgia/developer-handbook] Update serialization notes
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2024-05-29 00:21:59 -05:00
6c170d31b0 [nostalgia/developer-handbook] Update serialization notes
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d20bfc7795 [nostalgia/developer-handbook] Update serialization notes
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2024-05-29 00:08:16 -05:00
07ecbde112 [nostalgia/developer-handbook] Update notes on error handling
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2024-05-29 00:00:25 -05:00
fbe2fcd32a [nostalgia/developer-handbook] Update notes on error handling
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2024-05-28 23:52:20 -05:00
a8bb99b620 [turbine] Remove ClipboardObject::typeMatches 2024-05-28 23:41:21 -05:00
667dd21a05 [turbine] Make ClipboardObject::typId return a StringView 2024-05-28 23:39:02 -05:00
5d89370cb0 [turbine] Rework getClipboardObject to use ox::ModelTypeId_v 2024-05-28 23:35:22 -05:00
b968ec8a91 [keel] Remove redundant move
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2024-05-28 21:33:19 -05:00
ec45ffb794 [studio] Fix build error 2024-05-28 21:25:31 -05:00
97dc027498 [nostalgia/core/studio] Add acceptsClipboardPayload to TileSheetEditor 2024-05-28 20:58:49 -05:00
a138f60fea [studio] Add acceptsClipboardPayload to Editor 2024-05-28 20:58:26 -05:00
791d19504e [turbine] Make ClipboardObject use ox::ModelTypeId_v for typeId 2024-05-28 20:57:49 -05:00
78eb8fca28 [keel] Cleanup pack logging 2024-05-28 20:56:40 -05:00
0b8051b6cc [ox/preloader] Fix alignment issue 2024-05-28 20:44:26 -05:00
5a426829f2 [nostalgia/core/studio] Cleanup TileSheet selection, fix copy/paste bug 2024-05-28 20:36:27 -05:00
9d2fe0e814 [studio] Add size function to Selection 2024-05-28 01:45:40 -05:00
f189469926 [keel] Remove setAsset
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2024-05-27 21:13:17 -05:00
27b38ed250 [keel,studio] Fix hotloading for files that get loaded as multiple types
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2024-05-27 19:26:58 -05:00
2bb7c51425 [studio/modlib] Fix type desc writing logic inversion
Also, provide foundation for making file types configurable for default Claw format.
2024-05-27 00:53:24 -05:00
5177cfb0e3 [studio/modlib] Make Project::mkdir only mkdir if dir does not exist 2024-05-27 00:51:00 -05:00
f9a14433d1 [studio/modlib] Add variant of ComboBox that takes callback 2024-05-27 00:46:55 -05:00
e62426b085 [keel] Ensure consistent asset IDs in AssetManager 2024-05-27 00:45:41 -05:00
af634bd4e5 [ox/fs] Add FileSystem::exists 2024-05-27 00:44:58 -05:00
49b859ecf5 [studio/modlib] Give Selection constructors 2024-05-26 02:09:59 -05:00
19a4120113 [studio/modlib] Make iterateSelection return errors properly
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2024-05-25 22:33:01 -05:00
f69b8afa62 [nostalgia] Remove use of deleted function 2024-05-25 21:34:08 -05:00
9c98b5e2c2 [studio/modlib] Remove color.hpp 2024-05-25 21:33:27 -05:00
1f87216da4 [nostalgia/core] Add applySelectionColor 2024-05-25 21:32:57 -05:00
94c59604ee [nostalgia/core/opengl] Fix for Ox changes 2024-05-25 21:32:18 -05:00
8ee016c130 [studio/modlib] Add SelectionTracker 2024-05-25 21:31:47 -05:00
dc20c66797 [ox/std] Add conversion functions for geo types, cleanup 2024-05-25 21:29:54 -05:00
407e54246f [ox/std] Remove SmallMap dtor, replace timing code with steady_clock 2024-05-25 00:47:49 -05:00
3b18869665 [ox/claw] Remove enum type from ClawFormat 2024-05-24 22:09:08 -05:00
0fab6c7c20 [ox/preloader] Remove debug code 2024-05-24 22:08:35 -05:00
a72b865dc9 [studio/modlib] Add function for exporting selection color 2024-05-24 22:06:48 -05:00
c0479604aa [studio,nostalgia/studio] Make executing UndoCommands report errors
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2024-05-23 21:50:27 -05:00
a1c89906bd [nostalgia/studio] Make UndoCommand undo/redo return ox::Error
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2024-05-23 21:29:57 -05:00
7fb0549c25 [nostalgia/core] Revert some auto formatting done by CLion...
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2024-05-23 21:01:10 -05:00
37e65ab0a6 [nostalgia/core/studio] Fix Subsheet width to update properly
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2024-05-23 20:52:55 -05:00
9105b1ece6 [ox/std] Fix Linux build
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2024-05-23 01:38:57 -05:00
fbeb08156a [ox/model] Fix type params in buildTypeId 2024-05-23 01:32:41 -05:00
b882a47e58 [ox/std] Fix resize to set null terminator 2024-05-23 01:27:59 -05:00
660f2f5633 [ox/std] Rework FileReader into StreamReader 2024-05-23 00:45:28 -05:00
aa83c2a62b [nostalgia/core/studio] Remove some unnecessary copying 2024-05-22 23:19:01 -05:00
4a2b1fd743 [studio,keel] Make fileChanged emit UUID as well as path, add uuidUrlToUuid 2024-05-22 23:17:28 -05:00
08f958fbac [ox/std] Add IntegerRange_c 2024-05-22 23:14:06 -05:00
a651d45a2f [ox/std] Fix Vector insert functions 2024-05-22 23:13:52 -05:00
9e9f317c13 [studio] Make UndoCommand::mergeWith take a reference 2024-05-22 02:11:58 -05:00
f5a02ce94f [nostalgia/core/gba] Fix build 2024-05-22 00:41:07 -05:00
6971c3109a [studio] Add NoChangeException 2024-05-22 00:35:20 -05:00
c47f48eba7 [keel] Add/cleanup UUID/path lookup functions 2024-05-22 00:32:49 -05:00
76771e7bdd [nostalgia/core] Add tileColumns and tileRows functions 2024-05-22 00:31:10 -05:00
f6a0ae2027 [ox/std] Fix some Windows warnings 2024-05-22 00:26:56 -05:00
752c8c1db3 [glutils] Fix type conversion that happened on Windows 2024-05-22 00:26:03 -05:00
af3bff1a3f [glutils] Add FrameBuffer::sizef 2024-05-22 00:25:03 -05:00
87416e13ee [ox/std] Make MallocaPtr call destructor 2024-05-20 02:46:19 -05:00
047b43968e [ox/std] Make Point and Size members int32_t 2024-05-20 02:06:27 -05:00
40b8da4d3c [studio/modlib] Cleanup 2024-05-19 22:15:54 -05:00
123c41254f [ox/std] Add SmallMap::pairs(), SmallMap model 2024-05-19 22:15:13 -05:00
963ec5d3f7 [ox/std] Add operator-> to SpanIterator 2024-05-19 22:14:28 -05:00
6df77a23ab [glutils] Add size function to FrameBuffer 2024-05-19 22:13:57 -05:00
df412cf8d0 [ox/std] Add missing typenames 2024-05-18 13:01:06 -05:00
ae30ef3609 Merge commit 'b66cef7127e97269fc6072a6f66ccc08990f6d2e' 2024-05-18 12:17:23 -05:00
eed115b287 [keel] Fix a GCC break
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2024-05-17 21:13:15 -05:00
095a1135e7 Merge commit 'f48824793cfce315971fe2e699ece198c7a79407' 2024-05-11 02:09:10 -05:00
7233da75ea [ox/std] Remove dedicated keys array from SmallMap
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2024-05-11 01:59:40 -05:00
30797c710b [ox/std] Add small sz option to SmallMap 2024-05-11 00:53:31 -05:00
e8041121d0 [ox/std] Add missing oxExpect to timeMapStrToUuid
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2024-05-11 00:26:57 -05:00
d054528e49 [ox/std] Remove empty if from SmallMap
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09d840cfd0 [ox/std] Add some functions for comparing HashMap and SmallMap
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2024-05-10 23:58:35 -05:00
aeb1ef3b12 [ox/std] Cleanup SmallMap, make it easier to make potential changes 2024-05-10 23:58:22 -05:00
b66f61c217 [ox/std] Add hash function for UUID 2024-05-10 23:55:41 -05:00
b089bf460b [ox/std] Optimize Array compare 2024-05-10 23:54:22 -05:00
cd60c4abaf [ox/std] Fix bugs in HashMap and SmallMap
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2024-05-10 22:10:34 -05:00
d1845448c3 [ox/std] Add == and != operators to UUID 2024-05-10 22:10:14 -05:00
c4f6ee0026 [nostalgia,olympic] Make performPackTransforms update type id when needed 2024-05-10 19:51:03 -05:00
ce1836ab10 Merge commit '1e041bd2ebfe5ace7bed3906faf60345aa98a8bc' 2024-05-10 02:21:42 -05:00
17f28d43d1 [ox/clargs] Replace C string with StringView
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2024-05-10 01:30:54 -05:00
043df533b7 [ox] Cleanup string len handling
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Remove UTF-8 parsing. It is a rare enough need that it should have a specialized call when needed.
Better to have a more optimal length fetch for typical case.
2024-05-10 01:29:13 -05:00
bec75d2eba [ox/std] Fix memory leak in Vector 2024-05-09 23:12:36 -05:00
7d1641faee Merge commit '420fa96463f59c4a4a7cd66b16b0ad01ab0d55e6' 2024-05-08 23:55:07 -05:00
f624c720f9 [studio] Fix broken readClaw call
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2024-05-08 23:54:06 -05:00
204e5bbff4 [ox/std] Add SmallMap
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2024-05-08 23:46:12 -05:00
1ecf197a9e [nostalgia] Remove .idea directory 2024-05-08 23:44:05 -05:00
74a8a7d751 [ox/std] Remove incomplete writeF32toa
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2024-05-08 23:43:12 -05:00
331f721292 [olympic,nostalgia] Cleanup
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2024-05-08 23:35:34 -05:00
63486c23d4 [ox] Cleanup 2024-05-08 23:35:05 -05:00
423212b2ad [studio] Add missing include 2024-05-06 22:27:20 -05:00
60da1063d1 Merge commit 'bd416f82e25f1b710ab2b7890274571dd3fcd53d' 2024-05-03 23:42:00 -05:00
47a6a410c4 [ox/std] Update Vector memory map for preloader
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2024-05-03 23:41:16 -05:00
60d1996f0a [keel] Minor optimization 2024-05-03 23:00:38 -05:00
d82c082256 [buildcore] Add error message to pybb debug for missing debugger
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2024-05-03 22:58:36 -05:00
227f3cd9f5 [nostalgia/core/studio] Update itoa usages
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2024-05-03 20:32:18 -05:00
20ff0f89fe [ox/std] Rework itoa 2024-05-03 20:31:40 -05:00
4061b8314e [ox/model] Remove broken global var
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2024-05-03 00:12:34 -05:00
18bb50626d [ox/std] Add String::append(StringView), cleanup
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2024-05-03 00:07:03 -05:00
6a4b48221f [nostalgia,studio] Fixes for Ox changes 2024-05-03 00:00:05 -05:00
d2a3cfa72e [ox/std] Remove append operators from IString
This is because the append operators cannot report the failure that is possible with IString
2024-05-02 23:59:19 -05:00
7c4e2a6564 [ox/std] Cleanup IString 2024-05-02 23:33:39 -05:00
e30ebce4c0 [nostalgia] Add pyenv to .gitignore
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2024-05-02 23:15:01 -05:00
7163947efd [ox/std] Cleanup 2024-05-02 23:14:03 -05:00
0a0a6e306d [studio] Move UndoCommand implementation to its own file 2024-05-02 22:50:25 -05:00
97bc9332d3 [nostalgia/core] Fix TileSheetV1 to use PaletteV1 2024-05-02 22:48:35 -05:00
9caf7099b6 [keel] Fix for Ox change 2024-05-02 22:21:04 -05:00
fda1280d29 [ox/std] Make substr always take and return a StringView 2024-05-02 22:20:25 -05:00
59aa4ad21a [cityhash] Cleanup 2024-05-02 22:20:01 -05:00
1a8afa1a98 [nostalgia/sample_project] Add missing type descriptor 2024-05-02 22:11:52 -05:00
cdbc2d6cc8 [olympic/studio] Move UndoCommand to its own file 2024-05-02 22:09:35 -05:00
acd93337d4 [ox/std] Fix Integer assignment operator return
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2024-04-29 22:54:34 -05:00
cebd3b0a0f [ox/std] Fix Integer assignment operator return 2024-04-29 22:52:34 -05:00
43e2e2155b [ox/std] Cleanup 2024-04-29 22:48:22 -05:00
be1f90955b [ox/std] Make safeDelete constexpr
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2024-04-29 22:43:27 -05:00
0f2c18d554 [ox/std] Add std::string(_view) variant of MaybeView
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2024-04-25 23:03:38 -05:00
0c0ccd1a69 [nostalgia/core/studio] Cleanup scratchpad code
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2024-04-24 23:09:50 -05:00
1b629da8fc [ox/std] Make Vector::contains always noexcept
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2024-04-24 21:39:02 -05:00
32e4702dc7 [ox] Improve hasing and MaybeView
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* Add CityHash dep
* Use CityHash for HashMap
* Make MaybeView more versatile
* Cleanup some inappropriate MaybeView uses
2024-04-24 20:59:37 -05:00
6b47133c22 [nostalgia] Cleanup StudioModules
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2024-04-24 00:58:10 -05:00
0764720f9a [nostalgia,olympic] Update for Ox changes 2024-04-24 00:54:43 -05:00
78955376d6 [glutils] Update for Ox changes 2024-04-24 00:54:25 -05:00
a00a0bd2ff [ox] Rename BString to IString 2024-04-24 00:54:02 -05:00
ed4f0e1f2b [nostalgia,olympic] Replace oxIgnoreError with std::ignore 2024-04-22 23:43:22 -05:00
ea1feb726e [ox] Remove oxIgnoreError 2024-04-22 23:40:42 -05:00
e9a6a09629 [ox] Run liccor
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2024-04-21 17:01:48 -05:00
d7f309750e Merge commit 'c0baf7efca0e4c3a86a018ad2564d9df7b07c133'
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2024-04-21 13:13:26 -05:00
84205879d4 [olympic] Cleanup ItemMaker, remove unnecessary copy
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2024-04-21 10:32:42 -05:00
ebf3a6961e [ox/std] Add String constructor that takes a StringLiteral 2024-04-21 10:31:26 -05:00
eeb2a5a151 [olympic/studio] Add new ImGui util functions 2024-04-21 10:24:53 -05:00
453f2750dd [nostalgia/core/studio] Cleanup context types 2024-04-21 10:24:29 -05:00
189ba4c545 [olympic/studio] Make studio::run static 2024-04-21 10:23:55 -05:00
057738088e [olympic] Change TypeId building to use constexpr globals 2024-04-21 10:23:22 -05:00
272eabc732 [nostalgia/core/opengl] Unbind vertex arrays when done with them 2024-04-21 10:22:32 -05:00
a02566697a [glutils] Remove trailing whitespace 2024-04-21 10:21:44 -05:00
dfd27afd67 [ox/std] Add implicit String constructor for str literals
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Also make String more constexpr friendly
2024-04-18 23:59:47 -05:00
6bfe184261 [ox/std] Remove unnecessary copying from HashMap::expand
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2024-04-18 23:39:33 -05:00
700d7016d5 [nostalgia] Update for Ox changes 2024-04-18 23:33:06 -05:00
922323833c [ox] Cleanup 2024-04-18 23:32:54 -05:00
3b8d13dce3 [nostalgia,olympic] Fixes for Ox update
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2024-04-18 19:25:07 -05:00
a20d7fd923 [ox] Cleanup 2024-04-18 19:24:56 -05:00
6808adc8a1 [ox/std] Replace ox::ignore with std::ignore 2024-04-13 00:35:49 -05:00
abc076d657 [ox/std] Cleanup 2024-04-13 00:10:09 -05:00
1b790a34c4 [ox/std] Fix Signed_c and Unsigned_c 2024-04-13 00:07:40 -05:00
9220271630 [nostalgia/core] Update pack transforms to use ModelTypeId_v 2024-04-10 22:20:26 -05:00
7941a514ba [ox/model] Add constexpr ModelTypeId_v 2024-04-10 00:00:48 -05:00
0c09c5306e [ox/std] Fix sfmt constexpr problems 2024-04-09 23:47:18 -05:00
3ff91af86b [ox/std] Sort of fix custom assert 2024-04-09 23:46:54 -05:00
79b42e1df7 [ox/std] Fix some Vector constexpr problems 2024-04-09 23:46:12 -05:00
5eec9085f8 [ox/std] Add nodiscard to some string functions 2024-04-09 22:40:37 -05:00
af7c89564c [ox/std] Add ox::ignore 2024-04-09 22:40:20 -05:00
2c0e02277c [ox/std] Add assert to AnyPtr::Wrap::copyTo to ensure sufficiently large buff
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2024-03-24 02:22:37 -05:00
e3c74637db [turbine] Make applicationData return const&
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2024-03-23 17:19:33 -05:00
41e08d67aa [turbine] Make keyEventHandler nodiscard 2024-03-23 17:12:44 -05:00
50f3479d10 [ox/std] Make AnyPtr constexpr
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2024-03-23 17:05:20 -05:00
1616ca7018 [turbine] Replace WrapPtr with ox::AnyPtr
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2024-03-23 16:53:04 -05:00
3fa247e3d4 [ox/std] Add AnyPtr 2024-03-23 16:52:43 -05:00
27f1df8f33 [nostalgia,olympic] Further reduce use of applicationData 2024-03-23 16:07:49 -05:00
a4f0c7cdb5 [nostalgia/core/studio] Remove applicationData usages
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2024-03-23 14:52:30 -05:00
6a52319156 [turbine] Cleanup applicationData
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2024-03-17 20:59:14 -05:00
205f2a698c [turbine] Fix applicationData to properly return null 2024-03-17 20:05:01 -05:00
82f02896c9 [turbine] Cleanup type safety code for application data
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2024-03-17 14:33:14 -05:00
aa43cb3d8d [turbine] Add some type safety to application data
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2024-03-16 23:10:44 -05:00
05d08a7687 Merge commit 'd6403991d49292d4f2b7d441636949472ca2b249'
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2024-03-14 23:33:20 -05:00
c6750d50fc [studio/modlib] Add ig::ChildStackItem 2024-03-14 23:32:05 -05:00
dade484d87 [olympic/studio] Make StudioContext::ui a ref instead of ptr 2024-03-14 23:31:01 -05:00
04f3d6b491 [keel] Fix some static const vars to be constexpr
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2024-02-29 23:53:36 -06:00
b015fe88b7 [ox/std] Make ranges predicates const refs 2024-02-17 11:43:25 -06:00
db2dc28f92 [keel] Remove use of removed ModelValue operator
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2024-02-11 20:35:48 -06:00
74fb051ef2 [ox] Remove panicing ModelValue operators 2024-02-11 20:35:19 -06:00
24fda7d589 [ox] Make serialize and allocate Writer_c functions take refs
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2024-02-11 19:39:29 -06:00
a60cdf0a61 Merge commit '9c712cc38ae706b021807b271899bce56c234fa5' 2024-02-11 17:30:45 -06:00
b97d7d9956 [ox/preloader] Remove debug code
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ce1eea817d [olympic/keel] Remove debug line 2024-02-11 17:28:19 -06:00
9a0a2fd46a Merge commit '56f9d7a4634c9de9b09df390c4385c67ab646607' 2024-02-11 17:24:22 -06:00
4e50889b5c [ox/model,ox/preloader] Add ability to handle inline arrays
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9c0acf1b8f Merge commit 'ace68f7c1d870ed53e69c55ba53709a9425388be' 2024-02-04 10:21:12 -06:00
ee05118478 [ox] Add ability for ModelValue to represent inline arrays, add to preloader
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a41e93c582 Merge commit '8e0467ca5fdb3f983738a97c17cba742a0d233fd' 2024-02-01 21:07:56 -06:00
59fa39070f [keel] Update pack for Preloader changes
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2024-02-01 21:07:42 -06:00
c55994f67d [ox/std] Add Vector::capacity 2024-02-01 21:06:53 -06:00
e81d28a681 [ox] Fix various preloader problems 2024-02-01 21:06:35 -06:00
0626c2a815 [ox/fs] Add comparison operator for FileAddress 2024-02-01 21:02:46 -06:00
dbcd37d7ea Merge commit '0d61e5a064382a7076b62d32b25c70298ee0706e' 2024-01-31 23:18:13 -06:00
10a12f2ab2 [nostalgia/core] Add getTileCnt to header
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2024-01-31 23:17:59 -06:00
2667be88f6 [nostalgia/core] Add largestPage function for Palette 2024-01-31 23:17:46 -06:00
5972d8acef [nostalgia/core] Fix TileSetEntry model 2024-01-31 23:17:28 -06:00
9c026e1a6c [nostalgia/core/studio] Add function to remove unused data from TileSheets 2024-01-31 23:17:09 -06:00
1dff26d895 [nostalgia/core] Add getTileCnt and fix getTileIdx 2024-01-31 23:16:41 -06:00
ff2eb5b11b [olympic/keel] Remove const r-value funcion from AssetRef 2024-01-31 23:15:53 -06:00
6a500345b4 Merge commit '057272347486efe5046691f32f51604e3a594e6a' 2024-01-31 23:13:34 -06:00
28b1c6dcf4 [ox/preloader] Fix case where alignOf always used NativePlatSpec
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2024-01-31 23:07:40 -06:00
ef9cb8bea4 [olympic/modlib] Add ListBox to ImGui util 2024-01-30 21:46:38 -06:00
0d106bde21 [ox/oc] Fix objects to always write when members of arrays 2024-01-30 21:45:58 -06:00
f038b89ab4 Merge commit 'cfc27a384b00388fc1ce30ac47c266ddd1f8e6f1' 2024-01-28 18:05:09 -06:00
b75bbc4d20 [olympic,nostalgia] Change order of oxModelFieldRename args
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2024-01-28 18:03:50 -06:00
227dd68a4f [ox/model] Change order of oxModelFieldRename args 2024-01-28 18:03:50 -06:00
02db760b8c [olympic] Add more ImGui helpers, studio::Editor::pushCommand 2024-01-28 18:03:12 -06:00
09c57545bc [ox/std] Add Vector::at
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2024-01-28 16:29:39 -06:00
b9fddd47c2 Merge commit 'db978290f3465d2da30a27a98b12face50bbe091' 2024-01-27 23:55:20 -06:00
f128664a81 [olympic/studio] Add ig::IndentStackItem
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2024-01-27 23:54:57 -06:00
e84df7801e [glutils] Add ProgramSource::vboLen 2024-01-27 23:53:32 -06:00
caa59f3724 [nostalgia/core] Add functions for mapping tile idx to subsheet 2024-01-27 23:52:40 -06:00
1cf09433e8 [nostalgia/core/studio] Cleanup TileSheetEditor with new GlUtils helpers 2024-01-27 23:51:51 -06:00
9948346ce4 [ox/model] Fix clangd false alarm 2024-01-27 23:40:16 -06:00
aa8200beed [glutils] Add helper functions for setting up shaders 2024-01-27 23:39:03 -06:00
961ab75662 Merge commit 'ae1f8ce11a81624f376be3a3dd56e80ba479dd89' 2024-01-20 15:41:04 -06:00
124c7029bd [olympic/studio] Change Studio modules to pass StudioContext instead of turbine::Context
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2024-01-20 15:40:08 -06:00
d740609c8e Merge commit '6640e00ad9ee5b731a2ddb06da31436463c3ae65' 2024-01-20 15:02:16 -06:00
5d1f680a51 [nostalgia/core] Cleanup TileSheetEditor with new ImGui util functions
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2024-01-20 14:59:43 -06:00
08be822bdd [ox/fs] Add FileAddress::operator==(FileAddress) 2024-01-19 20:22:52 -06:00
c2e34b6456 Merge commit 'a9128caf4ddd187f14496b84242dfe07ee9a6467'
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2024-01-19 01:09:23 -06:00
173d3f4bc7 [olympic/studio] Add PushButton, PopupBtns, ComboBox, and IDStackItem to ImGui utils 2024-01-19 01:09:10 -06:00
8a29c0952c [olympic/studio] Fix imguiutil.hpp name, add StudioContext::tctx 2024-01-19 00:15:28 -06:00
5848bc8eb7 [nostalgia/core/studio] Change Subsheet Editor button position
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2024-01-18 22:09:09 -06:00
7ba66787f8 [nostalgia/core/studio] Cleanup
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2024-01-18 01:27:31 -06:00
e367575974 [olympic/studio] Fix NewMenu not to overwrite existing files or create a file without name
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2024-01-18 00:24:11 -06:00
2bc2003caa [nostalgia/core/studio] Add key shortcuts for switching Palette pages
All checks were successful
Build / build (push) Successful in 2m22s
2024-01-17 22:48:53 -06:00
b31062e609 [nostalgia] Update liccor file 2024-01-17 22:36:09 -06:00
e4285bd48b [nostalgia/studio] Tweak background color of TileSheet editor
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Build / build (push) Successful in 2m20s
2024-01-17 22:23:22 -06:00
a76638cc86 [olympic/studio] Make Project::romFS return a reference 2024-01-17 22:08:22 -06:00
5433fd9b1d [nostalgia/core] Add new version of Palette with pages
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Build / build (push) Successful in 2m35s
2024-01-17 01:30:29 -06:00
b46cb65b7f [nostalgia/studio] Add version
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Build / build (push) Successful in 2m24s
2024-01-05 21:54:22 -06:00
877349df46 [nostalgia/core/studio] Increase max tilesheet export size, fix input handling when popups open 2024-01-04 22:47:57 -06:00
5418c06296 [olympic] Change olympic::s_version to olympic::appVersion
All checks were successful
Build / build (push) Successful in 2m17s
2024-01-01 14:14:16 -06:00
dd9c1100c3 [glutils] Update copyright for 2024
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Build / build (push) Successful in 2m16s
2024-01-01 12:06:57 -06:00
db82aee7c7 [teagba] Update copyright for 2024 2024-01-01 12:06:57 -06:00
edf15858ca [teagba] Update copyright for 2024
All checks were successful
Build / build (push) Successful in 2m19s
2024-01-01 12:04:09 -06:00
d1efbb2ffa [ox] Update copyright for 2024 2024-01-01 12:03:16 -06:00
051623f4b5 [olympic,nostalgia] Update copyright for 2024 2024-01-01 12:02:40 -06:00
914 changed files with 81172 additions and 37328 deletions

View File

@@ -57,6 +57,7 @@ misc-*,
readability-duplicate-include,
-misc-non-private-member-variables-in-classes,
-misc-no-recursion,
-misc-include-cleaner,
bugprone-*,
clang-analyzer-*,
modernize-*,

View File

@@ -4,7 +4,7 @@ on: [push]
jobs:
build:
runs-on: nostalgia
runs-on: olympic
steps:
- name: Check out repository code
uses: actions/checkout@v3
@@ -17,3 +17,10 @@ jobs:
- run: make purge configure-release
- run: make build
- run: make test
- run: make install
- run: mv dist/linux-x86_64-release nostalgia-linux-x86_64
- run: tar cf nostalgia-linux-x86_64.tar nostalgia-linux-x86_64
- uses: actions/upload-artifact@v3
with:
name: nostalgia-linux-x86_64
path: nostalgia-linux-x86_64.tar

4
.gitignore vendored
View File

@@ -6,7 +6,8 @@
.mypy_cache
.stfolder
.stignore
scripts/__pycache__
util/scripts/__pycache__
pyenv
CMakeLists.txt.user
ROM.oxfs
Session.vim
@@ -19,3 +20,4 @@ imgui.ini
*.sav
studio_state.json
tags
*-manifest.json

8
.idea/.gitignore generated vendored
View File

@@ -1,8 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/

View File

@@ -1,22 +0,0 @@
<component name="ProjectCodeStyleConfiguration">
<code_scheme name="Project" version="173">
<Objective-C>
<option name="INDENT_NAMESPACE_MEMBERS" value="0" />
<option name="INDENT_CLASS_MEMBERS" value="8" />
<option name="INDENT_VISIBILITY_KEYWORDS" value="4" />
</Objective-C>
<Objective-C-extensions>
<extensions>
<pair source="cpp" header="hpp" fileNamingConvention="LOWERCASE" />
<pair source="c" header="h" fileNamingConvention="NONE" />
<pair source="cu" header="cuh" fileNamingConvention="NONE" />
</extensions>
</Objective-C-extensions>
<codeStyleSettings language="ObjectiveC">
<indentOptions>
<option name="USE_TAB_CHARACTER" value="true" />
<option name="SMART_TABS" value="true" />
</indentOptions>
</codeStyleSettings>
</code_scheme>
</component>

View File

@@ -1,5 +0,0 @@
<component name="ProjectCodeStyleConfiguration">
<state>
<option name="PREFERRED_PROJECT_CODE_STYLE" value="DrinkingTea" />
</state>
</component>

View File

@@ -1,17 +0,0 @@
/*
* Copyright 2016 - 2021 gary@drinkingtea.net
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#[[#pragma]]# once
${NAMESPACES_OPEN}
class ${NAME} {
};
${NAMESPACES_CLOSE}

View File

@@ -1,13 +0,0 @@
/*
* Copyright 2016 - 2021 gary@drinkingtea.net
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#[[#include]]# "${HEADER_FILENAME}"
${NAMESPACES_OPEN}
${NAMESPACES_CLOSE}

View File

@@ -1,24 +0,0 @@
<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="ClangTidy" enabled="true" level="WARNING" enabled_by_default="true">
<option name="clangTidyChecks" value="-*,cppcoreguidelines-interfaces-global-init,cppcoreguidelines-narrowing-conversions,cppcoreguidelines-pro-type-member-init,cppcoreguidelines-pro-type-static-cast-downcast,cppcoreguidelines-slicing,google-default-arguments,google-explicit-constructor,google-runtime-operator,hicpp-exception-baseclass,hicpp-multiway-paths-covered,mpi-buffer-deref,mpi-type-mismatch,openmp-use-default-none,performance-faster-string-find,performance-for-range-copy,performance-implicit-conversion-in-loop,performance-inefficient-algorithm,performance-inefficient-string-concatenation,performance-inefficient-vector-operation,performance-move-const-arg,performance-move-constructor-init,performance-no-automatic-move,performance-noexcept-move-constructor,performance-trivially-destructible,performance-type-promotion-in-math-fn,performance-unnecessary-copy-initialization,performance-unnecessary-value-param,readability-avoid-const-params-in-decls,readability-const-return-type,readability-container-size-empty,readability-convert-member-functions-to-static,readability-delete-null-pointer,readability-deleted-default,readability-inconsistent-declaration-parameter-name,readability-make-member-function-const,readability-misleading-indentation,readability-misplaced-array-index,readability-non-const-parameter,readability-redundant-control-flow,readability-redundant-declaration,readability-redundant-function-ptr-dereference,readability-redundant-smartptr-get,readability-redundant-string-cstr,readability-redundant-string-init,readability-simplify-subscript-expr,readability-static-accessed-through-instance,readability-static-definition-in-anonymous-namespace,readability-string-compare,readability-uniqueptr-delete-release,readability-use-anyofallof,cert-*,misc-*,readability-duplicate-include,-misc-non-private-member-variables-in-classes,-misc-no-recursion,bugprone-*,clang-analyzer-*,modernize-*,portability-*,-modernize-use-trailing-return-type,-bugprone-easily-swappable-parameters" />
</inspection_tool>
<inspection_tool class="Clazy" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="ConstantConditionsOC" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="ConstantFunctionResult" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="ConstantParameter" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="DanglingPointers" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="EndlessLoop" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="InfiniteRecursion" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="LocalValueEscapesScope" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="LoopDoesntUseConditionVariable" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="NullDereference" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="NullDereferences" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="UnreachableCallsOfFunction" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="UnreachableCode" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="UnusedLocalVariable" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="UnusedParameter" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="UnusedValue" enabled="false" level="WARNING" enabled_by_default="false" />
</profile>
</component>

17
.idea/misc.xml generated
View File

@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CompDBSettings">
<option name="linkedExternalProjectsSettings">
<CompDBProjectSettings>
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
</set>
</option>
</CompDBProjectSettings>
</option>
</component>
<component name="CompDBWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
<component name="ExternalStorageConfigurationManager" enabled="true" />
</project>

8
.idea/nostalgia.iml generated
View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<module version="4">
<component name="FacetManager">
<facet type="Python" name="Python facet">
<configuration sdkName="Python 3.8" />
</facet>
</component>
</module>

6
.idea/vcs.xml generated
View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

View File

@@ -2,4 +2,4 @@
source:
- src
copyright_notice: |-
Copyright 2016 - 2023 Gary Talent (gary@drinkingtea.net). All rights reserved.
Copyright 2016 - 2025 Gary Talent (gary@drinkingtea.net). All rights reserved.

View File

@@ -1,44 +0,0 @@
{
"version": "0.2.1",
"defaults": {},
"configurations": [
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "nostalgia.exe (Install)",
"name": "nostalgia.exe (Install)",
"args": [
"${projectDir}/sample_project"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "nostalgia.exe",
"name": "nostalgia.exe",
"args": [
"${projectDir}/sample_project"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "nostalgia-studio.exe (Install)",
"name": "nostalgia-studio.exe (Install)",
"args": [
"-profile",
"${projectDir}/src/nostalgia/studio/nostalgia-studio-dev.json"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "nostalgia-studio.exe",
"name": "nostalgia-studio.exe",
"args": [
"-profile",
"${projectDir}/src/nostalgia/studio/nostalgia-studio-dev.json"
]
}
]
}

View File

@@ -23,10 +23,12 @@ set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_CXX_STANDARD 23)
if(APPLE)
set(CMAKE_MACOSX_RPATH OFF)
else()
if(UNIX)
if(UNIX AND NOT DEFINED BUILD_SHARED_LIBS)
set(BUILD_SHARED_LIBS ON)
endif()
set(CMAKE_INSTALL_RPATH "$ORIGIN/../lib")
@@ -52,10 +54,14 @@ if(NOT BUILDCORE_TARGET STREQUAL "gba")
set(GLFW_BUILD_EXAMPLES OFF)
set(GLFW_BUILD_TESTS OFF)
set(GLFW_BUILD_DOCS OFF)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(GLFW_BUILD_WAYLAND OFF)
endif()
add_subdirectory(deps/glfw)
add_subdirectory(deps/glutils)
add_subdirectory(deps/imgui)
add_subdirectory(deps/lodepng)
set(NFD_INSTALL ON)
add_subdirectory(deps/nfde)
endif()

View File

@@ -1,26 +1,31 @@
BC_VAR_PROJECT_NAME=nostalgia
BC_VAR_PROJECT_NAME_CAP=Nostalgia
BC_VAR_DEVENV_ROOT=util
BUILDCORE_PATH=deps/buildcore
include ${BUILDCORE_PATH}/base.mk
ifeq ($(BC_VAR_OS),darwin)
NOSTALGIA_STUDIO=./build/${BC_VAR_CURRENT_BUILD}/bin/${BC_VAR_PROJECT_NAME_CAP}Studio.app/Contents/MacOS/${BC_VAR_PROJECT_NAME_CAP}Studio
PROJECT_STUDIO=./build/${BC_VAR_CURRENT_BUILD}/bin/${BC_VAR_PROJECT_NAME_CAP}Studio.app/Contents/MacOS/${BC_VAR_PROJECT_NAME_CAP}Studio
MGBA=/Applications/mGBA.app/Contents/MacOS/mGBA
else
NOSTALGIA_STUDIO=./build/${BC_VAR_CURRENT_BUILD}/bin/${BC_VAR_PROJECT_NAME_CAP}Studio
PROJECT_STUDIO=./build/${BC_VAR_CURRENT_BUILD}/bin/${BC_VAR_PROJECT_NAME_CAP}Studio
MGBA=mgba-qt
endif
PROJECT_PLAYER=./build/${BC_VAR_CURRENT_BUILD}/bin/${BC_VAR_PROJECT_NAME_CAP}
.PHONY: pkg-gba
pkg-gba: build
${BC_CMD_ENVRUN} ${BC_PY3} ./scripts/pkg-gba.py sample_project ${BC_VAR_PROJECT_NAME}
${BC_CMD_ENVRUN} ${BC_PY3} ./util/scripts/pkg-gba.py sample_project ${BC_VAR_PROJECT_NAME}
.PHONY: build-player
build-player:
${BC_CMD_CMAKE_BUILD} ${BC_VAR_BUILD_PATH} ${BC_VAR_PROJECT_NAME_CAP}
.PHONY: run
run: build
./build/${BC_VAR_CURRENT_BUILD}/bin/${BC_VAR_PROJECT_NAME} sample_project
run: build-player
${PROJECT_PLAYER} sample_project
.PHONY: run-studio
run-studio: build
${NOSTALGIA_STUDIO}
${PROJECT_STUDIO}
.PHONY: gba-run
gba-run: pkg-gba
${MGBA} ${BC_VAR_PROJECT_NAME}.gba
@@ -29,7 +34,7 @@ debug: build
${BC_CMD_HOST_DEBUGGER} ./build/${BC_VAR_CURRENT_BUILD}/bin/${BC_VAR_PROJECT_NAME} sample_project
.PHONY: debug-studio
debug-studio: build
${BC_CMD_HOST_DEBUGGER} ${NOSTALGIA_STUDIO}
${BC_CMD_HOST_DEBUGGER} ${PROJECT_STUDIO}
.PHONY: configure-gba
configure-gba:

View File

@@ -4,6 +4,7 @@
* Install GCC, Clang, or Visual Studio with C++20 support
* Install [devkitPro](https://devkitpro.org/wiki/Getting_Started) to build for GBA
* Install the gba-dev package
* Install Python 3
* Install Ninja, Make, and CMake
* Consider also installing ccache for faster subsequent build times
@@ -21,7 +22,7 @@ probably differ), install the following additional packages:
Build options: release, debug, asan, gba, gba-debug
make purge configure-{gba,release,debug} install
make purge configure-{gba,release,debug} build
## Run

View File

@@ -10,21 +10,22 @@ ifeq (${OS},Windows_NT)
SHELL := powershell.exe
.SHELLFLAGS := -NoProfile -Command
BC_VAR_OS=windows
BC_CMD_HOST_PY3=python
else
BC_VAR_OS=$(shell uname | tr [:upper:] [:lower:])
endif
ifneq ($(shell which python3 2> /dev/null),)
BC_CMD_HOST_PY3=python3
else
ifeq ($(shell python -c 'import sys; print(sys.version_info[0])'),3)
BC_CMD_HOST_PY3=python
ifneq ($(shell which python3 2> /dev/null),)
BC_CMD_HOST_PY3=python3
else
echo 'Please install Python3 on host'
exit 1
ifeq ($(shell python -c 'import sys; print(sys.version_info[0])'),3)
BC_CMD_HOST_PY3=python
else
echo 'Please install Python3 on host'
exit 1
endif
endif
endif
ifdef BC_VAR_USE_DOCKER_DEVENV
ifneq ($(shell which docker 2> /dev/null),)
BC_VAR_DEVENV=devenv$(shell pwd | sed 's/\//-/g')
@@ -43,6 +44,9 @@ ifdef BC_VAR_USE_DOCKER_DEVENV
exit 1
endif
endif
ifndef BC_VAR_DEVENV_ROOT
BC_VAR_DEVENV_ROOT="."
endif
else
BC_CMD_PY3=${BC_CMD_HOST_PY3}
endif
@@ -101,7 +105,7 @@ test-rerun-verbose: build
ifdef BC_VAR_USE_DOCKER_DEVENV
.PHONY: devenv-image
devenv-image:
docker build . -t ${BC_VAR_DEVENV_IMAGE}
docker build ${BC_VAR_DEVENV_ROOT} -t ${BC_VAR_DEVENV_IMAGE}
.PHONY: devenv-create
devenv-create:
docker run -d \

30
deps/buildcore/scripts/file-to-cpp.py vendored Executable file
View File

@@ -0,0 +1,30 @@
#! /usr/bin/env python3
#
# Copyright 2016 - 2025 gary@drinkingtea.net
#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
#
import argparse
import sys
def main() -> int:
parser = argparse.ArgumentParser()
parser.add_argument('--file', help='path to file')
parser.add_argument('--out-cpp', help='path to output cpp file')
parser.add_argument('--out-hpp', help='path to output hpp file')
parser.add_argument('--namespace', help='path to output hpp file')
args = parser.parse_args()
return 0
if __name__ == '__main__':
try:
err = main()
sys.exit(err)
except KeyboardInterrupt:
sys.exit(1)

View File

@@ -98,6 +98,9 @@ def debug(paths: List[str]) -> int:
args = ['gdb', '--args']
elif shutil.which('lldb') is not None:
args = ['lldb', '--']
else:
sys.stderr.write('debug: could not find a supported debugger\n')
return 1
args.extend(paths)
return subprocess.run(args).returncode

View File

@@ -96,7 +96,7 @@ def main() -> int:
cmake_cmd.append(build_tool)
if qt_path != '':
cmake_cmd.append(qt_path)
if platform.system() == 'Windows':
if platform.system() == 'Windows' and platform.system() == 'AMD64':
cmake_cmd.append('-A x64')
cmake_err = subprocess.run(cmake_cmd).returncode

View File

@@ -32,7 +32,9 @@ def get_os() -> str:
def get_arch() -> str:
arch = platform.machine()
if arch.lower() == 'amd64':
arch = platform.machine().lower()
if arch == 'amd64':
arch = 'x86_64'
elif arch == 'aarch64':
arch = 'arm64'
return arch

View File

@@ -1,8 +1,8 @@
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}/cmake/modules)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -nostdlib")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -nostdinc++")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-unwind-tables")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions")
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-unwind-tables")
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-strict-aliasing")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mthumb-interwork")

View File

@@ -1,2 +1,11 @@
add_library(glad OBJECT src/glad.c)
target_include_directories(glad PUBLIC include)
add_library(glad src/glad.c)
target_include_directories(glad PUBLIC include)
install(
TARGETS
glad
DESTINATION
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
)

View File

@@ -15,10 +15,10 @@ environment:
- GENERATOR: MinGW Makefiles
BUILD_SHARED_LIBS: OFF
CFLAGS: -Werror
- GENERATOR: Visual Studio 10 2010
- GENERATOR: Visual Studio 12 2013
BUILD_SHARED_LIBS: ON
CFLAGS: /WX
- GENERATOR: Visual Studio 10 2010
- GENERATOR: Visual Studio 12 2013
BUILD_SHARED_LIBS: OFF
CFLAGS: /WX
matrix:
@@ -30,14 +30,14 @@ for:
- GENERATOR: MinGW Makefiles
build_script:
- set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin%
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
- cmake -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
- cmake --build build
-
matrix:
only:
- GENERATOR: Visual Studio 10 2010
- GENERATOR: Visual Studio 12 2013
build_script:
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
- cmake -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
- cmake --build build --target glfw
notifications:
- provider: Email

67
deps/glfw/.editorconfig vendored Normal file
View File

@@ -0,0 +1,67 @@
# EditorConfig for GLFW and its internal dependencies
#
# All files created by GLFW should indent with four spaces unless their format requires
# otherwise. A few files still use other indent styles for historical reasons.
#
# Dependencies have (what seemed to be) their existing styles described. Those with
# existing trailing whitespace have it preserved to avoid cluttering future commits.
root = true
[*]
charset = utf-8
end_of_line = lf
[include/GLFW/*.h]
indent_style = space
indent_size = 4
[{src,examples,tests}/*.{c,m,h,rc,in}]
indent_style = space
indent_size = 4
[CMakeLists.txt]
indent_style = space
indent_size = 4
[CMake/**.{cmake,in}]
indent_style = space
indent_size = 4
[*.{md}]
indent_style = space
indent_size = 4
trim_trailing_whitespace = false
[DoxygenLayout.xml]
indent_style = space
indent_size = 2
[docs/*.{scss,html}]
indent_style = tab
indent_size = unset
[deps/mingw/*.h]
indent_style = space
indent_size = 4
tab_width = 8
trim_trailing_whitespace = false
[deps/getopt.{c,h}]
indent_style = space
indent_size = 2
[deps/linmath.h]
indent_style = tab
tab_width = 4
indent_size = 4
trim_trailing_whitespace = false
[deps/nuklear*.h]
indent_style = space
indent_size = 4
[deps/tinycthread.{c,h}]
indent_style = space
indent_size = 2

View File

@@ -1,8 +1,6 @@
* @elmindreda
src/wl_* @linkmauve
docs/*.css @glfw/webdev
docs/*.scss @glfw/webdev
docs/*.html @glfw/webdev

View File

@@ -3,114 +3,98 @@ on:
pull_request:
push:
branches: [ ci, master, latest, 3.3-stable ]
workflow_dispatch:
permissions:
statuses: write
contents: read
jobs:
build-linux-x11-clang:
name: X11 (Linux, Clang)
build-linux-clang:
name: Linux (Clang)
runs-on: ubuntu-latest
timeout-minutes: 4
env:
CC: clang
CFLAGS: -Werror
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
- name: Install dependencies
run: |
sudo apt update
sudo apt install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxext-dev
sudo apt install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxext-dev libwayland-dev libxkbcommon-dev
- name: Configure static library
run: cmake -S . -B build-static
- name: Build static library
run: cmake --build build-static --parallel
- name: Configure Null shared library
run: cmake -B build-null-shared -D GLFW_BUILD_WAYLAND=OFF -D GLFW_BUILD_X11=OFF -D BUILD_SHARED_LIBS=ON
- name: Build Null shared library
run: cmake --build build-null-shared --parallel
- name: Configure shared library
run: cmake -S . -B build-shared -D BUILD_SHARED_LIBS=ON
- name: Build shared library
run: cmake --build build-shared --parallel
- name: Configure X11 shared library
run: cmake -B build-x11-shared -D GLFW_BUILD_WAYLAND=OFF -D GLFW_BUILD_X11=ON -D BUILD_SHARED_LIBS=ON
- name: Build X11 shared library
run: cmake --build build-x11-shared --parallel
build-linux-wayland-clang:
name: Wayland (Linux, Clang)
runs-on: ubuntu-latest
env:
CC: clang
CFLAGS: -Werror
steps:
- uses: actions/checkout@v2
- name: Install dependencies
run: |
sudo apt update
sudo apt install wayland-protocols libwayland-dev libxkbcommon-dev extra-cmake-modules
- name: Configure Wayland shared library
run: cmake -B build-wayland-shared -D GLFW_BUILD_WAYLAND=ON -D GLFW_BUILD_X11=OFF -D BUILD_SHARED_LIBS=ON
- name: Build Wayland shared library
run: cmake --build build-wayland-shared --parallel
- name: Configure static library
run: cmake -S . -B build-static -D GLFW_USE_WAYLAND=ON
- name: Build static library
run: cmake --build build-static --parallel
- name: Configure Wayland+X11 static library
run: cmake -B build-full-static -D GLFW_BUILD_WAYLAND=ON -D GLFW_BUILD_X11=ON
- name: Build Wayland+X11 static library
run: cmake --build build-full-static --parallel
- name: Configure shared library
run: cmake -S . -B build-shared -D GLFW_USE_WAYLAND=ON -D BUILD_SHARED_LIBS=ON
- name: Build shared library
run: cmake --build build-shared --parallel
- name: Configure Wayland+X11 shared library
run: cmake -B build-full-shared -D GLFW_BUILD_WAYLAND=ON -D BUILD_SHARED_LIBS=ON -D GLFW_BUILD_X11=ON
- name: Build Wayland+X11 shared library
run: cmake --build build-full-shared --parallel
build-linux-null-clang:
name: Null (Linux, Clang)
runs-on: ubuntu-latest
env:
CC: clang
CFLAGS: -Werror
steps:
- uses: actions/checkout@v2
- name: Install dependencies
run: |
sudo apt update
sudo apt install libosmesa6-dev
- name: Configure static library
run: cmake -S . -B build-static -D GLFW_USE_OSMESA=ON
- name: Build static library
run: cmake --build build-static --parallel
- name: Configure shared library
run: cmake -S . -B build-shared -D GLFW_USE_OSMESA=ON -D BUILD_SHARED_LIBS=ON
- name: Build shared library
run: cmake --build build-shared --parallel
build-macos-cocoa-clang:
name: Cocoa (macOS, Clang)
build-macos-clang:
name: macOS (Clang)
runs-on: macos-latest
timeout-minutes: 4
env:
CFLAGS: -Werror
MACOSX_DEPLOYMENT_TARGET: 10.8
CMAKE_OSX_ARCHITECTURES: x86_64;arm64
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
- name: Configure static library
run: cmake -S . -B build-static
- name: Build static library
run: cmake --build build-static --parallel
- name: Configure Null shared library
run: cmake -B build-null-shared -D GLFW_BUILD_COCOA=OFF -D BUILD_SHARED_LIBS=ON
- name: Build Null shared library
run: cmake --build build-null-shared --parallel
- name: Configure shared library
run: cmake -S . -B build-shared -D BUILD_SHARED_LIBS=ON
- name: Build shared library
run: cmake --build build-shared --parallel
- name: Configure Cocoa static library
run: cmake -B build-cocoa-static
- name: Build Cocoa static library
run: cmake --build build-cocoa-static --parallel
build-windows-win32-vs2019:
name: Win32 (Windows, VS2019)
- name: Configure Cocoa shared library
run: cmake -B build-cocoa-shared -D BUILD_SHARED_LIBS=ON
- name: Build Cocoa shared library
run: cmake --build build-cocoa-shared --parallel
build-windows-vs2022:
name: Windows (VS2022)
runs-on: windows-latest
timeout-minutes: 4
env:
CFLAGS: /WX
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
- name: Configure static library
run: cmake -S . -B build-static -G "Visual Studio 16 2019"
- name: Build static library
run: cmake --build build-static --parallel
- name: Configure Win32 shared x86 library
run: cmake -B build-win32-shared-x86 -G "Visual Studio 17 2022" -A Win32 -D BUILD_SHARED_LIBS=ON
- name: Build Win32 shared x86 library
run: cmake --build build-win32-shared-x86 --parallel
- name: Configure shared library
run: cmake -S . -B build-shared -G "Visual Studio 16 2019" -D BUILD_SHARED_LIBS=ON
- name: Build shared library
run: cmake --build build-shared --parallel
- name: Configure Win32 static x64 library
run: cmake -B build-win32-static-x64 -G "Visual Studio 17 2022" -A x64
- name: Build Win32 static x64 library
run: cmake --build build-win32-static-x64 --parallel
- name: Configure Win32 shared x64 library
run: cmake -B build-win32-shared-x64 -G "Visual Studio 17 2022" -A x64 -D BUILD_SHARED_LIBS=ON
- name: Build Win32 shared x64 library
run: cmake --build build-win32-shared-x64 --parallel

14
deps/glfw/.gitignore vendored
View File

@@ -1,5 +1,6 @@
# The canonical out-of-tree build subdirectory
build
build-*
# Visual Studio clutter
_ReSharper*
@@ -52,19 +53,15 @@ src/glfw_config.h
src/glfw3.pc
src/glfw3Config.cmake
src/glfw3ConfigVersion.cmake
src/wayland-pointer-constraints-unstable-v1-client-protocol.h
src/wayland-pointer-constraints-unstable-v1-protocol.c
src/wayland-relative-pointer-unstable-v1-client-protocol.h
src/wayland-relative-pointer-unstable-v1-protocol.c
# Compiled binaries
src/libglfw.so
src/libglfw.so.3
src/libglfw.so.3.3
src/libglfw.so.3.4
src/libglfw.dylib
src/libglfw.dylib
src/libglfw.3.dylib
src/libglfw.3.3.dylib
src/libglfw.3.4.dylib
src/libglfw3.a
src/glfw3.lib
src/glfw3.dll
@@ -79,8 +76,9 @@ examples/offscreen
examples/particles
examples/splitview
examples/sharing
examples/simple
examples/triangle-opengl
examples/wave
examples/windows
tests/*.app
tests/*.exe
tests/clipboard
@@ -91,6 +89,7 @@ tests/gamma
tests/glfwinfo
tests/icon
tests/iconify
tests/inputlag
tests/joysticks
tests/monitors
tests/msaa
@@ -100,5 +99,6 @@ tests/threads
tests/timeout
tests/title
tests/triangle-vulkan
tests/window
tests/windows

View File

@@ -26,19 +26,19 @@ foreach(line ${lines})
if (line MATCHES "^[0-9a-fA-F]")
if (line MATCHES "platform:Windows")
if (GLFW_WIN32_MAPPINGS)
set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\n")
string(APPEND GLFW_WIN32_MAPPINGS "\n")
endif()
set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\"${line}\",")
string(APPEND GLFW_WIN32_MAPPINGS "\"${line}\",")
elseif (line MATCHES "platform:Mac OS X")
if (GLFW_COCOA_MAPPINGS)
set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\n")
string(APPEND GLFW_COCOA_MAPPINGS "\n")
endif()
set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\"${line}\",")
string(APPEND GLFW_COCOA_MAPPINGS "\"${line}\",")
elseif (line MATCHES "platform:Linux")
if (GLFW_LINUX_MAPPINGS)
set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\n")
string(APPEND GLFW_LINUX_MAPPINGS "\n")
endif()
set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\"${line}\",")
string(APPEND GLFW_LINUX_MAPPINGS "\"${line}\",")
endif()
endif()
endforeach()

View File

@@ -1,9 +1,9 @@
if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
if (NOT EXISTS "@GLFW_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: \"@GLFW_BINARY_DIR@/install_manifest.txt\"")
endif()
file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
file(READ "@GLFW_BINARY_DIR@/install_manifest.txt" files)
string(REGEX REPLACE "\n" ";" files "${files}")
foreach (file ${files})

View File

@@ -7,7 +7,7 @@ Name: GLFW
Description: A multi-platform library for OpenGL, window and input
Version: @GLFW_VERSION@
URL: https://www.glfw.org/
Requires.private: @GLFW_PKG_DEPS@
Libs: -L${libdir} -l@GLFW_LIB_NAME@
Libs.private: @GLFW_PKG_LIBS@
Requires.private: @GLFW_PKG_CONFIG_REQUIRES_PRIVATE@
Libs: -L${libdir} -l@GLFW_LIB_NAME@@GLFW_LIB_NAME_SUFFIX@
Libs.private: @GLFW_PKG_CONFIG_LIBS_PRIVATE@
Cflags: -I${includedir}

3
deps/glfw/CMake/glfw3Config.cmake.in vendored Normal file
View File

@@ -0,0 +1,3 @@
include(CMakeFindDependencyMacro)
find_dependency(Threads)
include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")

View File

@@ -1,26 +0,0 @@
find_package(PkgConfig)
pkg_check_modules(WaylandProtocols QUIET wayland-protocols>=${WaylandProtocols_FIND_VERSION})
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols
OUTPUT_VARIABLE WaylandProtocols_PKGDATADIR
RESULT_VARIABLE _pkgconfig_failed)
if (_pkgconfig_failed)
message(FATAL_ERROR "Missing wayland-protocols pkgdatadir")
endif()
string(REGEX REPLACE "[\r\n]" "" WaylandProtocols_PKGDATADIR "${WaylandProtocols_PKGDATADIR}")
find_package_handle_standard_args(WaylandProtocols
FOUND_VAR
WaylandProtocols_FOUND
REQUIRED_VARS
WaylandProtocols_PKGDATADIR
VERSION_VAR
WaylandProtocols_VERSION
HANDLE_COMPONENTS
)
set(WAYLAND_PROTOCOLS_FOUND ${WaylandProtocols_FOUND})
set(WAYLAND_PROTOCOLS_PKGDATADIR ${WaylandProtocols_PKGDATADIR})
set(WAYLAND_PROTOCOLS_VERSION ${WaylandProtocols_VERSION})

View File

@@ -1,34 +0,0 @@
# - Try to find XKBCommon
# Once done, this will define
#
# XKBCOMMON_FOUND - System has XKBCommon
# XKBCOMMON_INCLUDE_DIRS - The XKBCommon include directories
# XKBCOMMON_LIBRARIES - The libraries needed to use XKBCommon
# XKBCOMMON_DEFINITIONS - Compiler switches required for using XKBCommon
find_package(PkgConfig)
pkg_check_modules(PC_XKBCOMMON QUIET xkbcommon)
set(XKBCOMMON_DEFINITIONS ${PC_XKBCOMMON_CFLAGS_OTHER})
find_path(XKBCOMMON_INCLUDE_DIR
NAMES xkbcommon/xkbcommon.h
HINTS ${PC_XKBCOMMON_INCLUDE_DIR} ${PC_XKBCOMMON_INCLUDE_DIRS}
)
find_library(XKBCOMMON_LIBRARY
NAMES xkbcommon
HINTS ${PC_XKBCOMMON_LIBRARY} ${PC_XKBCOMMON_LIBRARY_DIRS}
)
set(XKBCOMMON_LIBRARIES ${XKBCOMMON_LIBRARY})
set(XKBCOMMON_LIBRARY_DIRS ${XKBCOMMON_LIBRARY_DIRS})
set(XKBCOMMON_INCLUDE_DIRS ${XKBCOMMON_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(XKBCommon DEFAULT_MSG
XKBCOMMON_LIBRARY
XKBCOMMON_INCLUDE_DIR
)
mark_as_advanced(XKBCOMMON_LIBRARY XKBCOMMON_INCLUDE_DIR)

View File

@@ -1,12 +1,6 @@
cmake_minimum_required(VERSION 3.0...3.20 FATAL_ERROR)
cmake_minimum_required(VERSION 3.4...3.28 FATAL_ERROR)
project(GLFW VERSION 3.3.6 LANGUAGES C)
set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
if (POLICY CMP0054)
cmake_policy(SET CMP0054 NEW)
endif()
project(GLFW VERSION 3.4.0 LANGUAGES C)
if (POLICY CMP0069)
cmake_policy(SET CMP0069 NEW)
@@ -18,71 +12,73 @@ endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
string(COMPARE EQUAL "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_SOURCE_DIR}" GLFW_STANDALONE)
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ${GLFW_STANDALONE})
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
option(GLFW_INSTALL "Generate installation target" ON)
option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF)
include(GNUInstallDirs)
include(CMakeDependentOption)
cmake_dependent_option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF
"UNIX" OFF)
if (GLFW_USE_OSMESA)
message(FATAL_ERROR "GLFW_USE_OSMESA has been removed; set the GLFW_PLATFORM init hint")
endif()
if (DEFINED GLFW_USE_WAYLAND AND UNIX AND NOT APPLE)
message(FATAL_ERROR
"GLFW_USE_WAYLAND has been removed; delete the CMake cache and set GLFW_BUILD_WAYLAND and GLFW_BUILD_X11 instead")
endif()
cmake_dependent_option(GLFW_BUILD_WIN32 "Build support for Win32" ON "WIN32" OFF)
cmake_dependent_option(GLFW_BUILD_COCOA "Build support for Cocoa" ON "APPLE" OFF)
cmake_dependent_option(GLFW_BUILD_X11 "Build support for X11" ON "UNIX;NOT APPLE" OFF)
cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland" ON "UNIX;NOT APPLE" OFF)
cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
"WIN32" OFF)
cmake_dependent_option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF
"UNIX;NOT APPLE" OFF)
cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
"MSVC" OFF)
if (BUILD_SHARED_LIBS)
set(_GLFW_BUILD_DLL 1)
endif()
set(GLFW_LIBRARY_TYPE "${GLFW_LIBRARY_TYPE}" CACHE STRING
"Library type override for GLFW (SHARED, STATIC, OBJECT, or empty to follow BUILD_SHARED_LIBS)")
if (BUILD_SHARED_LIBS AND UNIX)
# On Unix-like systems, shared libraries can use the soname system.
set(GLFW_LIB_NAME glfw)
else()
set(GLFW_LIB_NAME glfw3)
endif()
if (GLFW_VULKAN_STATIC)
if (BUILD_SHARED_LIBS)
# If you absolutely must do this, remove this line and add the Vulkan
# loader static library via the CMAKE_SHARED_LINKER_FLAGS
message(FATAL_ERROR "You are trying to link the Vulkan loader static library into the GLFW shared library")
if (GLFW_LIBRARY_TYPE)
if (GLFW_LIBRARY_TYPE STREQUAL "SHARED")
set(GLFW_BUILD_SHARED_LIBRARY TRUE)
else()
set(GLFW_BUILD_SHARED_LIBRARY FALSE)
endif()
set(_GLFW_VULKAN_STATIC 1)
else()
set(GLFW_BUILD_SHARED_LIBRARY ${BUILD_SHARED_LIBS})
endif()
list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
find_package(Threads REQUIRED)
if (GLFW_BUILD_DOCS)
set(DOXYGEN_SKIP_DOT TRUE)
find_package(Doxygen)
#--------------------------------------------------------------------
# Report backend selection
#--------------------------------------------------------------------
if (GLFW_BUILD_WIN32)
message(STATUS "Including Win32 support")
endif()
if (GLFW_BUILD_COCOA)
message(STATUS "Including Cocoa support")
endif()
if (GLFW_BUILD_WAYLAND)
message(STATUS "Including Wayland support")
endif()
if (GLFW_BUILD_X11)
message(STATUS "Including X11 support")
endif()
#--------------------------------------------------------------------
# Apply Microsoft C runtime library option
# This is here because it also applies to tests and examples
#--------------------------------------------------------------------
if (MSVC)
if (MSVC90)
# Workaround for VS 2008 not shipping with the DirectX 9 SDK
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND)
message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK")
endif()
# Workaround for VS 2008 not shipping with stdint.h
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/vs2008")
endif()
endif()
if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
if (CMAKE_VERSION VERSION_LESS 3.15)
foreach (flag CMAKE_C_FLAGS
@@ -104,219 +100,6 @@ if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
endif()
endif()
if (MINGW)
# Workaround for legacy MinGW not providing XInput and DirectInput
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
check_include_file(xinput.h XINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/mingw")
endif()
# Enable link-time exploit mitigation features enabled by default on MSVC
include(CheckCCompilerFlag)
# Compatibility with data execution prevention (DEP)
set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat")
check_c_compiler_flag("" _GLFW_HAS_DEP)
if (_GLFW_HAS_DEP)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--nxcompat ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
# Compatibility with address space layout randomization (ASLR)
set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase")
check_c_compiler_flag("" _GLFW_HAS_ASLR)
if (_GLFW_HAS_ASLR)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--dynamicbase ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
# Compatibility with 64-bit address space layout randomization (ASLR)
set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va")
check_c_compiler_flag("" _GLFW_HAS_64ASLR)
if (_GLFW_HAS_64ASLR)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
# Clear flags again to avoid breaking later tests
set(CMAKE_REQUIRED_FLAGS)
endif()
#--------------------------------------------------------------------
# Detect and select backend APIs
#--------------------------------------------------------------------
if (GLFW_USE_WAYLAND)
set(_GLFW_WAYLAND 1)
message(STATUS "Using Wayland for window creation")
elseif (GLFW_USE_OSMESA)
set(_GLFW_OSMESA 1)
message(STATUS "Using OSMesa for headless context creation")
elseif (WIN32)
set(_GLFW_WIN32 1)
message(STATUS "Using Win32 for window creation")
elseif (APPLE)
set(_GLFW_COCOA 1)
message(STATUS "Using Cocoa for window creation")
elseif (UNIX)
set(_GLFW_X11 1)
message(STATUS "Using X11 for window creation")
else()
message(FATAL_ERROR "No supported platform was detected")
endif()
#--------------------------------------------------------------------
# Find and add Unix math and time libraries
#--------------------------------------------------------------------
if (UNIX AND NOT APPLE)
find_library(RT_LIBRARY rt)
mark_as_advanced(RT_LIBRARY)
if (RT_LIBRARY)
list(APPEND glfw_LIBRARIES "${RT_LIBRARY}")
list(APPEND glfw_PKG_LIBS "-lrt")
endif()
find_library(MATH_LIBRARY m)
mark_as_advanced(MATH_LIBRARY)
if (MATH_LIBRARY)
list(APPEND glfw_LIBRARIES "${MATH_LIBRARY}")
list(APPEND glfw_PKG_LIBS "-lm")
endif()
if (CMAKE_DL_LIBS)
list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}")
list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}")
endif()
endif()
#--------------------------------------------------------------------
# Use Win32 for window creation
#--------------------------------------------------------------------
if (_GLFW_WIN32)
list(APPEND glfw_PKG_LIBS "-lgdi32")
if (GLFW_USE_HYBRID_HPG)
set(_GLFW_USE_HYBRID_HPG 1)
endif()
endif()
#--------------------------------------------------------------------
# Use X11 for window creation
#--------------------------------------------------------------------
if (_GLFW_X11)
find_package(X11 REQUIRED)
list(APPEND glfw_PKG_DEPS "x11")
# Set up library and include paths
list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}")
list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}")
# Check for XRandR (modern resolution switching and gamma control)
if (NOT X11_Xrandr_INCLUDE_PATH)
message(FATAL_ERROR "RandR headers not found; install libxrandr development package")
endif()
# Check for Xinerama (legacy multi-monitor support)
if (NOT X11_Xinerama_INCLUDE_PATH)
message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package")
endif()
# Check for Xkb (X keyboard extension)
if (NOT X11_Xkb_INCLUDE_PATH)
message(FATAL_ERROR "XKB headers not found; install X11 development package")
endif()
# Check for Xcursor (cursor creation from RGBA images)
if (NOT X11_Xcursor_INCLUDE_PATH)
message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package")
endif()
# Check for XInput (modern HID input)
if (NOT X11_Xi_INCLUDE_PATH)
message(FATAL_ERROR "XInput headers not found; install libxi development package")
endif()
list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}"
"${X11_Xinerama_INCLUDE_PATH}"
"${X11_Xkb_INCLUDE_PATH}"
"${X11_Xcursor_INCLUDE_PATH}"
"${X11_Xi_INCLUDE_PATH}")
endif()
#--------------------------------------------------------------------
# Use Wayland for window creation
#--------------------------------------------------------------------
if (_GLFW_WAYLAND)
find_package(ECM REQUIRED NO_MODULE)
list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}")
find_package(Wayland REQUIRED Client Cursor Egl)
find_package(WaylandScanner REQUIRED)
find_package(WaylandProtocols 1.15 REQUIRED)
list(APPEND glfw_PKG_DEPS "wayland-client")
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
find_package(XKBCommon REQUIRED)
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
include(CheckIncludeFiles)
include(CheckFunctionExists)
check_include_files(xkbcommon/xkbcommon-compose.h HAVE_XKBCOMMON_COMPOSE_H)
check_function_exists(memfd_create HAVE_MEMFD_CREATE)
if (NOT CMAKE_SYSTEM_NAME STREQUAL "Linux")
find_package(EpollShim)
if (EPOLLSHIM_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${EPOLLSHIM_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${EPOLLSHIM_LIBRARIES}")
endif()
endif()
endif()
#--------------------------------------------------------------------
# Use OSMesa for offscreen context creation
#--------------------------------------------------------------------
if (_GLFW_OSMESA)
find_package(OSMesa REQUIRED)
list(APPEND glfw_LIBRARIES "${CMAKE_THREAD_LIBS_INIT}")
endif()
#--------------------------------------------------------------------
# Use Cocoa for window creation and NSOpenGL for context creation
#--------------------------------------------------------------------
if (_GLFW_COCOA)
list(APPEND glfw_LIBRARIES
"-framework Cocoa"
"-framework IOKit"
"-framework CoreFoundation")
set(glfw_PKG_DEPS "")
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation")
endif()
#--------------------------------------------------------------------
# Add the Vulkan loader as a dependency if necessary
#--------------------------------------------------------------------
if (GLFW_VULKAN_STATIC)
list(APPEND glfw_PKG_DEPS "vulkan")
endif()
#--------------------------------------------------------------------
# Export GLFW library dependencies
#--------------------------------------------------------------------
foreach(arg ${glfw_PKG_DEPS})
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}")
endforeach()
foreach(arg ${glfw_PKG_LIBS})
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}")
endforeach()
#--------------------------------------------------------------------
# Create generated files
#--------------------------------------------------------------------
@@ -324,7 +107,7 @@ include(CMakePackageConfigHelpers)
set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3")
configure_package_config_file(src/glfw3Config.cmake.in
configure_package_config_file(CMake/glfw3Config.cmake.in
src/glfw3Config.cmake
INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
@@ -333,10 +116,6 @@ write_basic_package_version_file(src/glfw3ConfigVersion.cmake
VERSION ${GLFW_VERSION}
COMPATIBILITY SameMajorVersion)
configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY)
configure_file(src/glfw3.pc.in src/glfw3.pc @ONLY)
#--------------------------------------------------------------------
# Add subdirectories
#--------------------------------------------------------------------
@@ -350,7 +129,7 @@ if (GLFW_BUILD_TESTS)
add_subdirectory(tests)
endif()
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
if (GLFW_BUILD_DOCS)
add_subdirectory(docs)
endif()
@@ -374,7 +153,7 @@ if (GLFW_INSTALL)
# Only generate this target if no higher-level project already has
if (NOT TARGET uninstall)
configure_file(cmake_uninstall.cmake.in
configure_file(CMake/cmake_uninstall.cmake.in
cmake_uninstall.cmake IMMEDIATE @ONLY)
add_custom_target(uninstall

View File

@@ -8,27 +8,35 @@ video tutorials.
- Bobyshev Alexander
- Laurent Aphecetche
- Matt Arsenault
- Takuro Ashie
- ashishgamedev
- David Avedissian
- Luca Bacci
- Keith Bauer
- John Bartholomew
- Coşku Baş
- Bayemite
- Niklas Behrens
- Andrew Belt
- Nevyn Bengtsson
- Niklas Bergström
- Denis Bernard
- BiBi
- Doug Binks
- blanco
- Waris Boonyasiriwat
- Kyle Brenneman
- Rok Breulj
- TheBrokenRail
- Kai Burjack
- Martin Capitanio
- Nicolas Caramelli
- David Carlier
- Arturo Castro
- Chi-kwan Chan
- Victor Chernyakin
- TheChocolateOre
- Ali Chraghi
- Joseph Chua
- Ian Clarkson
- Michał Cichoń
@@ -41,7 +49,9 @@ video tutorials.
- Bailey Cosier
- Noel Cower
- CuriouserThing
- Bill Currie
- Jason Daly
- danhambleton
- Jarrod Davis
- Olivier Delannoy
- Paul R. Deppe
@@ -55,35 +65,51 @@ video tutorials.
- Robin Eklind
- Jan Ekström
- Siavash Eliasi
- TheExileFox
- Ahmad Fatoum
- Nikita Fediuchin
- Felipe Ferreira
- Michael Fogleman
- forworldm
- Jason Francis
- Gerald Franz
- Mário Freitas
- GeO4d
- Marcus Geelnard
- Gegy
- ghuser404
- Charles Giessen
- Ryan C. Gordon
- Stephen Gowen
- Kovid Goyal
- Kevin Grandemange
- Eloi Marín Gratacós
- Grzesiek11
- Stefan Gustavson
- Andrew Gutekanst
- Stephen Gutekanst
- Jonathan Hale
- Daniel Hauser
- hdf89shfdfs
- Moritz Heinemann
- Sylvain Hellegouarch
- Björn Hempel
- Matthew Henry
- heromyth
- Lucas Hinderberger
- Paul Holden
- Hajime Hoshi
- Warren Hu
- Charles Huber
- Brent Huisman
- Florian Hülsmann
- illustris
- InKryption
- IntellectualKitty
- Aaron Jacobs
- JannikGM
- Erik S. V. Jansson
- jjYBdx4IL
- Peter Johnson
- Toni Jovanoski
- Arseny Kapoulkine
- Cem Karan
@@ -98,6 +124,7 @@ video tutorials.
- Rokas Kupstys
- Konstantin Käfer
- Eric Larson
- Guillaume Lebrun
- Francis Lecavalier
- Jong Won Lee
- Robin Leffmann
@@ -106,12 +133,16 @@ video tutorials.
- Anders Lindqvist
- Leon Linhart
- Marco Lizza
- lo-v-ol
- Eyal Lotem
- Aaron Loucks
- Ned Loynd
- Luflosi
- lukect
- Tristam MacDonald
- Jean-Luc Mackail
- Hans Mackowiak
- Ramiro Magno
- Дмитри Малышев
- Zbigniew Mandziejewicz
- Adam Marcus
@@ -123,66 +154,99 @@ video tutorials.
- Jonathan Mercier
- Marcel Metz
- Liam Middlebrook
- mightgoyardstill
- Ave Milia
- Icyllis Milica
- Jonathan Miller
- Kenneth Miller
- Bruce Mitchener
- Jack Moffitt
- Ravi Mohan
- Jeff Molofee
- Alexander Monakov
- Pierre Morel
- Jon Morton
- Pierre Moulon
- Martins Mozeiko
- Pascal Muetschard
- James Murphy
- Julian Møller
- Julius Häger
- Nat!
- NateIsStalling
- ndogxj
- F. Nedelec
- n3rdopolis
- Kristian Nielsen
- Joel Niemelä
- Victor Nova
- Kamil Nowakowski
- onox
- Denis Ovod
- Ozzy
- Andri Pálsson
- luz paz
- Peoro
- Braden Pellett
- Christopher Pelloux
- Michael Pennington
- Arturo J. Pérez
- Vladimir Perminov
- Olivier Perret
- Anthony Pesch
- Orson Peters
- Emmanuel Gil Peyrot
- Cyril Pichard
- Pilzschaf
- Keith Pitt
- Stanislav Podgorskiy
- Konstantin Podsvirov
- Nathan Poirier
- Pokechu22
- Alexandre Pretyman
- Pablo Prietz
- przemekmirek
- pthom
- Martin Pulec
- Guillaume Racicot
- Juan Ramos
- Christian Rauch
- Philip Rideout
- Eddie Ringle
- Max Risuhin
- Joe Roback
- Jorge Rodriguez
- Jari Ronkainen
- Luca Rood
- Ed Ropple
- Aleksey Rybalkin
- Mikko Rytkönen
- Riku Salminen
- Yoshinori Sano
- Brandon Schaefer
- Sebastian Schuberth
- Scr3amer
- Jan Schuerkamp
- Christian Sdunek
- Matt Sealey
- Steve Sexton
- Arkady Shapkin
- Mingjie Shen
- Ali Sherief
- Yoshiki Shibukawa
- Dmitri Shuralyov
- Joao da Silva
- Daniel Sieger
- Daljit Singh
- Michael Skec
- Daniel Skorupski
- Slemmie
- Anthony Smith
- Bradley Smith
- Cliff Smolinsky
- Patrick Snape
- Erlend Sogge Heggen
- Olivier Sohn
- Julian Squires
- Johannes Stein
- Pontus Stenetorp
@@ -192,8 +256,11 @@ video tutorials.
- Paul Sultana
- Nathan Sweet
- TTK-Bandit
- Nuno Teixeira
- Jared Tiala
- Sergey Tikhomirov
- Arthur Tombs
- TronicLabs
- Ioannis Tsakpinis
- Samuli Tuomola
- Matthew Turner
@@ -203,17 +270,21 @@ video tutorials.
- Jari Vetoniemi
- Ricardo Vieira
- Nicholas Vitovitch
- Vladimír Vondruš
- Simon Voordouw
- Corentin Wallez
- Torsten Walluhn
- Patrick Walton
- Jim Wang
- Xo Wang
- Andre Weissflog
- Jay Weisskopf
- Frank Wille
- Andy Williams
- Joel Winarske
- Richard A. Wilkes
- Tatsuya Yatagawa
- Ryogo Yoshimura
- Rácz Zalán
- Lukas Zanner
- Andrey Zholos
- Aihui Zhu

353
deps/glfw/README.md vendored
View File

@@ -2,7 +2,6 @@
[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions)
[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
## Introduction
@@ -11,15 +10,15 @@ application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
Linux both X11 and Wayland are supported.
Linux both Wayland and X11 are supported.
GLFW is licensed under the [zlib/libpng
license](https://www.glfw.org/license.html).
You can [download](https://www.glfw.org/download.html) the latest stable release
as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
release starting with 3.0 also has a corresponding [annotated
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
as source or Windows binaries. Each release starting with 3.0 also has
a corresponding [annotated tag](https://github.com/glfw/glfw/releases) with
source and binary archives.
The [documentation](https://www.glfw.org/docs/latest/) is available online and is
included in all source and binary archives. See the [release
@@ -47,18 +46,19 @@ features or fixing bugs.
## Compiling GLFW
GLFW itself requires only the headers and libraries for your OS and window
system. It does not need the headers for any context creation API (WGL, GLX,
EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
support for them.
GLFW is written primarily in C99, with parts of macOS support being written in
Objective-C. GLFW itself requires only the headers and libraries for your OS
and window system. It does not need any additional headers for context creation
APIs (WGL, GLX, EGL, NSGL, OSMesa) or rendering APIs (OpenGL, OpenGL ES, Vulkan)
to enable support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
GLFW supports compilation on Windows with Visual C++ 2013 and later, MinGW and
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
and Clang. It will likely compile in other environments as well, but this is
not regularly tested.
There are [pre-compiled Windows binaries](https://www.glfw.org/download.html)
available for all supported compilers.
There are [pre-compiled binaries](https://www.glfw.org/download.html) available
for all supported compilers on Windows and macOS.
See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
more information about how to compile GLFW yourself.
@@ -90,10 +90,8 @@ in the documentation for more information.
## Dependencies
GLFW itself depends only on the headers and libraries for your window system.
The (experimental) Wayland backend also depends on the `extra-cmake-modules`
package, which is used to generate Wayland protocol headers.
GLFW itself needs only CMake 3.1 or later and the headers and libraries for your
OS and window system.
The examples and test programs depend on a number of tiny libraries. These are
located in the `deps/` directory.
@@ -121,16 +119,326 @@ guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
information on what to include when reporting a bug.
## Changelog
## Changelog since 3.3.10
- Bugfix: Joysticks connected before init did not get gamepad mappings (#1996)
- Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958)
- Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
`GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to
specify the desired platform (#1958)
- Added `glfwGetPlatform` function to query what platform was selected (#1655,#1958)
- Added `glfwPlatformSupported` function to query if a platform is supported
(#1655,#1958)
- Added `glfwInitAllocator` for setting a custom memory allocator (#544,#1628,#1947)
- Added `GLFWallocator` struct and `GLFWallocatefun`, `GLFWreallocatefun` and
`GLFWdeallocatefun` types (#544,#1628,#1947)
- Added `glfwGetWindowTitle` function for querying window title (#1448,#1909,#2482)
- Added `glfwInitVulkanLoader` for using a non-default Vulkan loader (#1374,#1890)
- Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
`GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
- Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
- Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
- Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass
through the window (#1236,#1568)
- Added `GLFW_CURSOR_CAPTURED` cursor mode to confine the cursor to the window
content area (#58)
- Added `GLFW_POSITION_X` and `GLFW_POSITION_Y` window hints for initial position
(#1603,#1747)
- Added `GLFW_SCALE_FRAMEBUFFER` window hint for Wayland and macOS scaling (#2457)
- Added `GLFW_ANY_POSITION` hint value for letting the window manager choose (#1603,#1747)
- Added `GLFW_PLATFORM_UNAVAILABLE` error for platform detection failures (#1958)
- Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
- Added `GLFW_WAYLAND_APP_ID` window hint string for Wayland app\_id selection
(#2121,#2122)
- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
values to select ANGLE backend (#1380)
- Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan
surface extension (#1793)
- Added `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access to the window menu
- Added `GLFW_WIN32_SHOWDEFAULT` window hint for applying the parent process
show command (#2359)
- Added `GLFW_NATIVE_INCLUDE_NONE` for disabling inclusion of native headers (#1348)
- Added `GLFW_BUILD_WIN32` CMake option for enabling Win32 support (#1958)
- Added `GLFW_BUILD_COCOA` CMake option for enabling Cocoa support (#1958)
- Added `GLFW_BUILD_X11` CMake option for enabling X11 support (#1958)
- Added `GLFW_LIBRARY_TYPE` CMake variable for overriding the library type
(#279,#1307,#1497,#1574,#1928)
- Added support for `XDG_SESSION_TYPE` environment variable
- Added `GLFW_PKG_CONFIG_REQUIRES_PRIVATE` and `GLFW_PKG_CONFIG_LIBS_PRIVATE` CMake
variables exposing pkg-config dependencies (#1307)
- Made joystick subsystem initialize at first use (#1284,#1646)
- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
- Made Wayland the preferred platform over X11 if both are available (#2035)
- Updated the minimum required CMake version to 3.4
- Updated gamepad mappings from upstream
- Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958)
- Disabled tests and examples by default when built as a CMake subdirectory
- Removed `GLFW_USE_OSMESA` CMake option enabling the Null platform (#1958)
- Removed CMake generated configuration header
- Bugfix: `glfwGetVideoMode` returned an invalid mode on error (#1292)
- [Win32] Added a version info resource to the GLFW DLL
- [Win32] Made hidden helper window use its own window class
- [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user
- [Cocoa] Added `glfwGetCocoaView` native access function (#2235)
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
- [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
would abort (#1649)
- [Wayland] Added support for `glfwRequestWindowAttention` (#2287)
- [Wayland] Added support for `glfwFocusWindow`
- [Wayland] Added support for `GLFW_RESIZABLE` (#2203)
- [Wayland] Added support for fractional scaling of window contents
- [Wayland] Added dynamic loading of all Wayland libraries
- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
- [Wayland] Bugfix: `GLFW_HOVERED` was true when the cursor was over any
fallback window decoration
- [Wayland] Bugfix: Fallback decorations allowed resizing to invalid size
(#2204)
- [X11] Bugfix: Termination would segfault if the IM had been destroyed
- [X11] Bugfix: Any IM started after initialization would not be detected
- [Linux] Bugfix: Joystick evdev fds remained open in forks (#2446)
- [POSIX] Removed use of deprecated function `gettimeofday`
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
- [NSGL] Bugfix: A core profile OpenGL context was returned if 3.2+
compatibility profile was requested
- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
(#442)
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
(#1380)
## Changelog since 3.3
- Added `GLFW_WAYLAND_LIBDECOR` init hint for disabling libdecor support (#1639,#1693)
- Bugfix: The CMake config-file package used an absolute path and was not
relocatable (#1470)
- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
- Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
- Bugfix: Some extension loader headers did not prevent default OpenGL header
inclusion (#1695)
- Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
- Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to
incompatible controllers sharing hardware ID (#1763)
- Bugfix: Native access functions for context handles did not check that the API matched
- Bugfix: `glfwMakeContextCurrent` would access TLS slot before initialization
- Bugfix: `glfwSetGammaRamp` could emit `GLFW_INVALID_VALUE` before initialization
- Bugfix: `glfwGetJoystickUserPointer` returned `NULL` during disconnection (#2092)
- Bugfix: `glfwGetKeyScancode` returned `0` on error when initialized instead of `-1`
- Bugfix: Failure to make a newly created context current could cause segfault (#2327)
- [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are
opaque (#1512)
- [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
symbol redefinition (#1524)
- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
event (#1490)
- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
window (#1499)
- [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
- [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
- [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
invalid pointer
- [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN`
(#1623)
- [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
- [Win32] Bugfix: Monitor functions could return invalid values after
configuration change (#1761)
- [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
- [Win32] Bugfix: Duplicate size events were not filtered (#1610)
- [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes
(#1582)
- [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than
Windows 10 version 1703 (#1511)
- [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or
later (#1783,#1796)
- [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
- [Win32] Bugfix: Content scale queries could fail silently (#1615)
- [Win32] Bugfix: Content scales could have garbage values if monitor was recently
disconnected (#1615)
- [Cocoa] Bugfix: A dependency on an external constant caused crashes on macOS
11 and earlier (#1985,#1994)
- [Win32] Bugfix: A window created maximized and undecorated would cover the whole
monitor (#1806)
- [Win32] Bugfix: The default restored window position was lost when creating a maximized
window
- [Win32] Bugfix: `glfwMaximizeWindow` would make a hidden window visible
- [Win32] Bugfix: `Alt+PrtSc` would emit `GLFW_KEY_UNKNOWN` and a different
scancode than `PrtSc` (#1993)
- [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not
match event scancode (#1993)
- [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395)
- [Win32] Bugfix: The OSMesa library was not unloaded on termination
- [Win32] Bugfix: Right shift emitted `GLFW_KEY_UNKNOWN` when using a CJK IME (#2050)
- [Win32] Bugfix: `glfwWaitEventsTimeout` did not return for some sent messages (#2408)
- [Win32] Bugfix: Fix pkg-config for dynamic library on Windows (#2386, #2420)
- [Win32] Bugfix: XInput could reportedly provide invalid DPad bit masks (#2291)
- [Win32] Bugfix: Rapid clipboard calls could fail due to Clipboard History
- [Win32] Bugfix: Disabled cursor mode doesn't work right when connected over RDP (#1276,#1279,#2431)
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169)
- [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency
(#1786)
- [Cocoa] Disabled macOS fullscreen when `GLFW_RESIZABLE` is false
- [Cocoa] Removed dependency on the CoreVideo framework
- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
(#1412)
- [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
- [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
- [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
(#1635)
- [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays
could leak memory
- [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787)
- [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830)
- [Cocoa] Bugfix: Menu bar was not clickable on macOS 10.15+ until it lost and
regained focus (#1648,#1802)
- [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
- [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
- [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after
related events were emitted
- [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for
a fraction of a second (#1962)
- [Cocoa] Bugfix: `kIOMasterPortDefault` was deprecated in macOS 12.0 (#1980)
- [Cocoa] Bugfix: `kUTTypeURL` was deprecated in macOS 12.0 (#2003)
- [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791)
- [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination
- [Cocoa] Bugfix: `GLFW_MAXIMIZED` was always true when `GLFW_RESIZABLE` was false
- [Cocoa] Bugfix: Changing `GLFW_DECORATED` in macOS fullscreen would abort
application (#1886)
- [Cocoa] Bugfix: Setting a monitor from macOS fullscreen would abort
application (#2110)
- [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle
subdirectory (#2113,#2120)
- [Cocoa] Bugfix: Compilation failed on OS X 10.8 due to unconditional use of 10.9+
symbols (#2161)
- [Cocoa] Bugfix: Querying joystick elements could reportedly segfault on macOS
13 Ventura (#2320)
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
(#1462,#1528)
- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
- [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows
- [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read
- [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail
- [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
- [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
- [X11] Bugfix: Window position events were not emitted during resizing (#1613)
- [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM
- [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
- [X11] Bugfix: Xlib errors caused by other parts of the application could be
reported as GLFW errors
- [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633)
- [X11] Bugfix: XKB path used keysyms instead of physical locations for
non-printable keys (#1598)
- [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout
combinations (#1598)
- [X11] Bugfix: Keys pressed simultaneously with others were not always
reported (#1112,#1415,#1472,#1616)
- [X11] Bugfix: Some window attributes were not applied on leaving fullscreen
(#1863)
- [X11] Bugfix: Changing `GLFW_FLOATING` could leak memory
- [X11] Bugfix: Icon pixel format conversion worked only by accident, relying on
undefined behavior (#1986)
- [X11] Bugfix: Dynamic loading on OpenBSD failed due to soname differences
- [X11] Bugfix: Waiting for events would fail if file descriptor was too large
(#2024)
- [X11] Bugfix: Joystick events could lead to busy-waiting (#1872)
- [X11] Bugfix: `glfwWaitEvents*` did not continue for joystick events
- [X11] Bugfix: `glfwPostEmptyEvent` could be ignored due to race condition
(#379,#1281,#1285,#2033)
- [X11] Bugfix: Dynamic loading on NetBSD failed due to soname differences
- [X11] Bugfix: Left shift of int constant relied on undefined behavior (#1951)
- [X11] Bugfix: The OSMesa libray was not unloaded on termination
- [X11] Bugfix: A malformed response during selection transfer could cause a segfault
- [X11] Bugfix: Some calls would reset Xlib to the default error handler (#2108)
- [Wayland] Added improved fallback window decorations via libdecor (#1639,#1693)
- [Wayland] Added support for key names via xkbcommon
- [Wayland] Added support for file path drop events (#2040)
- [Wayland] Added support for more human-readable monitor names where available
- [Wayland] Disabled alpha channel for opaque windows on systems lacking
`EGL_EXT_present_opaque` (#1895)
- [Wayland] Removed support for `wl_shell` (#1443)
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
- [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
- [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
- [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
(#1463)
- [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong order
(#1798)
- [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792)
- [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908)
- [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899)
- [Wayland] Bugfix: The `O_CLOEXEC` flag was not defined on FreeBSD
- [Wayland] Bugfix: Key repeat could lead to a race condition (#1710)
- [Wayland] Bugfix: Activating a window would emit two input focus events
- [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus
- [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
- [Wayland] Bugfix: A key being repeated was not released when window lost focus
- [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
- [Wayland] Bugfix: Full screen window creation did not ignore `GLFW_VISIBLE`
- [Wayland] Bugfix: Some keys were reported as wrong key or `GLFW_KEY_UNKNOWN`
- [Wayland] Bugfix: Text input did not repeat along with key repeat
- [Wayland] Bugfix: `glfwPostEmptyEvent` sometimes had no effect (#1520,#1521)
- [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of
`glfwGetClipboardString`
- [Wayland] Bugfix: Data source creation error would cause double free at termination
- [Wayland] Bugfix: Partial writes of clipboard string would cause beginning to repeat
- [Wayland] Bugfix: Some errors would cause clipboard string transfer to hang
- [Wayland] Bugfix: Drag and drop data was misinterpreted as clipboard string
- [Wayland] Bugfix: MIME type matching was not performed for clipboard string
- [Wayland] Bugfix: The OSMesa library was not unloaded on termination
- [Wayland] Bugfix: `glfwCreateWindow` could emit `GLFW_FEATURE_UNAVAILABLE`
- [Wayland] Bugfix: Lock key modifier bits were only set when lock keys were pressed
- [Wayland] Bugfix: A window leaving full screen mode would be iconified (#1995)
- [Wayland] Bugfix: A window leaving full screen mode ignored its desired size
- [Wayland] Bugfix: `glfwSetWindowMonitor` did not update windowed mode size
- [Wayland] Bugfix: `glfwRestoreWindow` would make a full screen window windowed
- [Wayland] Bugfix: A window maximized or restored by the user would enter an
inconsistent state
- [Wayland] Bugfix: Window maximization events were not emitted
- [Wayland] Bugfix: `glfwRestoreWindow` assumed it was always in windowed mode
- [Wayland] Bugfix: `glfwSetWindowSize` would resize a full screen window
- [Wayland] Bugfix: A window content scale event would be emitted every time
the window resized
- [Wayland] Bugfix: If `glfwInit` failed it would close stdin
- [Wayland] Bugfix: Manual resizing with fallback decorations behaved erratically
(#1991,#2115,#2127)
- [Wayland] Bugfix: Size limits included frame size for fallback decorations
- [Wayland] Bugfix: Updating `GLFW_DECORATED` had no effect on server-side
decorations
- [Wayland] Bugfix: A monitor would be reported as connected again if its scale
changed
- [Wayland] Bugfix: `glfwTerminate` would segfault if any monitor had changed
scale
- [Wayland] Bugfix: Window content scale events were not emitted when monitor
scale changed
- [Wayland] Bugfix: `glfwSetWindowAspectRatio` reported an error instead of
applying the specified ratio
- [Wayland] Bugfix: `GLFW_MAXIMIZED` window hint had no effect
- [Wayland] Bugfix: `glfwRestoreWindow` had no effect before first show
- [Wayland] Bugfix: Hiding and then showing a window caused program abort on
wlroots compositors (#1268)
- [Wayland] Bugfix: `GLFW_DECORATED` was ignored when showing a window with XDG
decorations
- [Wayland] Bugfix: Connecting a mouse after `glfwInit` would segfault (#1450)
- [Wayland] Bugfix: Joysticks connected after `glfwInit` were not detected (#2198)
- [Wayland] Bugfix: Fallback decorations emitted `GLFW_CURSOR_UNAVAILABLE` errors
- [Linux] Bugfix: Joysticks without buttons were ignored (#2042,#2043)
- [Linux] Bugfix: A small amount of memory could leak if initialization failed (#2229)
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
macOS versions (#1442)
- [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
- [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused
a duplicate definition warning (#1840)
- [EGL] Added loading of glvnd `libOpenGL.so.0` where available for OpenGL
- [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
- [EGL] Bugfix: Setting `GLFW_CONTEXT_DEBUG` caused creation to fail (#2348)
- [GLX] Added loading of glvnd `libGLX.so.0` where available
- [GLX] Bugfix: Context creation failed if GLX 1.4 was not exported by GLX library
## Contact
@@ -139,13 +447,12 @@ On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
[Libera.Chat](https://libera.chat/).
[forum](https://discourse.glfw.org/).
If you have a bug to report, a patch to submit or a feature you'd like to
request, please file it in the
[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
Finally, if you're interested in helping out with the development of GLFW or
porting it to your favorite platform, join us on the forum, GitHub or IRC.
porting it to your favorite platform, join us on the forum or GitHub.

3676
deps/glfw/deps/glad/gl.h vendored

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1805
deps/glfw/deps/glad/gles2.h vendored Normal file

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@@ -1,282 +0,0 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

View File

@@ -1,92 +0,0 @@
/* */
/* File: vk_platform.h */
/* */
/*
** Copyright (c) 2014-2017 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef VK_PLATFORM_H_
#define VK_PLATFORM_H_
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/*
***************************************************************************************************
* Platform-specific directives and type declarations
***************************************************************************************************
*/
/* Platform-specific calling convention macros.
*
* Platforms should define these so that Vulkan clients call Vulkan commands
* with the same calling conventions that the Vulkan implementation expects.
*
* VKAPI_ATTR - Placed before the return type in function declarations.
* Useful for C++11 and GCC/Clang-style function attribute syntax.
* VKAPI_CALL - Placed after the return type in function declarations.
* Useful for MSVC-style calling convention syntax.
* VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
*
* Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
*/
#if defined(_WIN32)
/* On Windows, Vulkan commands use the stdcall convention */
#define VKAPI_ATTR
#define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
#error "Vulkan isn't supported for the 'armeabi' NDK ABI"
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
/* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */
/* calling convention, i.e. float parameters are passed in registers. This */
/* is true even if the rest of the application passes floats on the stack, */
/* as it does by default when compiling for the armeabi-v7a NDK ABI. */
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
#define VKAPI_CALL
#define VKAPI_PTR VKAPI_ATTR
#else
/* On other platforms, use the default calling convention */
#define VKAPI_ATTR
#define VKAPI_CALL
#define VKAPI_PTR
#endif
#include <stddef.h>
#if !defined(VK_NO_STDINT_H)
#if defined(_MSC_VER) && (_MSC_VER < 1600)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
#include <stdint.h>
#endif
#endif /* !defined(VK_NO_STDINT_H) */
#ifdef __cplusplus
} /* extern "C" */
#endif /* __cplusplus */
#endif

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deps/glfw/deps/glad_gl.c vendored

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@@ -1,593 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/vulkan.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
int GLAD_VK_VERSION_1_0 = 0;
int GLAD_VK_VERSION_1_1 = 0;
int GLAD_VK_EXT_debug_report = 0;
int GLAD_VK_KHR_surface = 0;
int GLAD_VK_KHR_swapchain = 0;
PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL;
PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL;
PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL;
PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL;
PFN_vkAllocateMemory glad_vkAllocateMemory = NULL;
PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL;
PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL;
PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL;
PFN_vkBindImageMemory glad_vkBindImageMemory = NULL;
PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL;
PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL;
PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL;
PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL;
PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL;
PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL;
PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL;
PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL;
PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL;
PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL;
PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL;
PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL;
PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL;
PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL;
PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL;
PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL;
PFN_vkCmdDispatch glad_vkCmdDispatch = NULL;
PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL;
PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL;
PFN_vkCmdDraw glad_vkCmdDraw = NULL;
PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL;
PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL;
PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL;
PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL;
PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL;
PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL;
PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL;
PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL;
PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL;
PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL;
PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL;
PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL;
PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL;
PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL;
PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL;
PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL;
PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL;
PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL;
PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL;
PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL;
PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL;
PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL;
PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL;
PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL;
PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL;
PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL;
PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL;
PFN_vkCreateBuffer glad_vkCreateBuffer = NULL;
PFN_vkCreateBufferView glad_vkCreateBufferView = NULL;
PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL;
PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL;
PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL;
PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL;
PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL;
PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL;
PFN_vkCreateDevice glad_vkCreateDevice = NULL;
PFN_vkCreateEvent glad_vkCreateEvent = NULL;
PFN_vkCreateFence glad_vkCreateFence = NULL;
PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL;
PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL;
PFN_vkCreateImage glad_vkCreateImage = NULL;
PFN_vkCreateImageView glad_vkCreateImageView = NULL;
PFN_vkCreateInstance glad_vkCreateInstance = NULL;
PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL;
PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL;
PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL;
PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL;
PFN_vkCreateSampler glad_vkCreateSampler = NULL;
PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL;
PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL;
PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL;
PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL;
PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL;
PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL;
PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL;
PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL;
PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL;
PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL;
PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL;
PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL;
PFN_vkDestroyDevice glad_vkDestroyDevice = NULL;
PFN_vkDestroyEvent glad_vkDestroyEvent = NULL;
PFN_vkDestroyFence glad_vkDestroyFence = NULL;
PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL;
PFN_vkDestroyImage glad_vkDestroyImage = NULL;
PFN_vkDestroyImageView glad_vkDestroyImageView = NULL;
PFN_vkDestroyInstance glad_vkDestroyInstance = NULL;
PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL;
PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL;
PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL;
PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL;
PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL;
PFN_vkDestroySampler glad_vkDestroySampler = NULL;
PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL;
PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL;
PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL;
PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL;
PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL;
PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL;
PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL;
PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL;
PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL;
PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL;
PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL;
PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL;
PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL;
PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL;
PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL;
PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL;
PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL;
PFN_vkFreeMemory glad_vkFreeMemory = NULL;
PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL;
PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL;
PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL;
PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL;
PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL;
PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL;
PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL;
PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL;
PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL;
PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL;
PFN_vkGetEventStatus glad_vkGetEventStatus = NULL;
PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL;
PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL;
PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL;
PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL;
PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL;
PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL;
PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL;
PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL;
PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL;
PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL;
PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL;
PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL;
PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL;
PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL;
PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL;
PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL;
PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL;
PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL;
PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL;
PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL;
PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL;
PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL;
PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL;
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL;
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL;
PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL;
PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL;
PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL;
PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL;
PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL;
PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL;
PFN_vkMapMemory glad_vkMapMemory = NULL;
PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL;
PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL;
PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL;
PFN_vkQueueSubmit glad_vkQueueSubmit = NULL;
PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL;
PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL;
PFN_vkResetCommandPool glad_vkResetCommandPool = NULL;
PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL;
PFN_vkResetEvent glad_vkResetEvent = NULL;
PFN_vkResetFences glad_vkResetFences = NULL;
PFN_vkSetEvent glad_vkSetEvent = NULL;
PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL;
PFN_vkUnmapMemory glad_vkUnmapMemory = NULL;
PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL;
PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL;
PFN_vkWaitForFences glad_vkWaitForFences = NULL;
static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_0) return;
vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load("vkAllocateCommandBuffers", userptr);
vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load("vkAllocateDescriptorSets", userptr);
vkAllocateMemory = (PFN_vkAllocateMemory) load("vkAllocateMemory", userptr);
vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load("vkBeginCommandBuffer", userptr);
vkBindBufferMemory = (PFN_vkBindBufferMemory) load("vkBindBufferMemory", userptr);
vkBindImageMemory = (PFN_vkBindImageMemory) load("vkBindImageMemory", userptr);
vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load("vkCmdBeginQuery", userptr);
vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load("vkCmdBeginRenderPass", userptr);
vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load("vkCmdBindDescriptorSets", userptr);
vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load("vkCmdBindIndexBuffer", userptr);
vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load("vkCmdBindPipeline", userptr);
vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load("vkCmdBindVertexBuffers", userptr);
vkCmdBlitImage = (PFN_vkCmdBlitImage) load("vkCmdBlitImage", userptr);
vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load("vkCmdClearAttachments", userptr);
vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load("vkCmdClearColorImage", userptr);
vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load("vkCmdClearDepthStencilImage", userptr);
vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load("vkCmdCopyBuffer", userptr);
vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load("vkCmdCopyBufferToImage", userptr);
vkCmdCopyImage = (PFN_vkCmdCopyImage) load("vkCmdCopyImage", userptr);
vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load("vkCmdCopyImageToBuffer", userptr);
vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load("vkCmdCopyQueryPoolResults", userptr);
vkCmdDispatch = (PFN_vkCmdDispatch) load("vkCmdDispatch", userptr);
vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load("vkCmdDispatchIndirect", userptr);
vkCmdDraw = (PFN_vkCmdDraw) load("vkCmdDraw", userptr);
vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load("vkCmdDrawIndexed", userptr);
vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load("vkCmdDrawIndexedIndirect", userptr);
vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load("vkCmdDrawIndirect", userptr);
vkCmdEndQuery = (PFN_vkCmdEndQuery) load("vkCmdEndQuery", userptr);
vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load("vkCmdEndRenderPass", userptr);
vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load("vkCmdExecuteCommands", userptr);
vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load("vkCmdFillBuffer", userptr);
vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load("vkCmdNextSubpass", userptr);
vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load("vkCmdPipelineBarrier", userptr);
vkCmdPushConstants = (PFN_vkCmdPushConstants) load("vkCmdPushConstants", userptr);
vkCmdResetEvent = (PFN_vkCmdResetEvent) load("vkCmdResetEvent", userptr);
vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load("vkCmdResetQueryPool", userptr);
vkCmdResolveImage = (PFN_vkCmdResolveImage) load("vkCmdResolveImage", userptr);
vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load("vkCmdSetBlendConstants", userptr);
vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load("vkCmdSetDepthBias", userptr);
vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load("vkCmdSetDepthBounds", userptr);
vkCmdSetEvent = (PFN_vkCmdSetEvent) load("vkCmdSetEvent", userptr);
vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load("vkCmdSetLineWidth", userptr);
vkCmdSetScissor = (PFN_vkCmdSetScissor) load("vkCmdSetScissor", userptr);
vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load("vkCmdSetStencilCompareMask", userptr);
vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load("vkCmdSetStencilReference", userptr);
vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load("vkCmdSetStencilWriteMask", userptr);
vkCmdSetViewport = (PFN_vkCmdSetViewport) load("vkCmdSetViewport", userptr);
vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load("vkCmdUpdateBuffer", userptr);
vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load("vkCmdWaitEvents", userptr);
vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load("vkCmdWriteTimestamp", userptr);
vkCreateBuffer = (PFN_vkCreateBuffer) load("vkCreateBuffer", userptr);
vkCreateBufferView = (PFN_vkCreateBufferView) load("vkCreateBufferView", userptr);
vkCreateCommandPool = (PFN_vkCreateCommandPool) load("vkCreateCommandPool", userptr);
vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load("vkCreateComputePipelines", userptr);
vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load("vkCreateDescriptorPool", userptr);
vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load("vkCreateDescriptorSetLayout", userptr);
vkCreateDevice = (PFN_vkCreateDevice) load("vkCreateDevice", userptr);
vkCreateEvent = (PFN_vkCreateEvent) load("vkCreateEvent", userptr);
vkCreateFence = (PFN_vkCreateFence) load("vkCreateFence", userptr);
vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load("vkCreateFramebuffer", userptr);
vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load("vkCreateGraphicsPipelines", userptr);
vkCreateImage = (PFN_vkCreateImage) load("vkCreateImage", userptr);
vkCreateImageView = (PFN_vkCreateImageView) load("vkCreateImageView", userptr);
vkCreateInstance = (PFN_vkCreateInstance) load("vkCreateInstance", userptr);
vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load("vkCreatePipelineCache", userptr);
vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load("vkCreatePipelineLayout", userptr);
vkCreateQueryPool = (PFN_vkCreateQueryPool) load("vkCreateQueryPool", userptr);
vkCreateRenderPass = (PFN_vkCreateRenderPass) load("vkCreateRenderPass", userptr);
vkCreateSampler = (PFN_vkCreateSampler) load("vkCreateSampler", userptr);
vkCreateSemaphore = (PFN_vkCreateSemaphore) load("vkCreateSemaphore", userptr);
vkCreateShaderModule = (PFN_vkCreateShaderModule) load("vkCreateShaderModule", userptr);
vkDestroyBuffer = (PFN_vkDestroyBuffer) load("vkDestroyBuffer", userptr);
vkDestroyBufferView = (PFN_vkDestroyBufferView) load("vkDestroyBufferView", userptr);
vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load("vkDestroyCommandPool", userptr);
vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load("vkDestroyDescriptorPool", userptr);
vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load("vkDestroyDescriptorSetLayout", userptr);
vkDestroyDevice = (PFN_vkDestroyDevice) load("vkDestroyDevice", userptr);
vkDestroyEvent = (PFN_vkDestroyEvent) load("vkDestroyEvent", userptr);
vkDestroyFence = (PFN_vkDestroyFence) load("vkDestroyFence", userptr);
vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load("vkDestroyFramebuffer", userptr);
vkDestroyImage = (PFN_vkDestroyImage) load("vkDestroyImage", userptr);
vkDestroyImageView = (PFN_vkDestroyImageView) load("vkDestroyImageView", userptr);
vkDestroyInstance = (PFN_vkDestroyInstance) load("vkDestroyInstance", userptr);
vkDestroyPipeline = (PFN_vkDestroyPipeline) load("vkDestroyPipeline", userptr);
vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load("vkDestroyPipelineCache", userptr);
vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load("vkDestroyPipelineLayout", userptr);
vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load("vkDestroyQueryPool", userptr);
vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load("vkDestroyRenderPass", userptr);
vkDestroySampler = (PFN_vkDestroySampler) load("vkDestroySampler", userptr);
vkDestroySemaphore = (PFN_vkDestroySemaphore) load("vkDestroySemaphore", userptr);
vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load("vkDestroyShaderModule", userptr);
vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load("vkDeviceWaitIdle", userptr);
vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load("vkEndCommandBuffer", userptr);
vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load("vkEnumerateDeviceExtensionProperties", userptr);
vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load("vkEnumerateDeviceLayerProperties", userptr);
vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load("vkEnumerateInstanceExtensionProperties", userptr);
vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load("vkEnumerateInstanceLayerProperties", userptr);
vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load("vkEnumeratePhysicalDevices", userptr);
vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load("vkFlushMappedMemoryRanges", userptr);
vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load("vkFreeCommandBuffers", userptr);
vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load("vkFreeDescriptorSets", userptr);
vkFreeMemory = (PFN_vkFreeMemory) load("vkFreeMemory", userptr);
vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load("vkGetBufferMemoryRequirements", userptr);
vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load("vkGetDeviceMemoryCommitment", userptr);
vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load("vkGetDeviceProcAddr", userptr);
vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load("vkGetDeviceQueue", userptr);
vkGetEventStatus = (PFN_vkGetEventStatus) load("vkGetEventStatus", userptr);
vkGetFenceStatus = (PFN_vkGetFenceStatus) load("vkGetFenceStatus", userptr);
vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load("vkGetImageMemoryRequirements", userptr);
vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load("vkGetImageSparseMemoryRequirements", userptr);
vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load("vkGetImageSubresourceLayout", userptr);
vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load("vkGetInstanceProcAddr", userptr);
vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load("vkGetPhysicalDeviceFeatures", userptr);
vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load("vkGetPhysicalDeviceFormatProperties", userptr);
vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load("vkGetPhysicalDeviceImageFormatProperties", userptr);
vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load("vkGetPhysicalDeviceMemoryProperties", userptr);
vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load("vkGetPhysicalDeviceProperties", userptr);
vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load("vkGetPhysicalDeviceQueueFamilyProperties", userptr);
vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load("vkGetPhysicalDeviceSparseImageFormatProperties", userptr);
vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load("vkGetPipelineCacheData", userptr);
vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load("vkGetQueryPoolResults", userptr);
vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load("vkGetRenderAreaGranularity", userptr);
vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load("vkInvalidateMappedMemoryRanges", userptr);
vkMapMemory = (PFN_vkMapMemory) load("vkMapMemory", userptr);
vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load("vkMergePipelineCaches", userptr);
vkQueueBindSparse = (PFN_vkQueueBindSparse) load("vkQueueBindSparse", userptr);
vkQueueSubmit = (PFN_vkQueueSubmit) load("vkQueueSubmit", userptr);
vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load("vkQueueWaitIdle", userptr);
vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load("vkResetCommandBuffer", userptr);
vkResetCommandPool = (PFN_vkResetCommandPool) load("vkResetCommandPool", userptr);
vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load("vkResetDescriptorPool", userptr);
vkResetEvent = (PFN_vkResetEvent) load("vkResetEvent", userptr);
vkResetFences = (PFN_vkResetFences) load("vkResetFences", userptr);
vkSetEvent = (PFN_vkSetEvent) load("vkSetEvent", userptr);
vkUnmapMemory = (PFN_vkUnmapMemory) load("vkUnmapMemory", userptr);
vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load("vkUpdateDescriptorSets", userptr);
vkWaitForFences = (PFN_vkWaitForFences) load("vkWaitForFences", userptr);
}
static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_1) return;
vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load("vkBindBufferMemory2", userptr);
vkBindImageMemory2 = (PFN_vkBindImageMemory2) load("vkBindImageMemory2", userptr);
vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load("vkCmdDispatchBase", userptr);
vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load("vkCmdSetDeviceMask", userptr);
vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load("vkCreateDescriptorUpdateTemplate", userptr);
vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load("vkCreateSamplerYcbcrConversion", userptr);
vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load("vkDestroyDescriptorUpdateTemplate", userptr);
vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load("vkDestroySamplerYcbcrConversion", userptr);
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load("vkEnumeratePhysicalDeviceGroups", userptr);
vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load("vkGetBufferMemoryRequirements2", userptr);
vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load("vkGetDescriptorSetLayoutSupport", userptr);
vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load("vkGetDeviceGroupPeerMemoryFeatures", userptr);
vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load("vkGetDeviceQueue2", userptr);
vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load("vkGetImageMemoryRequirements2", userptr);
vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load("vkGetImageSparseMemoryRequirements2", userptr);
vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load("vkGetPhysicalDeviceExternalBufferProperties", userptr);
vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load("vkGetPhysicalDeviceExternalFenceProperties", userptr);
vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load("vkGetPhysicalDeviceExternalSemaphoreProperties", userptr);
vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load("vkGetPhysicalDeviceFeatures2", userptr);
vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load("vkGetPhysicalDeviceFormatProperties2", userptr);
vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load("vkGetPhysicalDeviceImageFormatProperties2", userptr);
vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load("vkGetPhysicalDeviceMemoryProperties2", userptr);
vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load("vkGetPhysicalDeviceProperties2", userptr);
vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load("vkGetPhysicalDeviceQueueFamilyProperties2", userptr);
vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load("vkGetPhysicalDeviceSparseImageFormatProperties2", userptr);
vkTrimCommandPool = (PFN_vkTrimCommandPool) load("vkTrimCommandPool", userptr);
vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load("vkUpdateDescriptorSetWithTemplate", userptr);
}
static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_EXT_debug_report) return;
vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load("vkCreateDebugReportCallbackEXT", userptr);
vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load("vkDebugReportMessageEXT", userptr);
vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load("vkDestroyDebugReportCallbackEXT", userptr);
}
static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_KHR_surface) return;
vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load("vkDestroySurfaceKHR", userptr);
vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load("vkGetPhysicalDeviceSurfaceCapabilitiesKHR", userptr);
vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load("vkGetPhysicalDeviceSurfaceFormatsKHR", userptr);
vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load("vkGetPhysicalDeviceSurfacePresentModesKHR", userptr);
vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load("vkGetPhysicalDeviceSurfaceSupportKHR", userptr);
}
static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_KHR_swapchain) return;
vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load("vkAcquireNextImage2KHR", userptr);
vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load("vkAcquireNextImageKHR", userptr);
vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load("vkCreateSwapchainKHR", userptr);
vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load("vkDestroySwapchainKHR", userptr);
vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load("vkGetDeviceGroupPresentCapabilitiesKHR", userptr);
vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load("vkGetDeviceGroupSurfacePresentModesKHR", userptr);
vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load("vkGetPhysicalDevicePresentRectanglesKHR", userptr);
vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load("vkGetSwapchainImagesKHR", userptr);
vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load("vkQueuePresentKHR", userptr);
}
static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) {
uint32_t i;
uint32_t instance_extension_count = 0;
uint32_t device_extension_count = 0;
uint32_t max_extension_count;
uint32_t total_extension_count;
char **extensions;
VkExtensionProperties *ext_properties;
VkResult result;
if (vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && vkEnumerateDeviceExtensionProperties == NULL)) {
return 0;
}
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL);
if (result != VK_SUCCESS) {
return 0;
}
if (physical_device != NULL) {
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL);
if (result != VK_SUCCESS) {
return 0;
}
}
total_extension_count = instance_extension_count + device_extension_count;
max_extension_count = instance_extension_count > device_extension_count
? instance_extension_count : device_extension_count;
ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties));
if (ext_properties == NULL) {
return 0;
}
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties);
if (result != VK_SUCCESS) {
free((void*) ext_properties);
return 0;
}
extensions = (char**) calloc(total_extension_count, sizeof(char*));
if (extensions == NULL) {
free((void*) ext_properties);
return 0;
}
for (i = 0; i < instance_extension_count; ++i) {
VkExtensionProperties ext = ext_properties[i];
size_t extension_name_length = strlen(ext.extensionName) + 1;
extensions[i] = (char*) malloc(extension_name_length * sizeof(char));
memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char));
}
if (physical_device != NULL) {
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties);
if (result != VK_SUCCESS) {
for (i = 0; i < instance_extension_count; ++i) {
free((void*) extensions[i]);
}
free(extensions);
return 0;
}
for (i = 0; i < device_extension_count; ++i) {
VkExtensionProperties ext = ext_properties[i];
size_t extension_name_length = strlen(ext.extensionName) + 1;
extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char));
memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char));
}
}
free((void*) ext_properties);
*out_extension_count = total_extension_count;
*out_extensions = extensions;
return 1;
}
static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) {
uint32_t i;
for(i = 0; i < extension_count ; ++i) {
free((void*) (extensions[i]));
}
free((void*) extensions);
}
static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) {
uint32_t i;
for (i = 0; i < extension_count; ++i) {
if(strcmp(name, extensions[i]) == 0) {
return 1;
}
}
return 0;
}
static GLADapiproc glad_vk_get_proc_from_userptr(const char* name, void *userptr) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) {
uint32_t extension_count = 0;
char **extensions = NULL;
if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0;
GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions);
GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions);
GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions);
glad_vk_free_extensions(extension_count, extensions);
return 1;
}
static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) {
int major = 1;
int minor = 0;
#ifdef VK_VERSION_1_1
if (vkEnumerateInstanceVersion != NULL) {
uint32_t version;
VkResult result;
result = vkEnumerateInstanceVersion(&version);
if (result == VK_SUCCESS) {
major = (int) VK_VERSION_MAJOR(version);
minor = (int) VK_VERSION_MINOR(version);
}
}
#endif
if (physical_device != NULL && vkGetPhysicalDeviceProperties != NULL) {
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physical_device, &properties);
major = (int) VK_VERSION_MAJOR(properties.apiVersion);
minor = (int) VK_VERSION_MINOR(properties.apiVersion);
}
GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) {
int version;
#ifdef VK_VERSION_1_1
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
#endif
version = glad_vk_find_core_vulkan( physical_device);
if (!version) {
return 0;
}
glad_vk_load_VK_VERSION_1_0(load, userptr);
glad_vk_load_VK_VERSION_1_1(load, userptr);
if (!glad_vk_find_extensions_vulkan( physical_device)) return 0;
glad_vk_load_VK_EXT_debug_report(load, userptr);
glad_vk_load_VK_KHR_surface(load, userptr);
glad_vk_load_VK_KHR_swapchain(load, userptr);
return version;
}
int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) {
return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}

View File

@@ -1,70 +1,96 @@
#ifndef LINMATH_H
#define LINMATH_H
#include <string.h>
#include <math.h>
#include <string.h>
#ifdef _MSC_VER
#define inline __inline
/* 2021-03-21 Camilla Löwy <elmindreda@elmindreda.org>
* - Replaced double constants with float equivalents
*/
#ifdef LINMATH_NO_INLINE
#define LINMATH_H_FUNC static
#else
#define LINMATH_H_FUNC static inline
#endif
#define LINMATH_H_DEFINE_VEC(n) \
typedef float vec##n[n]; \
static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
LINMATH_H_FUNC void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i] + b[i]; \
} \
static inline void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
LINMATH_H_FUNC void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i] - b[i]; \
} \
static inline void vec##n##_scale(vec##n r, vec##n const v, float const s) \
LINMATH_H_FUNC void vec##n##_scale(vec##n r, vec##n const v, float const s) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = v[i] * s; \
} \
static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \
LINMATH_H_FUNC float vec##n##_mul_inner(vec##n const a, vec##n const b) \
{ \
float p = 0.; \
float p = 0.f; \
int i; \
for(i=0; i<n; ++i) \
p += b[i]*a[i]; \
return p; \
} \
static inline float vec##n##_len(vec##n const v) \
LINMATH_H_FUNC float vec##n##_len(vec##n const v) \
{ \
return (float) sqrt(vec##n##_mul_inner(v,v)); \
return sqrtf(vec##n##_mul_inner(v,v)); \
} \
static inline void vec##n##_norm(vec##n r, vec##n const v) \
LINMATH_H_FUNC void vec##n##_norm(vec##n r, vec##n const v) \
{ \
float k = 1.f / vec##n##_len(v); \
vec##n##_scale(r, v, k); \
} \
LINMATH_H_FUNC void vec##n##_min(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i]<b[i] ? a[i] : b[i]; \
} \
LINMATH_H_FUNC void vec##n##_max(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i]>b[i] ? a[i] : b[i]; \
} \
LINMATH_H_FUNC void vec##n##_dup(vec##n r, vec##n const src) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = src[i]; \
}
LINMATH_H_DEFINE_VEC(2)
LINMATH_H_DEFINE_VEC(3)
LINMATH_H_DEFINE_VEC(4)
static inline void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
LINMATH_H_FUNC void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
{
r[0] = a[1]*b[2] - a[2]*b[1];
r[1] = a[2]*b[0] - a[0]*b[2];
r[2] = a[0]*b[1] - a[1]*b[0];
}
static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
LINMATH_H_FUNC void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
{
float p = 2.f*vec3_mul_inner(v, n);
float p = 2.f * vec3_mul_inner(v, n);
int i;
for(i=0;i<3;++i)
r[i] = v[i] - p*n[i];
}
static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 const a, vec4 const b)
{
r[0] = a[1]*b[2] - a[2]*b[1];
r[1] = a[2]*b[0] - a[0]*b[2];
@@ -72,7 +98,7 @@ static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
r[3] = 1.f;
}
static inline void vec4_reflect(vec4 r, vec4 v, vec4 n)
LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 const v, vec4 const n)
{
float p = 2.f*vec4_mul_inner(v, n);
int i;
@@ -81,68 +107,66 @@ static inline void vec4_reflect(vec4 r, vec4 v, vec4 n)
}
typedef vec4 mat4x4[4];
static inline void mat4x4_identity(mat4x4 M)
LINMATH_H_FUNC void mat4x4_identity(mat4x4 M)
{
int i, j;
for(i=0; i<4; ++i)
for(j=0; j<4; ++j)
M[i][j] = i==j ? 1.f : 0.f;
}
static inline void mat4x4_dup(mat4x4 M, mat4x4 N)
LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 const N)
{
int i, j;
int i;
for(i=0; i<4; ++i)
for(j=0; j<4; ++j)
M[i][j] = N[i][j];
vec4_dup(M[i], N[i]);
}
static inline void mat4x4_row(vec4 r, mat4x4 M, int i)
LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 const M, int i)
{
int k;
for(k=0; k<4; ++k)
r[k] = M[k][i];
}
static inline void mat4x4_col(vec4 r, mat4x4 M, int i)
LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 const M, int i)
{
int k;
for(k=0; k<4; ++k)
r[k] = M[i][k];
}
static inline void mat4x4_transpose(mat4x4 M, mat4x4 N)
LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 const N)
{
// Note: if M and N are the same, the user has to
// explicitly make a copy of M and set it to N.
int i, j;
for(j=0; j<4; ++j)
for(i=0; i<4; ++i)
M[i][j] = N[j][i];
}
static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 const a, mat4x4 const b)
{
int i;
for(i=0; i<4; ++i)
vec4_add(M[i], a[i], b[i]);
}
static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 const a, mat4x4 const b)
{
int i;
for(i=0; i<4; ++i)
vec4_sub(M[i], a[i], b[i]);
}
static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 const a, float k)
{
int i;
for(i=0; i<4; ++i)
vec4_scale(M[i], a[i], k);
}
static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 const a, float x, float y, float z)
{
int i;
vec4_scale(M[0], a[0], x);
vec4_scale(M[1], a[1], y);
vec4_scale(M[2], a[2], z);
for(i = 0; i < 4; ++i) {
M[3][i] = a[3][i];
}
vec4_dup(M[3], a[3]);
}
static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 const a, mat4x4 const b)
{
mat4x4 temp;
int k, r, c;
@@ -153,7 +177,7 @@ static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
}
mat4x4_dup(M, temp);
}
static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v)
{
int i, j;
for(j=0; j<4; ++j) {
@@ -162,14 +186,14 @@ static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
r[j] += M[i][j] * v[i];
}
}
static inline void mat4x4_translate(mat4x4 T, float x, float y, float z)
LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z)
{
mat4x4_identity(T);
T[3][0] = x;
T[3][1] = y;
T[3][2] = z;
}
static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
LINMATH_H_FUNC void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
{
vec4 t = {x, y, z, 0};
vec4 r;
@@ -179,33 +203,32 @@ static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z
M[3][i] += vec4_mul_inner(r, t);
}
}
static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 const a, vec3 const b)
{
int i, j;
for(i=0; i<4; ++i) for(j=0; j<4; ++j)
M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
}
static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 const M, float x, float y, float z, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
vec3 u = {x, y, z};
if(vec3_len(u) > 1e-4) {
mat4x4 T, C, S = {{0}};
vec3_norm(u, u);
mat4x4 T;
mat4x4_from_vec3_mul_outer(T, u, u);
S[1][2] = u[0];
S[2][1] = -u[0];
S[2][0] = u[1];
S[0][2] = -u[1];
S[0][1] = u[2];
S[1][0] = -u[2];
mat4x4 S = {
{ 0, u[2], -u[1], 0},
{-u[2], 0, u[0], 0},
{ u[1], -u[0], 0, 0},
{ 0, 0, 0, 0}
};
mat4x4_scale(S, S, s);
mat4x4 C;
mat4x4_identity(C);
mat4x4_sub(C, C, T);
@@ -214,13 +237,13 @@ static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z,
mat4x4_add(T, T, C);
mat4x4_add(T, T, S);
T[3][3] = 1.;
T[3][3] = 1.f;
mat4x4_mul(R, M, T);
} else {
mat4x4_dup(R, M);
}
}
static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 const M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
@@ -232,7 +255,7 @@ static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 const M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
@@ -244,7 +267,7 @@ static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 const M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
@@ -256,9 +279,8 @@ static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 const M)
{
float idet;
float s[6];
float c[6];
s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
@@ -274,10 +296,10 @@ static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
/* Assumes it is invertible */
idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
float idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
@@ -298,35 +320,34 @@ static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
}
static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 const M)
{
float s = 1.;
mat4x4_dup(R, M);
float s = 1.f;
vec3 h;
mat4x4_dup(R, M);
vec3_norm(R[2], R[2]);
s = vec3_mul_inner(R[1], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[1], R[1], h);
vec3_norm(R[2], R[2]);
s = vec3_mul_inner(R[1], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[1], R[1], h);
vec3_norm(R[1], R[1]);
s = vec3_mul_inner(R[0], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[0], R[0], h);
s = vec3_mul_inner(R[0], R[1]);
vec3_scale(h, R[1], s);
vec3_sub(R[0], R[0], h);
vec3_norm(R[0], R[0]);
}
static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
LINMATH_H_FUNC void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
M[0][0] = 2.f*n/(r-l);
M[0][1] = M[0][2] = M[0][3] = 0.f;
M[1][1] = 2.f*n/(t-b);
M[1][0] = M[1][2] = M[1][3] = 0.f;
@@ -334,11 +355,11 @@ static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t,
M[2][1] = (t+b)/(t-b);
M[2][2] = -(f+n)/(f-n);
M[2][3] = -1.f;
M[3][2] = -2.f*(f*n)/(f-n);
M[3][0] = M[3][1] = M[3][3] = 0.f;
}
static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
LINMATH_H_FUNC void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
M[0][0] = 2.f/(r-l);
M[0][1] = M[0][2] = M[0][3] = 0.f;
@@ -348,17 +369,17 @@ static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, fl
M[2][2] = -2.f/(f-n);
M[2][0] = M[2][1] = M[2][3] = 0.f;
M[3][0] = -(r+l)/(r-l);
M[3][1] = -(t+b)/(t-b);
M[3][2] = -(f+n)/(f-n);
M[3][3] = 1.f;
}
static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
LINMATH_H_FUNC void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
{
/* NOTE: Degrees are an unhandy unit to work with.
* linmath.h uses radians for everything! */
float const a = 1.f / (float) tan(y_fov / 2.f);
float const a = 1.f / tanf(y_fov / 2.f);
m[0][0] = a / aspect;
m[0][1] = 0.f;
@@ -380,7 +401,7 @@ static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float
m[3][2] = -((2.f * f * n) / (f - n));
m[3][3] = 0.f;
}
static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 const eye, vec3 const center, vec3 const up)
{
/* Adapted from Android's OpenGL Matrix.java. */
/* See the OpenGL GLUT documentation for gluLookAt for a description */
@@ -389,15 +410,14 @@ static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
/* TODO: The negation of of can be spared by swapping the order of
* operands in the following cross products in the right way. */
vec3 f;
vec3_sub(f, center, eye);
vec3_norm(f, f);
vec3 s;
vec3 t;
vec3_sub(f, center, eye);
vec3_norm(f, f);
vec3_mul_cross(s, f, up);
vec3_norm(s, s);
vec3 t;
vec3_mul_cross(t, s, f);
m[0][0] = s[0];
@@ -424,24 +444,18 @@ static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
}
typedef float quat[4];
static inline void quat_identity(quat q)
#define quat_add vec4_add
#define quat_sub vec4_sub
#define quat_norm vec4_norm
#define quat_scale vec4_scale
#define quat_mul_inner vec4_mul_inner
LINMATH_H_FUNC void quat_identity(quat q)
{
q[0] = q[1] = q[2] = 0.f;
q[3] = 1.f;
}
static inline void quat_add(quat r, quat a, quat b)
{
int i;
for(i=0; i<4; ++i)
r[i] = a[i] + b[i];
}
static inline void quat_sub(quat r, quat a, quat b)
{
int i;
for(i=0; i<4; ++i)
r[i] = a[i] - b[i];
}
static inline void quat_mul(quat r, quat p, quat q)
LINMATH_H_FUNC void quat_mul(quat r, quat const p, quat const q)
{
vec3 w;
vec3_mul_cross(r, p, q);
@@ -451,56 +465,42 @@ static inline void quat_mul(quat r, quat p, quat q)
vec3_add(r, r, w);
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
}
static inline void quat_scale(quat r, quat v, float s)
{
int i;
for(i=0; i<4; ++i)
r[i] = v[i] * s;
}
static inline float quat_inner_product(quat a, quat b)
{
float p = 0.f;
int i;
for(i=0; i<4; ++i)
p += b[i]*a[i];
return p;
}
static inline void quat_conj(quat r, quat q)
LINMATH_H_FUNC void quat_conj(quat r, quat const q)
{
int i;
for(i=0; i<3; ++i)
r[i] = -q[i];
r[3] = q[3];
}
static inline void quat_rotate(quat r, float angle, vec3 axis) {
int i;
vec3 v;
vec3_scale(v, axis, sinf(angle / 2));
for(i=0; i<3; ++i)
r[i] = v[i];
r[3] = cosf(angle / 2);
LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 const axis) {
vec3 axis_norm;
vec3_norm(axis_norm, axis);
float s = sinf(angle / 2);
float c = cosf(angle / 2);
vec3_scale(r, axis_norm, s);
r[3] = c;
}
#define quat_norm vec4_norm
static inline void quat_mul_vec3(vec3 r, quat q, vec3 v)
LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat const q, vec3 const v)
{
/*
* Method by Fabian 'ryg' Giessen (of Farbrausch)
t = 2 * cross(q.xyz, v)
v' = v + q.w * t + cross(q.xyz, t)
*/
vec3 t = {q[0], q[1], q[2]};
vec3 t;
vec3 q_xyz = {q[0], q[1], q[2]};
vec3 u = {q[0], q[1], q[2]};
vec3_mul_cross(t, t, v);
vec3_mul_cross(t, q_xyz, v);
vec3_scale(t, t, 2);
vec3_mul_cross(u, u, t);
vec3_mul_cross(u, q_xyz, t);
vec3_scale(t, t, q[3]);
vec3_add(r, v, t);
vec3_add(r, r, u);
}
static inline void mat4x4_from_quat(mat4x4 M, quat q)
LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat const q)
{
float a = q[3];
float b = q[0];
@@ -510,7 +510,7 @@ static inline void mat4x4_from_quat(mat4x4 M, quat q)
float b2 = b*b;
float c2 = c*c;
float d2 = d*d;
M[0][0] = a2 + b2 - c2 - d2;
M[0][1] = 2.f*(b*c + a*d);
M[0][2] = 2.f*(b*d - a*c);
@@ -530,18 +530,21 @@ static inline void mat4x4_from_quat(mat4x4 M, quat q)
M[3][3] = 1.f;
}
static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 const M, quat const q)
{
/* XXX: The way this is written only works for othogonal matrices. */
/* XXX: The way this is written only works for orthogonal matrices. */
/* TODO: Take care of non-orthogonal case. */
quat_mul_vec3(R[0], q, M[0]);
quat_mul_vec3(R[1], q, M[1]);
quat_mul_vec3(R[2], q, M[2]);
R[3][0] = R[3][1] = R[3][2] = 0.f;
R[3][3] = 1.f;
R[0][3] = M[0][3];
R[1][3] = M[1][3];
R[2][3] = M[2][3];
R[3][3] = M[3][3]; // typically 1.0, but here we make it general
}
static inline void quat_from_mat4x4(quat q, mat4x4 M)
LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 const M)
{
float r=0.f;
int i;
@@ -557,7 +560,7 @@ static inline void quat_from_mat4x4(quat q, mat4x4 M)
p = &perm[i];
}
r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
r = sqrtf(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
if(r < 1e-6) {
q[0] = 1.f;
@@ -571,4 +574,33 @@ static inline void quat_from_mat4x4(quat q, mat4x4 M)
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
}
LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 const M, vec2 const _a, vec2 const _b, float s)
{
vec2 a; memcpy(a, _a, sizeof(a));
vec2 b; memcpy(b, _b, sizeof(b));
float z_a = 0.f;
float z_b = 0.f;
if(vec2_len(a) < 1.f) {
z_a = sqrtf(1.f - vec2_mul_inner(a, a));
} else {
vec2_norm(a, a);
}
if(vec2_len(b) < 1.f) {
z_b = sqrtf(1.f - vec2_mul_inner(b, b));
} else {
vec2_norm(b, b);
}
vec3 a_ = {a[0], a[1], z_a};
vec3 b_ = {b[0], b[1], z_b};
vec3 c_;
vec3_mul_cross(c_, a_, b_);
float const angle = acos(vec3_mul_inner(a_, b_)) * s;
mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle);
}
#endif

File diff suppressed because it is too large Load Diff

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@@ -230,7 +230,7 @@ nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int m
}
NK_INTERN void
nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
nk_glfw3_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
{
const char *text = glfwGetClipboardString(glfw.win);
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
@@ -238,7 +238,7 @@ nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
}
NK_INTERN void
nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len)
nk_glfw3_clipboard_copy(nk_handle usr, const char *text, int len)
{
char *str = 0;
(void)usr;
@@ -261,8 +261,8 @@ nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
}
nk_init_default(&glfw.ctx, 0);
glfw.ctx.clip.copy = nk_glfw3_clipbard_copy;
glfw.ctx.clip.paste = nk_glfw3_clipbard_paste;
glfw.ctx.clip.copy = nk_glfw3_clipboard_copy;
glfw.ctx.clip.paste = nk_glfw3_clipboard_paste;
glfw.ctx.clip.userdata = nk_handle_ptr(0);
nk_buffer_init_default(&glfw.ogl.cmds);

File diff suppressed because it is too large Load Diff

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@@ -1,247 +0,0 @@
// ISO C9x compliant stdint.h for Microsoft Visual Studio
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
//
// Copyright (c) 2006-2008 Alexander Chemeris
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. The name of the author may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _MSC_VER // [
#error "Use this header only with Microsoft Visual C++ compilers!"
#endif // _MSC_VER ]
#ifndef _MSC_STDINT_H_ // [
#define _MSC_STDINT_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include <limits.h>
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
// or compiler give many errors like this:
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
#ifdef __cplusplus
extern "C" {
#endif
# include <wchar.h>
#ifdef __cplusplus
}
#endif
// Define _W64 macros to mark types changing their size, like intptr_t.
#ifndef _W64
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
# define _W64 __w64
# else
# define _W64
# endif
#endif
// 7.18.1 Integer types
// 7.18.1.1 Exact-width integer types
// Visual Studio 6 and Embedded Visual C++ 4 doesn't
// realize that, e.g. char has the same size as __int8
// so we give up on __intX for them.
#if (_MSC_VER < 1300)
typedef signed char int8_t;
typedef signed short int16_t;
typedef signed int int32_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
#else
typedef signed __int8 int8_t;
typedef signed __int16 int16_t;
typedef signed __int32 int32_t;
typedef unsigned __int8 uint8_t;
typedef unsigned __int16 uint16_t;
typedef unsigned __int32 uint32_t;
#endif
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
// 7.18.1.2 Minimum-width integer types
typedef int8_t int_least8_t;
typedef int16_t int_least16_t;
typedef int32_t int_least32_t;
typedef int64_t int_least64_t;
typedef uint8_t uint_least8_t;
typedef uint16_t uint_least16_t;
typedef uint32_t uint_least32_t;
typedef uint64_t uint_least64_t;
// 7.18.1.3 Fastest minimum-width integer types
typedef int8_t int_fast8_t;
typedef int16_t int_fast16_t;
typedef int32_t int_fast32_t;
typedef int64_t int_fast64_t;
typedef uint8_t uint_fast8_t;
typedef uint16_t uint_fast16_t;
typedef uint32_t uint_fast32_t;
typedef uint64_t uint_fast64_t;
// 7.18.1.4 Integer types capable of holding object pointers
#ifdef _WIN64 // [
typedef signed __int64 intptr_t;
typedef unsigned __int64 uintptr_t;
#else // _WIN64 ][
typedef _W64 signed int intptr_t;
typedef _W64 unsigned int uintptr_t;
#endif // _WIN64 ]
// 7.18.1.5 Greatest-width integer types
typedef int64_t intmax_t;
typedef uint64_t uintmax_t;
// 7.18.2 Limits of specified-width integer types
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
// 7.18.2.1 Limits of exact-width integer types
#define INT8_MIN ((int8_t)_I8_MIN)
#define INT8_MAX _I8_MAX
#define INT16_MIN ((int16_t)_I16_MIN)
#define INT16_MAX _I16_MAX
#define INT32_MIN ((int32_t)_I32_MIN)
#define INT32_MAX _I32_MAX
#define INT64_MIN ((int64_t)_I64_MIN)
#define INT64_MAX _I64_MAX
#define UINT8_MAX _UI8_MAX
#define UINT16_MAX _UI16_MAX
#define UINT32_MAX _UI32_MAX
#define UINT64_MAX _UI64_MAX
// 7.18.2.2 Limits of minimum-width integer types
#define INT_LEAST8_MIN INT8_MIN
#define INT_LEAST8_MAX INT8_MAX
#define INT_LEAST16_MIN INT16_MIN
#define INT_LEAST16_MAX INT16_MAX
#define INT_LEAST32_MIN INT32_MIN
#define INT_LEAST32_MAX INT32_MAX
#define INT_LEAST64_MIN INT64_MIN
#define INT_LEAST64_MAX INT64_MAX
#define UINT_LEAST8_MAX UINT8_MAX
#define UINT_LEAST16_MAX UINT16_MAX
#define UINT_LEAST32_MAX UINT32_MAX
#define UINT_LEAST64_MAX UINT64_MAX
// 7.18.2.3 Limits of fastest minimum-width integer types
#define INT_FAST8_MIN INT8_MIN
#define INT_FAST8_MAX INT8_MAX
#define INT_FAST16_MIN INT16_MIN
#define INT_FAST16_MAX INT16_MAX
#define INT_FAST32_MIN INT32_MIN
#define INT_FAST32_MAX INT32_MAX
#define INT_FAST64_MIN INT64_MIN
#define INT_FAST64_MAX INT64_MAX
#define UINT_FAST8_MAX UINT8_MAX
#define UINT_FAST16_MAX UINT16_MAX
#define UINT_FAST32_MAX UINT32_MAX
#define UINT_FAST64_MAX UINT64_MAX
// 7.18.2.4 Limits of integer types capable of holding object pointers
#ifdef _WIN64 // [
# define INTPTR_MIN INT64_MIN
# define INTPTR_MAX INT64_MAX
# define UINTPTR_MAX UINT64_MAX
#else // _WIN64 ][
# define INTPTR_MIN INT32_MIN
# define INTPTR_MAX INT32_MAX
# define UINTPTR_MAX UINT32_MAX
#endif // _WIN64 ]
// 7.18.2.5 Limits of greatest-width integer types
#define INTMAX_MIN INT64_MIN
#define INTMAX_MAX INT64_MAX
#define UINTMAX_MAX UINT64_MAX
// 7.18.3 Limits of other integer types
#ifdef _WIN64 // [
# define PTRDIFF_MIN _I64_MIN
# define PTRDIFF_MAX _I64_MAX
#else // _WIN64 ][
# define PTRDIFF_MIN _I32_MIN
# define PTRDIFF_MAX _I32_MAX
#endif // _WIN64 ]
#define SIG_ATOMIC_MIN INT_MIN
#define SIG_ATOMIC_MAX INT_MAX
#ifndef SIZE_MAX // [
# ifdef _WIN64 // [
# define SIZE_MAX _UI64_MAX
# else // _WIN64 ][
# define SIZE_MAX _UI32_MAX
# endif // _WIN64 ]
#endif // SIZE_MAX ]
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
#ifndef WCHAR_MIN // [
# define WCHAR_MIN 0
#endif // WCHAR_MIN ]
#ifndef WCHAR_MAX // [
# define WCHAR_MAX _UI16_MAX
#endif // WCHAR_MAX ]
#define WINT_MIN 0
#define WINT_MAX _UI16_MAX
#endif // __STDC_LIMIT_MACROS ]
// 7.18.4 Limits of other integer types
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
// 7.18.4.1 Macros for minimum-width integer constants
#define INT8_C(val) val##i8
#define INT16_C(val) val##i16
#define INT32_C(val) val##i32
#define INT64_C(val) val##i64
#define UINT8_C(val) val##ui8
#define UINT16_C(val) val##ui16
#define UINT32_C(val) val##ui32
#define UINT64_C(val) val##ui64
// 7.18.4.2 Macros for greatest-width integer constants
#define INTMAX_C INT64_C
#define UINTMAX_C UINT64_C
#endif // __STDC_CONSTANT_MACROS ]
#endif // _MSC_STDINT_H_ ]

View File

@@ -0,0 +1,102 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="fractional_scale_v1">
<copyright>
Copyright © 2022 Kenny Levinsen
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="Protocol for requesting fractional surface scales">
This protocol allows a compositor to suggest for surfaces to render at
fractional scales.
A client can submit scaled content by utilizing wp_viewport. This is done by
creating a wp_viewport object for the surface and setting the destination
rectangle to the surface size before the scale factor is applied.
The buffer size is calculated by multiplying the surface size by the
intended scale.
The wl_surface buffer scale should remain set to 1.
If a surface has a surface-local size of 100 px by 50 px and wishes to
submit buffers with a scale of 1.5, then a buffer of 150px by 75 px should
be used and the wp_viewport destination rectangle should be 100 px by 50 px.
For toplevel surfaces, the size is rounded halfway away from zero. The
rounding algorithm for subsurface position and size is not defined.
</description>
<interface name="wp_fractional_scale_manager_v1" version="1">
<description summary="fractional surface scale information">
A global interface for requesting surfaces to use fractional scales.
</description>
<request name="destroy" type="destructor">
<description summary="unbind the fractional surface scale interface">
Informs the server that the client will not be using this protocol
object anymore. This does not affect any other objects,
wp_fractional_scale_v1 objects included.
</description>
</request>
<enum name="error">
<entry name="fractional_scale_exists" value="0"
summary="the surface already has a fractional_scale object associated"/>
</enum>
<request name="get_fractional_scale">
<description summary="extend surface interface for scale information">
Create an add-on object for the the wl_surface to let the compositor
request fractional scales. If the given wl_surface already has a
wp_fractional_scale_v1 object associated, the fractional_scale_exists
protocol error is raised.
</description>
<arg name="id" type="new_id" interface="wp_fractional_scale_v1"
summary="the new surface scale info interface id"/>
<arg name="surface" type="object" interface="wl_surface"
summary="the surface"/>
</request>
</interface>
<interface name="wp_fractional_scale_v1" version="1">
<description summary="fractional scale interface to a wl_surface">
An additional interface to a wl_surface object which allows the compositor
to inform the client of the preferred scale.
</description>
<request name="destroy" type="destructor">
<description summary="remove surface scale information for surface">
Destroy the fractional scale object. When this object is destroyed,
preferred_scale events will no longer be sent.
</description>
</request>
<event name="preferred_scale">
<description summary="notify of new preferred scale">
Notification of a new preferred scale for this surface that the
compositor suggests that the client should use.
The sent scale is the numerator of a fraction with a denominator of 120.
</description>
<arg name="scale" type="uint" summary="the new preferred scale"/>
</event>
</interface>
</protocol>

View File

@@ -0,0 +1,83 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="idle_inhibit_unstable_v1">
<copyright>
Copyright © 2015 Samsung Electronics Co., Ltd
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<interface name="zwp_idle_inhibit_manager_v1" version="1">
<description summary="control behavior when display idles">
This interface permits inhibiting the idle behavior such as screen
blanking, locking, and screensaving. The client binds the idle manager
globally, then creates idle-inhibitor objects for each surface.
Warning! The protocol described in this file is experimental and
backward incompatible changes may be made. Backward compatible changes
may be added together with the corresponding interface version bump.
Backward incompatible changes are done by bumping the version number in
the protocol and interface names and resetting the interface version.
Once the protocol is to be declared stable, the 'z' prefix and the
version number in the protocol and interface names are removed and the
interface version number is reset.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the idle inhibitor object">
Destroy the inhibit manager.
</description>
</request>
<request name="create_inhibitor">
<description summary="create a new inhibitor object">
Create a new inhibitor object associated with the given surface.
</description>
<arg name="id" type="new_id" interface="zwp_idle_inhibitor_v1"/>
<arg name="surface" type="object" interface="wl_surface"
summary="the surface that inhibits the idle behavior"/>
</request>
</interface>
<interface name="zwp_idle_inhibitor_v1" version="1">
<description summary="context object for inhibiting idle behavior">
An idle inhibitor prevents the output that the associated surface is
visible on from being set to a state where it is not visually usable due
to lack of user interaction (e.g. blanked, dimmed, locked, set to power
save, etc.) Any screensaver processes are also blocked from displaying.
If the surface is destroyed, unmapped, becomes occluded, loses
visibility, or otherwise becomes not visually relevant for the user, the
idle inhibitor will not be honored by the compositor; if the surface
subsequently regains visibility the inhibitor takes effect once again.
Likewise, the inhibitor isn't honored if the system was already idled at
the time the inhibitor was established, although if the system later
de-idles and re-idles the inhibitor will take effect.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the idle inhibitor object">
Remove the inhibitor effect from the associated wl_surface.
</description>
</request>
</interface>
</protocol>

View File

@@ -0,0 +1,339 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="pointer_constraints_unstable_v1">
<copyright>
Copyright © 2014 Jonas Ådahl
Copyright © 2015 Red Hat Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="protocol for constraining pointer motions">
This protocol specifies a set of interfaces used for adding constraints to
the motion of a pointer. Possible constraints include confining pointer
motions to a given region, or locking it to its current position.
In order to constrain the pointer, a client must first bind the global
interface "wp_pointer_constraints" which, if a compositor supports pointer
constraints, is exposed by the registry. Using the bound global object, the
client uses the request that corresponds to the type of constraint it wants
to make. See wp_pointer_constraints for more details.
Warning! The protocol described in this file is experimental and backward
incompatible changes may be made. Backward compatible changes may be added
together with the corresponding interface version bump. Backward
incompatible changes are done by bumping the version number in the protocol
and interface names and resetting the interface version. Once the protocol
is to be declared stable, the 'z' prefix and the version number in the
protocol and interface names are removed and the interface version number is
reset.
</description>
<interface name="zwp_pointer_constraints_v1" version="1">
<description summary="constrain the movement of a pointer">
The global interface exposing pointer constraining functionality. It
exposes two requests: lock_pointer for locking the pointer to its
position, and confine_pointer for locking the pointer to a region.
The lock_pointer and confine_pointer requests create the objects
wp_locked_pointer and wp_confined_pointer respectively, and the client can
use these objects to interact with the lock.
For any surface, only one lock or confinement may be active across all
wl_pointer objects of the same seat. If a lock or confinement is requested
when another lock or confinement is active or requested on the same surface
and with any of the wl_pointer objects of the same seat, an
'already_constrained' error will be raised.
</description>
<enum name="error">
<description summary="wp_pointer_constraints error values">
These errors can be emitted in response to wp_pointer_constraints
requests.
</description>
<entry name="already_constrained" value="1"
summary="pointer constraint already requested on that surface"/>
</enum>
<enum name="lifetime">
<description summary="constraint lifetime">
These values represent different lifetime semantics. They are passed
as arguments to the factory requests to specify how the constraint
lifetimes should be managed.
</description>
<entry name="oneshot" value="1">
<description summary="the pointer constraint is defunct once deactivated">
A oneshot pointer constraint will never reactivate once it has been
deactivated. See the corresponding deactivation event
(wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for
details.
</description>
</entry>
<entry name="persistent" value="2">
<description summary="the pointer constraint may reactivate">
A persistent pointer constraint may again reactivate once it has
been deactivated. See the corresponding deactivation event
(wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for
details.
</description>
</entry>
</enum>
<request name="destroy" type="destructor">
<description summary="destroy the pointer constraints manager object">
Used by the client to notify the server that it will no longer use this
pointer constraints object.
</description>
</request>
<request name="lock_pointer">
<description summary="lock pointer to a position">
The lock_pointer request lets the client request to disable movements of
the virtual pointer (i.e. the cursor), effectively locking the pointer
to a position. This request may not take effect immediately; in the
future, when the compositor deems implementation-specific constraints
are satisfied, the pointer lock will be activated and the compositor
sends a locked event.
The protocol provides no guarantee that the constraints are ever
satisfied, and does not require the compositor to send an error if the
constraints cannot ever be satisfied. It is thus possible to request a
lock that will never activate.
There may not be another pointer constraint of any kind requested or
active on the surface for any of the wl_pointer objects of the seat of
the passed pointer when requesting a lock. If there is, an error will be
raised. See general pointer lock documentation for more details.
The intersection of the region passed with this request and the input
region of the surface is used to determine where the pointer must be
in order for the lock to activate. It is up to the compositor whether to
warp the pointer or require some kind of user interaction for the lock
to activate. If the region is null the surface input region is used.
A surface may receive pointer focus without the lock being activated.
The request creates a new object wp_locked_pointer which is used to
interact with the lock as well as receive updates about its state. See
the the description of wp_locked_pointer for further information.
Note that while a pointer is locked, the wl_pointer objects of the
corresponding seat will not emit any wl_pointer.motion events, but
relative motion events will still be emitted via wp_relative_pointer
objects of the same seat. wl_pointer.axis and wl_pointer.button events
are unaffected.
</description>
<arg name="id" type="new_id" interface="zwp_locked_pointer_v1"/>
<arg name="surface" type="object" interface="wl_surface"
summary="surface to lock pointer to"/>
<arg name="pointer" type="object" interface="wl_pointer"
summary="the pointer that should be locked"/>
<arg name="region" type="object" interface="wl_region" allow-null="true"
summary="region of surface"/>
<arg name="lifetime" type="uint" enum="lifetime" summary="lock lifetime"/>
</request>
<request name="confine_pointer">
<description summary="confine pointer to a region">
The confine_pointer request lets the client request to confine the
pointer cursor to a given region. This request may not take effect
immediately; in the future, when the compositor deems implementation-
specific constraints are satisfied, the pointer confinement will be
activated and the compositor sends a confined event.
The intersection of the region passed with this request and the input
region of the surface is used to determine where the pointer must be
in order for the confinement to activate. It is up to the compositor
whether to warp the pointer or require some kind of user interaction for
the confinement to activate. If the region is null the surface input
region is used.
The request will create a new object wp_confined_pointer which is used
to interact with the confinement as well as receive updates about its
state. See the the description of wp_confined_pointer for further
information.
</description>
<arg name="id" type="new_id" interface="zwp_confined_pointer_v1"/>
<arg name="surface" type="object" interface="wl_surface"
summary="surface to lock pointer to"/>
<arg name="pointer" type="object" interface="wl_pointer"
summary="the pointer that should be confined"/>
<arg name="region" type="object" interface="wl_region" allow-null="true"
summary="region of surface"/>
<arg name="lifetime" type="uint" enum="lifetime" summary="confinement lifetime"/>
</request>
</interface>
<interface name="zwp_locked_pointer_v1" version="1">
<description summary="receive relative pointer motion events">
The wp_locked_pointer interface represents a locked pointer state.
While the lock of this object is active, the wl_pointer objects of the
associated seat will not emit any wl_pointer.motion events.
This object will send the event 'locked' when the lock is activated.
Whenever the lock is activated, it is guaranteed that the locked surface
will already have received pointer focus and that the pointer will be
within the region passed to the request creating this object.
To unlock the pointer, send the destroy request. This will also destroy
the wp_locked_pointer object.
If the compositor decides to unlock the pointer the unlocked event is
sent. See wp_locked_pointer.unlock for details.
When unlocking, the compositor may warp the cursor position to the set
cursor position hint. If it does, it will not result in any relative
motion events emitted via wp_relative_pointer.
If the surface the lock was requested on is destroyed and the lock is not
yet activated, the wp_locked_pointer object is now defunct and must be
destroyed.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the locked pointer object">
Destroy the locked pointer object. If applicable, the compositor will
unlock the pointer.
</description>
</request>
<request name="set_cursor_position_hint">
<description summary="set the pointer cursor position hint">
Set the cursor position hint relative to the top left corner of the
surface.
If the client is drawing its own cursor, it should update the position
hint to the position of its own cursor. A compositor may use this
information to warp the pointer upon unlock in order to avoid pointer
jumps.
The cursor position hint is double buffered. The new hint will only take
effect when the associated surface gets it pending state applied. See
wl_surface.commit for details.
</description>
<arg name="surface_x" type="fixed"
summary="surface-local x coordinate"/>
<arg name="surface_y" type="fixed"
summary="surface-local y coordinate"/>
</request>
<request name="set_region">
<description summary="set a new lock region">
Set a new region used to lock the pointer.
The new lock region is double-buffered. The new lock region will
only take effect when the associated surface gets its pending state
applied. See wl_surface.commit for details.
For details about the lock region, see wp_locked_pointer.
</description>
<arg name="region" type="object" interface="wl_region" allow-null="true"
summary="region of surface"/>
</request>
<event name="locked">
<description summary="lock activation event">
Notification that the pointer lock of the seat's pointer is activated.
</description>
</event>
<event name="unlocked">
<description summary="lock deactivation event">
Notification that the pointer lock of the seat's pointer is no longer
active. If this is a oneshot pointer lock (see
wp_pointer_constraints.lifetime) this object is now defunct and should
be destroyed. If this is a persistent pointer lock (see
wp_pointer_constraints.lifetime) this pointer lock may again
reactivate in the future.
</description>
</event>
</interface>
<interface name="zwp_confined_pointer_v1" version="1">
<description summary="confined pointer object">
The wp_confined_pointer interface represents a confined pointer state.
This object will send the event 'confined' when the confinement is
activated. Whenever the confinement is activated, it is guaranteed that
the surface the pointer is confined to will already have received pointer
focus and that the pointer will be within the region passed to the request
creating this object. It is up to the compositor to decide whether this
requires some user interaction and if the pointer will warp to within the
passed region if outside.
To unconfine the pointer, send the destroy request. This will also destroy
the wp_confined_pointer object.
If the compositor decides to unconfine the pointer the unconfined event is
sent. The wp_confined_pointer object is at this point defunct and should
be destroyed.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the confined pointer object">
Destroy the confined pointer object. If applicable, the compositor will
unconfine the pointer.
</description>
</request>
<request name="set_region">
<description summary="set a new confine region">
Set a new region used to confine the pointer.
The new confine region is double-buffered. The new confine region will
only take effect when the associated surface gets its pending state
applied. See wl_surface.commit for details.
If the confinement is active when the new confinement region is applied
and the pointer ends up outside of newly applied region, the pointer may
warped to a position within the new confinement region. If warped, a
wl_pointer.motion event will be emitted, but no
wp_relative_pointer.relative_motion event.
The compositor may also, instead of using the new region, unconfine the
pointer.
For details about the confine region, see wp_confined_pointer.
</description>
<arg name="region" type="object" interface="wl_region" allow-null="true"
summary="region of surface"/>
</request>
<event name="confined">
<description summary="pointer confined">
Notification that the pointer confinement of the seat's pointer is
activated.
</description>
</event>
<event name="unconfined">
<description summary="pointer unconfined">
Notification that the pointer confinement of the seat's pointer is no
longer active. If this is a oneshot pointer confinement (see
wp_pointer_constraints.lifetime) this object is now defunct and should
be destroyed. If this is a persistent pointer confinement (see
wp_pointer_constraints.lifetime) this pointer confinement may again
reactivate in the future.
</description>
</event>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="relative_pointer_unstable_v1">
<copyright>
Copyright © 2014 Jonas Ådahl
Copyright © 2015 Red Hat Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="protocol for relative pointer motion events">
This protocol specifies a set of interfaces used for making clients able to
receive relative pointer events not obstructed by barriers (such as the
monitor edge or other pointer barriers).
To start receiving relative pointer events, a client must first bind the
global interface "wp_relative_pointer_manager" which, if a compositor
supports relative pointer motion events, is exposed by the registry. After
having created the relative pointer manager proxy object, the client uses
it to create the actual relative pointer object using the
"get_relative_pointer" request given a wl_pointer. The relative pointer
motion events will then, when applicable, be transmitted via the proxy of
the newly created relative pointer object. See the documentation of the
relative pointer interface for more details.
Warning! The protocol described in this file is experimental and backward
incompatible changes may be made. Backward compatible changes may be added
together with the corresponding interface version bump. Backward
incompatible changes are done by bumping the version number in the protocol
and interface names and resetting the interface version. Once the protocol
is to be declared stable, the 'z' prefix and the version number in the
protocol and interface names are removed and the interface version number is
reset.
</description>
<interface name="zwp_relative_pointer_manager_v1" version="1">
<description summary="get relative pointer objects">
A global interface used for getting the relative pointer object for a
given pointer.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the relative pointer manager object">
Used by the client to notify the server that it will no longer use this
relative pointer manager object.
</description>
</request>
<request name="get_relative_pointer">
<description summary="get a relative pointer object">
Create a relative pointer interface given a wl_pointer object. See the
wp_relative_pointer interface for more details.
</description>
<arg name="id" type="new_id" interface="zwp_relative_pointer_v1"/>
<arg name="pointer" type="object" interface="wl_pointer"/>
</request>
</interface>
<interface name="zwp_relative_pointer_v1" version="1">
<description summary="relative pointer object">
A wp_relative_pointer object is an extension to the wl_pointer interface
used for emitting relative pointer events. It shares the same focus as
wl_pointer objects of the same seat and will only emit events when it has
focus.
</description>
<request name="destroy" type="destructor">
<description summary="release the relative pointer object"/>
</request>
<event name="relative_motion">
<description summary="relative pointer motion">
Relative x/y pointer motion from the pointer of the seat associated with
this object.
A relative motion is in the same dimension as regular wl_pointer motion
events, except they do not represent an absolute position. For example,
moving a pointer from (x, y) to (x', y') would have the equivalent
relative motion (x' - x, y' - y). If a pointer motion caused the
absolute pointer position to be clipped by for example the edge of the
monitor, the relative motion is unaffected by the clipping and will
represent the unclipped motion.
This event also contains non-accelerated motion deltas. The
non-accelerated delta is, when applicable, the regular pointer motion
delta as it was before having applied motion acceleration and other
transformations such as normalization.
Note that the non-accelerated delta does not represent 'raw' events as
they were read from some device. Pointer motion acceleration is device-
and configuration-specific and non-accelerated deltas and accelerated
deltas may have the same value on some devices.
Relative motions are not coupled to wl_pointer.motion events, and can be
sent in combination with such events, but also independently. There may
also be scenarios where wl_pointer.motion is sent, but there is no
relative motion. The order of an absolute and relative motion event
originating from the same physical motion is not guaranteed.
If the client needs button events or focus state, it can receive them
from a wl_pointer object of the same seat that the wp_relative_pointer
object is associated with.
</description>
<arg name="utime_hi" type="uint"
summary="high 32 bits of a 64 bit timestamp with microsecond granularity"/>
<arg name="utime_lo" type="uint"
summary="low 32 bits of a 64 bit timestamp with microsecond granularity"/>
<arg name="dx" type="fixed"
summary="the x component of the motion vector"/>
<arg name="dy" type="fixed"
summary="the y component of the motion vector"/>
<arg name="dx_unaccel" type="fixed"
summary="the x component of the unaccelerated motion vector"/>
<arg name="dy_unaccel" type="fixed"
summary="the y component of the unaccelerated motion vector"/>
</event>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="viewporter">
<copyright>
Copyright © 2013-2016 Collabora, Ltd.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<interface name="wp_viewporter" version="1">
<description summary="surface cropping and scaling">
The global interface exposing surface cropping and scaling
capabilities is used to instantiate an interface extension for a
wl_surface object. This extended interface will then allow
cropping and scaling the surface contents, effectively
disconnecting the direct relationship between the buffer and the
surface size.
</description>
<request name="destroy" type="destructor">
<description summary="unbind from the cropping and scaling interface">
Informs the server that the client will not be using this
protocol object anymore. This does not affect any other objects,
wp_viewport objects included.
</description>
</request>
<enum name="error">
<entry name="viewport_exists" value="0"
summary="the surface already has a viewport object associated"/>
</enum>
<request name="get_viewport">
<description summary="extend surface interface for crop and scale">
Instantiate an interface extension for the given wl_surface to
crop and scale its content. If the given wl_surface already has
a wp_viewport object associated, the viewport_exists
protocol error is raised.
</description>
<arg name="id" type="new_id" interface="wp_viewport"
summary="the new viewport interface id"/>
<arg name="surface" type="object" interface="wl_surface"
summary="the surface"/>
</request>
</interface>
<interface name="wp_viewport" version="1">
<description summary="crop and scale interface to a wl_surface">
An additional interface to a wl_surface object, which allows the
client to specify the cropping and scaling of the surface
contents.
This interface works with two concepts: the source rectangle (src_x,
src_y, src_width, src_height), and the destination size (dst_width,
dst_height). The contents of the source rectangle are scaled to the
destination size, and content outside the source rectangle is ignored.
This state is double-buffered, and is applied on the next
wl_surface.commit.
The two parts of crop and scale state are independent: the source
rectangle, and the destination size. Initially both are unset, that
is, no scaling is applied. The whole of the current wl_buffer is
used as the source, and the surface size is as defined in
wl_surface.attach.
If the destination size is set, it causes the surface size to become
dst_width, dst_height. The source (rectangle) is scaled to exactly
this size. This overrides whatever the attached wl_buffer size is,
unless the wl_buffer is NULL. If the wl_buffer is NULL, the surface
has no content and therefore no size. Otherwise, the size is always
at least 1x1 in surface local coordinates.
If the source rectangle is set, it defines what area of the wl_buffer is
taken as the source. If the source rectangle is set and the destination
size is not set, then src_width and src_height must be integers, and the
surface size becomes the source rectangle size. This results in cropping
without scaling. If src_width or src_height are not integers and
destination size is not set, the bad_size protocol error is raised when
the surface state is applied.
The coordinate transformations from buffer pixel coordinates up to
the surface-local coordinates happen in the following order:
1. buffer_transform (wl_surface.set_buffer_transform)
2. buffer_scale (wl_surface.set_buffer_scale)
3. crop and scale (wp_viewport.set*)
This means, that the source rectangle coordinates of crop and scale
are given in the coordinates after the buffer transform and scale,
i.e. in the coordinates that would be the surface-local coordinates
if the crop and scale was not applied.
If src_x or src_y are negative, the bad_value protocol error is raised.
Otherwise, if the source rectangle is partially or completely outside of
the non-NULL wl_buffer, then the out_of_buffer protocol error is raised
when the surface state is applied. A NULL wl_buffer does not raise the
out_of_buffer error.
If the wl_surface associated with the wp_viewport is destroyed,
all wp_viewport requests except 'destroy' raise the protocol error
no_surface.
If the wp_viewport object is destroyed, the crop and scale
state is removed from the wl_surface. The change will be applied
on the next wl_surface.commit.
</description>
<request name="destroy" type="destructor">
<description summary="remove scaling and cropping from the surface">
The associated wl_surface's crop and scale state is removed.
The change is applied on the next wl_surface.commit.
</description>
</request>
<enum name="error">
<entry name="bad_value" value="0"
summary="negative or zero values in width or height"/>
<entry name="bad_size" value="1"
summary="destination size is not integer"/>
<entry name="out_of_buffer" value="2"
summary="source rectangle extends outside of the content area"/>
<entry name="no_surface" value="3"
summary="the wl_surface was destroyed"/>
</enum>
<request name="set_source">
<description summary="set the source rectangle for cropping">
Set the source rectangle of the associated wl_surface. See
wp_viewport for the description, and relation to the wl_buffer
size.
If all of x, y, width and height are -1.0, the source rectangle is
unset instead. Any other set of values where width or height are zero
or negative, or x or y are negative, raise the bad_value protocol
error.
The crop and scale state is double-buffered state, and will be
applied on the next wl_surface.commit.
</description>
<arg name="x" type="fixed" summary="source rectangle x"/>
<arg name="y" type="fixed" summary="source rectangle y"/>
<arg name="width" type="fixed" summary="source rectangle width"/>
<arg name="height" type="fixed" summary="source rectangle height"/>
</request>
<request name="set_destination">
<description summary="set the surface size for scaling">
Set the destination size of the associated wl_surface. See
wp_viewport for the description, and relation to the wl_buffer
size.
If width is -1 and height is -1, the destination size is unset
instead. Any other pair of values for width and height that
contains zero or negative values raises the bad_value protocol
error.
The crop and scale state is double-buffered state, and will be
applied on the next wl_surface.commit.
</description>
<arg name="width" type="int" summary="surface width"/>
<arg name="height" type="int" summary="surface height"/>
</request>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="xdg_activation_v1">
<copyright>
Copyright © 2020 Aleix Pol Gonzalez &lt;aleixpol@kde.org&gt;
Copyright © 2020 Carlos Garnacho &lt;carlosg@gnome.org&gt;
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="Protocol for requesting activation of surfaces">
The way for a client to pass focus to another toplevel is as follows.
The client that intends to activate another toplevel uses the
xdg_activation_v1.get_activation_token request to get an activation token.
This token is then forwarded to the client, which is supposed to activate
one of its surfaces, through a separate band of communication.
One established way of doing this is through the XDG_ACTIVATION_TOKEN
environment variable of a newly launched child process. The child process
should unset the environment variable again right after reading it out in
order to avoid propagating it to other child processes.
Another established way exists for Applications implementing the D-Bus
interface org.freedesktop.Application, which should get their token under
activation-token on their platform_data.
In general activation tokens may be transferred across clients through
means not described in this protocol.
The client to be activated will then pass the token
it received to the xdg_activation_v1.activate request. The compositor can
then use this token to decide how to react to the activation request.
The token the activating client gets may be ineffective either already at
the time it receives it, for example if it was not focused, for focus
stealing prevention. The activating client will have no way to discover
the validity of the token, and may still forward it to the to be activated
client.
The created activation token may optionally get information attached to it
that can be used by the compositor to identify the application that we
intend to activate. This can for example be used to display a visual hint
about what application is being started.
Warning! The protocol described in this file is currently in the testing
phase. Backward compatible changes may be added together with the
corresponding interface version bump. Backward incompatible changes can
only be done by creating a new major version of the extension.
</description>
<interface name="xdg_activation_v1" version="1">
<description summary="interface for activating surfaces">
A global interface used for informing the compositor about applications
being activated or started, or for applications to request to be
activated.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the xdg_activation object">
Notify the compositor that the xdg_activation object will no longer be
used.
The child objects created via this interface are unaffected and should
be destroyed separately.
</description>
</request>
<request name="get_activation_token">
<description summary="requests a token">
Creates an xdg_activation_token_v1 object that will provide
the initiating client with a unique token for this activation. This
token should be offered to the clients to be activated.
</description>
<arg name="id" type="new_id" interface="xdg_activation_token_v1"/>
</request>
<request name="activate">
<description summary="notify new interaction being available">
Requests surface activation. It's up to the compositor to display
this information as desired, for example by placing the surface above
the rest.
The compositor may know who requested this by checking the activation
token and might decide not to follow through with the activation if it's
considered unwanted.
Compositors can ignore unknown activation tokens when an invalid
token is passed.
</description>
<arg name="token" type="string" summary="the activation token of the initiating client"/>
<arg name="surface" type="object" interface="wl_surface"
summary="the wl_surface to activate"/>
</request>
</interface>
<interface name="xdg_activation_token_v1" version="1">
<description summary="an exported activation handle">
An object for setting up a token and receiving a token handle that can
be passed as an activation token to another client.
The object is created using the xdg_activation_v1.get_activation_token
request. This object should then be populated with the app_id, surface
and serial information and committed. The compositor shall then issue a
done event with the token. In case the request's parameters are invalid,
the compositor will provide an invalid token.
</description>
<enum name="error">
<entry name="already_used" value="0"
summary="The token has already been used previously"/>
</enum>
<request name="set_serial">
<description summary="specifies the seat and serial of the activating event">
Provides information about the seat and serial event that requested the
token.
The serial can come from an input or focus event. For instance, if a
click triggers the launch of a third-party client, the launcher client
should send a set_serial request with the serial and seat from the
wl_pointer.button event.
Some compositors might refuse to activate toplevels when the token
doesn't have a valid and recent enough event serial.
Must be sent before commit. This information is optional.
</description>
<arg name="serial" type="uint"
summary="the serial of the event that triggered the activation"/>
<arg name="seat" type="object" interface="wl_seat"
summary="the wl_seat of the event"/>
</request>
<request name="set_app_id">
<description summary="specifies the application being activated">
The requesting client can specify an app_id to associate the token
being created with it.
Must be sent before commit. This information is optional.
</description>
<arg name="app_id" type="string"
summary="the application id of the client being activated."/>
</request>
<request name="set_surface">
<description summary="specifies the surface requesting activation">
This request sets the surface requesting the activation. Note, this is
different from the surface that will be activated.
Some compositors might refuse to activate toplevels when the token
doesn't have a requesting surface.
Must be sent before commit. This information is optional.
</description>
<arg name="surface" type="object" interface="wl_surface"
summary="the requesting surface"/>
</request>
<request name="commit">
<description summary="issues the token request">
Requests an activation token based on the different parameters that
have been offered through set_serial, set_surface and set_app_id.
</description>
</request>
<event name="done">
<description summary="the exported activation token">
The 'done' event contains the unique token of this activation request
and notifies that the provider is done.
</description>
<arg name="token" type="string" summary="the exported activation token"/>
</event>
<request name="destroy" type="destructor">
<description summary="destroy the xdg_activation_token_v1 object">
Notify the compositor that the xdg_activation_token_v1 object will no
longer be used. The received token stays valid.
</description>
</request>
</interface>
</protocol>

View File

@@ -0,0 +1,156 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="xdg_decoration_unstable_v1">
<copyright>
Copyright © 2018 Simon Ser
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<interface name="zxdg_decoration_manager_v1" version="1">
<description summary="window decoration manager">
This interface allows a compositor to announce support for server-side
decorations.
A window decoration is a set of window controls as deemed appropriate by
the party managing them, such as user interface components used to move,
resize and change a window's state.
A client can use this protocol to request being decorated by a supporting
compositor.
If compositor and client do not negotiate the use of a server-side
decoration using this protocol, clients continue to self-decorate as they
see fit.
Warning! The protocol described in this file is experimental and
backward incompatible changes may be made. Backward compatible changes
may be added together with the corresponding interface version bump.
Backward incompatible changes are done by bumping the version number in
the protocol and interface names and resetting the interface version.
Once the protocol is to be declared stable, the 'z' prefix and the
version number in the protocol and interface names are removed and the
interface version number is reset.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the decoration manager object">
Destroy the decoration manager. This doesn't destroy objects created
with the manager.
</description>
</request>
<request name="get_toplevel_decoration">
<description summary="create a new toplevel decoration object">
Create a new decoration object associated with the given toplevel.
Creating an xdg_toplevel_decoration from an xdg_toplevel which has a
buffer attached or committed is a client error, and any attempts by a
client to attach or manipulate a buffer prior to the first
xdg_toplevel_decoration.configure event must also be treated as
errors.
</description>
<arg name="id" type="new_id" interface="zxdg_toplevel_decoration_v1"/>
<arg name="toplevel" type="object" interface="xdg_toplevel"/>
</request>
</interface>
<interface name="zxdg_toplevel_decoration_v1" version="1">
<description summary="decoration object for a toplevel surface">
The decoration object allows the compositor to toggle server-side window
decorations for a toplevel surface. The client can request to switch to
another mode.
The xdg_toplevel_decoration object must be destroyed before its
xdg_toplevel.
</description>
<enum name="error">
<entry name="unconfigured_buffer" value="0"
summary="xdg_toplevel has a buffer attached before configure"/>
<entry name="already_constructed" value="1"
summary="xdg_toplevel already has a decoration object"/>
<entry name="orphaned" value="2"
summary="xdg_toplevel destroyed before the decoration object"/>
</enum>
<request name="destroy" type="destructor">
<description summary="destroy the decoration object">
Switch back to a mode without any server-side decorations at the next
commit.
</description>
</request>
<enum name="mode">
<description summary="window decoration modes">
These values describe window decoration modes.
</description>
<entry name="client_side" value="1"
summary="no server-side window decoration"/>
<entry name="server_side" value="2"
summary="server-side window decoration"/>
</enum>
<request name="set_mode">
<description summary="set the decoration mode">
Set the toplevel surface decoration mode. This informs the compositor
that the client prefers the provided decoration mode.
After requesting a decoration mode, the compositor will respond by
emitting an xdg_surface.configure event. The client should then update
its content, drawing it without decorations if the received mode is
server-side decorations. The client must also acknowledge the configure
when committing the new content (see xdg_surface.ack_configure).
The compositor can decide not to use the client's mode and enforce a
different mode instead.
Clients whose decoration mode depend on the xdg_toplevel state may send
a set_mode request in response to an xdg_surface.configure event and wait
for the next xdg_surface.configure event to prevent unwanted state.
Such clients are responsible for preventing configure loops and must
make sure not to send multiple successive set_mode requests with the
same decoration mode.
</description>
<arg name="mode" type="uint" enum="mode" summary="the decoration mode"/>
</request>
<request name="unset_mode">
<description summary="unset the decoration mode">
Unset the toplevel surface decoration mode. This informs the compositor
that the client doesn't prefer a particular decoration mode.
This request has the same semantics as set_mode.
</description>
</request>
<event name="configure">
<description summary="suggest a surface change">
The configure event asks the client to change its decoration mode. The
configured state should not be applied immediately. Clients must send an
ack_configure in response to this event. See xdg_surface.configure and
xdg_surface.ack_configure for details.
A configure event can be sent at any time. The specified mode must be
obeyed by the client.
</description>
<arg name="mode" type="uint" enum="mode" summary="the decoration mode"/>
</event>
</interface>
</protocol>

1370
deps/glfw/deps/wayland/xdg-shell.xml vendored Normal file

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@@ -1,34 +1,57 @@
# NOTE: The order of this list determines the order of items in the Guides
# (i.e. Pages) list in the generated documentation
set(GLFW_DOXYGEN_SOURCES
"include/GLFW/glfw3.h"
"include/GLFW/glfw3native.h"
"docs/main.dox"
"docs/news.dox"
"docs/quick.dox"
"docs/moving.dox"
"docs/compile.dox"
"docs/build.dox"
"docs/intro.dox"
"docs/context.dox"
"docs/monitor.dox"
"docs/window.dox"
"docs/input.dox"
"docs/vulkan.dox"
"docs/compat.dox"
"docs/internal.dox")
set(source_files
main.md
news.md
quick.md
moving.md
compile.md
build.md
intro.md
context.md
monitor.md
window.md
input.md
vulkan.md
compat.md
internal.md)
set(extra_files DoxygenLayout.xml header.html footer.html extra.css spaces.svg)
set(header_paths
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
# Format the source list into a Doxyfile INPUT value that Doxygen can parse
foreach(path IN LISTS GLFW_DOXYGEN_SOURCES)
set(GLFW_DOXYGEN_INPUT "${GLFW_DOXYGEN_INPUT} \\\n\"${GLFW_SOURCE_DIR}/${path}\"")
foreach(path IN LISTS header_paths)
string(APPEND GLFW_DOXYGEN_INPUT " \\\n\"${path}\"")
endforeach()
foreach(file IN LISTS source_files)
string(APPEND GLFW_DOXYGEN_INPUT " \\\n\"${CMAKE_CURRENT_SOURCE_DIR}/${file}\"")
endforeach()
configure_file(Doxyfile.in Doxyfile @ONLY)
set(DOXYGEN_SKIP_DOT TRUE)
find_package(Doxygen)
add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs"
COMMENT "Generating HTML documentation" VERBATIM)
if (NOT DOXYGEN_FOUND OR DOXYGEN_VERSION VERSION_LESS "1.9.8")
message(STATUS "Documentation generation requires Doxygen 1.9.8 or later")
else()
configure_file(Doxyfile.in Doxyfile @ONLY)
add_custom_command(OUTPUT "html/index.html"
COMMAND "${DOXYGEN_EXECUTABLE}"
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
MAIN_DEPENDENCY Doxyfile
DEPENDS ${header_paths} ${source_files} ${extra_files}
COMMENT "Generating HTML documentation"
VERBATIM)
set_target_properties(docs PROPERTIES FOLDER "GLFW3")
add_custom_target(docs ALL SOURCES "html/index.html")
set_target_properties(docs PROPERTIES FOLDER "GLFW3")
if (GLFW_INSTALL)
install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html"
DESTINATION "${CMAKE_INSTALL_DOCDIR}")
endif()
endif()

View File

@@ -23,13 +23,12 @@ Questions about how to use GLFW should be asked either in the [support
section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
Stack Exchange or in the IRC channel `#glfw` on
[Libera.Chat](https://libera.chat/).
Stack Exchange.
Questions about the design or implementation of GLFW or about future plans
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
forum or in the IRC channel. Please don't open a GitHub issue to discuss design
questions without first checking with a maintainer.
forum. Please don't open a GitHub issue to discuss design questions without
first checking with a maintainer.
## Reporting a bug
@@ -327,7 +326,7 @@ a thousand line one, if that is the appropriate size for the fix.
In addition to the code, a complete bug fix includes:
- Change log entry in `README.md`, describing the incorrect behavior
- Credits entries for all authors of the bug fix
- Credits entries in `CONTRIBUTORS.md` for all authors of the bug fix
Bug fixes will not be rejected because they don't include all the above parts,
but please keep in mind that maintainer time is finite and that there are many
@@ -351,18 +350,18 @@ __Note:__ If you haven't already implemented the feature, check first if there
already is an open issue for it and if it's already being developed in an
[experimental branch](https://github.com/glfw/glfw/branches/all).
__There is no preferred patch size__. A one character change is just as welcome
as one adding a thousand line one, if that is the appropriate size for the
__There is no preferred patch size__. A one-character change is just as welcome
as one adding a thousand lines, if that is the appropriate size for the
feature.
In addition to the code, a complete feature includes:
- Change log entry in `README.md`, listing all new symbols
- News page entry, briefly describing the feature
- Guide documentation, with minimal examples, in the relevant guide
- News page entry in `docs/news.md`, briefly describing the feature
- Guide documentation, with minimal examples, in the relevant guide in the `docs` folder
- Reference documentation, with all applicable tags
- Cross-references and mentions in appropriate places
- Credits entries for all authors of the feature
- Credits entries in `CONTRIBUTORS.md` for all authors of the feature
If the feature requires platform-specific code, at minimum stubs must be added
for the new platform function to all supported and experimental platforms.
@@ -374,7 +373,7 @@ If it adds a new monitor property, support for it must be added to
If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
for it must be added to `tests/glfwinfo.c` and the behavior of the library when
the extension is missing documented in `docs/compat.dox`.
the extension is missing documented in `docs/compat.md`.
If you haven't already, read the excellent article [How to Write a Git Commit
Message](https://chris.beams.io/posts/git-commit/).

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@@ -5,7 +5,7 @@
<tab type="mainpage" visible="yes" title="Introduction"/>
<tab type="user" url="quick_guide.html" title="Tutorial"/>
<tab type="pages" visible="yes" title="Guides" intro=""/>
<tab type="modules" visible="yes" title="Reference" intro=""/>
<tab type="topics" visible="yes" title="Reference" intro=""/>
<tab type="filelist" visible="yes" title="Files"/>
</navindex>

View File

@@ -4,8 +4,7 @@ See the [latest documentation](https://www.glfw.org/docs/latest/) for tutorials,
guides and the API reference.
If you have questions about using GLFW, we have a
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
[Libera.Chat](https://libera.chat/).
[forum](https://discourse.glfw.org/).
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution

View File

@@ -1,8 +1,6 @@
/*!
# Building applications {#build_guide}
@page build_guide Building applications
@tableofcontents
[TOC]
This is about compiling and linking applications that use GLFW. For information on
how to write such applications, start with the
@@ -16,17 +14,17 @@ and linking process should be explained in your C programming material and in
the documentation for your development environment.
@section build_include Including the GLFW header file
## Including the GLFW header file {#build_include}
You should include the GLFW header in the source files where you use OpenGL or
GLFW.
@code
```c
#include <GLFW/glfw3.h>
@endcode
```
This header defines all the constants and declares all the types and function
prototypes of the GLFW API. By default it also includes the OpenGL header from
prototypes of the GLFW API. By default, it also includes the OpenGL header from
your development environment. See [option macros](@ref build_macros) below for
how to select OpenGL ES headers and more.
@@ -43,32 +41,33 @@ In other words:
- Do not include window system headers unless you will use those APIs directly
- If you do need such headers, include them before the GLFW header
If you are using an OpenGL extension loading library such as
[glad](https://github.com/Dav1dde/glad), the extension loader header should
be included before the GLFW one. GLFW attempts to detect any OpenGL or OpenGL
ES header or extension loader header included before it and will then disable
the inclusion of the default OpenGL header. Most extension loaders also define
macros that disable similar headers below it.
If you are using an OpenGL extension loading library such as [glad][], the
extension loader header should be included before the GLFW one. GLFW attempts
to detect any OpenGL or OpenGL ES header or extension loader header included
before it and will then disable the inclusion of the default OpenGL header.
Most extension loaders also define macros that disable similar headers below it.
@code
[glad]: https://github.com/Dav1dde/glad
```c
#include <glad/gl.h>
#include <GLFW/glfw3.h>
@endcode
```
Both of these mechanisms depend on the extension loader header defining a known
macro. If yours doesn't or you don't know which one your users will pick, the
@ref GLFW_INCLUDE_NONE macro will explicitly to prevent the GLFW header from
@ref GLFW_INCLUDE_NONE macro will explicitly prevent the GLFW header from
including the OpenGL header. This will also allow you to include the two
headers in any order.
@code
```c
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <glad/gl.h>
@endcode
```
@subsection build_macros GLFW header option macros
### GLFW header option macros {#build_macros}
These macros may be defined before the inclusion of the GLFW header and affect
its behavior.
@@ -82,8 +81,9 @@ Only one of these may be defined at a time.
@note GLFW does not provide any of the API headers mentioned below. They are
provided by your development environment or your OpenGL, OpenGL ES or Vulkan
SDK, and most of them can be downloaded from the
[Khronos Registry](https://www.khronos.org/registry/).
SDK, and most of them can be downloaded from the [Khronos Registry][registry].
[registry]: https://www.khronos.org/registry/
@anchor GLFW_INCLUDE_GLCOREARB
__GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern
@@ -142,7 +142,7 @@ If your build includes GLFW and you define any these in your build files, make
sure they are not applied to the GLFW sources.
@section build_link Link with the right libraries
## Link with the right libraries {#build_link}
GLFW is essentially a wrapper of various platform-specific APIs and therefore
needs to link against many different system libraries. If you are using GLFW as
@@ -155,28 +155,104 @@ hard-coded into your build environment. See the section for your development
environment below. On Linux and other Unix-like operating systems, the list
varies but can be retrieved in various ways as described below.
A good general introduction to linking is
[Beginner's Guide to Linkers](https://www.lurklurk.org/linkers/linkers.html) by
David Drysdale.
A good general introduction to linking is [Beginner's Guide to
Linkers][linker_guide] by David Drysdale.
[linker_guide]: https://www.lurklurk.org/linkers/linkers.html
@subsection build_link_win32 With MinGW or Visual C++ on Windows
### With Visual C++ and GLFW binaries {#build_link_win32}
The static version of the GLFW library is named `glfw3`. When using this
version, it is also necessary to link with some libraries that GLFW uses.
If you are using a downloaded [binary
archive](https://www.glfw.org/download.html), first make sure you have the
archive matching the architecture you are building for (32-bit or 64-bit), or
you will get link errors. Also make sure you are using the binaries for your
version of Visual C++ or you may get other link errors.
When using MinGW to link an application with the static version of GLFW, you
must also explicitly link with `gdi32`. Other toolchains including MinGW-w64
include it in the set of default libraries along with other dependencies like
`user32` and `kernel32`.
There are two version of the static GLFW library in the binary archive, because
it needs to use the same base run-time library variant as the rest of your
executable.
The link library for the GLFW DLL is named `glfw3dll`. When compiling an
application that uses the DLL version of GLFW, you need to define the @ref
GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done
either with a compiler switch or by defining it in your source code.
One is named `glfw3.lib` and is for projects with the _Runtime Library_ project
option set to _Multi-threaded DLL_ or _Multi-threaded Debug DLL_. The other is
named `glfw3_mt.lib` and is for projects with _Runtime Library_ set to
_Multi-threaded_ or _Multi-threaded Debug_. To use the static GLFW library you
will need to add `path/to/glfw3.lib` or `path/to/glfw3_mt.lib` to the
_Additional Dependencies_ project option.
If you compiled a GLFW static library yourself then there will only be one,
named `glfw3.lib`, and you have to make sure the run-time library variant
matches.
The DLL version of the GLFW library is named `glfw3.dll`, but you will be
linking against the `glfw3dll.lib` link library. To use the DLL you will need
to add `path/to/glfw3dll.lib` to the _Additional Dependencies_ project option.
All of its dependencies are already listed there by default, but when building
with the DLL version of GLFW, you also need to define the @ref GLFW_DLL. This
can be done either in the _Preprocessor Definitions_ project option or by
defining it in your source code before including the GLFW header.
```c
#define GLFW_DLL
#include <GLFW/glfw3.h>
```
All link-time dependencies for GLFW are already listed in the _Additional
Dependencies_ option by default.
@subsection build_link_cmake_source With CMake and GLFW source
### With MinGW-w64 and GLFW binaries {#build_link_mingw}
This is intended for building a program from the command-line or by writing
a makefile, on Windows with [MinGW-w64][] and GLFW binaries. These can be from
a downloaded and extracted [binary archive](https://www.glfw.org/download.html)
or by compiling GLFW yourself. The paths below assume a binary archive is used.
If you are using a downloaded binary archive, first make sure you have the
archive matching the architecture you are building for (32-bit or 64-bit) or you
will get link errors.
Note that the order of source files and libraries matter for GCC. Dependencies
must be listed after the files that depend on them. Any source files that
depend on GLFW must be listed before the GLFW library. GLFW in turn depends on
`gdi32` and must be listed before it.
[MinGW-w64]: https://www.mingw-w64.org/
If you are using the static version of the GLFW library, which is named
`libglfw3.a`, do:
```sh
gcc -o myprog myprog.c -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3.a -lgdi32
```
If you are using the DLL version of the GLFW library, which is named
`glfw3.dll`, you will need to use the `libglfw3dll.a` link library.
```sh
gcc -o myprog myprog.c -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3dll.a -lgdi32
```
The resulting executable will need to find `glfw3.dll` to run, typically by
keeping both files in the same directory.
When you are building with the DLL version of GLFW, you will also need to define
the @ref GLFW_DLL macro. This can be done in your source files, as long as it
done before including the GLFW header:
```c
#define GLFW_DLL
#include <GLFW/glfw3.h>
```
It can also be done on the command-line:
```sh
gcc -o myprog myprog.c -D GLFW_DLL -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3dll.a -lgdi32
```
### With CMake and GLFW source {#build_link_cmake_source}
This section is about using CMake to compile and link GLFW along with your
application. If you want to use an installed binary instead, see @ref
@@ -185,31 +261,21 @@ build_link_cmake_package.
With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
built along with your application.
When including GLFW as part of your build, you probably don't want to build the
GLFW tests, examples and documentation. To disable these, set the corresponding
cache variables before adding the GLFW source tree.
@code
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
@endcode
Add the root directory of the GLFW source tree to your project. This will add
the `glfw` target to your project.
@code{.cmake}
```cmake
add_subdirectory(path/to/glfw)
@endcode
```
Once GLFW has been added, link your application against the `glfw` target.
This adds the GLFW library and its link-time dependencies as it is currently
configured, the include directory for the GLFW header and, when applicable, the
@ref GLFW_DLL macro.
@code{.cmake}
```cmake
target_link_libraries(myapp glfw)
@endcode
```
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
@@ -217,22 +283,24 @@ OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
package.
@code{.cmake}
```cmake
find_package(OpenGL REQUIRED)
@endcode
```
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
library and include directory paths. Link against this like any other library.
@code{.cmake}
```cmake
target_link_libraries(myapp OpenGL::GL)
@endcode
```
For a minimal example of a program and GLFW sources built with CMake, see the
[GLFW CMake Starter](https://github.com/juliettef/GLFW-CMake-starter) on GitHub.
[GLFW CMake Starter][cmake_starter] on GitHub.
[cmake_starter]: https://github.com/juliettef/GLFW-CMake-starter
@subsection build_link_cmake_package With CMake and installed GLFW binaries
### With CMake and installed GLFW binaries {#build_link_cmake_package}
This section is about using CMake to link GLFW after it has been built and
installed. If you want to build it along with your application instead, see
@@ -241,17 +309,17 @@ installed. If you want to build it along with your application instead, see
With a few changes to your `CMakeLists.txt` you can locate the package and
target files generated when GLFW is installed.
@code{.cmake}
find_package(glfw3 3.3 REQUIRED)
@endcode
```cmake
find_package(glfw3 3.4 REQUIRED)
```
Once GLFW has been added to the project, link against it with the `glfw` target.
This adds the GLFW library and its link-time dependencies, the include directory
for the GLFW header and, when applicable, the @ref GLFW_DLL macro.
@code{.cmake}
```cmake
target_link_libraries(myapp glfw)
@endcode
```
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
@@ -259,47 +327,51 @@ OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
package.
@code{.cmake}
```cmake
find_package(OpenGL REQUIRED)
@endcode
```
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
library and include directory paths. Link against this like any other library.
@code{.cmake}
```cmake
target_link_libraries(myapp OpenGL::GL)
@endcode
```
@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
### With pkg-config and GLFW binaries on Unix {#build_link_pkgconfig}
GLFW supports [pkg-config](https://www.freedesktop.org/wiki/Software/pkg-config/),
and the `glfw3.pc` pkg-config file is generated when the GLFW library is built
and is installed along with it. A pkg-config file describes all necessary
compile-time and link-time flags and dependencies needed to use a library. When
they are updated or if they differ between systems, you will get the correct
ones automatically.
This is intended for building a program from the command-line or by writing
a makefile, on macOS or any Unix-like system like Linux, FreeBSD and Cygwin.
GLFW supports [pkg-config][], and the `glfw3.pc` pkg-config file is generated
when the GLFW library is built and is installed along with it. A pkg-config
file describes all necessary compile-time and link-time flags and dependencies
needed to use a library. When they are updated or if they differ between
systems, you will get the correct ones automatically.
[pkg-config]: https://www.freedesktop.org/wiki/Software/pkg-config/
A typical compile and link command-line when using the static version of the
GLFW library may look like this:
@code{.sh}
```sh
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)
@endcode
```
If you are using the shared version of the GLFW library, omit the `--static`
flag.
@code{.sh}
```sh
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
@endcode
```
You can also use the `glfw3.pc` file without installing it first, by using the
`PKG_CONFIG_PATH` environment variable.
@code{.sh}
```sh
env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
@endcode
```
The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or
Vulkan libraries it needs at runtime. If your application calls OpenGL
@@ -307,12 +379,12 @@ directly, instead of using a modern
[extension loader library](@ref context_glext_auto), you should add the `gl`
pkg-config package.
@code{.sh}
```sh
cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)
@endcode
```
@subsection build_link_xcode With Xcode on macOS
### With Xcode on macOS {#build_link_xcode}
If you are using the dynamic library version of GLFW, add it to the project
dependencies.
@@ -322,19 +394,19 @@ OpenGL and IOKit frameworks to the project as dependencies. They can all be
found in `/System/Library/Frameworks`.
@subsection build_link_osx With command-line on macOS
### With command-line or makefile on macOS {#build_link_osx}
It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
building from the command line on macOS. That way you will get any new
dependencies added automatically. If you still wish to build manually, you need
to add the required frameworks and libraries to your command-line yourself using
the `-l` and `-framework` switches.
using installed GLFW binaries from the command line on macOS. That way you will
get any new dependencies added automatically. If you still wish to build
manually, you need to add the required frameworks and libraries to your
command-line yourself using the `-l` and `-framework` switches.
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
@code{.sh}
```sh
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
@endcode
```
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
for `-lglfw`.
@@ -345,4 +417,3 @@ against it from the command-line.
@note Your machine may have `libGL.*.dylib` style OpenGL library, but that is
for the X Window System and will not work with the macOS native version of GLFW.
*/

View File

@@ -1,8 +1,6 @@
/*!
# Standards conformance {#compat_guide}
@page compat_guide Standards conformance
@tableofcontents
[TOC]
This guide describes the various API extensions used by this version of GLFW.
It lists what are essentially implementation details, but which are nonetheless
@@ -15,18 +13,18 @@ part of this information may change in future versions of GLFW and that will not
be considered a breaking API change.
@section compat_x11 X11 extensions, protocols and IPC standards
## X11 extensions, protocols and IPC standards {#compat_x11}
As GLFW uses Xlib directly, without any intervening toolkit
library, it has sole responsibility for interacting well with the many and
varied window managers in use on Unix-like systems. In order for applications
and window managers to work well together, a number of standards and
conventions have been developed that regulate behavior outside the scope of the
X11 API; most importantly the
[Inter-Client Communication Conventions Manual](https://www.tronche.com/gui/x/icccm/)
(ICCCM) and
[Extended Window Manager Hints](https://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
(EWMH) standards.
As GLFW uses Xlib directly, without any intervening toolkit library, it has sole
responsibility for interacting well with the many and varied window managers in
use on Unix-like systems. In order for applications and window managers to work
well together, a number of standards and conventions have been developed that
regulate behavior outside the scope of the X11 API; most importantly the
[Inter-Client Communication Conventions Manual][ICCCM] (ICCCM) and [Extended
Window Manager Hints][EWMH] (EWMH) standards.
[ICCCM]: https://www.tronche.com/gui/x/icccm/
[EWMH]: https://standards.freedesktop.org/wm-spec/wm-spec-latest.html
GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
If the running window manager does not support this property, the
@@ -52,16 +50,18 @@ compositing window manager to un-redirect full screen GLFW windows. If the
running window manager uses compositing but does not support this property then
additional copying may be performed for each buffer swap of full screen windows.
GLFW uses the
[clipboard manager protocol](https://www.freedesktop.org/wiki/ClipboardManager/)
to push a clipboard string (i.e. selection) owned by a GLFW window about to be
destroyed to the clipboard manager. If there is no running clipboard manager,
the clipboard string will be unavailable once the window has been destroyed.
GLFW uses the [clipboard manager protocol][ClipboardManager] to push a clipboard
string (i.e. selection) owned by a GLFW window about to be destroyed to the
clipboard manager. If there is no running clipboard manager, the clipboard
string will be unavailable once the window has been destroyed.
GLFW uses the
[X drag-and-drop protocol](https://www.freedesktop.org/wiki/Specifications/XDND/)
to provide file drop events. If the application originating the drag does not
support this protocol, drag and drop will not work.
[clipboardManager]: https://www.freedesktop.org/wiki/ClipboardManager/
GLFW uses the [X drag-and-drop protocol][XDND] to provide file drop events. If
the application originating the drag does not support this protocol, drag and
drop will not work.
[XDND]: https://www.freedesktop.org/wiki/Specifications/XDND/
GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the
running X server does not support this version of this extension, multi-monitor
@@ -85,62 +85,81 @@ transparent window framebuffers. If the running X server does not support this
extension or there is no running compositing manager, the
`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
GLFW uses both the Xcursor extension and the freedesktop cursor conventions to
provide an expanded set of standard cursor shapes. If the running X server does
not support this extension or the current cursor theme does not support the
conventions, the `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR` and
`GLFW_NOT_ALLOWED_CURSOR` shapes will not be available and other shapes may use
legacy images.
@section compat_wayland Wayland protocols and IPC standards
## Wayland protocols and IPC standards {#compat_wayland}
As GLFW uses libwayland directly, without any intervening toolkit library, it
has sole responsibility for interacting well with every compositor in use on
Unix-like systems. Most of the features are provided by the core protocol,
while cursor support is provided by the libwayland-cursor helper library, EGL
integration by libwayland-egl, and keyboard handling by
[libxkbcommon](https://xkbcommon.org/). In addition, GLFW uses some protocols
from wayland-protocols to provide additional features if the compositor
supports them.
[libxkbcommon](https://xkbcommon.org/). In addition, GLFW uses some additional
Wayland protocols to implement certain features if the compositor supports them.
GLFW uses xkbcommon 0.5.0 to provide compose key support. When it has been
built against an older xkbcommon, the compose key will be disabled even if it
has been configured in the compositor.
GLFW uses xkbcommon 0.5.0 to provide key and text input support. Earlier
versions are not supported.
GLFW uses the [xdg-shell
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml)
to provide better window management. This protocol is part of
wayland-protocols 1.12, and mandatory at build time. If the running compositor
does not support this protocol, the older [wl_shell
interface](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n972)
will be used instead. This will result in a worse integration with the
desktop, especially on tiling compositors.
GLFW uses the [xdg-shell][] protocol to provide better window management. This
protocol is mandatory for GLFW to display a window.
GLFW uses the [relative pointer
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml)
alongside the [pointer constraints
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml)
to implement disabled cursor. These two protocols are part of
wayland-protocols 1.1, and mandatory at build time. If the running compositor
does not support both of these protocols, disabling the cursor will have no
effect.
[xdg-shell]: https://wayland.app/protocols/xdg-shell
GLFW uses the [idle inhibit
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml)
to prohibit the screensaver from starting. This protocol is part of
wayland-protocols 1.6, and mandatory at build time. If the running compositor
does not support this protocol, the screensaver may start even for full screen
windows.
GLFW uses the [relative-pointer-unstable-v1][] protocol alongside the
[pointer-constraints-unstable-v1][] protocol to implement disabled cursor. If
the running compositor does not support both of these protocols, disabling the
cursor will have no effect.
GLFW uses the [xdg-decoration
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml)
to request decorations to be drawn around its windows. This protocol is part
of wayland-protocols 1.15, and mandatory at build time. If the running
compositor does not support this protocol, a very simple frame will be drawn by
GLFW itself, using the [viewporter
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/viewporter/viewporter.xml)
alongside
[subsurfaces](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n2598).
This protocol is part of wayland-protocols 1.4, and mandatory at build time.
If the running compositor does not support this protocol either, no decorations
will be drawn around windows.
[relative-pointer-unstable-v1]: https://wayland.app/protocols/relative-pointer-unstable-v1
[pointer-constraints-unstable-v1]: https://wayland.app/protocols/pointer-constraints-unstable-v1
GLFW uses the [idle-inhibit-unstable-v1][] protocol to prohibit the screensaver
from starting. If the running compositor does not support this protocol, the
screensaver may start even for full screen windows.
[idle-inhibit-unstable-v1]: https://wayland.app/protocols/idle-inhibit-unstable-v1
GLFW uses the [libdecor][] library for window decorations, where available.
This in turn provides good quality client-side decorations (drawn by the
application) on desktop systems that do not support server-side decorations
(drawn by the window manager). On systems that do not provide either libdecor
or xdg-decoration, very basic window decorations are provided. These do not
include the window title or any caption buttons.
[libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor
GLFW uses the [xdg-decoration-unstable-v1][] protocol to request decorations to
be drawn around its windows. This protocol is part of wayland-protocols 1.15,
and mandatory at build time. If the running compositor does not support this
protocol, a very simple frame will be drawn by GLFW itself, using the
[viewporter][] protocol alongside subsurfaces. If the running compositor does
not support these protocols either, no decorations will be drawn around windows.
[xdg-decoration-unstable-v1]: https://wayland.app/protocols/xdg-decoration-unstable-v1
[viewporter]: https://wayland.app/protocols/viewporter
GLFW uses the [xdg-activation-v1][] protocol to implement window focus and
attention requests. If the running compositor does not support this protocol,
window focus and attention requests do nothing.
[xdg-activation-v1]: https://wayland.app/protocols/xdg-activation-v1
GLFW uses the [fractional-scale-v1][] protocol to implement fine-grained
framebuffer scaling. If the running compositor does not support this protocol,
the @ref GLFW_SCALE_FRAMEBUFFER window hint will only be able to scale the
framebuffer by integer scales. This will typically be the smallest integer not
less than the actual scale.
[fractional-scale-v1]: https://wayland.app/protocols/fractional-scale-v1
@section compat_glx GLX extensions
## GLX extensions {#compat_glx}
The GLX API is the default API used to create OpenGL contexts on Unix-like
systems using the X Window System.
@@ -150,7 +169,7 @@ formats. If GLX 1.3 is not supported, @ref glfwInit will fail.
GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and
`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization
(or _vsync_), in that order of preference. Where none of these extension are
(or _vsync_), in that order of preference. When none of these extensions are
available, calling @ref glfwSwapInterval will have no effect.
GLFW uses the `GLX_ARB_multisample` extension to create contexts with
@@ -160,10 +179,9 @@ multisampling anti-aliasing. Where this extension is unavailable, the
GLFW uses the `GLX_ARB_create_context` extension when available, even when
creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
glfwCreateWindow to fail.
hints will only be partially supported, the `GLFW_CONTEXT_DEBUG` hint will have
no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT`
hints to `GLFW_TRUE` will cause @ref glfwCreateWindow to fail.
GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for
context profiles. Where this extension is unavailable, setting the
@@ -181,7 +199,7 @@ extensions to provide support for sRGB framebuffers. Where both of these
extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
@section compat_wgl WGL extensions
## WGL extensions {#compat_wgl}
The WGL API is used to create OpenGL contexts on Microsoft Windows and other
implementations of the Win32 API, such as Wine.
@@ -203,10 +221,9 @@ unavailable, the `GLFW_SAMPLES` hint will have no effect.
GLFW uses the `WGL_ARB_create_context` extension when available, even when
creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
glfwCreateWindow to fail.
hints will only be partially supported, the `GLFW_CONTEXT_DEBUG` hint will have
no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT`
hints to `GLFW_TRUE` will cause @ref glfwCreateWindow to fail.
GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for
context profiles. Where this extension is unavailable, setting the
@@ -219,11 +236,11 @@ extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
effect and the context will always be flushed when released.
GLFW uses the `WGL_ARB_framebuffer_sRGB` and `WGL_EXT_framebuffer_sRGB`
extensions to provide support for sRGB framebuffers. Where both of these
extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
extensions to provide support for sRGB framebuffers. When both of these
extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
@section compat_osx OpenGL on macOS
## OpenGL on macOS {#compat_osx}
Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
only forward-compatible, core profile contexts are supported. Support for
@@ -234,19 +251,18 @@ at most OpenGL version 2.1.
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
given version 3.0 or 3.1. The `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
given version 3.0 or 3.1. The `GLFW_OPENGL_PROFILE` hint must be set to
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
`GLFW_OPENGL_DEBUG_CONTEXT` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
`GLFW_CONTEXT_DEBUG` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to
a non-default value will cause @ref glfwCreateWindow to fail and the
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
`GLFW_CONTEXT_DEBUG` hint is ignored.
@section compat_vulkan Vulkan loader and API
## Vulkan loader and API {#compat_vulkan}
By default, GLFW uses the standard system-wide Vulkan loader to access the
Vulkan API on all platforms except macOS. This is installed by both graphics
@@ -256,7 +272,7 @@ all other Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE
error.
@section compat_wsi Vulkan WSI extensions
## Vulkan WSI extensions {#compat_wsi}
The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on
all supported platforms.
@@ -282,4 +298,3 @@ surfaces on Wayland. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
*/

View File

@@ -1,17 +1,17 @@
/*!
# Compiling GLFW {#compile_guide}
@page compile_guide Compiling GLFW
@tableofcontents
[TOC]
This is about compiling the GLFW library itself. For information on how to
build applications that use GLFW, see @ref build_guide.
GLFW uses some C99 features and does not support Visual Studio 2012 and earlier.
@section compile_cmake Using CMake
@note GLFW behaves like most other libraries that use CMake so this guide mostly
describes the basic configure/generate/compile sequence. If you are already
## Using CMake {#compile_cmake}
GLFW behaves like most other libraries that use CMake so this guide mostly
describes the standard configure, generate and compile sequence. If you are already
familiar with this from other projects, you may want to focus on the @ref
compile_deps and @ref compile_options sections for GLFW-specific information.
@@ -19,8 +19,8 @@ GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles
for your chosen development environment. To compile GLFW, first generate these
files with CMake and then use them to compile the GLFW library.
If you are on Windows and macOS you can
[download CMake](https://cmake.org/download/) from their site.
If you are on Windows and macOS you can [download
CMake](https://cmake.org/download/) from their site.
If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have
a package system like Fink, MacPorts or Homebrew, you can install its CMake
@@ -28,83 +28,65 @@ package.
CMake is a complex tool and this guide will only show a few of the possible ways
to set up and compile GLFW. The CMake project has their own much more detailed
[CMake user guide](https://cmake.org/cmake/help/latest/guide/user-interaction/)
that includes everything in this guide not specific to GLFW. It may be a useful
companion to this one.
[CMake user guide][cmake-guide] that includes everything in this guide not
specific to GLFW. It may be a useful companion to this one.
[cmake-guide]: https://cmake.org/cmake/help/latest/guide/user-interaction/
@subsection compile_deps Installing dependencies
### Installing dependencies {#compile_deps}
The C/C++ development environments in Visual Studio, Xcode and MinGW come with
all necessary dependencies for compiling GLFW, but on Unix-like systems like
Linux and FreeBSD you will need a few extra packages.
@subsubsection compile_deps_x11 Dependencies for X11 on Unix-like systems
#### Dependencies for Wayland and X11 {#compile_deps_wayland}
To compile GLFW for X11, you need to have the X11 development packages
installed. They are not needed to build or run programs that use GLFW.
By default, both the Wayland and X11 backends are enabled on Linux and other Unix-like
systems (except macOS). To disable one or both of these, set the @ref GLFW_BUILD_WAYLAND
or @ref GLFW_BUILD_X11 CMake options in the next step when generating build files.
On Debian and derivates like Ubuntu and Linux Mint the `xorg-dev` meta-package
pulls in the development packages for all of X11.
To compile GLFW for both Wayland and X11, you need to have the X11, Wayland and xkbcommon
development packages installed. On some systems a few other packages are also required.
None of the development packages above are needed to build or run programs that use an
already compiled GLFW library.
@code{.sh}
sudo apt install xorg-dev
@endcode
On Debian and derivatives like Ubuntu and Linux Mint you will need the `libwayland-dev`
and `libxkbcommon-dev` packages to compile for Wayland and the `xorg-dev` meta-package to
compile for X11. These will pull in all other dependencies.
On Fedora and derivatives like Red Hat the X11 extension packages
`libXcursor-devel`, `libXi-devel`, `libXinerama-devel` and `libXrandr-devel`
required by GLFW pull in all its other dependencies.
```sh
sudo apt install libwayland-dev libxkbcommon-dev xorg-dev
```
@code{.sh}
sudo dnf install libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
@endcode
On Fedora and derivatives like Red Hat you will need the `wayland-devel` and
`libxkbcommon-devel` packages to compile for Wayland and the `libXcursor-devel`,
`libXi-devel`, `libXinerama-devel` and `libXrandr-devel` packages to compile for X11.
These will pull in all other dependencies.
On FreeBSD the X11 headers are installed along the end-user X11 packages, so if
you have an X server running you should have the headers as well. If not,
install the `xorgproto` package.
```sh
sudo dnf install wayland-devel libxkbcommon-devel libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
```
@code{.sh}
pkg install xorgproto
@endcode
On FreeBSD you will need the `wayland`, `libxkbcommon` and `evdev-proto` packages to
compile for Wayland. The X11 headers are installed along the end-user X11 packages, so if
you have an X server running you should have the headers as well. If not, install the
`xorgproto` package to compile for X11.
On Cygwin the `xorgproto` package in the Devel section of the GUI installer will
install the headers and other development related files for all of X11.
```sh
pkg install wayland libxkbcommon evdev-proto xorgproto
```
Once you have the required depdendencies, move on to @ref compile_generate.
On Cygwin Wayland is not supported but you will need the `libXcursor-devel`,
`libXi-devel`, `libXinerama-devel`, `libXrandr-devel` and `libXrender-devel` packages to
compile for X11. These can be found in the Libs section of the GUI installer and will
pull in all other dependencies.
Once you have the required dependencies, move on to @ref compile_generate.
@subsubsection compile_deps_wayland Dependencies for Wayland on Unix-like systems
To compile GLFW for Wayland, you need to have the Wayland and xkbcommon
development packages installed. They are not needed to build or run programs
that use GLFW.
On Debian and derivates like Ubuntu and Linux Mint you will need the `libwayland-dev`,
`libxkbcommon-dev`, `wayland-protocols` and `extra-cmake-modules` packages.
@code{.sh}
sudo apt install libwayland-dev libxkbcommon-dev wayland-protocols extra-cmake-modules
@endcode
On Fedora and derivatives like Red Hat you will need the `wayland-devel`,
`libxkbcommon-devel`, `wayland-protocols-devel` and `extra-cmake-modules` packages.
@code{.sh}
sudo dnf install wayland-devel libxkbcommon-devel wayland-protocols-devel extra-cmake-modules
@endcode
On FreeBSD you will need the `wayland`, `libxkbcommon`, `wayland-protocols` and
`kf5-extra-cmake-modules` packages.
@code{.sh}
pkg install wayland libxkbcommon wayland-protocols kf5-extra-cmake-modules
@endcode
Once you have the required depdendencies, move on to @ref compile_generate.
@subsection compile_generate Generating build files with CMake
### Generating build files with CMake {#compile_generate}
Once you have all necessary dependencies it is time to generate the project
files or makefiles for your development environment. CMake needs two paths for
@@ -126,7 +108,7 @@ A common pattern when building a single configuration is to have a build
directory named `build` in the root of the source tree.
@subsubsection compile_generate_gui Generating files with the CMake GUI
#### Generating with the CMake GUI {#compile_generate_gui}
Start the CMake GUI and set the paths to the source and build directories
described above. Then press _Configure_ and _Generate_.
@@ -135,52 +117,54 @@ If you wish change any CMake variables in the list, press _Configure_ and then
_Generate_ to have the new values take effect. The variable list will be
populated after the first configure step.
By default GLFW will use X11 on Linux and other Unix-like systems other
than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` option in the
GLFW section of the variable list, then apply the new value as described above.
By default, GLFW will use Wayland and X11 on Linux and other Unix-like systems other than
macOS. To disable support for one or both of these, set the @ref GLFW_BUILD_WAYLAND
and/or @ref GLFW_BUILD_X11 option in the GLFW section of the variable list, then apply the
new value as described above.
Once you have generated the project files or makefiles for your chosen
development environment, move on to @ref compile_compile.
@subsubsection compile_generate_cli Generating files with the CMake command-line tool
#### Generating with command-line CMake {#compile_generate_cli}
To make a build directory, pass the source and build directories to the `cmake`
command. These can be relative or absolute paths. The build directory is
created if it doesn't already exist.
@code{.sh}
```sh
cmake -S path/to/glfw -B path/to/build
@endcode
```
It is common to name the build directory `build` and place it in the root of the
source tree when only planning to build a single configuration.
@code{.sh}
```sh
cd path/to/glfw
cmake -S . -B build
@endcode
```
Without other flags these will generate Visual Studio project files on Windows
and makefiles on other platforms. You can choose other targets using the `-G`
flag.
@code{.sh}
```sh
cmake -S path/to/glfw -B path/to/build -G Xcode
@endcode
```
By default GLFW will use X11 on Linux and other Unix-like systems other
than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` CMake option.
By default, GLFW will use Wayland and X11 on Linux and other Unix-like systems other than
macOS. To disable support for one or both of these, set the @ref GLFW_BUILD_WAYLAND
and/or @ref GLFW_BUILD_X11 CMake option.
@code{.sh}
cmake -S path/to/glfw -B path/to/build -D GLFW_USE_WAYLAND=1
@endcode
```sh
cmake -S path/to/glfw -B path/to/build -D GLFW_BUILD_X11=0
```
Once you have generated the project files or makefiles for your chosen
development environment, move on to @ref compile_compile.
@subsection compile_compile Compiling the library
### Compiling the library {#compile_compile}
You should now have all required dependencies and the project files or makefiles
necessary to compile GLFW. Go ahead and compile the actual GLFW library with
@@ -191,24 +175,24 @@ With Visual Studio open `GLFW.sln` and use the Build menu. With Xcode open
With Linux, macOS and other forms of Unix, run `make`.
@code{.sh}
```sh
cd path/to/build
make
@endcode
```
With MinGW, it is `mingw32-make`.
@code{.sh}
```sh
cd path/to/build
mingw32-make
@endcode
```
Any CMake build directory can also be built with the `cmake` command and the
`--build` flag.
@code{.sh}
```sh
cmake --build path/to/build
@endcode
```
This will run the platform specific build tool the directory was generated for.
@@ -216,7 +200,7 @@ Once the GLFW library is compiled you are ready to build your application,
linking it to the GLFW library. See @ref build_guide for more information.
@section compile_options CMake options
## CMake options {#compile_options}
The CMake files for GLFW provide a number of options, although not all are
available on all supported platforms. Some of these are de facto standards
@@ -231,47 +215,60 @@ distributions based on Debian GNU/Linux have this tool in a separate
Finally, if you don't want to use any GUI, you can set options from the `cmake`
command-line with the `-D` flag.
@code{.sh}
```sh
cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON
@endcode
```
@subsection compile_options_shared Shared CMake options
### Shared CMake options {#compile_options_shared}
@anchor BUILD_SHARED_LIBS
__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static
library or as a DLL / shared library / dynamic library. This is disabled by
default, producing a static GLFW library.
__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static library or as
a DLL / shared library / dynamic library. This is disabled by default,
producing a static GLFW library. This variable has no `GLFW_` prefix because it
is defined by CMake. If you want to change the library only for GLFW when it is
part of a larger project, see @ref GLFW_LIBRARY_TYPE.
@anchor GLFW_LIBRARY_TYPE
__GLFW_LIBRARY_TYPE__ allows you to override @ref BUILD_SHARED_LIBS only for
GLFW, without affecting other libraries in a larger project. When set, the
value of this option must be a valid CMake library type. Set it to `STATIC` to
build GLFW as a static library, `SHARED` to build it as a shared library
/ dynamic library / DLL, or `OBJECT` to make GLFW a CMake object library.
@anchor GLFW_BUILD_EXAMPLES
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
along with the library.
along with the library. This is enabled by default unless GLFW is being built
as a subproject of a larger CMake project.
@anchor GLFW_BUILD_TESTS
__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
built along with the library.
built along with the library. This is enabled by default unless GLFW is being
built as a subproject of a larger CMake project.
@anchor GLFW_BUILD_DOCS
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
with the library. This is enabled by default if
[Doxygen](https://www.doxygen.nl/) is found by CMake during configuration.
@anchor GLFW_VULKAN_STATIC
__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
directly with the application. This is disabled by default.
### Win32 specific CMake options {#compile_options_win32}
@subsection compile_options_win32 Windows specific CMake options
@anchor GLFW_BUILD_WIN32
__GLFW_BUILD_WIN32__ determines whether to include support for Win32 when compiling the
library. This option is only available when compiling for Windows. This is enabled by
default.
@anchor USE_MSVC_RUNTIME_LIBRARY_DLL
__USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the
static library version of the Visual C++ runtime library. When enabled, the
DLL version of the Visual C++ library is used. This is enabled by default.
On CMake 3.15 and later you can set the standard CMake
[CMAKE_MSVC_RUNTIME_LIBRARY](https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html)
On CMake 3.15 and later you can set the standard CMake [CMAKE_MSVC_RUNTIME_LIBRARY][]
variable instead of this GLFW-specific option.
[CMAKE_MSVC_RUNTIME_LIBRARY]: https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html
@anchor GLFW_USE_HYBRID_HPG
__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
@@ -281,15 +278,28 @@ will not work if GLFW is built as a DLL. This is disabled by default, letting
the operating system and driver decide.
@subsection compile_options_wayland Wayland specific CMake options
### macOS specific CMake options {#compile_options_macos}
@anchor GLFW_USE_WAYLAND
__GLFW_USE_WAYLAND__ determines whether to compile the library for Wayland.
This option is only available on Linux and other Unix-like systems other than
macOS. This is disabled by default.
@anchor GLFW_BUILD_COCOA
__GLFW_BUILD_COCOA__ determines whether to include support for Cocoa when compiling the
library. This option is only available when compiling for macOS. This is enabled by
default.
@section compile_mingw_cross Cross-compilation with CMake and MinGW
### Unix-like system specific CMake options {#compile_options_unix}
@anchor GLFW_BUILD_WAYLAND
__GLFW_BUILD_WAYLAND__ determines whether to include support for Wayland when compiling
the library. This option is only available when compiling for Linux and other Unix-like
systems other than macOS. This is enabled by default.
@anchor GLFW_BUILD_X11
__GLFW_BUILD_X11__ determines whether to include support for X11 when compiling the
library. This option is only available when compiling for Linux and other Unix-like
systems other than macOS. This is enabled by default.
## Cross-compilation with CMake and MinGW {#compile_mingw_cross}
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
@@ -301,9 +311,9 @@ cross-compilation of Windows binaries. To use these files you set the
`CMAKE_TOOLCHAIN_FILE` CMake variable with the `-D` flag add an option when
configuring and generating the build files.
@code{.sh}
```sh
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file
@endcode
```
The exact toolchain file to use depends on the prefix used by the MinGW or
MinGW-w64 binaries on your system. You can usually see this in the /usr
@@ -311,47 +321,44 @@ directory. For example, both the Ubuntu and Cygwin MinGW-w64 packages have
`/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct invocation
would be:
@code{.sh}
```sh
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake
@endcode
```
The path to the toolchain file is relative to the path to the GLFW source tree
passed to the `-S` flag, not to the current directory.
For more details see the
[CMake toolchain guide](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html).
For more details see the [CMake toolchain guide][cmake-toolchains].
[cmake-toolchains]: https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html
@section compile_manual Compiling GLFW manually
## Compiling GLFW manually {#compile_manual}
If you wish to compile GLFW without its CMake build environment then you will
have to do at least some of the platform detection yourself. GLFW needs
a configuration macro to be defined in order to know what window system it is
being compiled for and also has optional, platform-specific ones for various
features.
If you wish to compile GLFW without its CMake build environment then you will have to do
at least some platform-detection yourself. There are preprocessor macros for
enabling support for the platforms (window systems) available. There are also optional,
platform-specific macros for various features.
When building with CMake, the `glfw_config.h` configuration header is generated
based on the current platform and CMake options. The GLFW CMake environment
defines @b GLFW_USE_CONFIG_H, which causes this header to be included by
`internal.h`. Without this macro, GLFW will expect the necessary configuration
macros to be defined on the command-line.
When building, GLFW will expect the necessary configuration macros to be defined
on the command-line. The GLFW CMake files set these as private compile
definitions on the GLFW target but if you compile the GLFW sources manually you
will need to define them yourself.
The window creation API is used to create windows, handle input, monitors, gamma
ramps and clipboard. The options are:
The window system is used to create windows, handle input, monitors, gamma ramps and
clipboard. The options are:
- @b _GLFW_COCOA to use the Cocoa frameworks
- @b _GLFW_WIN32 to use the Win32 API
- @b _GLFW_WAYLAND to use the Wayland protocol
- @b _GLFW_X11 to use the X Window System
- @b _GLFW_WAYLAND to use the Wayland API (experimental and incomplete)
- @b _GLFW_OSMESA to use the OSMesa API (headless and non-interactive)
The @b _GLFW_WAYLAND and @b _GLFW_X11 macros may be combined and produces a library that
attempts to detect the appropriate platform at initialization.
If you are building GLFW as a shared library / dynamic library / DLL then you
must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it.
If you are linking the Vulkan loader directly with your application then you
must also define @b _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the
external version.
If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1
or GLESv2 library, you can override the default names by defining those you need
of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b
@@ -362,4 +369,3 @@ _GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
GLFW. If you define any of these in your build files, make sure they are not
applied to the GLFW sources.
*/

View File

@@ -1,8 +1,6 @@
/*!
# Context guide {#context_guide}
@page context_guide Context guide
@tableofcontents
[TOC]
This guide introduces the OpenGL and OpenGL ES context related functions of
GLFW. For details on a specific function in this category, see the @ref
@@ -15,7 +13,7 @@ context. There are also guides for the other areas of the GLFW API.
- @ref input_guide
@section context_object Context objects
## Context objects {#context_object}
A window object encapsulates both a top-level window and an OpenGL or OpenGL ES
context. It is created with @ref glfwCreateWindow and destroyed with @ref
@@ -34,22 +32,22 @@ context creation by setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint)
hint to `GLFW_NO_API`. For more information, see the @ref vulkan_guide.
@subsection context_hints Context creation hints
### Context creation hints {#context_hints}
There are a number of hints, specified using @ref glfwWindowHint, related to
what kind of context is created. See
[context related hints](@ref window_hints_ctx) in the window guide.
@subsection context_sharing Context object sharing
### Context object sharing {#context_sharing}
When creating a window and its OpenGL or OpenGL ES context with @ref
glfwCreateWindow, you can specify another window whose context the new one
should share its objects (textures, vertex and element buffers, etc.) with.
@code
```c
GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
@endcode
```
Object sharing is implemented by the operating system and graphics driver. On
platforms where it is possible to choose which types of objects are shared, GLFW
@@ -61,20 +59,20 @@ information. The name and number of this chapter unfortunately varies between
versions and APIs, but has at times been named _Shared Objects and Multiple
Contexts_.
GLFW comes with a barebones object sharing example program called `sharing`.
GLFW comes with a bare-bones object sharing example program called `sharing`.
@subsection context_offscreen Offscreen contexts
### Offscreen contexts {#context_offscreen}
GLFW doesn't support creating contexts without an associated window. However,
contexts with hidden windows can be created with the
[GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint.
@code
```c
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
@endcode
```
The window never needs to be shown and its context can be used as a plain
offscreen context. Depending on the window manager, the size of a hidden
@@ -84,20 +82,17 @@ objects are recommended for rendering with such contexts.
You should still [process events](@ref events) as long as you have at least one
window, even if none of them are visible.
@macos The first time a window is created the menu bar is created. This is not
desirable for example when writing a command-line only application. Menu bar
creation can be disabled with the @ref GLFW_COCOA_MENUBAR init hint.
@subsection context_less Windows without contexts
### Windows without contexts {#context_less}
You can disable context creation by setting the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. Windows
without contexts must not be passed to @ref glfwMakeContextCurrent or @ref
glfwSwapBuffers.
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
Windows without contexts should not be passed to @ref glfwMakeContextCurrent or
@ref glfwSwapBuffers. Doing this generates a @ref GLFW_NO_WINDOW_CONTEXT error.
@section context_current Current context
## Current context {#context_current}
Before you can make OpenGL or OpenGL ES calls, you need to have a current
context of the correct type. A context can only be current for a single thread
@@ -108,15 +103,15 @@ thread before making it current on the new one.
The context of a window is made current with @ref glfwMakeContextCurrent.
@code
```c
glfwMakeContextCurrent(window);
@endcode
```
The window of the current context is returned by @ref glfwGetCurrentContext.
@code
```c
GLFWwindow* window = glfwGetCurrentContext();
@endcode
```
The following GLFW functions require a context to be current. Calling any these
functions without a current context will generate a @ref GLFW_NO_CURRENT_CONTEXT
@@ -127,12 +122,12 @@ error.
- @ref glfwGetProcAddress
@section context_swap Buffer swapping
## Buffer swapping {#context_swap}
See @ref buffer_swap in the window guide.
@section context_glext OpenGL and OpenGL ES extensions
## OpenGL and OpenGL ES extensions {#context_glext}
One of the benefits of OpenGL and OpenGL ES is their extensibility.
Hardware vendors may include extensions in their implementations that extend the
@@ -155,7 +150,7 @@ their specifications, can be found at the
[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
@subsection context_glext_auto Loading extension with a loader library
### Loading extension with a loader library {#context_glext_auto}
An extension loader library is the easiest and best way to access both OpenGL and
OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs.
@@ -172,9 +167,9 @@ both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific
API versions and extension sets can be generated. The generated files are
written to the `output` directory.
@code{.sh}
```sh
python main.py --generator c --no-loader --out-path output
@endcode
```
The `--no-loader` option is added because GLFW already provides a function for
loading OpenGL and OpenGL ES function pointers, one that automatically uses the
@@ -188,14 +183,14 @@ include the glad header file, which will replace the OpenGL header of your
development environment. By including the glad header before the GLFW header,
it suppresses the development environment's OpenGL or OpenGL ES header.
@code
```c
#include <glad/glad.h>
#include <GLFW/glfw3.h>
@endcode
```
Finally you need to initialize glad once you have a suitable current context.
Finally, you need to initialize glad once you have a suitable current context.
@code
```c
window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
if (!window)
{
@@ -205,11 +200,11 @@ if (!window)
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
@endcode
```
Once glad has been loaded, you have access to all OpenGL core and extension
functions supported by both the context you created and the glad loader you
generated and you are ready to start rendering.
generated. After that, you are ready to start rendering.
You can specify a minimum required OpenGL or OpenGL ES version with
[context hints](@ref window_hints_ctx). If your needs are more complex, you can
@@ -218,25 +213,25 @@ check the actual OpenGL or OpenGL ES version with
a specific version is supported by the current context with the
`GLAD_GL_VERSION_x_x` booleans.
@code
```c
if (GLAD_GL_VERSION_3_2)
{
// Call OpenGL 3.2+ specific code
}
@endcode
```
To check whether a specific extension is supported, use the `GLAD_GL_xxx`
booleans.
@code
```c
if (GLAD_GL_ARB_gl_spirv)
{
// Use GL_ARB_gl_spirv
}
@endcode
```
@subsection context_glext_manual Loading extensions manually
### Loading extensions manually {#context_glext_manual}
__Do not use this technique__ unless it is absolutely necessary. An
[extension loader library](@ref context_glext_auto) will save you a ton of
@@ -251,7 +246,7 @@ This section will demonstrate manual loading of OpenGL extensions. The loading
of OpenGL ES extensions is identical except for the name of the extension header.
@subsubsection context_glext_header The glext.h header
#### The glext.h header {#context_glext_header}
The `glext.h` extension header is a continually updated file that defines the
interfaces for all OpenGL extensions. The latest version of this can always be
@@ -270,41 +265,41 @@ to function) and `PROC` (procedure) are added to the ends.
To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including
the GLFW header.
@code
```c
#define GLFW_INCLUDE_GLEXT
#include <GLFW/glfw3.h>
@endcode
```
@subsubsection context_glext_string Checking for extensions
#### Checking for extensions {#context_glext_string}
A given machine may not actually support the extension (it may have older
drivers or a graphics card that lacks the necessary hardware features), so it
is necessary to check at run-time whether the context supports the extension.
This is done with @ref glfwExtensionSupported.
@code
```c
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
{
// The extension is supported by the current context
}
@endcode
```
The argument is a null terminated ASCII string with the extension name. If the
extension is supported, @ref glfwExtensionSupported returns `GLFW_TRUE`,
otherwise it returns `GLFW_FALSE`.
@subsubsection context_glext_proc Fetching function pointers
#### Fetching function pointers {#context_glext_proc}
Many extensions, though not all, require the use of new OpenGL functions.
These functions often do not have entry points in the client API libraries of
your operating system, making it necessary to fetch them at run time. You can
retrieve pointers to these functions with @ref glfwGetProcAddress.
@code
```c
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = glfwGetProcAddress("glSpecializeShaderARB");
@endcode
```
In general, you should avoid giving the function pointer variables the (exact)
same name as the function, as this may confuse your linker. Instead, you can
@@ -313,7 +308,7 @@ use a different prefix, like above, or some other naming scheme.
Now that all the pieces have been introduced, here is what they might look like
when used together.
@code
```c
#define GLFW_INCLUDE_GLEXT
#include <GLFW/glfw3.h>
@@ -341,6 +336,5 @@ void some_function(void)
glSpecializeShaderARB(...);
}
}
@endcode
```
*/

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@@ -1 +1,7 @@
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View File

@@ -135,6 +135,11 @@ body {
color:$default-text-color;
}
div.title {
font-size: 170%;
margin: 1em 0 0.5em 0;
}
h1,h2,h2.groupheader,h3,div.toc h3,h4,h5,h6,strong,em {
color:$heading-color;
border-bottom:none;
@@ -142,13 +147,13 @@ h1,h2,h2.groupheader,h3,div.toc h3,h4,h5,h6,strong,em {
h1 {
padding-top:0.5em;
font-size:180%;
font-size:150%;
}
h2 {
padding-top:0.5em;
margin-bottom:0;
font-size:140%;
font-size:130%;
}
h3 {
@@ -250,6 +255,10 @@ address.footer {
align-content: stretch;
}
#main-menu a:focus {
outline-style: none;
}
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li {
color:$navbar-link-color;
}
@@ -293,8 +302,16 @@ dl.reflist dt a.el {
}
div.toc {
float:none;
width:auto;
float:right;
width:35%;
}
@media screen and (max-width:600px) {
div.toc {
float:none;
width:inherit;
margin:0;
}
}
div.toc h3 {
@@ -311,6 +328,12 @@ div.toc li {
list-style-type:disc;
}
div.toc {
li.level2, li.level3 {
margin-left:0.5em;
}
}
div.toc,.memproto,div.qindex,div.ah {
background:linear-gradient(to bottom,$toc-background-color2 0%,$toc-background-color1 100%);
box-shadow:inset 0 0 32px $toc-background-color1;

View File

@@ -1,8 +1,6 @@
/*!
# Input guide {#input_guide}
@page input_guide Input guide
@tableofcontents
[TOC]
This guide introduces the input related functions of GLFW. For details on
a specific function in this category, see the @ref input. There are also guides
@@ -24,12 +22,12 @@ All input callbacks receive a window handle. By using the
or objects from your callbacks.
To get a better feel for how the various events callbacks behave, run the
`events` test program. It register every callback supported by GLFW and prints
`events` test program. It registers every callback supported by GLFW and prints
out all arguments provided for every event, along with time and sequence
information.
@section events Event processing
## Event processing {#events}
GLFW needs to poll the window system for events both to provide input to the
application and to prove to the window system that the application hasn't locked
@@ -42,18 +40,18 @@ There are three functions for processing pending events. @ref glfwPollEvents,
processes only those events that have already been received and then returns
immediately.
@code
```c
glfwPollEvents();
@endcode
```
This is the best choice when rendering continuously, like most games do.
If you only need to update the contents of the window when you receive new
input, @ref glfwWaitEvents is a better choice.
@code
```c
glfwWaitEvents();
@endcode
```
It puts the thread to sleep until at least one event has been received and then
processes all received events. This saves a great deal of CPU cycles and is
@@ -62,9 +60,9 @@ useful for, for example, editing tools.
If you want to wait for events but have UI elements or other tasks that need
periodic updates, @ref glfwWaitEventsTimeout lets you specify a timeout.
@code
```c
glfwWaitEventsTimeout(0.7);
@endcode
```
It puts the thread to sleep until at least one event has been received, or until
the specified number of seconds have elapsed. It then processes any received
@@ -74,9 +72,9 @@ If the main thread is sleeping in @ref glfwWaitEvents, you can wake it from
another thread by posting an empty event to the event queue with @ref
glfwPostEmptyEvent.
@code
```c
glfwPostEmptyEvent();
@endcode
```
Do not assume that callbacks will _only_ be called in response to the above
functions. While it is necessary to process events in one or more of the ways
@@ -91,11 +89,11 @@ a [window size callback](@ref window_size) GLFW will call it in turn with the
new size before everything returns back out of the @ref glfwSetWindowSize call.
@section input_keyboard Keyboard input
## Keyboard input {#input_keyboard}
GLFW divides keyboard input into two categories; key events and character
events. Key events relate to actual physical keyboard keys, whereas character
events relate to the Unicode code points generated by pressing some of them.
events relate to the text that is generated by pressing some of them.
Keys and characters do not map 1:1. A single key press may produce several
characters, and a single character may require several keys to produce. This
@@ -103,56 +101,73 @@ may not be the case on your machine, but your users are likely not all using the
same keyboard layout, input method or even operating system as you.
@subsection input_key Key input
### Key input {#input_key}
If you wish to be notified when a physical key is pressed or released or when it
repeats, set a key callback.
@code
```c
glfwSetKeyCallback(window, key_callback);
@endcode
```
The callback function receives the [keyboard key](@ref keys), platform-specific
scancode, key action and [modifier bits](@ref mods).
@code
```c
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_E && action == GLFW_PRESS)
activate_airship();
}
@endcode
```
The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. The key
will be `GLFW_KEY_UNKNOWN` if GLFW lacks a key token for it, for example
_E-mail_ and _Play_ keys.
The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. Events with
`GLFW_PRESS` and `GLFW_RELEASE` actions are emitted for every key press. Most
keys will also emit events with `GLFW_REPEAT` actions while a key is held down.
Note that many keyboards have a limit on how many keys being simultaneous held
down that they can detect. This limit is called
[key rollover](https://en.wikipedia.org/wiki/Key_rollover).
Key events with `GLFW_REPEAT` actions are intended for text input. They are
emitted at the rate set in the user's keyboard settings. At most one key is
repeated even if several keys are held down. `GLFW_REPEAT` actions should not
be relied on to know which keys are being held down or to drive animation.
Instead you should either save the state of relevant keys based on `GLFW_PRESS`
and `GLFW_RELEASE` actions, or call @ref glfwGetKey, which provides basic cached
key state.
The key will be one of the existing [key tokens](@ref keys), or
`GLFW_KEY_UNKNOWN` if GLFW lacks a token for it, for example _E-mail_ and _Play_
keys.
The scancode is unique for every key, regardless of whether it has a key token.
Scancodes are platform-specific but consistent over time, so keys will have
different scancodes depending on the platform but they are safe to save to disk.
You can query the scancode for any [named key](@ref keys) on the current
platform with @ref glfwGetKeyScancode.
You can query the scancode for any [key token](@ref keys) supported on the
current platform with @ref glfwGetKeyScancode.
@code
```c
const int scancode = glfwGetKeyScancode(GLFW_KEY_X);
set_key_mapping(scancode, swap_weapons);
@endcode
```
The last reported state for every [named key](@ref keys) is also saved in
per-window state arrays that can be polled with @ref glfwGetKey.
The last reported state for every physical key with a [key token](@ref keys) is
also saved in per-window state arrays that can be polled with @ref glfwGetKey.
@code
```c
int state = glfwGetKey(window, GLFW_KEY_E);
if (state == GLFW_PRESS)
{
activate_airship();
}
@endcode
```
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
This function only returns cached key event state. It does not poll the
system for the current physical state of the key.
system for the current state of the physical key. It also does not provide any
key repeat information.
@anchor GLFW_STICKY_KEYS
Whenever you poll state, you risk missing the state change you are looking for.
@@ -160,9 +175,9 @@ If a pressed key is released again before you poll its state, you will have
missed the key press. The recommended solution for this is to use a
key callback, but there is also the `GLFW_STICKY_KEYS` input mode.
@code
```c
glfwSetInputMode(window, GLFW_STICKY_KEYS, GLFW_TRUE);
@endcode
```
When sticky keys mode is enabled, the pollable state of a key will remain
`GLFW_PRESS` until the state of that key is polled with @ref glfwGetKey. Once
@@ -173,9 +188,9 @@ the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`.
If you wish to know what the state of the Caps Lock and Num Lock keys was when
input events were generated, set the `GLFW_LOCK_KEY_MODS` input mode.
@code
```c
glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, GLFW_TRUE);
@endcode
```
When this input mode is enabled, any callback that receives
[modifier bits](@ref mods) will have the @ref GLFW_MOD_CAPS_LOCK bit set if Caps
@@ -183,15 +198,15 @@ Lock was on when the event occurred and the @ref GLFW_MOD_NUM_LOCK bit set if
Num Lock was on.
The `GLFW_KEY_LAST` constant holds the highest value of any
[named key](@ref keys).
[key token](@ref keys).
@subsection input_char Text input
### Text input {#input_char}
GLFW supports text input in the form of a stream of
[Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the
operating system text input system. Unlike key input, text input obeys keyboard
layouts and modifier keys and supports composing characters using
operating system text input system. Unlike key input, text input is affected by
keyboard layouts and modifier keys and supports composing characters using
[dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
encode the code points into UTF-8 or any other encoding you prefer.
@@ -200,30 +215,30 @@ you can treat the code point argument as native endian UTF-32.
If you wish to offer regular text input, set a character callback.
@code
```c
glfwSetCharCallback(window, character_callback);
@endcode
```
The callback function receives Unicode code points for key events that would
have led to regular text input and generally behaves as a standard text field on
that platform.
@code
```c
void character_callback(GLFWwindow* window, unsigned int codepoint)
{
}
@endcode
```
@subsection input_key_name Key names
### Key names {#input_key_name}
If you wish to refer to keys by name, you can query the keyboard layout
dependent name of printable keys with @ref glfwGetKeyName.
@code
```c
const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0);
show_tutorial_hint("Press %s to move forward", key_name);
@endcode
```
This function can handle both [keys and scancodes](@ref input_key). If the
specified key is `GLFW_KEY_UNKNOWN` then the scancode is used, otherwise it is
@@ -231,42 +246,42 @@ ignored. This matches the behavior of the key callback, meaning the callback
arguments can always be passed unmodified to this function.
@section input_mouse Mouse input
## Mouse input {#input_mouse}
Mouse input comes in many forms, including mouse motion, button presses and
scrolling offsets. The cursor appearance can also be changed, either to
a custom image or a standard cursor shape from the system theme.
@subsection cursor_pos Cursor position
### Cursor position {#cursor_pos}
If you wish to be notified when the cursor moves over the window, set a cursor
position callback.
@code
```c
glfwSetCursorPosCallback(window, cursor_position_callback);
@endcode
```
The callback functions receives the cursor position, measured in screen
coordinates but relative to the top-left corner of the window content area. On
platforms that provide it, the full sub-pixel cursor position is passed on.
@code
```c
static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
{
}
@endcode
```
The cursor position is also saved per-window and can be polled with @ref
glfwGetCursorPos.
@code
```c
double xpos, ypos;
glfwGetCursorPos(window, &xpos, &ypos);
@endcode
```
@subsection cursor_mode Cursor mode
### Cursor mode {#cursor_mode}
@anchor GLFW_CURSOR
The `GLFW_CURSOR` input mode provides several cursor modes for special forms of
@@ -278,9 +293,9 @@ If you wish to implement mouse motion based camera controls or other input
schemes that require unlimited mouse movement, set the cursor mode to
`GLFW_CURSOR_DISABLED`.
@code
```c
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
@endcode
```
This will hide the cursor and lock it to the specified window. GLFW will then
take care of all the details of cursor re-centering and offset calculation and
@@ -294,22 +309,34 @@ other features of GLFW. It is not supported and will not work as robustly as
If you only wish the cursor to become hidden when it is over a window but still
want it to behave normally, set the cursor mode to `GLFW_CURSOR_HIDDEN`.
@code
```c
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
@endcode
```
This mode puts no limit on the motion of the cursor.
If you wish the cursor to be visible but confined to the content area of the
window, set the cursor mode to `GLFW_CURSOR_CAPTURED`.
```c
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_CAPTURED);
```
The cursor will behave normally inside the content area but will not be able to
leave unless the window loses focus.
To exit out of either of these special modes, restore the `GLFW_CURSOR_NORMAL`
cursor mode.
@code
```c
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
@endcode
```
If the cursor was disabled, this will move it back to its last visible position.
@anchor GLFW_RAW_MOUSE_MOTION
@subsection raw_mouse_motion Raw mouse motion
### Raw mouse motion {#raw_mouse_motion}
When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can
be enabled if available.
@@ -324,16 +351,16 @@ Call @ref glfwRawMouseMotionSupported to check if the current machine provides
raw motion and set the `GLFW_RAW_MOUSE_MOTION` input mode to enable it. It is
disabled by default.
@code
```c
if (glfwRawMouseMotionSupported())
glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
@endcode
```
If supported, raw mouse motion can be enabled or disabled per-window and at any
time but it will only be provided when the cursor is disabled.
@subsection cursor_object Cursor objects
### Cursor objects {#cursor_object}
GLFW supports creating both custom and system theme cursor images, encapsulated
as @ref GLFWcursor objects. They are created with @ref glfwCreateCursor or @ref
@@ -341,13 +368,13 @@ glfwCreateStandardCursor and destroyed with @ref glfwDestroyCursor, or @ref
glfwTerminate, if any remain.
@subsubsection cursor_custom Custom cursor creation
#### Custom cursor creation {#cursor_custom}
A custom cursor is created with @ref glfwCreateCursor, which returns a handle to
the created cursor object. For example, this creates a 16x16 white square
cursor with the hot-spot in the upper-left corner:
@code
```c
unsigned char pixels[16 * 16 * 4];
memset(pixels, 0xff, sizeof(pixels));
@@ -357,7 +384,7 @@ image.height = 16;
image.pixels = pixels;
GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0);
@endcode
```
If cursor creation fails, `NULL` will be returned, so it is necessary to check
the return value.
@@ -367,39 +394,42 @@ per channel with the red channel first. The pixels are arranged canonically as
sequential rows, starting from the top-left corner.
@subsubsection cursor_standard Standard cursor creation
#### Standard cursor creation {#cursor_standard}
A cursor with a [standard shape](@ref shapes) from the current system cursor
theme can be can be created with @ref glfwCreateStandardCursor.
theme can be created with @ref glfwCreateStandardCursor.
@code
GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
@endcode
```c
GLFWcursor* url_cursor = glfwCreateStandardCursor(GLFW_POINTING_HAND_CURSOR);
```
These cursor objects behave in the exact same way as those created with @ref
glfwCreateCursor except that the system cursor theme provides the actual image.
A few of these shapes are not available everywhere. If a shape is unavailable,
`NULL` is returned. See @ref glfwCreateStandardCursor for details.
@subsubsection cursor_destruction Cursor destruction
#### Cursor destruction {#cursor_destruction}
When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor.
@code
```c
glfwDestroyCursor(cursor);
@endcode
```
Cursor destruction always succeeds. If the cursor is current for any window,
that window will revert to the default cursor. This does not affect the cursor
mode. All remaining cursors are destroyed when @ref glfwTerminate is called.
@subsubsection cursor_set Cursor setting
#### Cursor setting {#cursor_set}
A cursor can be set as current for a window with @ref glfwSetCursor.
@code
```c
glfwSetCursor(window, cursor);
@endcode
```
Once set, the cursor image will be used as long as the system cursor is over the
content area of the window and the [cursor mode](@ref cursor_mode) is set
@@ -409,26 +439,26 @@ A single cursor may be set for any number of windows.
To revert to the default cursor, set the cursor of that window to `NULL`.
@code
```c
glfwSetCursor(window, NULL);
@endcode
```
When a cursor is destroyed, any window that has it set will revert to the
default cursor. This does not affect the cursor mode.
@subsection cursor_enter Cursor enter/leave events
### Cursor enter/leave events {#cursor_enter}
If you wish to be notified when the cursor enters or leaves the content area of
a window, set a cursor enter/leave callback.
@code
```c
glfwSetCursorEnterCallback(window, cursor_enter_callback);
@endcode
```
The callback function receives the new classification of the cursor.
@code
```c
void cursor_enter_callback(GLFWwindow* window, int entered)
{
if (entered)
@@ -440,51 +470,52 @@ void cursor_enter_callback(GLFWwindow* window, int entered)
// The cursor left the content area of the window
}
}
@endcode
```
You can query whether the cursor is currently inside the content area of the
window with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute.
@code
```c
if (glfwGetWindowAttrib(window, GLFW_HOVERED))
{
highlight_interface();
}
@endcode
```
@subsection input_mouse_button Mouse button input
### Mouse button input {#input_mouse_button}
If you wish to be notified when a mouse button is pressed or released, set
a mouse button callback.
@code
```c
glfwSetMouseButtonCallback(window, mouse_button_callback);
@endcode
```
The callback function receives the [mouse button](@ref buttons), button action
and [modifier bits](@ref mods).
@code
```c
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
{
if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS)
popup_menu();
}
@endcode
```
The action is one of `GLFW_PRESS` or `GLFW_RELEASE`.
Mouse button states for [named buttons](@ref buttons) are also saved in
per-window state arrays that can be polled with @ref glfwGetMouseButton.
The last reported state for every [supported mouse button](@ref buttons) is also
saved in per-window state arrays that can be polled with @ref
glfwGetMouseButton.
@code
```c
int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT);
if (state == GLFW_PRESS)
{
upgrade_cow();
}
@endcode
```
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
@@ -498,9 +529,9 @@ missed the button press. The recommended solution for this is to use a
mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS`
input mode.
@code
```c
glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, GLFW_TRUE);
@endcode
```
When sticky mouse buttons mode is enabled, the pollable state of a mouse button
will remain `GLFW_PRESS` until the state of that button is polled with @ref
@@ -509,30 +540,30 @@ had been processed in the meantime, the state will reset to `GLFW_RELEASE`,
otherwise it will remain `GLFW_PRESS`.
The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any
[named button](@ref buttons).
[supported mouse button](@ref buttons).
@subsection scrolling Scroll input
### Scroll input {#scrolling}
If you wish to be notified when the user scrolls, whether with a mouse wheel or
touchpad gesture, set a scroll callback.
@code
```c
glfwSetScrollCallback(window, scroll_callback);
@endcode
```
The callback function receives two-dimensional scroll offsets.
@code
```c
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
{
}
@endcode
```
A normal mouse wheel, being vertical, provides offsets along the Y-axis.
@section joystick Joystick input
## Joystick input {#joystick}
The joystick functions expose connected joysticks and controllers, with both
referred to as joysticks. It supports up to sixteen joysticks, ranging from
@@ -540,17 +571,17 @@ referred to as joysticks. It supports up to sixteen joysticks, ranging from
`GLFW_JOYSTICK_LAST`. You can test whether a [joystick](@ref joysticks) is
present with @ref glfwJoystickPresent.
@code
```c
int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
@endcode
```
Each joystick has zero or more axes, zero or more buttons, zero or more hats,
a human-readable name, a user pointer and an SDL compatible GUID.
When GLFW is initialized, detected joysticks are added to the beginning of
the array. Once a joystick is detected, it keeps its assigned ID until it is
disconnected or the library is terminated, so as joysticks are connected and
disconnected, there may appear gaps in the IDs.
Detected joysticks are added to the beginning of the array. Once a joystick is
detected, it keeps its assigned ID until it is disconnected or the library is
terminated, so as joysticks are connected and disconnected, there may appear
gaps in the IDs.
Joystick axis, button and hat state is updated when polled and does not require
a window to be created or events to be processed. However, if you want joystick
@@ -562,30 +593,30 @@ To see all the properties of all connected joysticks in real-time, run the
`joysticks` test program.
@subsection joystick_axis Joystick axis states
### Joystick axis states {#joystick_axis}
The positions of all axes of a joystick are returned by @ref
glfwGetJoystickAxes. See the reference documentation for the lifetime of the
returned array.
@code
```c
int count;
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_5, &count);
@endcode
```
Each element in the returned array is a value between -1.0 and 1.0.
@subsection joystick_button Joystick button states
### Joystick button states {#joystick_button}
The states of all buttons of a joystick are returned by @ref
glfwGetJoystickButtons. See the reference documentation for the lifetime of the
returned array.
@code
```c
int count;
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_3, &count);
@endcode
```
Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`.
@@ -594,15 +625,15 @@ glfwGetJoystickHats, the button array by default also includes all hats. See
the reference documentation for @ref glfwGetJoystickButtons for details.
@subsection joystick_hat Joystick hat states
### Joystick hat states {#joystick_hat}
The states of all hats are returned by @ref glfwGetJoystickHats. See the
reference documentation for the lifetime of the returned array.
@code
```c
int count;
const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count);
@endcode
```
Each element in the returned array is one of the following:
@@ -622,34 +653,34 @@ The diagonal directions are bitwise combinations of the primary (up, right, down
and left) directions and you can test for these individually by ANDing it with
the corresponding direction.
@code
```c
if (hats[2] & GLFW_HAT_RIGHT)
{
// State of hat 2 could be right-up, right or right-down
}
@endcode
```
For backward compatibility with earlier versions that did not have @ref
glfwGetJoystickHats, all hats are by default also included in the button array.
See the reference documentation for @ref glfwGetJoystickButtons for details.
@subsection joystick_name Joystick name
### Joystick name {#joystick_name}
The human-readable, UTF-8 encoded name of a joystick is returned by @ref
glfwGetJoystickName. See the reference documentation for the lifetime of the
returned string.
@code
```c
const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4);
@endcode
```
Joystick names are not guaranteed to be unique. Two joysticks of the same model
and make may have the same name. Only the [joystick ID](@ref joysticks) is
guaranteed to be unique, and only until that joystick is disconnected.
@subsection joystick_userptr Joystick user pointer
### Joystick user pointer {#joystick_userptr}
Each joystick has a user pointer that can be set with @ref
glfwSetJoystickUserPointer and queried with @ref glfwGetJoystickUserPointer.
@@ -660,19 +691,19 @@ terminated.
The initial value of the pointer is `NULL`.
@subsection joystick_event Joystick configuration changes
### Joystick configuration changes {#joystick_event}
If you wish to be notified when a joystick is connected or disconnected, set
a joystick callback.
@code
```c
glfwSetJoystickCallback(joystick_callback);
@endcode
```
The callback function receives the ID of the joystick that has been connected
and disconnected and the event that occurred.
@code
```c
void joystick_callback(int jid, int event)
{
if (event == GLFW_CONNECTED)
@@ -684,7 +715,7 @@ void joystick_callback(int jid, int event)
// The joystick was disconnected
}
}
@endcode
```
For joystick connection and disconnection events to be delivered on all
platforms, you need to call one of the [event processing](@ref events)
@@ -697,15 +728,17 @@ useful values for a disconnected joystick and only before the monitor callback
returns.
@subsection gamepad Gamepad input
### Gamepad input {#gamepad}
The joystick functions provide unlabeled axes, buttons and hats, with no
indication of where they are located on the device. Their order may also vary
between platforms even with the same device.
To solve this problem the SDL community crowdsourced the
[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) project,
a database of mappings from many different devices to an Xbox-like gamepad.
[SDL_GameControllerDB][] project, a database of mappings from many different
devices to an Xbox-like gamepad.
[SDL_GameControllerDB]: https://github.com/gabomdq/SDL_GameControllerDB
GLFW supports this mapping format and contains a copy of the mappings
available at the time of release. See @ref gamepad_mapping for how to update
@@ -715,12 +748,12 @@ a joystick is connected or the mappings are updated.
You can check whether a joystick is both present and has a gamepad mapping with
@ref glfwJoystickIsGamepad.
@code
```c
if (glfwJoystickIsGamepad(GLFW_JOYSTICK_2))
{
// Use as gamepad
}
@endcode
```
If you are only interested in gamepad input you can use this function instead of
@ref glfwJoystickPresent.
@@ -729,13 +762,13 @@ You can query the human-readable name provided by the gamepad mapping with @ref
glfwGetGamepadName. This may or may not be the same as the
[joystick name](@ref joystick_name).
@code
```c
const char* name = glfwGetGamepadName(GLFW_JOYSTICK_7);
@endcode
```
To retrieve the gamepad state of a joystick, call @ref glfwGetGamepadState.
@code
```c
GLFWgamepadstate state;
if (glfwGetGamepadState(GLFW_JOYSTICK_3, &state))
@@ -747,7 +780,7 @@ if (glfwGetGamepadState(GLFW_JOYSTICK_3, &state))
input_speed(state.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER]);
}
@endcode
```
The @ref GLFWgamepadstate struct has two arrays; one for button states and one
for axis states. The values for each button and axis are the same as for the
@@ -778,18 +811,17 @@ The `GLFW_GAMEPAD_BUTTON_LAST` and `GLFW_GAMEPAD_AXIS_LAST` constants equal
the largest available index for each array.
@subsection gamepad_mapping Gamepad mappings
### Gamepad mappings {#gamepad_mapping}
GLFW contains a copy of the mappings available in
[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) at the
time of release. Newer ones can be added at runtime with @ref
GLFW contains a copy of the mappings available in [SDL_GameControllerDB][] at
the time of release. Newer ones can be added at runtime with @ref
glfwUpdateGamepadMappings.
@code
```c
const char* mappings = load_file_contents("game/data/gamecontrollerdb.txt");
glfwUpdateGamepadMappings(mappings);
@endcode
```
This function supports everything from single lines up to and including the
unmodified contents of the whole `gamecontrollerdb.txt` file.
@@ -818,7 +850,7 @@ The second value is always the human-readable name of the gamepad.
All subsequent values are in the form `<field>:<value>` and describe the layout
of the mapping. These fields may not all be present and may occur in any order.
The button fields are `a`, `b`, `c`, `d`, `back`, `start`, `guide`, `dpup`,
The button fields are `a`, `b`, `x`, `y`, `back`, `start`, `guide`, `dpup`,
`dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and
`rightstick`.
@@ -849,25 +881,25 @@ one built into GLFW for Xbox controllers accessed via the XInput API on Windows.
This example has been broken into several lines to fit on the page, but real
gamepad mappings must be a single line.
@code{.unparsed}
```
78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,
b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,
rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,
righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
@endcode
```
@note GLFW does not yet support the output range and modifiers `+` and `-` that
were recently added to SDL. The input modifiers `+`, `-` and `~` are supported
and described above.
@section time Time input
## Time input {#time}
GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
@code
```c
double seconds = glfwGetTime();
@endcode
```
It returns the number of seconds since the library was initialized with @ref
glfwInit. The platform-specific time sources used typically have micro- or
@@ -875,9 +907,9 @@ nanosecond resolution.
You can modify the base time with @ref glfwSetTime.
@code
```c
glfwSetTime(4.0);
@endcode
```
This sets the time to the specified time, in seconds, and it continues to count
from there.
@@ -885,32 +917,32 @@ from there.
You can also access the raw timer used to implement the functions above,
with @ref glfwGetTimerValue.
@code
```c
uint64_t value = glfwGetTimerValue();
@endcode
```
This value is in 1&nbsp;/&nbsp;frequency seconds. The frequency of the raw
timer varies depending on the operating system and hardware. You can query the
frequency, in Hz, with @ref glfwGetTimerFrequency.
@code
```c
uint64_t frequency = glfwGetTimerFrequency();
@endcode
```
@section clipboard Clipboard input and output
## Clipboard input and output {#clipboard}
If the system clipboard contains a UTF-8 encoded string or if it can be
converted to one, you can retrieve it with @ref glfwGetClipboardString. See the
reference documentation for the lifetime of the returned string.
@code
```c
const char* text = glfwGetClipboardString(NULL);
if (text)
{
insert_text(text);
}
@endcode
```
If the clipboard is empty or if its contents could not be converted, `NULL` is
returned.
@@ -918,33 +950,32 @@ returned.
The contents of the system clipboard can be set to a UTF-8 encoded string with
@ref glfwSetClipboardString.
@code
```c
glfwSetClipboardString(NULL, "A string with words in it");
@endcode
```
@section path_drop Path drop input
## Path drop input {#path_drop}
If you wish to receive the paths of files and/or directories dropped on
a window, set a file drop callback.
@code
```c
glfwSetDropCallback(window, drop_callback);
@endcode
```
The callback function receives an array of paths encoded as UTF-8.
@code
```c
void drop_callback(GLFWwindow* window, int count, const char** paths)
{
int i;
for (i = 0; i < count; i++)
handle_dropped_file(paths[i]);
}
@endcode
```
The path array and its strings are only valid until the file drop callback
returns, as they may have been generated specifically for that event. You need
to make a deep copy of the array if you want to keep the paths.
*/

View File

@@ -1,14 +1,12 @@
/*!
# Internal structure {#internals_guide}
@page internals_guide Internal structure
@tableofcontents
[TOC]
There are several interfaces inside GLFW. Each interface has its own area of
responsibility and its own naming conventions.
@section internals_public Public interface
## Public interface {#internals_public}
The most well-known is the public interface, described in the glfw3.h header
file. This is implemented in source files shared by all platforms and these
@@ -22,7 +20,7 @@ it use headless camel case.
Examples: `glfwCreateWindow`, `GLFWwindow`, `GLFW_RED_BITS`
@section internals_native Native interface
## Native interface {#internals_native}
The [native interface](@ref native) is a small set of publicly available
but platform-specific functions, described in the glfw3native.h header file and
@@ -36,7 +34,7 @@ from.
Examples: `glfwGetX11Window`, `glfwGetWGLContext`
@section internals_internal Internal interface
## Internal interface {#internals_internal}
The internal interface consists of utility functions used by all other
interfaces. It is shared code implemented in the same shared source files as
@@ -52,7 +50,7 @@ global names have a leading underscore.
Examples: `_glfwIsValidContextConfig`, `_GLFWwindow`, `_glfw.monitorCount`
@section internals_platform Platform interface
## Platform interface {#internals_platform}
The platform interface implements all platform-specific operations as a service
to the public interface. This includes event processing. The platform
@@ -61,12 +59,21 @@ application-provided callbacks. It is also prohibited from modifying the
platform-independent part of the internal structs. Instead, it calls the event
interface when events interesting to GLFW are received.
The platform interface mirrors those parts of the public interface that needs to
perform platform-specific operations on some or all platforms. The are also
named the same except that the glfw function prefix is replaced by
_glfwPlatform.
The platform interface mostly mirrors those parts of the public interface that needs to
perform platform-specific operations on some or all platforms.
Examples: `_glfwPlatformCreateWindow`
The window system bits of the platform API is called through the `_GLFWplatform` struct of
function pointers, to allow runtime selection of platform. This includes the window and
context creation, input and event processing, monitor and Vulkan surface creation parts of
GLFW. This is located in the global `_glfw` struct.
Examples: `_glfw.platform.createWindow`
The timer, threading and module loading bits of the platform API are plain functions with
a `_glfwPlatform` prefix, as these things are independent of what window system is being
used.
Examples: `_glfwPlatformGetTimerValue`
The platform interface also defines structs that contain platform-specific
global and per-object state. Their names mirror those of the internal
@@ -81,7 +88,7 @@ prevents shared code from accidentally using these members.
Examples: `window->win32.handle`, `_glfw.x11.display`
@section internals_event Event interface
## Event interface {#internals_event}
The event interface is implemented in the same shared source files as the public
interface and is responsible for delivering the events it receives to the
@@ -93,7 +100,7 @@ ObjectEvent pattern.
Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos`
@section internals_static Static functions
## Static functions {#internals_static}
Static functions may be used by any interface and have no prefixes or suffixes.
These use headless camel case.
@@ -101,15 +108,13 @@ These use headless camel case.
Examples: `isValidElementForJoystick`
@section internals_config Configuration macros
## Configuration macros {#internals_config}
GLFW uses a number of configuration macros to select at compile time which
interfaces and code paths to use. They are defined in the glfw_config.h header file,
which is generated from the `glfw_config.h.in` file by CMake.
interfaces and code paths to use. They are defined in the GLFW CMake target.
Configuration macros the same style as tokens in the public interface, except
with a leading underscore.
Examples: `_GLFW_WIN32`, `_GLFW_BUILD_DLL`
*/

View File

@@ -1,8 +1,6 @@
/*!
# Introduction to the API {#intro_guide}
@page intro_guide Introduction to the API
@tableofcontents
[TOC]
This guide introduces the basic concepts of GLFW and describes initialization,
error handling and API guarantees and limitations. For a broad but shallow
@@ -18,21 +16,24 @@ There are also guides for the other areas of GLFW.
- @ref input_guide
@section intro_init Initialization and termination
## Initialization and termination {#intro_init}
Before most GLFW functions may be called, the library must be initialized.
This initialization checks what features are available on the machine,
enumerates monitors and joysticks, initializes the timer and performs any
required platform-specific initialization.
enumerates monitors, initializes the timer and performs any required
platform-specific initialization.
Only the following functions may be called before the library has been
successfully initialized, and only from the main thread.
- @ref glfwGetVersion
- @ref glfwGetVersionString
- @ref glfwPlatformSupported
- @ref glfwGetError
- @ref glfwSetErrorCallback
- @ref glfwInitHint
- @ref glfwInitAllocator
- @ref glfwInitVulkanLoader
- @ref glfwInit
- @ref glfwTerminate
@@ -40,17 +41,17 @@ Calling any other function before successful initialization will cause a @ref
GLFW_NOT_INITIALIZED error.
@subsection intro_init_init Initializing GLFW
### Initializing GLFW {#intro_init_init}
The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an
error occurred.
@code
```c
if (!glfwInit())
{
// Handle initialization failure
}
@endcode
```
If any part of initialization fails, any parts that succeeded are terminated as
if @ref glfwTerminate had been called. The library only needs to be initialized
@@ -62,15 +63,20 @@ before the application exits. Modern systems are very good at freeing resources
allocated by programs that exit, but GLFW sometimes has to change global system
settings and these might not be restored without termination.
@macos When the library is initialized the main menu and dock icon are created.
These are not desirable for a command-line only program. The creation of the
main menu and dock icon can be disabled with the @ref GLFW_COCOA_MENUBAR init
hint.
@subsection init_hints Initialization hints
### Initialization hints {#init_hints}
Initialization hints are set before @ref glfwInit and affect how the library
behaves until termination. Hints are set with @ref glfwInitHint.
@code
```c
glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE);
@endcode
```
The values you set hints to are never reset by GLFW, but they only take effect
during initialization. Once GLFW has been initialized, any values you set will
@@ -81,56 +87,214 @@ will only affect their specific platform. Other platforms will ignore them.
Setting these hints requires no platform specific headers or functions.
@subsubsection init_hints_shared Shared init hints
#### Shared init hints {#init_hints_shared}
@anchor GLFW_PLATFORM
__GLFW_PLATFORM__ specifies the platform to use for windowing and input.
Possible values are `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`,
`GLFW_PLATFORM_COCOA`, `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and
`GLFW_PLATFORM_NULL`. The default value is `GLFW_ANY_PLATFORM`, which will
choose any platform the library includes support for except for the Null
backend.
@anchor GLFW_JOYSTICK_HAT_BUTTONS
__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
buttons, for compatibility with earlier versions of GLFW that did not have @ref
glfwGetJoystickHats. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@anchor GLFW_ANGLE_PLATFORM_TYPE_hint
__GLFW_ANGLE_PLATFORM_TYPE__ specifies the platform type (rendering backend) to
request when using OpenGL ES and EGL via [ANGLE][]. If the requested platform
type is unavailable, ANGLE will use its default. Possible values are one of
`GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`,
`GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`,
`GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` and
`GLFW_ANGLE_PLATFORM_TYPE_METAL`.
@subsubsection init_hints_osx macOS specific init hints
[ANGLE]: https://chromium.googlesource.com/angle/angle/
The ANGLE platform type is specified via the `EGL_ANGLE_platform_angle`
extension. This extension is not used if this hint is
`GLFW_ANGLE_PLATFORM_TYPE_NONE`, which is the default value.
#### macOS specific init hints {#init_hints_osx}
@anchor GLFW_COCOA_CHDIR_RESOURCES_hint
__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
the application to the `Contents/Resources` subdirectory of the application's
bundle, if present. Set this with @ref glfwInitHint.
bundle, if present. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is
ignored on other platforms.
@anchor GLFW_COCOA_MENUBAR_hint
__GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar, either from
a nib or manually, when the first window is created, which is when AppKit is
initialized. Set this with @ref glfwInitHint.
__GLFW_COCOA_MENUBAR__ specifies whether to create the menu bar and dock icon
when GLFW is initialized. This applies whether the menu bar is created from
a nib or manually by GLFW. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
This is ignored on other platforms.
@subsubsection init_hints_values Supported and default values
#### Wayland specific init hints {#init_hints_wayland}
Initialization hint | Default value | Supported values
------------------------------- | ------------- | ----------------
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@anchor GLFW_WAYLAND_LIBDECOR_hint
__GLFW_WAYLAND_LIBDECOR__ specifies whether to use [libdecor][] for window
decorations where available. Possible values are `GLFW_WAYLAND_PREFER_LIBDECOR`
and `GLFW_WAYLAND_DISABLE_LIBDECOR`. This is ignored on other platforms.
[libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor
@subsection intro_init_terminate Terminating GLFW
#### X11 specific init hints {#init_hints_x11}
@anchor GLFW_X11_XCB_VULKAN_SURFACE_hint
__GLFW_X11_XCB_VULKAN_SURFACE__ specifies whether to prefer the
`VK_KHR_xcb_surface` extension for creating Vulkan surfaces, or whether to use
the `VK_KHR_xlib_surface` extension. Possible values are `GLFW_TRUE` and
`GLFW_FALSE`. This is ignored on other platforms.
#### Supported and default values {#init_hints_values}
Initialization hint | Default value | Supported values
-------------------------------- | ------------------------------- | ----------------
@ref GLFW_PLATFORM | `GLFW_ANY_PLATFORM` | `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_ANGLE_PLATFORM_TYPE | `GLFW_ANGLE_PLATFORM_TYPE_NONE` | `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` or `GLFW_ANGLE_PLATFORM_TYPE_METAL`
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_WAYLAND_LIBDECOR | `GLFW_WAYLAND_PREFER_LIBDECOR` | `GLFW_WAYLAND_PREFER_LIBDECOR` or `GLFW_WAYLAND_DISABLE_LIBDECOR`
@ref GLFW_X11_XCB_VULKAN_SURFACE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
### Runtime platform selection {#platform}
GLFW can be compiled for more than one platform (window system) at once. This lets
a single library binary support both Wayland and X11 on Linux and other Unix-like systems.
You can control platform selection via the @ref GLFW_PLATFORM initialization hint. By
default, this is set to @ref GLFW_ANY_PLATFORM, which will look for supported window
systems in order of priority and select the first one it finds. It can also be set to any
specific platform to have GLFW only look for that one.
```c
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11);
```
This mechanism also provides the Null platform, which is always supported but needs to be
explicitly requested. This platform is effectively a stub, emulating a window system on
a single 1080p monitor, but will not interact with any actual window system.
```c
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_NULL);
```
You can test whether a library binary was compiled with support for a specific platform
with @ref glfwPlatformSupported.
```c
if (glfwPlatformSupported(GLFW_PLATFORM_WAYLAND))
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_WAYLAND);
```
Once GLFW has been initialized, you can query which platform was selected with @ref
glfwGetPlatform.
```c
int platform = glfwGetPlatform();
```
If you are using any [native access functions](@ref native), especially on Linux and other
Unix-like systems, then you may need to check that you are calling the ones matching the
selected platform.
### Custom heap memory allocator {#init_allocator}
The heap memory allocator can be customized before initialization with @ref
glfwInitAllocator.
```c
GLFWallocator allocator;
allocator.allocate = my_malloc;
allocator.reallocate = my_realloc;
allocator.deallocate = my_free;
allocator.user = NULL;
glfwInitAllocator(&allocator);
```
The allocator will be made active at the beginning of initialization and will be used by
GLFW until the library has been fully terminated. Any allocator set after initialization
will be picked up only at the next initialization.
The allocator will only be used for allocations that would have been made with
the C standard library. Memory allocations that must be made with platform
specific APIs will still use those.
The allocation function must have a signature matching @ref GLFWallocatefun. It receives
the desired size, in bytes, and the user pointer passed to @ref glfwInitAllocator and
returns the address to the allocated memory block.
```c
void* my_malloc(size_t size, void* user)
{
...
}
```
The documentation for @ref GLFWallocatefun also lists the requirements and limitations for
an allocation function. If the active one does not meet all of these, GLFW may fail.
The reallocation function must have a function signature matching @ref GLFWreallocatefun.
It receives the memory block to be reallocated, the new desired size, in bytes, and the user
pointer passed to @ref glfwInitAllocator and returns the address to the resized memory
block.
```c
void* my_realloc(void* block, size_t size, void* user)
{
...
}
```
The documentation for @ref GLFWreallocatefun also lists the requirements and limitations
for a reallocation function. If the active one does not meet all of these, GLFW may fail.
The deallocation function must have a function signature matching @ref GLFWdeallocatefun.
It receives the memory block to be deallocated and the user pointer passed to @ref
glfwInitAllocator.
```c
void my_free(void* block, void* user)
{
...
}
```
The documentation for @ref GLFWdeallocatefun also lists the requirements and limitations
for a deallocation function. If the active one does not meet all of these, GLFW may fail.
### Terminating GLFW {#intro_init_terminate}
Before your application exits, you should terminate the GLFW library if it has
been initialized. This is done with @ref glfwTerminate.
@code
```c
glfwTerminate();
@endcode
```
This will destroy any remaining window, monitor and cursor objects, restore any
modified gamma ramps, re-enable the screensaver if it had been disabled and free
any other resources allocated by GLFW.
Once the library is terminated, it is as if it had never been initialized and
Once the library is terminated, it is as if it had never been initialized, therefore
you will need to initialize it again before being able to use GLFW. If the
library was not initialized or had already been terminated, it return
library was not initialized or had already been terminated, it returns
immediately.
@section error_handling Error handling
## Error handling {#error_handling}
Some GLFW functions have return values that indicate an error, but this is often
not very helpful when trying to figure out what happened or why it occurred.
@@ -141,12 +305,12 @@ values.
The last [error code](@ref errors) for the calling thread can be queried at any
time with @ref glfwGetError.
@code
```c
int code = glfwGetError(NULL);
if (code != GLFW_NO_ERROR)
handle_error(code);
@endcode
```
If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is
returned. The error is cleared before the function returns.
@@ -160,13 +324,13 @@ can retrieve a UTF-8 encoded human-readable description along with the error
code. If no error has occurred since the last call, the description is set to
`NULL`.
@code
```c
const char* description;
int code = glfwGetError(&description);
if (description)
display_error_message(code, description);
@endcode
```
The retrieved description string is only valid until the next error occurs.
This means you must make a copy of it if you want to keep it.
@@ -174,19 +338,19 @@ This means you must make a copy of it if you want to keep it.
You can also set an error callback, which will be called each time an error
occurs. It is set with @ref glfwSetErrorCallback.
@code
```c
glfwSetErrorCallback(error_callback);
@endcode
```
The error callback receives the same error code and human-readable description
returned by @ref glfwGetError.
@code
```c
void error_callback(int code, const char* description)
{
display_error_message(code, description);
}
@endcode
```
The error callback is called after the error is stored, so calling @ref
glfwGetError from within the error callback returns the same values as the
@@ -205,7 +369,7 @@ Do not rely on a currently invalid call to generate a specific error, as in the
future that same call may generate a different error or become valid.
@section coordinate_systems Coordinate systems
## Coordinate systems {#coordinate_systems}
GLFW has two primary coordinate systems: the _virtual screen_ and the window
_content area_ or _content area_. Both use the same unit: _virtual screen
@@ -242,18 +406,18 @@ between screen coordinates and pixels may also change at run-time depending on
which monitor the window is currently considered to be on.
@section guarantees_limitations Guarantees and limitations
## Guarantees and limitations {#guarantees_limitations}
This section describes the conditions under which GLFW can be expected to
function, barring bugs in the operating system or drivers. Use of GLFW outside
of these limits may work on some platforms, or on some machines, or some of the
these limits may work on some platforms, or on some machines, or some of the
time, or on some versions of GLFW, but it may break at any time and this will
not be considered a bug.
@subsection lifetime Pointer lifetimes
### Pointer lifetimes {#lifetime}
GLFW will never free any pointer you provide to it and you must never free any
GLFW will never free any pointer you provide to it, and you must never free any
pointer it provides to you.
Many GLFW functions return pointers to dynamically allocated structures, strings
@@ -271,7 +435,7 @@ Pointer lifetimes are guaranteed not to be shortened in future minor or patch
releases.
@subsection reentrancy Reentrancy
### Reentrancy {#reentrancy}
GLFW event processing and object destruction are not reentrant. This means that
the following functions must not be called from any callback function:
@@ -287,7 +451,7 @@ These functions may be made reentrant in future minor or patch releases, but
functions not on this list will not be made non-reentrant.
@subsection thread_safety Thread safety
### Thread safety {#thread_safety}
Most GLFW functions must only be called from the main thread (the thread that
calls main), but some may be called from any thread once the library has been
@@ -346,6 +510,11 @@ Library version information may be queried from any thread.
- @ref glfwGetVersion
- @ref glfwGetVersionString
Platform information may be queried from any thread.
- @ref glfwPlatformSupported
- @ref glfwGetPlatform
All Vulkan related functions may be called from any thread.
- @ref glfwVulkanSupported
@@ -363,7 +532,7 @@ but functions that are currently limited to the main thread may be updated to
allow calls from any thread in future releases.
@subsection compatibility Version compatibility
### Version compatibility {#compatibility}
GLFW uses [Semantic Versioning](https://semver.org/). This guarantees source
and binary backward compatibility with earlier minor versions of the API. This
@@ -383,14 +552,14 @@ fixed in the next release. The reference documentation will also take
precedence over anything stated in a guide.
@subsection event_order Event order
### Event order {#event_order}
The order of arrival of related events is not guaranteed to be consistent
across platforms. The exception is synthetic key and mouse button release
events, which are always delivered after the window defocus event.
@section intro_version Version management
## Version management {#intro_version}
GLFW provides mechanisms for identifying what version of GLFW your application
was compiled against as well as what version it is currently running against.
@@ -398,33 +567,33 @@ If you are loading GLFW dynamically (not just linking dynamically), you can use
this to verify that the library binary is compatible with your application.
@subsection intro_version_compile Compile-time version
### Compile-time version {#intro_version_compile}
The compile-time version of GLFW is provided by the GLFW header with the
`GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros.
@code
```c
printf("Compiled against GLFW %i.%i.%i\n",
GLFW_VERSION_MAJOR,
GLFW_VERSION_MINOR,
GLFW_VERSION_REVISION);
@endcode
```
@subsection intro_version_runtime Run-time version
### Run-time version {#intro_version_runtime}
The run-time version can be retrieved with @ref glfwGetVersion, a function that
may be called regardless of whether GLFW is initialized.
@code
```c
int major, minor, revision;
glfwGetVersion(&major, &minor, &revision);
printf("Running against GLFW %i.%i.%i\n", major, minor, revision);
@endcode
```
@subsection intro_version_string Version string
### Version string {#intro_version_string}
GLFW 3 also provides a compile-time generated version string that describes the
version, platform, compiler and any platform-specific compile-time options.
@@ -438,17 +607,31 @@ __Do not use the version string__ to parse the GLFW library version. The @ref
glfwGetVersion function already provides the version of the running library
binary.
__Do not use the version string__ to parse what platforms are supported. The @ref
glfwPlatformSupported function lets you query platform support.
__GLFW 3.4:__ The format of this string was changed to support the addition of
[runtime platform selection](@ref platform).
The format of the string is as follows:
- The version of GLFW
- The name of the window system API
- The name of the context creation API
- Any additional options or APIs
- For each supported platform:
- The name of the window system API
- The name of the window system specific context creation API, if applicable
- The names of the always supported context creation APIs EGL and OSMesa
- Any additional compile-time options, APIs and (on Windows) what compiler was used
For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
back ends, the version string may look something like this:
For example, compiling GLFW 3.4 with MinGW as a DLL for Windows, may result in a version string
like this:
@code
3.0.0 Win32 WGL MinGW
@endcode
```c
3.4.0 Win32 WGL Null EGL OSMesa MinGW DLL
```
Compiling GLFW as a static library for Linux, with both Wayland and X11 enabled, may
result in a version string like this:
```c
3.4.0 Wayland X11 GLX Null EGL OSMesa monotonic
```
*/

View File

@@ -1,14 +1,10 @@
/*!
@mainpage notitle
@section main_intro Introduction
# Introduction {#mainpage}
GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
Vulkan application development. It provides a simple, platform-independent API
for creating windows, contexts and surfaces, reading input, handling events, etc.
@ref news_33 list new features, caveats and deprecations.
@ref news list new features, caveats and deprecations.
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
write a small but complete program.
@@ -33,9 +29,6 @@ use the new API.
There is a section on @ref guarantees_limitations for pointer lifetimes,
reentrancy, thread safety, event order and backward and forward compatibility.
The [FAQ](https://www.glfw.org/faq.html) answers many common questions about the
design, implementation and use of GLFW.
Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
and what happens when they are not present on a given machine.
@@ -43,4 +36,3 @@ This documentation was generated with Doxygen. The sources for it are available
in both the [source distribution](https://www.glfw.org/download.html) and
[GitHub repository](https://github.com/glfw/glfw).
*/

View File

@@ -1,8 +1,6 @@
/*!
# Monitor guide {#monitor_guide}
@page monitor_guide Monitor guide
@tableofcontents
[TOC]
This guide introduces the monitor related functions of GLFW. For details on
a specific function in this category, see the @ref monitor. There are also
@@ -15,7 +13,7 @@ guides for the other areas of GLFW.
- @ref input_guide
@section monitor_object Monitor objects
## Monitor objects {#monitor_object}
A monitor object represents a currently connected monitor and is represented as
a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type
@@ -36,42 +34,42 @@ To see how GLFW views your monitor setup and its available video modes, run the
`monitors` test program.
@subsection monitor_monitors Retrieving monitors
### Retrieving monitors {#monitor_monitors}
The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's
preferred monitor and is usually the one with global UI elements like task bar
or menu bar.
@code
```c
GLFWmonitor* primary = glfwGetPrimaryMonitor();
@endcode
```
You can retrieve all currently connected monitors with @ref glfwGetMonitors.
See the reference documentation for the lifetime of the returned array.
@code
```c
int count;
GLFWmonitor** monitors = glfwGetMonitors(&count);
@endcode
```
The primary monitor is always the first monitor in the returned array, but other
monitors may be moved to a different index when a monitor is connected or
disconnected.
@subsection monitor_event Monitor configuration changes
### Monitor configuration changes {#monitor_event}
If you wish to be notified when a monitor is connected or disconnected, set
a monitor callback.
@code
```c
glfwSetMonitorCallback(monitor_callback);
@endcode
```
The callback function receives the handle for the monitor that has been
connected or disconnected and the event that occurred.
@code
```c
void monitor_callback(GLFWmonitor* monitor, int event)
{
if (event == GLFW_CONNECTED)
@@ -83,7 +81,7 @@ void monitor_callback(GLFWmonitor* monitor, int event)
// The monitor was disconnected
}
}
@endcode
```
If a monitor is disconnected, all windows that are full screen on it will be
switched to windowed mode before the callback is called. Only @ref
@@ -91,14 +89,14 @@ glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values
for a disconnected monitor and only before the monitor callback returns.
@section monitor_properties Monitor properties
## Monitor properties {#monitor_properties}
Each monitor has a current video mode, a list of supported video modes,
a virtual position, a content scale, a human-readable name, a user pointer, an
estimated physical size and a gamma ramp.
@subsection monitor_modes Video modes
### Video modes {#monitor_modes}
GLFW generally does a good job selecting a suitable video mode when you create
a full screen window, change its video mode or make a windowed one full
@@ -109,101 +107,93 @@ Video modes are represented as @ref GLFWvidmode structures. You can get an
array of the video modes supported by a monitor with @ref glfwGetVideoModes.
See the reference documentation for the lifetime of the returned array.
@code
```c
int count;
GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
@endcode
```
To get the current video mode of a monitor call @ref glfwGetVideoMode. See the
reference documentation for the lifetime of the returned pointer.
@code
```c
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
@endcode
```
The resolution of a video mode is specified in
[screen coordinates](@ref coordinate_systems), not pixels.
@subsection monitor_size Physical size
### Physical size {#monitor_size}
The physical size of a monitor in millimetres, or an estimation of it, can be
retrieved with @ref glfwGetMonitorPhysicalSize. This has no relation to its
current _resolution_, i.e. the width and height of its current
[video mode](@ref monitor_modes).
@code
```c
int width_mm, height_mm;
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
@endcode
```
While this can be used to calculate the raw DPI of a monitor, this is often not
useful. Instead use the [monitor content scale](@ref monitor_scale) and
useful. Instead, use the [monitor content scale](@ref monitor_scale) and
[window content scale](@ref window_scale) to scale your content.
@subsection monitor_scale Content scale
### Content scale {#monitor_scale}
The content scale for a monitor can be retrieved with @ref
glfwGetMonitorContentScale.
@code
```c
float xscale, yscale;
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
@endcode
```
The content scale is the ratio between the current DPI and the platform's
default DPI. This is especially important for text and any UI elements. If the
pixel dimensions of your UI scaled by this look appropriate on your machine then
it should appear at a reasonable size on other machines regardless of their DPI
and scaling settings. This relies on the system DPI and scaling settings being
somewhat correct.
The content scale may depend on both the monitor resolution and pixel density
and on user settings. It may be very different from the raw DPI calculated from
the physical size and current resolution.
For more information on what the content scale is and how to use it, see
[window content scale](@ref window_scale).
@subsection monitor_pos Virtual position
### Virtual position {#monitor_pos}
The position of the monitor on the virtual desktop, in
[screen coordinates](@ref coordinate_systems), can be retrieved with @ref
glfwGetMonitorPos.
@code
```c
int xpos, ypos;
glfwGetMonitorPos(monitor, &xpos, &ypos);
@endcode
```
@subsection monitor_workarea Work area
### Work area {#monitor_workarea}
The area of a monitor not occupied by global task bars or menu bars is the work
area. This is specified in [screen coordinates](@ref coordinate_systems) and
can be retrieved with @ref glfwGetMonitorWorkarea.
@code
```c
int xpos, ypos, width, height;
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
@endcode
```
@subsection monitor_name Human-readable name
### Human-readable name {#monitor_name}
The human-readable, UTF-8 encoded name of a monitor is returned by @ref
glfwGetMonitorName. See the reference documentation for the lifetime of the
returned string.
@code
```c
const char* name = glfwGetMonitorName(monitor);
@endcode
```
Monitor names are not guaranteed to be unique. Two monitors of the same model
and make may have the same name. Only the monitor handle is guaranteed to be
unique, and only until that monitor is disconnected.
@subsection monitor_userptr User pointer
### User pointer {#monitor_userptr}
Each monitor has a user pointer that can be set with @ref
glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This
@@ -214,12 +204,12 @@ terminated.
The initial value of the pointer is `NULL`.
@subsection monitor_gamma Gamma ramp
### Gamma ramp {#monitor_gamma}
The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
a monitor handle and a pointer to a @ref GLFWgammaramp structure.
@code
```c
GLFWgammaramp ramp;
unsigned short red[256], green[256], blue[256];
@@ -234,7 +224,7 @@ for (i = 0; i < ramp.size; i++)
}
glfwSetGammaRamp(monitor, &ramp);
@endcode
```
The gamma ramp data is copied before the function returns, so there is no need
to keep it around once the ramp has been set.
@@ -245,24 +235,23 @@ ramp for that monitor.
The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See
the reference documentation for the lifetime of the returned structure.
@code
```c
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
@endcode
```
If you wish to set a regular gamma ramp, you can have GLFW calculate it for you
from the desired exponent with @ref glfwSetGamma, which in turn calls @ref
glfwSetGammaRamp with the resulting ramp.
@code
```c
glfwSetGamma(monitor, 1.0);
@endcode
```
To experiment with gamma correction via the @ref glfwSetGamma function, run the
`gamma` test program.
@note The software controlled gamma ramp is applied _in addition_ to the
hardware gamma correction, which today is usually an approximation of sRGB
hardware gamma correction, which today is typically an approximation of sRGB
gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will
produce the default (usually sRGB-like) behavior.
*/

View File

@@ -1,8 +1,6 @@
/*!
# Moving from GLFW 2 to 3 {#moving_guide}
@page moving_guide Moving from GLFW 2 to 3
@tableofcontents
[TOC]
This is a transition guide for moving from GLFW 2 to 3. It describes what has
changed or been removed, but does _not_ include
@@ -11,61 +9,64 @@ base onto the new API. For example, the new multi-monitor functions are
required to create full screen windows with GLFW 3.
@section moving_removed Changed and removed features
## Changed and removed features {#moving_removed}
@subsection moving_renamed_files Renamed library and header file
### Renamed library and header file {#moving_renamed_files}
The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to
avoid collisions with the headers of other major versions. Similarly, the GLFW
3 library is named `glfw3,` except when it's installed as a shared library on
Unix-like systems, where it uses the
[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`.
Unix-like systems, where it uses the [soname][] `libglfw.so.3`.
@par Old syntax
@code
[soname]: https://en.wikipedia.org/wiki/soname
__Old syntax__
```c
#include <GL/glfw.h>
@endcode
```
@par New syntax
@code
__New syntax__
```c
#include <GLFW/glfw3.h>
@endcode
```
@subsection moving_threads Removal of threading functions
### Removal of threading functions {#moving_threads}
The threading functions have been removed, including the per-thread sleep
function. They were fairly primitive, under-used, poorly integrated and took
time away from the focus of GLFW (i.e. context, input and window). There are
better threading libraries available and native threading support is available
in both [C++11](https://en.cppreference.com/w/cpp/thread) and
[C11](https://en.cppreference.com/w/c/thread), both of which are gaining
traction.
in both [C++11][] and [C11][], both of which are gaining traction.
[C++11]: https://en.cppreference.com/w/cpp/thread
[C11]: https://en.cppreference.com/w/c/thread
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
support them, see the
[TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and
[TinyCThread](https://github.com/tinycthread/tinycthread) projects created by
support them, see the [TinyThread++][] and [TinyCThread][] projects created by
the original author of GLFW. These libraries implement a usable subset of the
threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use
TinyCThread.
[TinyThread++]: https://gitorious.org/tinythread/tinythreadpp
[TinyCThread]: https://github.com/tinycthread/tinycthread
However, GLFW 3 has better support for _use from multiple threads_ than GLFW
2 had. Contexts can be made current on any thread, although only a single
thread at a time, and the documentation explicitly states which functions may be
used from any thread and which must only be used from the main thread.
@par Removed functions
`glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`,
`glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`,
`glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`,
`glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`.
__Removed functions__
> `glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`,
> `glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`,
> `glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`,
> `glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`.
@par Removed types
`GLFWthreadfun`
__Removed types__
> `GLFWthreadfun`
@subsection moving_image Removal of image and texture loading
### Removal of image and texture loading {#moving_image}
The image and texture loading functions have been removed. They only supported
the Targa image format, making them mostly useful for beginner level examples.
@@ -79,94 +80,97 @@ As there already are libraries doing this, it is unnecessary both to duplicate
the work and to tie the duplicate to GLFW. The resulting library would also be
platform-independent, as both OpenGL and stdio are available wherever GLFW is.
@par Removed functions
`glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`,
`glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`.
__Removed functions__
> `glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`,
> `glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`.
@subsection moving_stdcall Removal of GLFWCALL macro
### Removal of GLFWCALL macro {#moving_stdcall}
The `GLFWCALL` macro, which made callback functions use
[__stdcall](https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
has been removed. GLFW is written in C, not Pascal. Removing this macro means
there's one less thing for application programmers to remember, i.e. the
requirement to mark all callback functions with `GLFWCALL`. It also simplifies
the creation of DLLs and DLL link libraries, as there's no need to explicitly
disable `@n` entry point suffixes.
The `GLFWCALL` macro, which made callback functions use [\_\_stdcall][stdcall]
on Windows, has been removed. GLFW is written in C, not Pascal. Removing this
macro means there's one less thing for application programmers to remember, i.e.
the requirement to mark all callback functions with `GLFWCALL`. It also
simplifies the creation of DLLs and DLL link libraries, as there's no need to
explicitly disable `@n` entry point suffixes.
@par Old syntax
@code
[stdcall]: https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx
__Old syntax__
```c
void GLFWCALL callback_function(...);
@endcode
```
@par New syntax
@code
__New syntax__
```c
void callback_function(...);
@endcode
```
@subsection moving_window_handles Window handle parameters
### Window handle parameters {#moving_window_handles}
Because GLFW 3 supports multiple windows, window handle parameters have been
added to all window-related GLFW functions and callbacks. The handle of
a newly created window is returned by @ref glfwCreateWindow (formerly
`glfwOpenWindow`). Window handles are pointers to the
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWwindow.
[opaque][opaque-type] type @ref GLFWwindow.
@par Old syntax
@code
[opaque-type]: https://en.wikipedia.org/wiki/Opaque_data_type
__Old syntax__
```c
glfwSetWindowTitle("New Window Title");
@endcode
```
@par New syntax
@code
__New syntax__
```c
glfwSetWindowTitle(window, "New Window Title");
@endcode
```
@subsection moving_monitor Explicit monitor selection
### Explicit monitor selection {#moving_monitor}
GLFW 3 provides support for multiple monitors. To request a full screen mode window,
instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that
GLFW 2 would have selected, but there are many other
[monitor functions](@ref monitor_guide). Monitor handles are pointers to the
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor.
[opaque][opaque-type] type @ref GLFWmonitor.
@par Old basic full screen
@code
__Old basic full screen__
```c
glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
@endcode
```
@par New basic full screen
@code
__New basic full screen__
```c
window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL);
@endcode
```
@note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned
into [window hints](@ref window_hints), but as they have been given
[sane defaults](@ref window_hints_values) you rarely need to set these hints.
@subsection moving_autopoll Removal of automatic event polling
### Removal of automatic event polling {#moving_autopoll}
GLFW 3 does not automatically poll for events in @ref glfwSwapBuffers, meaning
you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. Unlike
buffer swap, which acts on a single window, the event processing functions act
on all windows at once.
@par Old basic main loop
@code
__Old basic main loop__
```c
while (...)
{
// Process input
// Render output
glfwSwapBuffers();
}
@endcode
```
@par New basic main loop
@code
__New basic main loop__
```c
while (...)
{
// Process input
@@ -174,10 +178,10 @@ while (...)
glfwSwapBuffers(window);
glfwPollEvents();
}
@endcode
```
@subsection moving_context Explicit context management
### Explicit context management {#moving_context}
Each GLFW 3 window has its own OpenGL context and only you, the application
programmer, can know which context should be current on which thread at any
@@ -187,7 +191,7 @@ This means that you need to call @ref glfwMakeContextCurrent after creating
a window before you can call any OpenGL functions.
@subsection moving_hidpi Separation of window and framebuffer sizes
### Separation of window and framebuffer sizes {#moving_hidpi}
Window positions and sizes now use screen coordinates, which may not be the same
as pixels on machines with high-DPI monitors. This is important as OpenGL uses
@@ -197,20 +201,20 @@ been added. You can retrieve the size of the framebuffer of a window with @ref
glfwGetFramebufferSize function. A framebuffer size callback has also been
added, which can be set with @ref glfwSetFramebufferSizeCallback.
@par Old basic viewport setup
@code
__Old basic viewport setup__
```c
glfwGetWindowSize(&width, &height);
glViewport(0, 0, width, height);
@endcode
```
@par New basic viewport setup
@code
__New basic viewport setup__
```c
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
@endcode
```
@subsection moving_window_close Window closing changes
### Window closing changes {#moving_window_close}
The `GLFW_OPENED` window parameter has been removed. As long as the window has
not been destroyed, whether through @ref glfwDestroyWindow or @ref
@@ -226,43 +230,43 @@ the window, take some other action or ignore the request.
You can query the close flag at any time with @ref glfwWindowShouldClose and set
it at any time with @ref glfwSetWindowShouldClose.
@par Old basic main loop
@code
__Old basic main loop__
```c
while (glfwGetWindowParam(GLFW_OPENED))
{
...
}
@endcode
```
@par New basic main loop
@code
__New basic main loop__
```c
while (!glfwWindowShouldClose(window))
{
...
}
@endcode
```
The close callback no longer returns a value. Instead, it is called after the
close flag has been set so it can override its value, if it chooses to, before
close flag has been set, so it can optionally override its value, before
event processing completes. You may however not call @ref glfwDestroyWindow
from the close callback (or any other window related callback).
@par Old syntax
@code
__Old syntax__
```c
int GLFWCALL window_close_callback(void);
@endcode
```
@par New syntax
@code
__New syntax__
```c
void window_close_callback(GLFWwindow* window);
@endcode
```
@note GLFW never clears the close flag to `GLFW_FALSE`, meaning you can use it
for other reasons to close the window as well, for example the user choosing
Quit from an in-game menu.
@subsection moving_hints Persistent window hints
### Persistent window hints {#moving_hints}
The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint.
@@ -271,7 +275,7 @@ instead retain their values until modified by @ref glfwWindowHint or @ref
glfwDefaultWindowHints, or until the library is terminated and re-initialized.
@subsection moving_video_modes Video mode enumeration
### Video mode enumeration {#moving_video_modes}
Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
now returns all available modes for a specific monitor instead of requiring you
@@ -280,7 +284,7 @@ had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
returns the current mode of a monitor.
@subsection moving_char_up Removal of character actions
### Removal of character actions {#moving_char_up}
The action parameter of the [character callback](@ref GLFWcharfun) has been
removed. This was an artefact of the origin of GLFW, i.e. being developed in
@@ -288,18 +292,18 @@ English by a Swede. However, many keyboard layouts require more than one key to
produce characters with diacritical marks. Even the Swedish keyboard layout
requires this for uncommon cases like ü.
@par Old syntax
@code
__Old syntax__
```c
void GLFWCALL character_callback(int character, int action);
@endcode
```
@par New syntax
@code
__New syntax__
```c
void character_callback(GLFWwindow* window, int character);
@endcode
```
@subsection moving_cursorpos Cursor position changes
### Cursor position changes {#moving_cursorpos}
The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos,
`glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref
@@ -315,7 +319,7 @@ glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
Unless the window is active, the function fails silently.
@subsection moving_wheel Wheel position replaced by scroll offsets
### Wheel position replaced by scroll offsets {#moving_wheel}
The `glfwGetMouseWheel` function has been removed. Scrolling is the input of
offsets and has no absolute position. The mouse wheel callback has been
@@ -323,21 +327,21 @@ replaced by a [scroll callback](@ref GLFWscrollfun) that receives
two-dimensional floating point scroll offsets. This allows you to receive
precise scroll data from for example modern touchpads.
@par Old syntax
@code
__Old syntax__
```c
void GLFWCALL mouse_wheel_callback(int position);
@endcode
```
@par New syntax
@code
__New syntax__
```c
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
@endcode
```
@par Removed functions
`glfwGetMouseWheel`
__Removed functions__
> `glfwGetMouseWheel`
@subsection moving_repeat Key repeat action
### Key repeat action {#moving_repeat}
The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled
for both keys and characters. A new key action, `GLFW_REPEAT`, has been added
@@ -346,15 +350,15 @@ from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
`GLFW_RELEASE`.
@subsection moving_keys Physical key input
### Physical key input {#moving_keys}
GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
the values generated by the current keyboard layout. The tokens are named
according to the values they would have using the standard US layout, but this
according to the values they would have in the standard US layout, but this
is only a convenience, as most programmers are assumed to know that layout.
This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and
is the same key in the same place regardless of what keyboard layouts the users
of your program has.
of your program have.
The key input facility was never meant for text input, although using it that
way worked slightly better in GLFW 2. If you were using it to input text, you
@@ -366,7 +370,7 @@ having to remember whether to check for `a` or `A`, you now check for
@ref GLFW_KEY_A.
@subsection moving_joystick Joystick function changes
### Joystick function changes {#moving_joystick}
The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes.
@@ -376,18 +380,19 @@ function as well as axis and button counts returned by the @ref
glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
@subsection moving_mbcs Win32 MBCS support
### Win32 MBCS support {#moving_mbcs}
The Win32 port of GLFW 3 will not compile in
[MBCS mode](https://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
However, because the use of the Unicode version of the Win32 API doesn't affect
the process as a whole, but only those windows created using it, it's perfectly
The Win32 port of GLFW 3 will not compile in [MBCS mode][MBCS]. However,
because the use of the Unicode version of the Win32 API doesn't affect the
process as a whole, but only those windows created using it, it's perfectly
possible to call MBCS functions from other parts of the same application.
Therefore, even if an application using GLFW has MBCS mode code, there's no need
for GLFW itself to support it.
[MBCS]: https://msdn.microsoft.com/en-us/library/5z097dxa.aspx
@subsection moving_windows Support for versions of Windows older than XP
### Support for versions of Windows older than XP {#moving_windows}
All explicit support for version of Windows older than XP has been removed.
There is no code that actively prevents GLFW 3 from running on these earlier
@@ -407,7 +412,7 @@ runtime checking for a number of functions that are present only on modern
version of Windows.
@subsection moving_syskeys Capture of system-wide hotkeys
### Capture of system-wide hotkeys {#moving_syskeys}
The ability to disable and capture system-wide hotkeys like Alt+Tab has been
removed. Modern applications, whether they're games, scientific visualisations
@@ -415,7 +420,7 @@ or something else, are nowadays expected to be good desktop citizens and allow
these hotkeys to function even when running in full screen mode.
@subsection moving_terminate Automatic termination
### Automatic termination {#moving_terminate}
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization,
because `exit` calls registered functions from the calling thread and while it
@@ -428,37 +433,41 @@ destroys all windows not already destroyed with @ref glfwDestroyWindow,
invalidating any window handles you may still have.
@subsection moving_glu GLU header inclusion
### GLU header inclusion {#moving_glu}
GLFW 3 does not by default include the GLU header and GLU itself has been
deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New
projects should not use GLU__, but if you need it for legacy code that
has been moved to GLFW 3, you can request that the GLFW header includes it by
defining @ref GLFW_INCLUDE_GLU before the inclusion of the GLFW header.
deprecated by [Khronos][]. __New projects should not use GLU__, but if you need
it for legacy code that has been moved to GLFW 3, you can request that the GLFW
header includes it by defining @ref GLFW_INCLUDE_GLU before the inclusion of the
GLFW header.
@par Old syntax
@code
[Khronos]: https://en.wikipedia.org/wiki/Khronos_Group
__Old syntax__
```c
#include <GL/glfw.h>
@endcode
```
@par New syntax
@code
__New syntax__
```c
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h>
@endcode
```
There are many libraries that offer replacements for the functionality offered
by GLU. For the matrix helper functions, see math libraries like
[GLM](https://github.com/g-truc/glm) (for C++),
[linmath.h](https://github.com/datenwolf/linmath.h) (for C) and others. For the
tessellation functions, see for example
[libtess2](https://github.com/memononen/libtess2).
by GLU. For the matrix helper functions, see math libraries like [GLM][] (for
C++), [linmath.h][] (for C) and others. For the tessellation functions, see for
example [libtess2][].
[GLM]: https://github.com/g-truc/glm
[linmath.h]: https://github.com/datenwolf/linmath.h
[libtess2]: https://github.com/memononen/libtess2
@section moving_tables Name change tables
## Name change tables {#moving_tables}
@subsection moving_renamed_functions Renamed functions
### Renamed functions {#moving_renamed_functions}
| GLFW 2 | GLFW 3 | Notes |
| --------------------------- | ----------------------------- | ----- |
@@ -478,7 +487,7 @@ tessellation functions, see for example
| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
@subsection moving_renamed_types Renamed types
### Renamed types {#moving_renamed_types}
| GLFW 2 | GLFW 3 | Notes |
| ------------------- | --------------------- | |
@@ -486,7 +495,7 @@ tessellation functions, see for example
| `GLFWmouseposfun` | @ref GLFWcursorposfun | |
@subsection moving_renamed_tokens Renamed tokens
### Renamed tokens {#moving_renamed_tokens}
| GLFW 2 | GLFW 3 | Notes |
| --------------------------- | ---------------------------- | ----- |
@@ -510,4 +519,3 @@ tessellation functions, see for example
| `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | |
| `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | |
*/

View File

@@ -1,863 +0,0 @@
/*!
@page news Release notes
@tableofcontents
@section news_33 Release notes for version 3.3
These are the release notes for version 3.3. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
Please review the caveats, deprecations and removals if your project was written
against an earlier version of GLFW 3.
@subsection features_33 New features in version 3.3
@subsubsection gamepad_33 Gamepad input via SDL_GameControllerDB
GLFW can now remap game controllers to a standard Xbox-like layout using
a built-in copy of SDL_GameControllerDB. Call @ref glfwJoystickIsGamepad to
check if a joystick has a mapping, @ref glfwGetGamepadState to retrieve its
input state, @ref glfwUpdateGamepadMappings to add newer mappings and @ref
glfwGetGamepadName and @ref glfwGetJoystickGUID for mapping related information.
For more information see @ref gamepad.
@subsubsection moltenvk_33 Support for Vulkan on macOS via MoltenVK
GLFW now supports [MoltenVK](https://moltengl.com/moltenvk/), a Vulkan
implementation on top of the Metal API, and its `VK_MVK_macos_surface` window
surface creation extension. MoltenVK is included in the [macOS Vulkan
SDK](https://vulkan.lunarg.com/).
For more information see @ref vulkan_guide.
@subsubsection content_scale_33 Content scale queries for DPI-aware rendering
GLFW now provides content scales for windows and monitors, i.e. the ratio
between their current DPI and the platform's default DPI, with @ref
glfwGetWindowContentScale and @ref glfwGetMonitorContentScale.
Changes of the content scale of a window can be received with the window content
scale callback, set with @ref glfwSetWindowContentScaleCallback.
The @ref GLFW_SCALE_TO_MONITOR window hint enables automatic resizing of a
window by the content scale of the monitor it is placed, on platforms like
Windows where this is necessary. This takes effect both on creation and when
the window is moved between monitors. It is related to but different from
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
For more information see @ref window_scale.
@subsubsection setwindowattrib_33 Support for updating window attributes
GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) attributes for existing
windows with @ref glfwSetWindowAttrib.
For more information see @ref window_attribs.
@subsubsection raw_motion_33 Support for raw mouse motion
GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled
cursor mode with the [GLFW_RAW_MOUSE_MOTION](@ref GLFW_RAW_MOUSE_MOTION) input
mode. Raw mouse motion input is not yet implemented on macOS. Call @ref
glfwRawMouseMotionSupported to check if GLFW can provide raw mouse motion on the
current system.
For more information see @ref raw_mouse_motion.
@subsubsection joysticks_33 Joystick hats
GLFW can now return the state of hats (i.e. POVs or D-pads) of a joystick with
@ref glfwGetJoystickHats. For compatibility, hats are also exposed as buttons.
This can be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS initialization
hint.
For more information see @ref joystick_hat.
@subsubsection geterror_33 Error query
GLFW now supports querying the last error code for the calling thread and its
human-readable description with @ref glfwGetError. This can be used instead of
or together with the error callback.
For more information see @ref error_handling.
@subsubsection init_hints_33 Support for initialization hints
GLFW now supports setting library initialization hints with @ref glfwInitHint.
These must be set before initialization to take effect. Some of these hints are
platform specific but are safe to set on any platform.
For more information see @ref init_hints.
@subsubsection attention_33 User attention request
GLFW now supports requesting user attention with @ref
glfwRequestWindowAttention. Where possible this calls attention to the
specified window. On platforms like macOS it calls attention to the whole
application.
For more information see @ref window_attention.
@subsubsection maximize_33 Window maximization callback
GLFW now supports notifying the application that the window has been maximized
@ref glfwSetWindowMaximizeCallback. This is called both when the window was
maximized by the user and when it was done with @ref glfwMaximizeWindow.
For more information see @ref window_maximize.
@subsubsection workarea_33 Query for the monitor work area
GLFW now supports querying the work area of a monitor, i.e. the area not
occupied by task bars or global menu bars, with @ref glfwGetMonitorWorkarea. On
platforms that lack this concept, the whole area of the monitor is returned.
For more information see @ref monitor_workarea.
@subsubsection transparency_33 Transparent windows and framebuffers
GLFW now supports the creation of windows with transparent framebuffers on
systems with desktop compositing enabled with the @ref
GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set
before window creation and leaves any window decorations opaque.
GLFW now also supports whole window transparency with @ref glfwGetWindowOpacity
and @ref glfwSetWindowOpacity. This value controls the opacity of the whole
window including decorations and unlike framebuffer transparency can be changed
at any time after window creation.
For more information see @ref window_transparency.
@subsubsection key_scancode_33 Query for the scancode of a key
GLFW now supports querying the platform dependent scancode of any physical key
with @ref glfwGetKeyScancode.
For more information see @ref input_key.
@subsubsection center_cursor_33 Cursor centering window hint
GLFW now supports controlling whether the cursor is centered over newly created
full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
window hint. It is enabled by default.
@subsubsection cursor_hover_33 Mouse cursor hover window attribute
GLFW now supports polling whether the cursor is hovering over the window content
area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
@subsubsection focusonshow_33 Window hint and attribute for input focus on show
GLFW now has the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint and
attribute for controlling whether a window gets input focus when shown. It is
enabled by default. It applies both when creating an visible window with @ref
glfwCreateWindow and when showing it with @ref glfwShowWindow.
This is a workaround for GLFW 3.0 lacking @ref glfwFocusWindow and will be
corrected in the next major version.
For more information see @ref window_hide.
@subsubsection device_userptr_33 Monitor and joystick user pointers
GLFW now supports setting and querying user pointers for connected monitors and
joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer.
For more information see @ref monitor_userptr and @ref joystick_userptr.
@subsubsection macos_nib_33 macOS menu bar from nib file
GLFW will now load a `MainMenu.nib` file if found in the `Contents/Resources`
directory of the application bundle, as a way to replace the GLFW menu bar
without recompiling GLFW. This behavior can be disabled with the
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) initialization hint.
@subsubsection glext_33 Support for more context creation extensions
The context hint @ref GLFW_SRGB_CAPABLE now supports OpenGL ES via
`WGL_EXT_colorspace`, the context hint @ref GLFW_CONTEXT_NO_ERROR now supports
`WGL_ARB_create_context_no_error` and `GLX_ARB_create_context_no_error`, the
context hint @ref GLFW_CONTEXT_RELEASE_BEHAVIOR now supports
`EGL_KHR_context_flush_control` and @ref glfwGetProcAddress now supports
`EGL_KHR_get_all_proc_addresses`.
@subsubsection osmesa_33 OSMesa off-screen context creation support
GLFW now supports creating off-screen OpenGL contexts using
[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
`GLFW_OSMESA_CONTEXT_API`. Native access function have been added to retrieve
the OSMesa color and depth buffers.
There is also a new null backend that uses OSMesa as its native context
creation API, intended for automated testing. This backend does not provide
input.
@subsection caveats_33 Caveats for version 3.3
@subsubsection joystick_layout_33 Layout of joysticks have changed
The way joystick elements are arranged have changed to match SDL2 in order to
support SDL_GameControllerDB mappings. The layout of joysticks may
change again if required for compatibility with SDL2. If you need a known and
stable layout for game controllers, see if you can switch to @ref gamepad.
Existing code that depends on a specific joystick layout will likely have to be
updated.
@subsubsection wait_events_33 No window required to wait for events
The @ref glfwWaitEvents and @ref glfwWaitEventsTimeout functions no longer need
a window to be created to wait for events. Before version 3.3 these functions
would return immediately if there were no user-created windows. On platforms
where only windows can receive events, an internal helper window is used.
Existing code that depends on the earlier behavior will likely have to be
updated.
@subsubsection gamma_ramp_size_33 Gamma ramp size of 256 may be rejected
The documentation for versions before 3.3 stated that a gamma ramp size of 256
would always be accepted. This was never the case on X11 and could lead to
artifacts on macOS. The @ref glfwSetGamma function has been updated to always
generate a ramp of the correct size.
Existing code that hardcodes a size of 256 should be updated to use the size of
the current ramp of a monitor when setting a new ramp for that monitor.
@subsubsection xinput_deadzone_33 Windows XInput deadzone removed
GLFW no longer applies any deadzone to the input state received from the XInput
API. This was never done for any other platform joystick API so this change
makes the behavior more consistent but you will need to apply your own deadzone
if desired.
@subsubsection x11_clipboard_33 X11 clipboard transfer limits
GLFW now supports reading clipboard text via the `INCR` method, which removes
the limit on how much text can be read with @ref glfwGetClipboardString.
However, writing via this method is not yet supported, so you may not be able to
write a very large string with @ref glfwSetClipboardString even if you read it
from the clipboard earlier.
The exact size limit for writing to the clipboard is negotiated with each
receiving application but is at least several tens of kilobytes. Note that only
the read limit has changed. Any string that could be written before still can
be.
@subsubsection x11_linking_33 X11 extension libraries are loaded dynamically
GLFW now loads all X11 extension libraries at initialization. The only X11
library you need to link against is `libX11`. The header files for the
extension libraries are still required for compilation.
Existing projects and makefiles that link GLFW directly against the extension
libraries should still build correctly but will add these libraries as load-time
dependencies.
@subsubsection cmake_version_33 CMake 3.0 or later is required
The minimum CMake version has been raised from 2.8.12 to 3.0. This is only
a requirement of the GLFW CMake files. The GLFW source files do not depend on
CMake.
@subsubsection caveat_fbtransparency_33 Framebuffer transparency requires DWM transparency
GLFW no longer supports framebuffer transparency enabled via @ref
GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
(the Transparency setting under Personalization > Window Color).
@subsection deprecations_33 Deprecations in version 3.3
@subsubsection charmods_callback_33 Character with modifiers callback
The character with modifiers callback set with @ref glfwSetCharModsCallback has
been deprecated and should if possible not be used.
Existing code should still work but further bug fixes will likely not be made.
The callback will be removed in the next major version.
@subsubsection clipboard_window_33 Window parameter to clipboard functions
The window parameter of the clipboard functions @ref glfwGetClipboardString and
@ref glfwSetClipboardString has been deprecated and is no longer used on any
platform. On platforms where the clipboard must be owned by a specific window,
an internal helper window is used.
Existing code should still work unless it depends on a specific window owning
the clipboard. New code may pass `NULL` as the window argument. The parameter
will be removed in a future release.
@subsection removals_33 Removals in 3.3
@subsubsection macos_options_33 macOS specific CMake options and macros
The `GLFW_USE_RETINA`, `GLFW_USE_CHDIR` and `GLFW_USE_MENUBAR` CMake options and
the `_GLFW_USE_RETINA`, `_GLFW_USE_CHDIR` and `_GLFW_USE_MENUBAR` compile-time
macros have been removed.
These options and macros are replaced by the window hint
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
and the init hints
[GLFW_COCOA_CHDIR_RESOURCES](@ref GLFW_COCOA_CHDIR_RESOURCES_hint) and
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint).
Existing projects and makefiles that set these options or define these macros
during compilation of GLFW will still build but it will have no effect and the
default behaviors will be used.
@subsubsection vulkan_sdk_33 LunarG Vulkan SDK dependency
The GLFW test programs that previously depended on the LunarG Vulkan SDK now
instead uses a Vulkan loader generated by
[glad2](https://github.com/Dav1dde/glad). This means the GLFW CMake files no
longer look for the Vulkan SDK.
Existing CMake projects that depended on the Vulkan SDK cache variables from
GLFW will need to call `find_package(Vulkan)` themselves. CMake 3.7 and later
already comes with a
[Vulkan find module](https://cmake.org/cmake/help/latest/module/FindVulkan.html)
similar to the one GLFW previously included.
@subsubsection lib_suffix_33 CMake option LIB_SUFFIX
The `LIB_SUFFIX` CMake option has been removed. GLFW now uses the
GNUInstallDirs CMake package to handle platform specific details like the
library directory suffix and the `LIB_SUFFIX` CMake option has been removed.
Existing projects and makefiles that set the `LIB_SUFFIX` option will use the
suffix chosen by the GNUInstallDirs package and the option will be ignored.
@subsubsection mir_removed_33 Mir support
The experimental Mir support has been completely removed as the Mir project has
implemented support for the Wayland protocol and is recommending that
applications use that instead.
Existing projects and makefiles that select Mir when compiling GLFW will fail.
Use Wayland or X11 instead.
@subsection symbols_33 New symbols in version 3.3
@subsubsection functions_33 New functions in version 3.3
- @ref glfwInitHint
- @ref glfwGetError
- @ref glfwGetMonitorWorkarea
- @ref glfwGetMonitorContentScale
- @ref glfwGetMonitorUserPointer
- @ref glfwSetMonitorUserPointer
- @ref glfwWindowHintString
- @ref glfwGetWindowContentScale
- @ref glfwGetWindowOpacity
- @ref glfwSetWindowOpacity
- @ref glfwRequestWindowAttention
- @ref glfwSetWindowAttrib
- @ref glfwSetWindowMaximizeCallback
- @ref glfwSetWindowContentScaleCallback
- @ref glfwRawMouseMotionSupported
- @ref glfwGetKeyScancode
- @ref glfwGetJoystickHats
- @ref glfwGetJoystickGUID
- @ref glfwGetJoystickUserPointer
- @ref glfwSetJoystickUserPointer
- @ref glfwJoystickIsGamepad
- @ref glfwUpdateGamepadMappings
- @ref glfwGetGamepadName
- @ref glfwGetGamepadState
@subsubsection types_33 New types in version 3.3
- @ref GLFWwindowmaximizefun
- @ref GLFWwindowcontentscalefun
- @ref GLFWgamepadstate
@subsubsection constants_33 New constants in version 3.3
- @ref GLFW_NO_ERROR
- @ref GLFW_JOYSTICK_HAT_BUTTONS
- @ref GLFW_COCOA_CHDIR_RESOURCES
- @ref GLFW_COCOA_MENUBAR
- @ref GLFW_CENTER_CURSOR
- @ref GLFW_TRANSPARENT_FRAMEBUFFER
- @ref GLFW_HOVERED
- @ref GLFW_FOCUS_ON_SHOW
- @ref GLFW_SCALE_TO_MONITOR
- @ref GLFW_COCOA_RETINA_FRAMEBUFFER
- @ref GLFW_COCOA_FRAME_NAME
- @ref GLFW_COCOA_GRAPHICS_SWITCHING
- @ref GLFW_X11_CLASS_NAME
- @ref GLFW_X11_INSTANCE_NAME
- @ref GLFW_OSMESA_CONTEXT_API
- @ref GLFW_HAT_CENTERED
- @ref GLFW_HAT_UP
- @ref GLFW_HAT_RIGHT
- @ref GLFW_HAT_DOWN
- @ref GLFW_HAT_LEFT
- @ref GLFW_HAT_RIGHT_UP
- @ref GLFW_HAT_RIGHT_DOWN
- @ref GLFW_HAT_LEFT_UP
- @ref GLFW_HAT_LEFT_DOWN
- @ref GLFW_MOD_CAPS_LOCK
- @ref GLFW_MOD_NUM_LOCK
- @ref GLFW_LOCK_KEY_MODS
- @ref GLFW_RAW_MOUSE_MOTION
- @ref GLFW_GAMEPAD_BUTTON_A
- @ref GLFW_GAMEPAD_BUTTON_B
- @ref GLFW_GAMEPAD_BUTTON_X
- @ref GLFW_GAMEPAD_BUTTON_Y
- @ref GLFW_GAMEPAD_BUTTON_LEFT_BUMPER
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER
- @ref GLFW_GAMEPAD_BUTTON_BACK
- @ref GLFW_GAMEPAD_BUTTON_START
- @ref GLFW_GAMEPAD_BUTTON_GUIDE
- @ref GLFW_GAMEPAD_BUTTON_LEFT_THUMB
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
- @ref GLFW_GAMEPAD_BUTTON_DPAD_UP
- @ref GLFW_GAMEPAD_BUTTON_DPAD_RIGHT
- @ref GLFW_GAMEPAD_BUTTON_DPAD_DOWN
- @ref GLFW_GAMEPAD_BUTTON_DPAD_LEFT
- @ref GLFW_GAMEPAD_BUTTON_LAST
- @ref GLFW_GAMEPAD_BUTTON_CROSS
- @ref GLFW_GAMEPAD_BUTTON_CIRCLE
- @ref GLFW_GAMEPAD_BUTTON_SQUARE
- @ref GLFW_GAMEPAD_BUTTON_TRIANGLE
- @ref GLFW_GAMEPAD_AXIS_LEFT_X
- @ref GLFW_GAMEPAD_AXIS_LEFT_Y
- @ref GLFW_GAMEPAD_AXIS_RIGHT_X
- @ref GLFW_GAMEPAD_AXIS_RIGHT_Y
- @ref GLFW_GAMEPAD_AXIS_LEFT_TRIGGER
- @ref GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
- @ref GLFW_GAMEPAD_AXIS_LAST
@section news_32 Release notes for 3.2
These are the release notes for version 3.2. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_32 New features in version 3.2
@subsubsection news_32_vulkan Support for Vulkan
GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
Vulkan header inclusion can be selected with
@ref GLFW_INCLUDE_VULKAN.
@subsubsection news_32_setwindowmonitor Window mode switching
GLFW now supports switching between windowed and full screen modes and updating
the monitor and desired resolution and refresh rate of full screen windows with
@ref glfwSetWindowMonitor.
@subsubsection news_32_maximize Window maxmimization support
GLFW now supports window maximization with @ref glfwMaximizeWindow and the
@ref GLFW_MAXIMIZED window hint and attribute.
@subsubsection news_32_focus Window input focus control
GLFW now supports giving windows input focus with @ref glfwFocusWindow.
@subsubsection news_32_sizelimits Window size limit support
GLFW now supports setting both absolute and relative window size limits with
@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
@subsubsection news_32_keyname Localized key names
GLFW now supports querying the localized name of printable keys with @ref
glfwGetKeyName, either by key token or by scancode.
@subsubsection news_32_waittimeout Wait for events with timeout
GLFW now supports waiting for events for a set amount of time with @ref
glfwWaitEventsTimeout.
@subsubsection news_32_icon Window icon support
GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
@subsubsection news_32_timer Raw timer access
GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
glfwGetTimerFrequency.
@subsubsection news_32_joystick Joystick connection callback
GLFW now supports notifying when a joystick has been connected or disconnected
with @ref glfwSetJoystickCallback.
@subsubsection news_32_noapi Context-less windows
GLFW now supports creating windows without a OpenGL or OpenGL ES context by
setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
@subsubsection news_32_contextapi Run-time context creation API selection
GLFW now supports selecting and querying the context creation API at run-time
with the @ref GLFW_CONTEXT_CREATION_API hint and attribute.
@subsubsection news_32_noerror Error-free context creation
GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do
not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine
supports the `GL_KHR_no_error` extension.
@subsubsection news_32_cmake CMake config-file package support
GLFW now supports being used as a
[config-file package](@ref build_link_cmake_package) from other projects for
easy linking with the library and its dependencies.
@section news_31 Release notes for 3.1
These are the release notes for version 3.1. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_31 New features in version 3.1
@subsubsection news_31_cursor Custom mouse cursor images
GLFW now supports creating and setting both custom cursor images and standard
cursor shapes. They are created with @ref glfwCreateCursor or @ref
glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref
glfwDestroyCursor.
@see @ref cursor_object
@subsubsection news_31_drop Path drop event
GLFW now provides a callback for receiving the paths of files and directories
dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
@see @ref path_drop
@subsubsection news_31_emptyevent Main thread wake-up
GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
event from another thread to the main thread event queue, causing @ref
glfwWaitEvents to return.
@see @ref events
@subsubsection news_31_framesize Window frame size query
GLFW now supports querying the size, on each side, of the frame around the
content area of a window, with @ref glfwGetWindowFrameSize.
@see [Window size](@ref window_size)
@subsubsection news_31_autoiconify Simultaneous multi-monitor rendering
GLFW now supports disabling auto-iconification of full screen windows with
the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is
intended for people building multi-monitor installations, where you need windows
to stay in full screen despite losing input focus.
@subsubsection news_31_floating Floating windows
GLFW now supports floating windows, also called topmost or always on top, for
easier debugging with the @ref GLFW_FLOATING window hint and attribute.
@subsubsection news_31_focused Initially unfocused windows
GLFW now supports preventing a windowed mode window from gaining input focus on
creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint.
@subsubsection news_31_direct Direct access for window attributes and cursor position
GLFW now queries the window input focus, visibility and iconification attributes
and the cursor position directly instead of returning cached data.
@subsubsection news_31_charmods Character with modifiers callback
GLFW now provides a callback for character events with modifier key bits. The
callback is set with @ref glfwSetCharModsCallback. Unlike the regular character
callback, this will report character events that will not result in a character
being input, for example if the Control key is held down.
@see @ref input_char
@subsubsection news_31_single Single buffered framebuffers
GLFW now supports the creation of single buffered windows, with the @ref
GLFW_DOUBLEBUFFER hint.
@subsubsection news_31_glext Macro for including extension header
GLFW now includes the extension header appropriate for the chosen OpenGL or
OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide
these headers. They must be provided by your development environment or your
OpenGL or OpenGL ES SDK.
@subsubsection news_31_release Context release behaviors
GLFW now supports controlling and querying whether the pipeline is flushed when
a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint
and attribute, provided the machine supports the `GL_KHR_context_flush_control`
extension.
@subsubsection news_31_wayland (Experimental) Wayland support
GLFW now has an _experimental_ Wayland display protocol backend that can be
selected on Linux with a CMake option.
@subsubsection news_31_mir (Experimental) Mir support
GLFW now has an _experimental_ Mir display server backend that can be selected
on Linux with a CMake option.
@section news_30 Release notes for 3.0
These are the release notes for version 3.0. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_30 New features in version 3.0
@subsubsection news_30_cmake CMake build system
GLFW now uses the CMake build system instead of the various makefiles and
project files used by earlier versions. CMake is available for all platforms
supported by GLFW, is present in most package systems and can generate
makefiles and/or project files for most popular development environments.
For more information on how to use CMake, see the
[CMake manual](https://cmake.org/cmake/help/documentation.html).
@subsubsection news_30_multiwnd Multi-window support
GLFW now supports the creation of multiple windows, each with their own OpenGL
or OpenGL ES context, and all window functions now take a window handle. Event
callbacks are now per-window and are provided with the handle of the window that
received the event. The @ref glfwMakeContextCurrent function has been added to
select which context is current on a given thread.
@subsubsection news_30_multimon Multi-monitor support
GLFW now explicitly supports multiple monitors. They can be enumerated with
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
and specified at window creation to make the newly created window full screen on
that specific monitor.
@subsubsection news_30_unicode Unicode support
All string arguments to GLFW functions and all strings returned by GLFW now use
the UTF-8 encoding. This includes the window title, error string, clipboard
text, monitor and joystick names as well as the extension function arguments (as
ASCII is a subset of UTF-8).
@subsubsection news_30_clipboard Clipboard text I/O
GLFW now supports reading and writing plain text to and from the system
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
functions.
@subsubsection news_30_gamma Gamma ramp support
GLFW now supports setting and reading back the gamma ramp of monitors, with the
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
@subsubsection news_30_gles OpenGL ES support
GLFW now supports the creation of OpenGL ES contexts, by setting the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where
creation of such contexts are supported. Note that GLFW _does not implement_
OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern
Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and
WGL APIs, while AMD provides an EGL implementation instead.
@subsubsection news_30_egl (Experimental) EGL support
GLFW now has an experimental EGL context creation back end that can be selected
through CMake options.
@subsubsection news_30_hidpi High-DPI support
GLFW now supports high-DPI monitors on both Windows and macOS, giving windows
full resolution framebuffers where other UI elements are scaled up. To achieve
this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have
been added. These work with pixels, while the rest of the GLFW API works with
screen coordinates. This is important as OpenGL uses pixels, not screen
coordinates.
@subsubsection news_30_error Error callback
GLFW now has an error callback, which can provide your application with much
more detailed diagnostics than was previously possible. The callback is passed
an error code and a description string.
@subsubsection news_30_wndptr Per-window user pointer
Each window now has a user-defined pointer, retrieved with @ref
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
easier to integrate GLFW into C++ code.
@subsubsection news_30_iconifyfun Window iconification callback
Each window now has a callback for iconification and restoration events,
which is set with @ref glfwSetWindowIconifyCallback.
@subsubsection news_30_wndposfun Window position callback
Each window now has a callback for position events, which is set with @ref
glfwSetWindowPosCallback.
@subsubsection news_30_wndpos Window position query
The position of a window can now be retrieved using @ref glfwGetWindowPos.
@subsubsection news_30_focusfun Window focus callback
Each windows now has a callback for focus events, which is set with @ref
glfwSetWindowFocusCallback.
@subsubsection news_30_enterleave Cursor enter/leave callback
Each window now has a callback for when the mouse cursor enters or leaves its
content area, which is set with @ref glfwSetCursorEnterCallback.
@subsubsection news_30_wndtitle Initial window title
The title of a window is now specified at creation time, as one of the arguments
to @ref glfwCreateWindow.
@subsubsection news_30_hidden Hidden windows
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window
hint and attribute. This allows for off-screen rendering in a way compatible
with most drivers, as well as moving a window to a specific position before
showing it.
@subsubsection news_30_undecorated Undecorated windows
Windowed mode windows can now be created without decorations, e.g. things like
a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute.
This allows for the creation of things like splash screens.
@subsubsection news_30_keymods Modifier key bit masks
[Modifier key bit mask](@ref mods) parameters have been added to the
[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
@subsubsection news_30_scancode Platform-specific scancodes
A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
that don't have a [key token](@ref keys) still get passed on with the key
parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
and are intended to be used for key bindings.
@subsubsection news_30_jsname Joystick names
The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
@subsubsection news_30_doxygen Doxygen documentation
You are reading it.
*/

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# Release notes for version 3.4 {#news}
[TOC]
## New features {#features}
### Runtime platform selection {#runtime_platform_selection}
GLFW now supports being compiled for multiple backends and selecting between
them at runtime with the @ref GLFW_PLATFORM init hint. After initialization the
selected platform can be queried with @ref glfwGetPlatform. You can check if
support for a given platform is compiled in with @ref glfwPlatformSupported.
For more information see @ref platform.
### More standard cursor shapes {#more_cursor_shapes}
GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
for omnidirectional resizing and @ref GLFW_NOT_ALLOWED_CURSOR for showing an
action is not allowed.
Unlike the original set, these shapes may not be available everywhere and
creation will then fail with the new @ref GLFW_CURSOR_UNAVAILABLE error.
The cursors for horizontal and vertical resizing are now referred to as @ref
GLFW_RESIZE_EW_CURSOR and @ref GLFW_RESIZE_NS_CURSOR, and the pointing hand
cursor is now referred to as @ref GLFW_POINTING_HAND_CURSOR. The older names
are still available.
For more information see @ref cursor_standard.
### Mouse event passthrough {#mouse_input_passthrough}
GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint)
window hint for making a window transparent to mouse input, lettings events pass
to whatever window is behind it. This can also be changed after window
creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
### Ability to get window title {#window_title_function}
GLFW now supports querying the title of a window with the @ref glfwGetWindowTitle
function.
For more information see @ref window_title.
### Captured cursor mode {#captured_cursor_mode}
GLFW now supports confining the cursor to the window content area with the @ref
GLFW_CURSOR_CAPTURED cursor mode.
For more information see @ref cursor_mode.
### Support for custom heap memory allocator {#custom_heap_allocator}
GLFW now supports plugging a custom heap memory allocator at initialization with
@ref glfwInitAllocator. The allocator is a struct of type @ref GLFWallocator
with function pointers corresponding to the standard library functions `malloc`,
`realloc` and `free`.
For more information see @ref init_allocator.
### Window hint for framebuffer scaling {#scale_framebuffer_hint}
GLFW now allows provides the
[GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for
controlling framebuffer scaling on platforms that handle scaling by keeping the
window size the same while resizing the framebuffer. The default value is to
allow framebuffer scaling.
This was already possible on macOS via the
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) window
hint. This is now another name for the same hint value.
For more information see @ref window_scale.
### Window hints for initial window position {#window_position_hint}
GLFW now provides the @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints for
specifying the initial position of the window. This removes the need to create a hidden
window, move it and then show it. The default value of these hints is
`GLFW_ANY_POSITION`, which selects the previous behavior.
For more information see @ref window_pos.
### ANGLE rendering backend hint {#angle_renderer_hint}
GLFW now provides the
[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
requesting a specific rendering backend when using [ANGLE][] to create OpenGL ES
contexts.
[ANGLE]: https://chromium.googlesource.com/angle/angle/
### Windows window menu keyboard access hint {#win32_keymenu_hint}
GLFW now provides the
[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
enabling keyboard access to the window menu via the Alt+Space and
Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
applications.
### Windows STARTUPINFO show command hint {#win32_showdefault_hint}
GLFW now provides the [GLFW_WIN32_SHOWDEFAULT](@ref GLFW_WIN32_SHOWDEFAULT_hint) window
hint for applying the show command in the program's `STARTUPINFO` when showing the window
for the first time. This may be useful for the main window of a windowed-mode tool.
### Cocoa NSView native access function {#cocoa_nsview_function}
GLFW now provides the @ref glfwGetCocoaView native access function
for returning the Cocoa NSView.
### Wayland libdecor decorations {#wayland_libdecor_decorations}
GLFW now supports improved client-side window decorations via
[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor). This provides
fully featured window decorations on desktop environments like GNOME.
Support for libdecor can be toggled before GLFW is initialized with the
[GLFW_WAYLAND_LIBDECOR](@ref GLFW_WAYLAND_LIBDECOR_hint) init hint. It is
enabled by default.
This feature has also been available in GLFW 3.3 since 3.3.9.
### Wayland surface app_id hint {#wayland_app_id_hint}
GLFW now supports specifying the app_id for a Wayland window using the
[GLFW_WAYLAND_APP_ID](@ref GLFW_WAYLAND_APP_ID_hint) window hint string.
### X11 Vulkan window surface hint {#x11_xcb_vulkan_surface}
GLFW now supports disabling the use of `VK_KHR_xcb_surface` over
`VK_KHR_xlib_surface` where available, with the
[GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init hint.
This affects @ref glfwGetRequiredInstanceExtensions and @ref
glfwCreateWindowSurface.
## Caveats {#caveats}
### Multiple sets of native access functions {#multiplatform_caveat}
Because GLFW now supports runtime selection of platform (window system), a library binary
may export native access functions for multiple platforms. Starting with version 3.4 you
must not assume that GLFW is running on a platform just because it exports native access
functions for it. After initialization, you can query the selected platform with @ref
glfwGetPlatform.
### Version string format has been changed {#version_string_caveat}
Because GLFW now supports runtime selection of platform (window system), the version
string returned by @ref glfwGetVersionString has been expanded. It now contains the names
of all APIs for all the platforms that the library binary supports.
The version string is intended for bug reporting and should not be parsed. See
@ref glfwGetVersion and @ref glfwPlatformSupported instead.
### Joystick support is initialized on demand {#joystick_init_caveat}
The joystick part of GLFW is now initialized when first used, primarily to work
around faulty Windows drivers that cause DirectInput to take up to several
seconds to enumerate devices.
This change is mostly not observable. However, if your application waits for
events without having first called any joystick function or created any visible
windows, the wait may never unblock as GLFW may not yet have subscribed to
joystick related OS events.
To work around this, call any joystick function before waiting for events, for
example by setting a [joystick callback](@ref joystick_event).
### Tests and examples are disabled when built as a subproject {#standalone_caveat}
GLFW now by default does not build the tests or examples when it is added as
a subdirectory of another CMake project. If you were setting @ref
GLFW_BUILD_TESTS or @ref GLFW_BUILD_EXAMPLES to false in your CMake files, you
can now remove this.
If you do want these to be built, set @ref GLFW_BUILD_TESTS and @ref
GLFW_BUILD_EXAMPLES in your CMake files before adding the GLFW subdirectory.
```cmake
set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
add_subdirectory(path/to/glfw)
```
### Configuration header is no longer generated {#config_header_caveat}
The `glfw_config.h` configuration header is no longer generated by CMake and the
platform selection macros are now part of the GLFW CMake target. The
`_GLFW_USE_CONFIG_H` macro is still supported in case you are generating
a configuration header in a custom build setup.
### Documentation generation requires Doxygen 1.9.8 or later {#docs_target_caveat}
Doxygen 1.9.8 or later is now required for the `docs` CMake target to be
generated. This is because the documentation now uses more of the Markdown
support in Doxygen and this support has until recently been relatively unstable.
### Windows 7 framebuffer transparency requires DWM transparency {#win7_framebuffer_caveat}
GLFW no longer supports per-pixel framebuffer transparency via @ref
GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
(the Transparency setting under Personalization > Window Color).
### macOS main menu now created at initialization {#macos_menu_caveat}
GLFW now creates the main menu and completes the initialization of NSApplication
during initialization. Programs that do not want a main menu can disable it
with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint.
### macOS CoreVideo dependency has been removed {#corevideo_caveat}
GLFW no longer depends on the CoreVideo framework on macOS and it no longer
needs to be specified during compilation or linking.
### Wayland framebuffer may lack alpha channel on older systems {#wayland_alpha_caveat}
On Wayland, when creating an EGL context on a machine lacking the new
`EGL_EXT_present_opaque` extension, the @ref GLFW_ALPHA_BITS window hint will be
ignored and the framebuffer will not have an alpha channel. This is because
some Wayland compositors treat any buffer with an alpha channel as per-pixel
transparent.
If you want a per-pixel transparent window, see the
[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) window
hint.
### X11 empty events no longer round-trip to server {#x11_emptyevent_caveat}
Events posted with @ref glfwPostEmptyEvent now use a separate unnamed pipe
instead of sending an X11 client event to the helper window.
## Deprecations {#deprecations}
### Windows XP and Vista support is deprecated {#winxp_deprecated}
Support for Windows XP and Vista has been deprecated and will be removed in
a future release. Windows XP has been out of extended support since 2014.
### Original MinGW support is deprecated {#mingw_deprecated}
Support for the now unmaintained original MinGW distribution has been deprecated
and will be removed in a future release.
This does not apply to the much more capable MinGW-w64, which remains fully
supported, actively maintained and available on many platforms.
### OS X Yosemite support is deprecated {#yosemite_deprecated}
Support for OS X 10.10 Yosemite and earlier has been deprecated and will be
removed in a future release. OS X 10.10 has been out of support since 2017.
## Removals {#removals}
### GLFW_VULKAN_STATIC CMake option has been removed {#vulkan_static_removed}
This option was used to compile GLFW directly linked with the Vulkan loader, instead of
using dynamic loading to get hold of `vkGetInstanceProcAddr` at initialization. This is
now done by calling the @ref glfwInitVulkanLoader function before initialization.
If you need backward compatibility, this macro can still be defined for GLFW 3.4 and will
have no effect. The call to @ref glfwInitVulkanLoader can be conditionally enabled in
your code by checking the @ref GLFW_VERSION_MAJOR and @ref GLFW_VERSION_MINOR macros.
### GLFW_USE_WAYLAND CMake option has been removed {#use_wayland_removed}
This option was used to compile GLFW for Wayland instead of X11. GLFW now
supports selecting the platform at run-time. By default GLFW is compiled for
both Wayland and X11 on Linux and other Unix-like systems.
To disable Wayland or X11 or both, set the @ref GLFW_BUILD_WAYLAND and @ref
GLFW_BUILD_X11 CMake options.
The `GLFW_USE_WAYLAND` CMake variable must not be present in the CMake cache at
all, or GLFW will fail to configure. If you are getting this error, delete the
CMake cache for GLFW and configure again.
### GLFW_USE_OSMESA CMake option has been removed {#use_osmesa_removed}
This option was used to compile GLFW for the Null platform. The Null platform
is now always available. To produce a library binary that only supports this
platform, the way this CMake option used to do, you will instead need to disable
the default platforms for the target OS. This means setting the @ref
GLFW_BUILD_WIN32, @ref GLFW_BUILD_COCOA or @ref GLFW_BUILD_WAYLAND and @ref
GLFW_BUILD_X11 CMake options to false.
You can set all of them to false and the ones that don't apply for the target OS
will be ignored.
### wl_shell protocol support has been removed {#wl_shell_removed}
Support for the deprecated wl_shell protocol has been removed and GLFW now only
supports the XDG-Shell protocol. If your Wayland compositor does not support
XDG-Shell then GLFW will fail to initialize.
## New symbols {#new_symbols}
### New functions {#new_functions}
- @ref glfwInitAllocator
- @ref glfwGetPlatform
- @ref glfwPlatformSupported
- @ref glfwInitVulkanLoader
- @ref glfwGetWindowTitle
- @ref glfwGetCocoaView
### New types {#new_types}
- @ref GLFWallocator
- @ref GLFWallocatefun
- @ref GLFWreallocatefun
- @ref GLFWdeallocatefun
### New constants {#new_constants}
- @ref GLFW_PLATFORM
- @ref GLFW_ANY_PLATFORM
- @ref GLFW_PLATFORM_WIN32
- @ref GLFW_PLATFORM_COCOA
- @ref GLFW_PLATFORM_WAYLAND
- @ref GLFW_PLATFORM_X11
- @ref GLFW_PLATFORM_NULL
- @ref GLFW_PLATFORM_UNAVAILABLE
- @ref GLFW_POINTING_HAND_CURSOR
- @ref GLFW_RESIZE_EW_CURSOR
- @ref GLFW_RESIZE_NS_CURSOR
- @ref GLFW_RESIZE_NWSE_CURSOR
- @ref GLFW_RESIZE_NESW_CURSOR
- @ref GLFW_RESIZE_ALL_CURSOR
- @ref GLFW_MOUSE_PASSTHROUGH
- @ref GLFW_NOT_ALLOWED_CURSOR
- @ref GLFW_CURSOR_UNAVAILABLE
- @ref GLFW_WIN32_KEYBOARD_MENU
- @ref GLFW_WIN32_SHOWDEFAULT
- @ref GLFW_CONTEXT_DEBUG
- @ref GLFW_FEATURE_UNAVAILABLE
- @ref GLFW_FEATURE_UNIMPLEMENTED
- @ref GLFW_ANGLE_PLATFORM_TYPE
- @ref GLFW_ANGLE_PLATFORM_TYPE_NONE
- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGL
- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGLES
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D9
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11
- @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN
- @ref GLFW_ANGLE_PLATFORM_TYPE_METAL
- @ref GLFW_X11_XCB_VULKAN_SURFACE
- @ref GLFW_CURSOR_CAPTURED
- @ref GLFW_POSITION_X
- @ref GLFW_POSITION_Y
- @ref GLFW_ANY_POSITION
- @ref GLFW_WAYLAND_APP_ID
- @ref GLFW_WAYLAND_LIBDECOR
- @ref GLFW_WAYLAND_PREFER_LIBDECOR
- @ref GLFW_WAYLAND_DISABLE_LIBDECOR
- @ref GLFW_SCALE_FRAMEBUFFER
## Release notes for earlier versions {#news_archive}
- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)

View File

@@ -1,10 +1,8 @@
/*!
# Getting started {#quick_guide}
@page quick_guide Getting started
[TOC]
@tableofcontents
This guide takes you through writing a simple application using GLFW 3. The
This guide takes you through writing a small application using GLFW 3. The
application will create a window and OpenGL context, render a rotating triangle
and exit when the user closes the window or presses _Escape_. This guide will
introduce a few of the most commonly used functions, but there are many more.
@@ -14,16 +12,16 @@ have used GLFW 2 in the past, read @ref moving_guide, as some functions
behave differently in GLFW 3.
@section quick_steps Step by step
## Step by step {#quick_steps}
@subsection quick_include Including the GLFW header
### Including the GLFW header {#quick_include}
In the source files of your application where you use GLFW, you need to include
its header file.
@code
```c
#include <GLFW/glfw3.h>
@endcode
```
This header provides all the constants, types and function prototypes of the
GLFW API.
@@ -38,51 +36,51 @@ This example uses files generated by [glad](https://gen.glad.sh/). The GLFW
header can detect most such headers if they are included first and will then not
include the one from your development environment.
@code
```c
#include <glad/gl.h>
#include <GLFW/glfw3.h>
@endcode
```
To make sure there will be no header conflicts, you can define @ref
GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the
development environment header. This also allows the two headers to be included
in any order.
@code
```c
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <glad/gl.h>
@endcode
```
@subsection quick_init_term Initializing and terminating GLFW
### Initializing and terminating GLFW {#quick_init_term}
Before you can use most GLFW functions, the library must be initialized. On
successful initialization, `GLFW_TRUE` is returned. If an error occurred,
`GLFW_FALSE` is returned.
@code
```c
if (!glfwInit())
{
// Initialization failed
}
@endcode
```
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be one and zero.
When you are done using GLFW, typically just before the application exits, you
need to terminate GLFW.
@code
```c
glfwTerminate();
@endcode
```
This destroys any remaining windows and releases any other resources allocated by
GLFW. After this call, you must initialize GLFW again before using any GLFW
functions that require it.
@subsection quick_capture_error Setting an error callback
### Setting an error callback {#quick_capture_error}
Most events are reported through callbacks, whether it's a key being pressed,
a GLFW window being moved, or an error occurring. Callbacks are C functions (or
@@ -92,36 +90,36 @@ In case a GLFW function fails, an error is reported to the GLFW error callback.
You can receive these reports with an error callback. This function must have
the signature below but may do anything permitted in other callbacks.
@code
```c
void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
@endcode
```
Callback functions must be set, so GLFW knows to call them. The function to set
the error callback is one of the few GLFW functions that may be called before
initialization, which lets you be notified of errors both during and after
initialization.
@code
```c
glfwSetErrorCallback(error_callback);
@endcode
```
@subsection quick_create_window Creating a window and context
### Creating a window and context {#quick_create_window}
The window and its OpenGL context are created with a single call to @ref
glfwCreateWindow, which returns a handle to the created combined window and
context object
@code
```c
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
if (!window)
{
// Window or OpenGL context creation failed
}
@endcode
```
This creates a 640 by 480 windowed mode window with an OpenGL context. If
window or OpenGL context creation fails, `NULL` will be returned. You should
@@ -134,37 +132,38 @@ require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum
version is not supported on the machine, context (and window) creation fails.
@code
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
You can select the OpenGL profile by setting the `GLFW_OPENGL_PROFILE` hint.
This program uses the core profile as that is the only profile macOS supports
for OpenGL 3.x and 4.x.
```c
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
if (!window)
{
// Window or context creation failed
}
@endcode
The window handle is passed to all window related functions and is provided to
along to all window related callbacks, so they can tell which window received
the event.
```
When a window and context is no longer needed, destroy it.
@code
```c
glfwDestroyWindow(window);
@endcode
```
Once this function is called, no more events will be delivered for that window
and its handle becomes invalid.
@subsection quick_context_current Making the OpenGL context current
### Making the OpenGL context current {#quick_context_current}
Before you can use the OpenGL API, you must have a current OpenGL context.
@code
```c
glfwMakeContextCurrent(window);
@endcode
```
The context will remain current until you make another context current or until
the window owning the current context is destroyed.
@@ -175,12 +174,12 @@ a current context to load from. This example uses
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
libraries.
@code
```c
gladLoadGL(glfwGetProcAddress);
@endcode
```
@subsection quick_window_close Checking the window close flag
### Checking the window close flag {#quick_window_close}
Each window has a flag indicating whether the window should be closed.
@@ -190,12 +189,12 @@ Note that __the window isn't actually closed__, so you are expected to monitor
this flag and either destroy the window or give some kind of feedback to the
user.
@code
```c
while (!glfwWindowShouldClose(window))
{
// Keep running
}
@endcode
```
You can be notified when the user is attempting to close the window by setting
a close callback with @ref glfwSetWindowCloseCallback. The callback will be
@@ -206,41 +205,41 @@ useful if you want to interpret other kinds of input as closing the window, like
for example pressing the _Escape_ key.
@subsection quick_key_input Receiving input events
### Receiving input events {#quick_key_input}
Each window has a large number of callbacks that can be set to receive all the
various kinds of events. To receive key press and release events, create a key
callback function.
@code
```c
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
@endcode
```
The key callback, like other window related callbacks, are set per-window.
@code
```c
glfwSetKeyCallback(window, key_callback);
@endcode
```
In order for event callbacks to be called when events occur, you need to process
events as described below.
@subsection quick_render Rendering with OpenGL
### Rendering with OpenGL {#quick_render}
Once you have a current OpenGL context, you can use OpenGL normally. In this
tutorial, a multi-colored rotating triangle will be rendered. The framebuffer
tutorial, a multicolored rotating triangle will be rendered. The framebuffer
size needs to be retrieved for `glViewport`.
@code
```c
int width, height;
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
@endcode
```
You can also set a framebuffer size callback using @ref
glfwSetFramebufferSizeCallback and be notified when the size changes.
@@ -257,19 +256,19 @@ These all happen to use GLFW, but OpenGL itself works the same whatever API you
use to create the window and context.
@subsection quick_timer Reading the timer
### Reading the timer {#quick_timer}
To create smooth animation, a time source is needed. GLFW provides a timer that
returns the number of seconds since initialization. The time source used is the
most accurate on each platform and generally has micro- or nanosecond
resolution.
@code
```c
double time = glfwGetTime();
@endcode
```
@subsection quick_swap_buffers Swapping buffers
### Swapping buffers {#quick_swap_buffers}
GLFW windows by default use double buffering. That means that each window has
two rendering buffers; a front buffer and a back buffer. The front buffer is
@@ -278,9 +277,9 @@ the one being displayed and the back buffer the one you render to.
When the entire frame has been rendered, the buffers need to be swapped with one
another, so the back buffer becomes the front buffer and vice versa.
@code
```c
glfwSwapBuffers(window);
@endcode
```
The swap interval indicates how many frames to wait until swapping the buffers,
commonly known as _vsync_. By default, the swap interval is zero, meaning
@@ -295,15 +294,15 @@ For these reasons, applications will typically want to set the swap interval to
one. It can be set to higher values, but this is usually not recommended,
because of the input latency it leads to.
@code
```c
glfwSwapInterval(1);
@endcode
```
This function acts on the current context and will fail unless a context is
current.
@subsection quick_process_events Processing events
### Processing events {#quick_process_events}
GLFW needs to communicate regularly with the window system both in order to
receive events and to show that the application hasn't locked up. Event
@@ -314,9 +313,9 @@ There are two methods for processing pending events; polling and waiting. This
example will use event polling, which processes only those events that have
already been received and then returns immediately.
@code
```c
glfwPollEvents();
@endcode
```
This is the best choice when rendering continually, like most games do. If
instead you only need to update your rendering once you have received new input,
@@ -326,22 +325,24 @@ all received events. This saves a great deal of CPU cycles and is useful for,
for example, many kinds of editing tools.
@section quick_example Putting it together
## Putting it together {#quick_example}
Now that you know how to initialize GLFW, create a window and poll for
keyboard input, it's possible to create a simple program.
keyboard input, it's possible to create a small program.
This program creates a 640 by 480 windowed mode window and starts a loop that
clears the screen, renders a triangle and processes events until the user either
presses _Escape_ or closes the window.
@snippet simple.c code
@snippet triangle-opengl.c code
The program above can be found in the
[source package](https://www.glfw.org/download.html) as `examples/simple.c`
and is compiled along with all other examples when you build GLFW. If you
built GLFW from the source package then you already have this as `simple.exe` on
Windows, `simple` on Linux or `simple.app` on macOS.
The program above can be found in the [source package][download] as
`examples/triangle-opengl.c` and is compiled along with all other examples when
you build GLFW. If you built GLFW from the source package then you already have
this as `triangle-opengl.exe` on Windows, `triangle-opengl` on Linux or
`triangle-opengl.app` on macOS.
[download]: https://www.glfw.org/download.html
This tutorial used only a few of the many functions GLFW provides. There are
guides for each of the areas covered by GLFW. Each guide will introduce all the
@@ -362,4 +363,3 @@ environment you are using and is best explained by the documentation for that
environment. To learn about the details that are specific to GLFW, see
@ref build_guide.
*/

View File

@@ -1,8 +1,6 @@
/*!
# Vulkan guide {#vulkan_guide}
@page vulkan_guide Vulkan guide
@tableofcontents
[TOC]
This guide is intended to fill the gaps between the official [Vulkan
resources](https://www.khronos.org/vulkan/) and the rest of the GLFW
@@ -29,51 +27,62 @@ are also guides for the other areas of the GLFW API.
- @ref input_guide
@section vulkan_loader Linking against the Vulkan loader
## Finding the Vulkan loader {#vulkan_loader}
By default, GLFW will look for the Vulkan loader on demand at runtime via its
standard name (`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other
Unix-like systems and `libvulkan.1.dylib` on macOS). This means that GLFW does
not need to be linked against the loader. However, it also means that if you
are using the static library form of the Vulkan loader GLFW will either fail to
find it or (worse) use the wrong one.
GLFW itself does not ever need to be linked against the Vulkan loader.
The @ref GLFW_VULKAN_STATIC CMake option makes GLFW call the Vulkan loader
directly instead of dynamically loading it at runtime. Not linking against the
Vulkan loader will then be a compile-time error.
By default, GLFW will load the Vulkan loader dynamically at runtime via its standard name:
`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other Unix-like systems and
`libvulkan.1.dylib` on macOS.
@macos Because the Vulkan loader and ICD are not installed globally on macOS,
you need to set up the application bundle according to the LunarG SDK
documentation. This is explained in more detail in the
@macos GLFW will also look up and search the `Frameworks` subdirectory of your
application bundle.
If your code is using a Vulkan loader with a different name or in a non-standard location
you will need to direct GLFW to it. Pass your version of `vkGetInstanceProcAddr` to @ref
glfwInitVulkanLoader before initializing GLFW and it will use that function for all Vulkan
entry point retrieval. This prevents GLFW from dynamically loading the Vulkan loader.
```c
glfwInitVulkanLoader(vkGetInstanceProcAddr);
```
@macos To make your application be redistributable you will need to set up the application
bundle according to the LunarG SDK documentation. This is explained in more detail in the
[SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html).
@section vulkan_include Including the Vulkan and GLFW header files
## Including the Vulkan header file {#vulkan_include}
To include the Vulkan header, define @ref GLFW_INCLUDE_VULKAN before including
To have GLFW include the Vulkan header, define @ref GLFW_INCLUDE_VULKAN before including
the GLFW header.
@code
```c
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
@endcode
```
If you instead want to include the Vulkan header from a custom location or use
your own custom Vulkan header then do this before the GLFW header.
@code
```c
#include <path/to/vulkan.h>
#include <GLFW/glfw3.h>
@endcode
```
Unless a Vulkan header is included, either by the GLFW header or above it, any
GLFW functions that take or return Vulkan types will not be declared.
Unless a Vulkan header is included, either by the GLFW header or above it, the following
GLFW functions will not be declared, as depend on Vulkan types.
- @ref glfwInitVulkanLoader
- @ref glfwGetInstanceProcAddress
- @ref glfwGetPhysicalDevicePresentationSupport
- @ref glfwCreateWindowSurface
The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part
of GLFW to work. Define them only if you are using these extensions directly.
@section vulkan_support Querying for Vulkan support
## Querying for Vulkan support {#vulkan_support}
If you are linking directly against the Vulkan loader then you can skip this
section. The canonical desktop loader library exports all Vulkan core and
@@ -83,12 +92,12 @@ If you are loading the Vulkan loader dynamically instead of linking directly
against it, you can check for the availability of a loader and ICD with @ref
glfwVulkanSupported.
@code
```c
if (glfwVulkanSupported())
{
// Vulkan is available, at least for compute
}
@endcode
```
This function returns `GLFW_TRUE` if the Vulkan loader and any minimally
functional ICD was found.
@@ -97,24 +106,24 @@ If one or both were not found, calling any other Vulkan related GLFW function
will generate a @ref GLFW_API_UNAVAILABLE error.
@subsection vulkan_proc Querying Vulkan function pointers
### Querying Vulkan function pointers {#vulkan_proc}
To load any Vulkan core or extension function from the found loader, call @ref
glfwGetInstanceProcAddress. To load functions needed for instance creation,
pass `NULL` as the instance.
@code
```c
PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)
glfwGetInstanceProcAddress(NULL, "vkCreateInstance");
@endcode
```
Once you have created an instance, you can load from it all other Vulkan core
functions and functions from any instance extensions you enabled.
@code
```c
PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)
glfwGetInstanceProcAddress(instance, "vkCreateDevice");
@endcode
```
This function in turn calls `vkGetInstanceProcAddr`. If that fails, the
function falls back to a platform-specific query of the Vulkan loader (i.e.
@@ -126,17 +135,17 @@ Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions
of Vulkan function. This function can be retrieved from an instance with @ref
glfwGetInstanceProcAddress.
@code
```c
PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
@endcode
```
Device-specific functions may execute a little bit faster, due to not having to
Device-specific functions may execute a little faster, due to not having to
dispatch internally based on the device passed to them. For more information
about `vkGetDeviceProcAddr`, see the Vulkan documentation.
@section vulkan_ext Querying required Vulkan extensions
## Querying required Vulkan extensions {#vulkan_ext}
To do anything useful with Vulkan you need to create an instance. If you want
to use Vulkan to render to a window, you must enable the instance extensions
@@ -145,10 +154,10 @@ GLFW requires to create Vulkan surfaces.
To query the instance extensions required, call @ref
glfwGetRequiredInstanceExtensions.
@code
```c
uint32_t count;
const char** extensions = glfwGetRequiredInstanceExtensions(&count);
@endcode
```
These extensions must all be enabled when creating instances that are going to
be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref
@@ -163,67 +172,74 @@ If successful the returned array will always include `VK_KHR_surface`, so if
you don't require any additional extensions you can pass this list directly to
the `VkInstanceCreateInfo` struct.
@code
```c
VkInstanceCreateInfo ici;
memset(&ici, 0, sizeof(ici));
ici.enabledExtensionCount = count;
ici.ppEnabledExtensionNames = extensions;
...
@endcode
```
Additional extensions may be required by future versions of GLFW. You should
check whether any extensions you wish to enable are already in the returned
array, as it is an error to specify an extension more than once in the
`VkInstanceCreateInfo` struct.
@macos MoltenVK is (as of July 2022) not yet a fully conformant implementation
of Vulkan. As of Vulkan SDK 1.3.216.0, this means you must also enable the
`VK_KHR_portability_enumeration` instance extension and set the
`VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR` bit in the instance creation
info flags for MoltenVK to show up in the list of physical devices. For more
information, see the Vulkan and MoltenVK documentation.
@section vulkan_present Querying for Vulkan presentation support
## Querying for Vulkan presentation support {#vulkan_present}
Not every queue family of every Vulkan device can present images to surfaces.
To check whether a specific queue family of a physical device supports image
presentation without first having to create a window and surface, call @ref
glfwGetPhysicalDevicePresentationSupport.
@code
```c
if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index))
{
// Queue family supports image presentation
}
@endcode
```
The `VK_KHR_surface` extension additionally provides the
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
an existing Vulkan surface.
@section vulkan_window Creating the window
## Creating the window {#vulkan_window}
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
there is no need to create a context. You can disable context creation with the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint.
@code
```c
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL);
@endcode
```
See @ref context_less for more information.
@section vulkan_surface Creating a Vulkan window surface
## Creating a Vulkan window surface {#vulkan_surface}
You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension)
for a GLFW window with @ref glfwCreateWindowSurface.
@code
```c
VkSurfaceKHR surface;
VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface);
if (err)
{
// Window surface creation failed
}
@endcode
```
If an OpenGL or OpenGL ES context was created on the window, the context has
ownership of the presentation on the window and a Vulkan surface cannot be
@@ -232,4 +248,3 @@ created.
It is your responsibility to destroy the surface. GLFW does not destroy it for
you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it.
*/

File diff suppressed because it is too large Load Diff

View File

@@ -18,19 +18,8 @@ elseif (APPLE)
set(ICON glfw.icns)
endif()
if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
${CMAKE_VERSION} VERSION_GREATER "3.1.0")
set(CMAKE_C_STANDARD 99)
else()
# Remove this fallback when removing support for CMake version less than 3.1
add_compile_options("$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
"$<$<C_COMPILER_ID:Clang>:-std=c99>"
"$<$<C_COMPILER_ID:GNU>:-std=c99>")
endif()
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
"${GLFW_SOURCE_DIR}/deps/glad_gl.c")
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h")
set(GLAD_GLES2 "${GLFW_SOURCE_DIR}/deps/glad/gles2.h")
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
"${GLFW_SOURCE_DIR}/deps/getopt.c")
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
@@ -42,26 +31,25 @@ add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD_GL})
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
add_executable(triangle-opengles WIN32 MACOSX_BUNDLE triangle-opengles.c ${ICON} ${GLAD_GLES2})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
target_link_libraries(particles Threads::Threads)
if (RT_LIBRARY)
target_link_libraries(particles "${RT_LIBRARY}")
endif()
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing simple splitview
wave)
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
triangle-opengl triangle-opengles wave windows)
set(CONSOLE_BINARIES offscreen)
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
C_STANDARD 99
FOLDER "GLFW3/Examples")
if (GLFW_USE_OSMESA)
target_compile_definitions(offscreen PRIVATE USE_NATIVE_OSMESA)
endif()
if (MSVC)
# Tell MSVC to use main instead of WinMain
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
@@ -78,9 +66,11 @@ if (APPLE)
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
set_target_properties(triangle-opengles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL ES Triangle")
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
set_source_files_properties(glfw.icns PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources")
@@ -88,6 +78,6 @@ if (APPLE)
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_ICON_FILE glfw.icns
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
endif()

View File

@@ -36,6 +36,7 @@
#include <stdlib.h>
#include <math.h>
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>

View File

@@ -31,6 +31,7 @@
#include <stdio.h>
#include <string.h>
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>

View File

@@ -29,6 +29,7 @@
#include <assert.h>
#include <stddef.h>
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>

View File

@@ -23,15 +23,11 @@
//
//========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#if USE_NATIVE_OSMESA
#define GLFW_EXPOSE_NATIVE_OSMESA
#include <GLFW/glfw3native.h>
#endif
#include "linmath.h"
#include <stdlib.h>
@@ -150,12 +146,8 @@ int main(void)
glDrawArrays(GL_TRIANGLES, 0, 3);
glFinish();
#if USE_NATIVE_OSMESA
glfwGetOSMesaColorBuffer(window, &width, &height, NULL, (void**) &buffer);
#else
buffer = calloc(4, width * height);
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
#endif
// Write image Y-flipped because OpenGL
stbi_write_png("offscreen.png",
@@ -163,11 +155,7 @@ int main(void)
buffer + (width * 4 * (height - 1)),
-width * 4);
#if USE_NATIVE_OSMESA
// Here is where there's nothing
#else
free(buffer);
#endif
glfwDestroyWindow(window);

View File

@@ -39,6 +39,7 @@
#include <getopt.h>
#include <linmath.h>
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>

View File

@@ -23,6 +23,7 @@
//
//========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
@@ -30,7 +31,6 @@
#include <stdio.h>
#include <stdlib.h>
#include "getopt.h"
#include "linmath.h"
static const char* vertex_shader_text =

View File

@@ -10,6 +10,7 @@
// because I am not a friend of orthogonal projections)
//========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>

View File

@@ -1,5 +1,5 @@
//========================================================================
// Simple GLFW example
// OpenGL triangle example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
@@ -24,6 +24,7 @@
//========================================================================
//! [code]
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
@@ -31,25 +32,28 @@
#include "linmath.h"
#include <stdlib.h>
#include <stddef.h>
#include <stdio.h>
static const struct
typedef struct Vertex
{
float x, y;
float r, g, b;
} vertices[3] =
vec2 pos;
vec3 col;
} Vertex;
static const Vertex vertices[3] =
{
{ -0.6f, -0.4f, 1.f, 0.f, 0.f },
{ 0.6f, -0.4f, 0.f, 1.f, 0.f },
{ 0.f, 0.6f, 0.f, 0.f, 1.f }
{ { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } },
{ { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } },
{ { 0.f, 0.6f }, { 0.f, 0.f, 1.f } }
};
static const char* vertex_shader_text =
"#version 110\n"
"#version 330\n"
"uniform mat4 MVP;\n"
"attribute vec3 vCol;\n"
"attribute vec2 vPos;\n"
"varying vec3 color;\n"
"in vec3 vCol;\n"
"in vec2 vPos;\n"
"out vec3 color;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
@@ -57,11 +61,12 @@ static const char* vertex_shader_text =
"}\n";
static const char* fragment_shader_text =
"#version 110\n"
"varying vec3 color;\n"
"#version 330\n"
"in vec3 color;\n"
"out vec4 fragment;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(color, 1.0);\n"
" fragment = vec4(color, 1.0);\n"
"}\n";
static void error_callback(int error, const char* description)
@@ -77,19 +82,16 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
int main(void)
{
GLFWwindow* window;
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
GLint mvp_location, vpos_location, vcol_location;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL Triangle", NULL, NULL);
if (!window)
{
glfwTerminate();
@@ -104,53 +106,56 @@ int main(void)
// NOTE: OpenGL error checks have been omitted for brevity
GLuint vertex_buffer;
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
program = glCreateProgram();
const GLuint program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
mvp_location = glGetUniformLocation(program, "MVP");
vpos_location = glGetAttribLocation(program, "vPos");
vcol_location = glGetAttribLocation(program, "vCol");
const GLint mvp_location = glGetUniformLocation(program, "MVP");
const GLint vpos_location = glGetAttribLocation(program, "vPos");
const GLint vcol_location = glGetAttribLocation(program, "vCol");
GLuint vertex_array;
glGenVertexArrays(1, &vertex_array);
glBindVertexArray(vertex_array);
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) 0);
sizeof(Vertex), (void*) offsetof(Vertex, pos));
glEnableVertexAttribArray(vcol_location);
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) (sizeof(float) * 2));
sizeof(Vertex), (void*) offsetof(Vertex, col));
while (!glfwWindowShouldClose(window))
{
float ratio;
int width, height;
mat4x4 m, p, mvp;
glfwGetFramebufferSize(window, &width, &height);
ratio = width / (float) height;
const float ratio = width / (float) height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
mat4x4 m, p, mvp;
mat4x4_identity(m);
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
mat4x4_mul(mvp, p, m);
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
glBindVertexArray(vertex_array);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window);

170
deps/glfw/examples/triangle-opengles.c vendored Normal file
View File

@@ -0,0 +1,170 @@
//========================================================================
// OpenGL ES 2.0 triangle example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLAD_GLES2_IMPLEMENTATION
#include <glad/gles2.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include "linmath.h"
#include <stdlib.h>
#include <stddef.h>
#include <stdio.h>
typedef struct Vertex
{
vec2 pos;
vec3 col;
} Vertex;
static const Vertex vertices[3] =
{
{ { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } },
{ { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } },
{ { 0.f, 0.6f }, { 0.f, 0.f, 1.f } }
};
static const char* vertex_shader_text =
"#version 100\n"
"precision mediump float;\n"
"uniform mat4 MVP;\n"
"attribute vec3 vCol;\n"
"attribute vec2 vPos;\n"
"varying vec3 color;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
" color = vCol;\n"
"}\n";
static const char* fragment_shader_text =
"#version 100\n"
"precision mediump float;\n"
"varying vec3 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(color, 1.0);\n"
"}\n";
static void error_callback(int error, const char* description)
{
fprintf(stderr, "GLFW Error: %s\n", description);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
int main(void)
{
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL ES 2.0 Triangle (EGL)", NULL, NULL);
if (!window)
{
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
window = glfwCreateWindow(640, 480, "OpenGL ES 2.0 Triangle", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
}
glfwSetKeyCallback(window, key_callback);
glfwMakeContextCurrent(window);
gladLoadGLES2(glfwGetProcAddress);
glfwSwapInterval(1);
GLuint vertex_buffer;
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
const GLuint program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
const GLint mvp_location = glGetUniformLocation(program, "MVP");
const GLint vpos_location = glGetAttribLocation(program, "vPos");
const GLint vcol_location = glGetAttribLocation(program, "vCol");
glEnableVertexAttribArray(vpos_location);
glEnableVertexAttribArray(vcol_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(Vertex), (void*) offsetof(Vertex, pos));
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
sizeof(Vertex), (void*) offsetof(Vertex, col));
while (!glfwWindowShouldClose(window))
{
int width, height;
glfwGetFramebufferSize(window, &width, &height);
const float ratio = width / (float) height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
mat4x4 m, p, mvp;
mat4x4_identity(m);
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
mat4x4_mul(mvp, p, m);
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}

View File

@@ -17,6 +17,7 @@
#include <stdlib.h>
#include <math.h>
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>

106
deps/glfw/examples/windows.c vendored Normal file
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@@ -0,0 +1,106 @@
//========================================================================
// Simple multi-window example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
int main(int argc, char** argv)
{
int xpos, ypos, height;
const char* description;
GLFWwindow* windows[4];
if (!glfwInit())
{
glfwGetError(&description);
printf("Error: %s\n", description);
exit(EXIT_FAILURE);
}
glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);
glfwGetMonitorWorkarea(glfwGetPrimaryMonitor(), &xpos, &ypos, NULL, &height);
for (int i = 0; i < 4; i++)
{
const int size = height / 5;
const struct
{
float r, g, b;
} colors[] =
{
{ 0.95f, 0.32f, 0.11f },
{ 0.50f, 0.80f, 0.16f },
{ 0.f, 0.68f, 0.94f },
{ 0.98f, 0.74f, 0.04f }
};
if (i > 0)
glfwWindowHint(GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
glfwWindowHint(GLFW_POSITION_X, xpos + size * (1 + (i & 1)));
glfwWindowHint(GLFW_POSITION_Y, ypos + size * (1 + (i >> 1)));
windows[i] = glfwCreateWindow(size, size, "Multi-Window Example", NULL, NULL);
if (!windows[i])
{
glfwGetError(&description);
printf("Error: %s\n", description);
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwSetInputMode(windows[i], GLFW_STICKY_KEYS, GLFW_TRUE);
glfwMakeContextCurrent(windows[i]);
gladLoadGL(glfwGetProcAddress);
glClearColor(colors[i].r, colors[i].g, colors[i].b, 1.f);
}
for (;;)
{
for (int i = 0; i < 4; i++)
{
glfwMakeContextCurrent(windows[i]);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(windows[i]);
if (glfwWindowShouldClose(windows[i]) ||
glfwGetKey(windows[i], GLFW_KEY_ESCAPE))
{
glfwTerminate();
exit(EXIT_SUCCESS);
}
}
glfwWaitEvents();
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@
/*************************************************************************
* GLFW 3.3 - www.glfw.org
* GLFW 3.4 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
@@ -74,6 +74,16 @@ extern "C" {
* and which platform-specific headers to include. It is then up your (by
* definition platform-specific) code to handle which of these should be
* defined.
*
* If you do not want the platform-specific headers to be included, define
* `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header.
*
* @code
* #define GLFW_EXPOSE_NATIVE_WIN32
* #define GLFW_EXPOSE_NATIVE_WGL
* #define GLFW_NATIVE_INCLUDE_NONE
* #include <GLFW/glfw3native.h>
* @endcode
*/
@@ -81,44 +91,71 @@ extern "C" {
* System headers and types
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_KHR_debug callback)
// but windows.h assumes no one will define APIENTRY before it does
#if defined(GLFW_APIENTRY_DEFINED)
#undef APIENTRY
#undef GLFW_APIENTRY_DEFINED
#endif
#include <windows.h>
#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
typedef void* id;
#endif
#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#endif
#if !defined(GLFW_NATIVE_INCLUDE_NONE)
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/* WGL is declared by windows.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/* NSGL is declared by Cocoa.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
#include <GL/glx.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
#include <GL/osmesa.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
/* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
* example to allow applications to correctly declare a GL_KHR_debug callback)
* but windows.h assumes no one will define APIENTRY before it does
*/
#if defined(GLFW_APIENTRY_DEFINED)
#undef APIENTRY
#undef GLFW_APIENTRY_DEFINED
#endif
#include <windows.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
#include <objc/objc.h>
#endif
#endif
#if defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/* WGL is declared by windows.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/* NSGL is declared by Cocoa.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
* default it also acts as an OpenGL header
* However, glx.h will include gl.h, which will define it unconditionally
*/
#if defined(GLFW_GLAPIENTRY_DEFINED)
#undef GLAPIENTRY
#undef GLFW_GLAPIENTRY_DEFINED
#endif
#include <GL/glx.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
* default it also acts as an OpenGL header
* However, osmesa.h will include gl.h, which will define it unconditionally
*/
#if defined(GLFW_GLAPIENTRY_DEFINED)
#undef GLAPIENTRY
#undef GLFW_GLAPIENTRY_DEFINED
#endif
#include <GL/osmesa.h>
#endif
#endif /*GLFW_NATIVE_INCLUDE_NONE*/
/*************************************************************************
@@ -132,7 +169,8 @@ extern "C" {
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
* occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -149,7 +187,8 @@ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -165,7 +204,8 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
* @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
@@ -191,8 +231,8 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
* @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT.
*
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
@@ -218,7 +258,8 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
* @return The `CGDirectDisplayID` of the specified monitor, or
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -234,7 +275,8 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
* @return The `NSWindow` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -244,6 +286,23 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
* @ingroup native
*/
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
/*! @brief Returns the `NSView` of the specified window.
*
* @return The `NSView` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.4.
*
* @ingroup native
*/
GLFWAPI id glfwGetCocoaView(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
@@ -252,8 +311,8 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -271,7 +330,8 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
* @return The `Display` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -287,7 +347,8 @@ GLFWAPI Display* glfwGetX11Display(void);
* @return The `RRCrtc` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -303,7 +364,8 @@ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
* @return The `RROutput` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -319,7 +381,8 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
* @return The `Window` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -334,8 +397,8 @@ GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
*
* @param[in] string A UTF-8 encoded string.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
@@ -360,8 +423,8 @@ GLFWAPI void glfwSetX11SelectionString(const char* string);
* @return The contents of the selection as a UTF-8 encoded string, or `NULL`
* if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
@@ -387,8 +450,8 @@ GLFWAPI const char* glfwGetX11SelectionString(void);
* @return The `GLXContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -404,8 +467,8 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
* @return The `GLXWindow` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -423,7 +486,8 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -439,7 +503,8 @@ GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -455,7 +520,8 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
* an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -475,6 +541,9 @@ GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark Because EGL is initialized on demand, this function will return
* `EGL_NO_DISPLAY` until the first context has been created via EGL.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@@ -489,8 +558,8 @@ GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -506,8 +575,8 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -532,8 +601,8 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -556,8 +625,8 @@ GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@@ -573,8 +642,8 @@ GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height
* @return The `OSMesaContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.

View File

@@ -1,9 +1,24 @@
set(common_HEADERS internal.h mappings.h
"${GLFW_BINARY_DIR}/src/glfw_config.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
add_library(glfw ${GLFW_LIBRARY_TYPE}
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
internal.h platform.h mappings.h
context.c init.c input.c monitor.c platform.c vulkan.c window.c
egl_context.c osmesa_context.c null_platform.h null_joystick.h
null_init.c null_monitor.c null_window.c null_joystick.c)
# The time, thread and module code is shared between all backends on a given OS,
# including the null backend, which still needs those bits to be functional
if (APPLE)
target_sources(glfw PRIVATE cocoa_time.h cocoa_time.c posix_thread.h
posix_module.c posix_thread.c)
elseif (WIN32)
target_sources(glfw PRIVATE win32_time.h win32_thread.h win32_module.c
win32_time.c win32_thread.c)
else()
target_sources(glfw PRIVATE posix_time.h posix_thread.h posix_module.c
posix_time.c posix_thread.c)
endif()
add_custom_target(update_mappings
COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h
@@ -14,73 +29,114 @@ add_custom_target(update_mappings
set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3")
if (_GLFW_COCOA)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
posix_thread.h nsgl_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m
cocoa_monitor.m cocoa_window.m cocoa_time.c posix_thread.c
nsgl_context.m egl_context.c osmesa_context.c)
elseif (_GLFW_WIN32)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
wgl_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
win32_monitor.c win32_time.c win32_thread.c win32_window.c
wgl_context.c egl_context.c osmesa_context.c)
elseif (_GLFW_X11)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h
posix_thread.h glx_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
xkb_unicode.c posix_time.c posix_thread.c glx_context.c
egl_context.c osmesa_context.c)
elseif (_GLFW_WAYLAND)
set(glfw_HEADERS ${common_HEADERS} wl_platform.h
posix_time.h posix_thread.h xkb_unicode.h egl_context.h
osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c
posix_time.c posix_thread.c xkb_unicode.c
egl_context.c osmesa_context.c)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/xdg-shell/xdg-shell.xml"
BASENAME xdg-shell)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml"
BASENAME xdg-decoration)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/viewporter/viewporter.xml"
BASENAME viewporter)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml"
BASENAME relative-pointer-unstable-v1)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
BASENAME pointer-constraints-unstable-v1)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml"
BASENAME idle-inhibit-unstable-v1)
elseif (_GLFW_OSMESA)
set(glfw_HEADERS ${common_HEADERS} null_platform.h null_joystick.h
posix_time.h posix_thread.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} null_init.c null_monitor.c null_window.c
null_joystick.c posix_time.c posix_thread.c osmesa_context.c)
if (GLFW_BUILD_COCOA)
target_compile_definitions(glfw PRIVATE _GLFW_COCOA)
target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h cocoa_init.m
cocoa_joystick.m cocoa_monitor.m cocoa_window.m
nsgl_context.m)
endif()
if (_GLFW_X11 OR _GLFW_WAYLAND)
if (GLFW_BUILD_WIN32)
target_compile_definitions(glfw PRIVATE _GLFW_WIN32)
target_sources(glfw PRIVATE win32_platform.h win32_joystick.h win32_init.c
win32_joystick.c win32_monitor.c win32_window.c
wgl_context.c)
endif()
if (GLFW_BUILD_X11)
target_compile_definitions(glfw PRIVATE _GLFW_X11)
target_sources(glfw PRIVATE x11_platform.h xkb_unicode.h x11_init.c
x11_monitor.c x11_window.c xkb_unicode.c
glx_context.c)
endif()
if (GLFW_BUILD_WAYLAND)
target_compile_definitions(glfw PRIVATE _GLFW_WAYLAND)
target_sources(glfw PRIVATE wl_platform.h xkb_unicode.h wl_init.c
wl_monitor.c wl_window.c xkb_unicode.c)
endif()
if (GLFW_BUILD_X11 OR GLFW_BUILD_WAYLAND)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h)
set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c)
else()
set(glfw_HEADERS ${glfw_HEADERS} null_joystick.h)
set(glfw_SOURCES ${glfw_SOURCES} null_joystick.c)
target_sources(glfw PRIVATE linux_joystick.h linux_joystick.c)
endif()
target_sources(glfw PRIVATE posix_poll.h posix_poll.c)
endif()
if (GLFW_BUILD_WAYLAND)
include(CheckIncludeFiles)
include(CheckFunctionExists)
check_function_exists(memfd_create HAVE_MEMFD_CREATE)
if (HAVE_MEMFD_CREATE)
target_compile_definitions(glfw PRIVATE HAVE_MEMFD_CREATE)
endif()
find_program(WAYLAND_SCANNER_EXECUTABLE NAMES wayland-scanner)
if (NOT WAYLAND_SCANNER_EXECUTABLE)
message(FATAL_ERROR "Failed to find wayland-scanner")
endif()
macro(generate_wayland_protocol protocol_file)
set(protocol_path "${GLFW_SOURCE_DIR}/deps/wayland/${protocol_file}")
string(REGEX REPLACE "\\.xml$" "-client-protocol.h" header_file ${protocol_file})
string(REGEX REPLACE "\\.xml$" "-client-protocol-code.h" code_file ${protocol_file})
add_custom_command(OUTPUT ${header_file}
COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" client-header "${protocol_path}" ${header_file}
DEPENDS "${protocol_path}"
VERBATIM)
add_custom_command(OUTPUT ${code_file}
COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" private-code "${protocol_path}" ${code_file}
DEPENDS "${protocol_path}"
VERBATIM)
target_sources(glfw PRIVATE ${header_file} ${code_file})
endmacro()
generate_wayland_protocol("wayland.xml")
generate_wayland_protocol("viewporter.xml")
generate_wayland_protocol("xdg-shell.xml")
generate_wayland_protocol("idle-inhibit-unstable-v1.xml")
generate_wayland_protocol("pointer-constraints-unstable-v1.xml")
generate_wayland_protocol("relative-pointer-unstable-v1.xml")
generate_wayland_protocol("fractional-scale-v1.xml")
generate_wayland_protocol("xdg-activation-v1.xml")
generate_wayland_protocol("xdg-decoration-unstable-v1.xml")
endif()
if (WIN32 AND GLFW_BUILD_SHARED_LIBRARY)
configure_file(glfw.rc.in glfw.rc @ONLY)
target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw.rc")
endif()
if (UNIX AND GLFW_BUILD_SHARED_LIBRARY)
# On Unix-like systems, shared libraries can use the soname system.
set(GLFW_LIB_NAME glfw)
else()
set(GLFW_LIB_NAME glfw3)
endif()
set(GLFW_LIB_NAME_SUFFIX "")
set_target_properties(glfw PROPERTIES
OUTPUT_NAME ${GLFW_LIB_NAME}
VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}
SOVERSION ${GLFW_VERSION_MAJOR}
POSITION_INDEPENDENT_CODE ON
C_STANDARD 99
C_EXTENSIONS OFF
DEFINE_SYMBOL _GLFW_BUILD_DLL
FOLDER "GLFW3")
target_include_directories(glfw PUBLIC
"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>")
target_include_directories(glfw PRIVATE
"${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src")
target_link_libraries(glfw PRIVATE Threads::Threads)
# Workaround for CMake not knowing about .m files before version 3.16
if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE)
set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
@@ -88,45 +144,105 @@ if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE)
LANGUAGE C)
endif()
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
set_target_properties(glfw PROPERTIES
OUTPUT_NAME ${GLFW_LIB_NAME}
VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}
SOVERSION ${GLFW_VERSION_MAJOR}
POSITION_INDEPENDENT_CODE ON
FOLDER "GLFW3")
if (CMAKE_VERSION VERSION_EQUAL "3.1.0" OR
CMAKE_VERSION VERSION_GREATER "3.1.0")
set_target_properties(glfw PROPERTIES C_STANDARD 99)
else()
# Remove this fallback when removing support for CMake version less than 3.1
target_compile_options(glfw PRIVATE
"$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
"$<$<C_COMPILER_ID:Clang>:-std=c99>"
"$<$<C_COMPILER_ID:GNU>:-std=c99>")
if (GLFW_BUILD_WIN32)
list(APPEND glfw_PKG_LIBS "-lgdi32")
endif()
target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
target_include_directories(glfw PUBLIC
"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>")
target_include_directories(glfw PRIVATE
"${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src"
${glfw_INCLUDE_DIRS})
target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
if (GLFW_BUILD_COCOA)
target_link_libraries(glfw PRIVATE "-framework Cocoa"
"-framework IOKit"
"-framework CoreFoundation")
# Make GCC warn about declarations that VS 2010 and 2012 won't accept for all
# source files that VS will build (Clang ignores this because we set -std=c99)
if (CMAKE_C_COMPILER_ID STREQUAL "GNU")
set_source_files_properties(context.c init.c input.c monitor.c vulkan.c
window.c win32_init.c win32_joystick.c
win32_monitor.c win32_time.c win32_thread.c
win32_window.c wgl_context.c egl_context.c
osmesa_context.c PROPERTIES
COMPILE_FLAGS -Wdeclaration-after-statement)
set(glfw_PKG_DEPS "")
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation")
endif()
if (GLFW_BUILD_WAYLAND)
include(FindPkgConfig)
pkg_check_modules(Wayland REQUIRED
wayland-client>=0.2.7
wayland-cursor>=0.2.7
wayland-egl>=0.2.7
xkbcommon>=0.5.0)
target_include_directories(glfw PRIVATE ${Wayland_INCLUDE_DIRS})
if (NOT CMAKE_SYSTEM_NAME STREQUAL "Linux")
find_package(EpollShim)
if (EPOLLSHIM_FOUND)
target_include_directories(glfw PRIVATE ${EPOLLSHIM_INCLUDE_DIRS})
target_link_libraries(glfw PRIVATE ${EPOLLSHIM_LIBRARIES})
endif()
endif()
endif()
if (GLFW_BUILD_X11)
find_package(X11 REQUIRED)
target_include_directories(glfw PRIVATE "${X11_X11_INCLUDE_PATH}")
# Check for XRandR (modern resolution switching and gamma control)
if (NOT X11_Xrandr_INCLUDE_PATH)
message(FATAL_ERROR "RandR headers not found; install libxrandr development package")
endif()
target_include_directories(glfw PRIVATE "${X11_Xrandr_INCLUDE_PATH}")
# Check for Xinerama (legacy multi-monitor support)
if (NOT X11_Xinerama_INCLUDE_PATH)
message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package")
endif()
target_include_directories(glfw PRIVATE "${X11_Xinerama_INCLUDE_PATH}")
# Check for Xkb (X keyboard extension)
if (NOT X11_Xkb_INCLUDE_PATH)
message(FATAL_ERROR "XKB headers not found; install X11 development package")
endif()
target_include_directories(glfw PRIVATE "${X11_Xkb_INCLUDE_PATH}")
# Check for Xcursor (cursor creation from RGBA images)
if (NOT X11_Xcursor_INCLUDE_PATH)
message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package")
endif()
target_include_directories(glfw PRIVATE "${X11_Xcursor_INCLUDE_PATH}")
# Check for XInput (modern HID input)
if (NOT X11_Xi_INCLUDE_PATH)
message(FATAL_ERROR "XInput headers not found; install libxi development package")
endif()
target_include_directories(glfw PRIVATE "${X11_Xi_INCLUDE_PATH}")
# Check for X Shape (custom window input shape)
if (NOT X11_Xshape_INCLUDE_PATH)
message(FATAL_ERROR "X Shape headers not found; install libxext development package")
endif()
target_include_directories(glfw PRIVATE "${X11_Xshape_INCLUDE_PATH}")
endif()
if (UNIX AND NOT APPLE)
find_library(RT_LIBRARY rt)
mark_as_advanced(RT_LIBRARY)
if (RT_LIBRARY)
target_link_libraries(glfw PRIVATE "${RT_LIBRARY}")
list(APPEND glfw_PKG_LIBS "-lrt")
endif()
find_library(MATH_LIBRARY m)
mark_as_advanced(MATH_LIBRARY)
if (MATH_LIBRARY)
target_link_libraries(glfw PRIVATE "${MATH_LIBRARY}")
list(APPEND glfw_PKG_LIBS "-lm")
endif()
if (CMAKE_DL_LIBS)
target_link_libraries(glfw PRIVATE "${CMAKE_DL_LIBS}")
list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}")
endif()
endif()
if (WIN32)
if (GLFW_USE_HYBRID_HPG)
target_compile_definitions(glfw PRIVATE _GLFW_USE_HYBRID_HPG)
endif()
endif()
# Enable a reasonable set of warnings
@@ -140,7 +256,7 @@ elseif (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR
target_compile_options(glfw PRIVATE "-Wall")
endif()
if (_GLFW_WIN32)
if (GLFW_BUILD_WIN32)
target_compile_definitions(glfw PRIVATE UNICODE _UNICODE)
endif()
@@ -152,7 +268,27 @@ if (MINGW)
target_compile_definitions(glfw PRIVATE WINVER=0x0501)
endif()
if (BUILD_SHARED_LIBS)
# Workaround for legacy MinGW not providing XInput and DirectInput
if (MINGW)
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
check_include_file(xinput.h XINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND)
target_include_directories(glfw PRIVATE "${GLFW_SOURCE_DIR}/deps/mingw")
endif()
endif()
# Workaround for the MS CRT deprecating parts of the standard library
if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
endif()
# Workaround for -std=c99 on Linux disabling _DEFAULT_SOURCE (POSIX 2008 and more)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE)
endif()
if (GLFW_BUILD_SHARED_LIBRARY)
if (WIN32)
if (MINGW)
# Remove the dependency on the shared version of libgcc
@@ -168,11 +304,38 @@ if (BUILD_SHARED_LIBS)
# Add a suffix to the import library to avoid naming conflicts
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
set (GLFW_LIB_NAME_SUFFIX "dll")
target_compile_definitions(glfw INTERFACE GLFW_DLL)
elseif (APPLE)
# Add -fno-common to work around a bug in Apple's GCC
target_compile_options(glfw PRIVATE "-fno-common")
endif()
if (MINGW)
# Enable link-time exploit mitigation features enabled by default on MSVC
include(CheckCCompilerFlag)
# Compatibility with data execution prevention (DEP)
set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat")
check_c_compiler_flag("" _GLFW_HAS_DEP)
if (_GLFW_HAS_DEP)
target_link_libraries(glfw PRIVATE "-Wl,--nxcompat")
endif()
# Compatibility with address space layout randomization (ASLR)
set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase")
check_c_compiler_flag("" _GLFW_HAS_ASLR)
if (_GLFW_HAS_ASLR)
target_link_libraries(glfw PRIVATE "-Wl,--dynamicbase")
endif()
# Compatibility with 64-bit address space layout randomization (ASLR)
set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va")
check_c_compiler_flag("" _GLFW_HAS_64ASLR)
if (_GLFW_HAS_64ASLR)
target_link_libraries(glfw PRIVATE "-Wl,--high-entropy-va")
endif()
# Clear flags again to avoid breaking later tests
set(CMAKE_REQUIRED_FLAGS)
endif()
if (UNIX)
@@ -181,9 +344,19 @@ if (BUILD_SHARED_LIBS)
endif()
endif()
if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
endif()
foreach(arg ${glfw_PKG_DEPS})
string(APPEND deps " ${arg}")
endforeach()
foreach(arg ${glfw_PKG_LIBS})
string(APPEND libs " ${arg}")
endforeach()
set(GLFW_PKG_CONFIG_REQUIRES_PRIVATE "${deps}" CACHE INTERNAL
"GLFW pkg-config Requires.private")
set(GLFW_PKG_CONFIG_LIBS_PRIVATE "${libs}" CACHE INTERNAL
"GLFW pkg-config Libs.private")
configure_file("${GLFW_SOURCE_DIR}/CMake/glfw3.pc.in" glfw3.pc @ONLY)
if (GLFW_INSTALL)
install(TARGETS glfw

View File

@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
@@ -23,10 +23,11 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#if defined(_GLFW_COCOA)
#include <sys/param.h> // For MAXPATHLEN
// Needed for _NSGetProgname
@@ -75,7 +76,6 @@ static void changeToResourcesDirectory(void)
//
static void createMenuBar(void)
{
size_t i;
NSString* appName = nil;
NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary];
NSString* nameKeys[] =
@@ -87,7 +87,7 @@ static void createMenuBar(void)
// Try to figure out what the calling application is called
for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++)
for (size_t i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++)
{
id name = bundleInfo[nameKeys[i]];
if (name &&
@@ -177,8 +177,6 @@ static void createMenuBar(void)
//
static void createKeyTables(void)
{
int scancode;
memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes));
memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes));
@@ -251,7 +249,7 @@ static void createKeyTables(void)
_glfw.ns.keycodes[0x6D] = GLFW_KEY_F10;
_glfw.ns.keycodes[0x67] = GLFW_KEY_F11;
_glfw.ns.keycodes[0x6F] = GLFW_KEY_F12;
_glfw.ns.keycodes[0x69] = GLFW_KEY_F13;
_glfw.ns.keycodes[0x69] = GLFW_KEY_PRINT_SCREEN;
_glfw.ns.keycodes[0x6B] = GLFW_KEY_F14;
_glfw.ns.keycodes[0x71] = GLFW_KEY_F15;
_glfw.ns.keycodes[0x6A] = GLFW_KEY_F16;
@@ -297,7 +295,7 @@ static void createKeyTables(void)
_glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY;
_glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT;
for (scancode = 0; scancode < 256; scancode++)
for (int scancode = 0; scancode < 256; scancode++)
{
// Store the reverse translation for faster key name lookup
if (_glfw.ns.keycodes[scancode] >= 0)
@@ -307,7 +305,7 @@ static void createKeyTables(void)
// Retrieve Unicode data for the current keyboard layout
//
static GLFWbool updateUnicodeDataNS(void)
static GLFWbool updateUnicodeData(void)
{
if (_glfw.ns.inputSource)
{
@@ -377,7 +375,7 @@ static GLFWbool initializeTIS(void)
_glfw.ns.tis.kPropertyUnicodeKeyLayoutData =
*kPropertyUnicodeKeyLayoutData;
return updateUnicodeDataNS();
return updateUnicodeData();
}
@interface GLFWHelper : NSObject
@@ -387,7 +385,7 @@ static GLFWbool initializeTIS(void)
- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
{
updateUnicodeDataNS();
updateUnicodeData();
}
- (void)doNothing:(id)object
@@ -403,9 +401,7 @@ static GLFWbool initializeTIS(void)
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next)
_glfwInputWindowCloseRequest(window);
return NSTerminateCancel;
@@ -413,15 +409,13 @@ static GLFWbool initializeTIS(void)
- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
{
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next)
{
if (window->context.client != GLFW_NO_API)
[window->context.nsgl.object update];
}
_glfwPollMonitorsNS();
_glfwPollMonitorsCocoa();
}
- (void)applicationWillFinishLaunching:(NSNotification *)notification
@@ -444,22 +438,14 @@ static GLFWbool initializeTIS(void)
- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
_glfw.ns.finishedLaunching = GLFW_TRUE;
_glfwPlatformPostEmptyEvent();
// In case we are unbundled, make us a proper UI application
if (_glfw.hints.init.ns.menubar)
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
_glfwPostEmptyEventCocoa();
[NSApp stop:nil];
}
- (void)applicationDidHide:(NSNotification *)notification
{
int i;
for (i = 0; i < _glfw.monitorCount; i++)
_glfwRestoreVideoModeNS(_glfw.monitors[i]);
for (int i = 0; i < _glfw.monitorCount; i++)
_glfwRestoreVideoModeCocoa(_glfw.monitors[i]);
}
@end // GLFWApplicationDelegate
@@ -469,24 +455,32 @@ static GLFWbool initializeTIS(void)
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
void* _glfwLoadLocalVulkanLoaderNS(void)
void* _glfwLoadLocalVulkanLoaderCocoa(void)
{
CFBundleRef bundle = CFBundleGetMainBundle();
if (!bundle)
return NULL;
CFURLRef url =
CFBundleCopyAuxiliaryExecutableURL(bundle, CFSTR("libvulkan.1.dylib"));
if (!url)
CFURLRef frameworksUrl = CFBundleCopyPrivateFrameworksURL(bundle);
if (!frameworksUrl)
return NULL;
CFURLRef loaderUrl = CFURLCreateCopyAppendingPathComponent(
kCFAllocatorDefault, frameworksUrl, CFSTR("libvulkan.1.dylib"), false);
if (!loaderUrl)
{
CFRelease(frameworksUrl);
return NULL;
}
char path[PATH_MAX];
void* handle = NULL;
if (CFURLGetFileSystemRepresentation(url, true, (UInt8*) path, sizeof(path) - 1))
handle = _glfw_dlopen(path);
if (CFURLGetFileSystemRepresentation(loaderUrl, true, (UInt8*) path, sizeof(path) - 1))
handle = _glfwPlatformLoadModule(path);
CFRelease(url);
CFRelease(loaderUrl);
CFRelease(frameworksUrl);
return handle;
}
@@ -495,7 +489,89 @@ void* _glfwLoadLocalVulkanLoaderNS(void)
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformInit(void)
GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform)
{
const _GLFWplatform cocoa =
{
.platformID = GLFW_PLATFORM_COCOA,
.init = _glfwInitCocoa,
.terminate = _glfwTerminateCocoa,
.getCursorPos = _glfwGetCursorPosCocoa,
.setCursorPos = _glfwSetCursorPosCocoa,
.setCursorMode = _glfwSetCursorModeCocoa,
.setRawMouseMotion = _glfwSetRawMouseMotionCocoa,
.rawMouseMotionSupported = _glfwRawMouseMotionSupportedCocoa,
.createCursor = _glfwCreateCursorCocoa,
.createStandardCursor = _glfwCreateStandardCursorCocoa,
.destroyCursor = _glfwDestroyCursorCocoa,
.setCursor = _glfwSetCursorCocoa,
.getScancodeName = _glfwGetScancodeNameCocoa,
.getKeyScancode = _glfwGetKeyScancodeCocoa,
.setClipboardString = _glfwSetClipboardStringCocoa,
.getClipboardString = _glfwGetClipboardStringCocoa,
.initJoysticks = _glfwInitJoysticksCocoa,
.terminateJoysticks = _glfwTerminateJoysticksCocoa,
.pollJoystick = _glfwPollJoystickCocoa,
.getMappingName = _glfwGetMappingNameCocoa,
.updateGamepadGUID = _glfwUpdateGamepadGUIDCocoa,
.freeMonitor = _glfwFreeMonitorCocoa,
.getMonitorPos = _glfwGetMonitorPosCocoa,
.getMonitorContentScale = _glfwGetMonitorContentScaleCocoa,
.getMonitorWorkarea = _glfwGetMonitorWorkareaCocoa,
.getVideoModes = _glfwGetVideoModesCocoa,
.getVideoMode = _glfwGetVideoModeCocoa,
.getGammaRamp = _glfwGetGammaRampCocoa,
.setGammaRamp = _glfwSetGammaRampCocoa,
.createWindow = _glfwCreateWindowCocoa,
.destroyWindow = _glfwDestroyWindowCocoa,
.setWindowTitle = _glfwSetWindowTitleCocoa,
.setWindowIcon = _glfwSetWindowIconCocoa,
.getWindowPos = _glfwGetWindowPosCocoa,
.setWindowPos = _glfwSetWindowPosCocoa,
.getWindowSize = _glfwGetWindowSizeCocoa,
.setWindowSize = _glfwSetWindowSizeCocoa,
.setWindowSizeLimits = _glfwSetWindowSizeLimitsCocoa,
.setWindowAspectRatio = _glfwSetWindowAspectRatioCocoa,
.getFramebufferSize = _glfwGetFramebufferSizeCocoa,
.getWindowFrameSize = _glfwGetWindowFrameSizeCocoa,
.getWindowContentScale = _glfwGetWindowContentScaleCocoa,
.iconifyWindow = _glfwIconifyWindowCocoa,
.restoreWindow = _glfwRestoreWindowCocoa,
.maximizeWindow = _glfwMaximizeWindowCocoa,
.showWindow = _glfwShowWindowCocoa,
.hideWindow = _glfwHideWindowCocoa,
.requestWindowAttention = _glfwRequestWindowAttentionCocoa,
.focusWindow = _glfwFocusWindowCocoa,
.setWindowMonitor = _glfwSetWindowMonitorCocoa,
.windowFocused = _glfwWindowFocusedCocoa,
.windowIconified = _glfwWindowIconifiedCocoa,
.windowVisible = _glfwWindowVisibleCocoa,
.windowMaximized = _glfwWindowMaximizedCocoa,
.windowHovered = _glfwWindowHoveredCocoa,
.framebufferTransparent = _glfwFramebufferTransparentCocoa,
.getWindowOpacity = _glfwGetWindowOpacityCocoa,
.setWindowResizable = _glfwSetWindowResizableCocoa,
.setWindowDecorated = _glfwSetWindowDecoratedCocoa,
.setWindowFloating = _glfwSetWindowFloatingCocoa,
.setWindowOpacity = _glfwSetWindowOpacityCocoa,
.setWindowMousePassthrough = _glfwSetWindowMousePassthroughCocoa,
.pollEvents = _glfwPollEventsCocoa,
.waitEvents = _glfwWaitEventsCocoa,
.waitEventsTimeout = _glfwWaitEventsTimeoutCocoa,
.postEmptyEvent = _glfwPostEmptyEventCocoa,
.getEGLPlatform = _glfwGetEGLPlatformCocoa,
.getEGLNativeDisplay = _glfwGetEGLNativeDisplayCocoa,
.getEGLNativeWindow = _glfwGetEGLNativeWindowCocoa,
.getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsCocoa,
.getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportCocoa,
.createWindowSurface = _glfwCreateWindowSurfaceCocoa
};
*platform = cocoa;
return GLFW_TRUE;
}
int _glfwInitCocoa(void)
{
@autoreleasepool {
@@ -505,9 +581,6 @@ int _glfwPlatformInit(void)
toTarget:_glfw.ns.helper
withObject:nil];
if (NSApp)
_glfw.ns.finishedLaunching = GLFW_TRUE;
[NSApplication sharedApplication];
_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
@@ -556,16 +629,21 @@ int _glfwPlatformInit(void)
if (!initializeTIS())
return GLFW_FALSE;
_glfwInitTimerNS();
_glfwInitJoysticksNS();
_glfwPollMonitorsCocoa();
if (![[NSRunningApplication currentApplication] isFinishedLaunching])
[NSApp run];
// In case we are unbundled, make us a proper UI application
if (_glfw.hints.init.ns.menubar)
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
_glfwPollMonitorsNS();
return GLFW_TRUE;
} // autoreleasepool
}
void _glfwPlatformTerminate(void)
void _glfwTerminateCocoa(void)
{
@autoreleasepool {
@@ -604,20 +682,14 @@ void _glfwPlatformTerminate(void)
if (_glfw.ns.keyUpMonitor)
[NSEvent removeMonitor:_glfw.ns.keyUpMonitor];
free(_glfw.ns.clipboardString);
_glfw_free(_glfw.ns.clipboardString);
_glfwTerminateNSGL();
_glfwTerminateJoysticksNS();
_glfwTerminateEGL();
_glfwTerminateOSMesa();
} // autoreleasepool
}
const char* _glfwPlatformGetVersionString(void)
{
return _GLFW_VERSION_NUMBER " Cocoa NSGL EGL OSMesa"
#if defined(_GLFW_BUILD_DLL)
" dynamic"
#endif
;
}
#endif // _GLFW_COCOA

View File

@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Cocoa - www.glfw.org
// GLFW 3.4 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
@@ -26,14 +26,10 @@
#include <IOKit/IOKitLib.h>
#include <IOKit/IOCFPlugIn.h>
#include <IOKit/hid/IOHIDLib.h>
#include <IOKit/hid/IOHIDKeys.h>
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; }
#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
#define GLFW_BUILD_COCOA_MAPPINGS
#define GLFW_COCOA_JOYSTICK_STATE _GLFWjoystickNS ns;
#define GLFW_COCOA_LIBRARY_JOYSTICK_STATE
// Cocoa-specific per-joystick data
//
@@ -45,7 +41,9 @@ typedef struct _GLFWjoystickNS
CFMutableArrayRef hats;
} _GLFWjoystickNS;
void _glfwInitJoysticksNS(void);
void _glfwTerminateJoysticksNS(void);
GLFWbool _glfwInitJoysticksCocoa(void);
void _glfwTerminateJoysticksCocoa(void);
GLFWbool _glfwPollJoystickCocoa(_GLFWjoystick* js, int mode);
const char* _glfwGetMappingNameCocoa(void);
void _glfwUpdateGamepadGUIDCocoa(char* guid);

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