[nostalgia/gfx] Remove unnecessary cast
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@ -449,7 +449,7 @@ static void setSprite(
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++i;
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};
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if (!s.flipX) {
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for (auto yIt = 0; yIt < static_cast<int>(dim.y); ++yIt) {
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for (auto yIt = 0u; yIt < dim.y; ++yIt) {
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for (auto xIt = 0u; xIt < dim.x; ++xIt) {
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set(static_cast<int>(xIt), static_cast<int>(yIt), s.enabled);
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}
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