[glutils] Change macro names to comply with broader conventions
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962fe8bc22
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8
deps/glutils/src/glutils.cpp
vendored
8
deps/glutils/src/glutils.cpp
vendored
@ -89,7 +89,7 @@ static ox::Result<GLShader> buildShader(
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}
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ox::Result<GLProgram> buildShaderProgram(ProgramSource const&src) noexcept {
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oxRequireM(program, buildShaderProgram(
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OX_REQUIRE_M(program, buildShaderProgram(
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src.vertShader,
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src.fragShader,
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src.geomShader));
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@ -127,13 +127,13 @@ ox::Result<GLProgram> buildShaderProgram(
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ox::CStringView const&frag,
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ox::CStringView const&geo) noexcept {
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GLProgram prgm(glCreateProgram());
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oxRequire(vs, buildShader(GL_VERTEX_SHADER, vert.c_str(), "vshad"));
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OX_REQUIRE(vs, buildShader(GL_VERTEX_SHADER, vert.c_str(), "vshad"));
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glAttachShader(prgm, vs);
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if (geo.c_str() && geo.bytes() != 0) {
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oxRequire(gs, buildShader(GL_GEOMETRY_SHADER, geo.c_str(), "gshad"));
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OX_REQUIRE(gs, buildShader(GL_GEOMETRY_SHADER, geo.c_str(), "gshad"));
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glAttachShader(prgm, gs);
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}
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oxRequire(fs, buildShader(GL_FRAGMENT_SHADER, frag.c_str(), "fshad"));
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OX_REQUIRE(fs, buildShader(GL_FRAGMENT_SHADER, frag.c_str(), "fshad"));
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glAttachShader(prgm, fs);
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glLinkProgram(prgm);
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return prgm;
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