[nostalgia/core/studio/tilesheet] Add ability to rotate a selection
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@ -6,50 +6,58 @@
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namespace nostalgia::gfx {
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static void rotateLeft(TileSheet::SubSheet &ss, ox::Point const &pt, int const depth = 0) noexcept {
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static void rotateLeft(
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TileSheet::SubSheet &ss,
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ox::Point const &pt,
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ox::Point const &pt1,
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ox::Point const &pt2,
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int const depth = 0) noexcept {
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if (depth >= 4) {
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return;
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}
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auto const h = ss.rows * TileHeight;
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auto const dstPt = ox::Point{pt.y, h - 1 - pt.x};
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auto const srcIdx = ptToIdx(pt, ss.columns);
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auto const dstPt = ox::Point{pt1.x + pt.y, pt2.y - pt.x};
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auto const srcIdx = ptToIdx(pt + pt1, ss.columns);
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auto const dstIdx = ptToIdx(dstPt, ss.columns);
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auto const src = ss.pixels[srcIdx];
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auto &dst = ss.pixels[dstIdx];
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rotateLeft(ss, dstPt, depth + 1);
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rotateLeft(ss, dstPt - pt1, pt1, pt2, depth + 1);
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dst = src;
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}
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static void rotateLeft(TileSheet::SubSheet &ss) noexcept {
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auto const w = ss.columns * TileWidth;
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auto const h = ss.rows * TileHeight;
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for (int x = 0; x < w / 2; ++x) {
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for (int y = 0; y < h / 2; ++y) {
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rotateLeft(ss, {w - 1 - y, x});
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static void rotateLeft(TileSheet::SubSheet &ss, ox::Point const &pt1, ox::Point const &pt2) noexcept {
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auto const w = pt2.x - pt1.x;
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auto const h = pt2.y - pt1.y;
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for (int x = 0; x <= w / 2; ++x) {
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for (int y = 0; y <= h / 2; ++y) {
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rotateLeft(ss, {x, y}, pt1, pt2);
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}
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}
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}
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static void rotateRight(TileSheet::SubSheet &ss, ox::Point const &pt, int const depth = 0) noexcept {
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static void rotateRight(
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TileSheet::SubSheet &ss,
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ox::Point const &pt,
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ox::Point const &pt1,
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ox::Point const &pt2,
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int const depth = 0) noexcept {
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if (depth >= 4) {
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return;
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}
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auto const w = ss.columns * TileWidth;
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auto const dstPt = ox::Point{w - 1 - pt.y, pt.x};
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auto const srcIdx = ptToIdx(pt, ss.columns);
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auto const dstPt = ox::Point{pt2.x - pt.y, pt1.y + pt.x};
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auto const srcIdx = ptToIdx(pt + pt1, ss.columns);
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auto const dstIdx = ptToIdx(dstPt, ss.columns);
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auto const src = ss.pixels[srcIdx];
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auto &dst = ss.pixels[dstIdx];
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rotateRight(ss, dstPt, depth + 1);
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rotateRight(ss, dstPt - pt1, pt1, pt2, depth + 1);
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dst = src;
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}
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static void rotateRight(TileSheet::SubSheet &ss) noexcept {
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auto const w = ss.columns * TileWidth;
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auto const h = ss.rows * TileHeight;
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for (int x = 0; x < w / 2; ++x) {
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for (int y = 0; y < h / 2; ++y) {
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rotateRight(ss, {w - 1 - y, x});
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static void rotateRight(TileSheet::SubSheet &ss, ox::Point const &pt1, ox::Point const &pt2) noexcept {
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auto const w = pt2.x - pt1.x;
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auto const h = pt2.y - pt1.y;
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for (int x = 0; x <= w / 2; ++x) {
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for (int y = 0; y <= h / 2; ++y) {
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rotateRight(ss, {x, y}, pt1, pt2);
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}
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}
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}
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@ -61,28 +69,47 @@ RotateCommand::RotateCommand(
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Direction const dir) noexcept:
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m_img(img),
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m_idx(std::move(idx)),
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m_pt2{[this] {
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auto &ss = getSubSheet(m_img, m_idx);
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return ox::Point{ss.columns * TileWidth - 1, ss.rows * TileHeight - 1};
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}()},
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m_dir{dir} {
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}
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RotateCommand::RotateCommand(
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TileSheet &img,
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TileSheet::SubSheetIdx idx,
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ox::Point const &pt1,
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ox::Point const &pt2,
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Direction const dir) noexcept:
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m_img(img),
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m_idx(std::move(idx)),
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m_pt1{pt1},
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m_pt2{pt2},
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m_dir{dir} {
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}
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ox::Error RotateCommand::redo() noexcept {
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auto &ss = getSubSheet(m_img, m_idx);
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switch (m_dir) {
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case Direction::Left:
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rotateLeft(getSubSheet(m_img, m_idx));
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break;
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rotateLeft(ss, m_pt1, m_pt2);
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break;
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case Direction::Right:
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rotateRight(getSubSheet(m_img, m_idx));
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rotateRight(ss, m_pt1, m_pt2);
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break;
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}
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return {};
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}
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ox::Error RotateCommand::undo() noexcept {
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auto &ss = getSubSheet(m_img, m_idx);
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switch (m_dir) {
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case Direction::Left:
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rotateRight(getSubSheet(m_img, m_idx));
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rotateRight(ss, m_pt1, m_pt2);
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break;
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case Direction::Right:
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rotateLeft(getSubSheet(m_img, m_idx));
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rotateLeft(ss, m_pt1, m_pt2);
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break;
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}
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return {};
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@ -18,11 +18,20 @@ class RotateCommand: public TileSheetCommand {
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private:
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TileSheet &m_img;
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TileSheet::SubSheetIdx m_idx;
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ox::Point const m_pt1;
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ox::Point const m_pt2;
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Direction const m_dir;
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public:
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RotateCommand(TileSheet &img, TileSheet::SubSheetIdx idx, Direction dir) noexcept;
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RotateCommand(
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TileSheet &img,
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TileSheet::SubSheetIdx idx,
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ox::Point const &pt1,
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ox::Point const &pt2,
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Direction dir) noexcept;
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ox::Error redo() noexcept final;
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ox::Error undo() noexcept final;
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@ -239,13 +239,25 @@ void TileSheetEditorModel::fill(ox::Point const&pt, int const palIdx) noexcept {
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}
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ox::Error TileSheetEditorModel::rotateLeft() noexcept {
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auto &ss = activeSubSheet();
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ox::Point pt1, pt2{ss.columns * TileWidth - 1, ss.rows * TileHeight - 1};
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if (m_selection) {
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pt1 = m_selection->a;
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pt2 = m_selection->b;
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}
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return pushCommand(ox::make<RotateCommand>(
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m_img, m_activeSubsSheetIdx, RotateCommand::Direction::Left));
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m_img, m_activeSubsSheetIdx, pt1, pt2, RotateCommand::Direction::Left));
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}
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ox::Error TileSheetEditorModel::rotateRight() noexcept {
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auto &ss = activeSubSheet();
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ox::Point pt1, pt2{ss.columns * TileWidth - 1, ss.rows * TileHeight - 1};
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if (m_selection) {
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pt1 = m_selection->a;
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pt2 = m_selection->b;
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}
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return pushCommand(ox::make<RotateCommand>(
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m_img, m_activeSubsSheetIdx, RotateCommand::Direction::Right));
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m_img, m_activeSubsSheetIdx, pt1, pt2, RotateCommand::Direction::Right));
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}
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void TileSheetEditorModel::setSelection(studio::Selection const&sel) noexcept {
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