[nostalgia/core/studio] Cleanup TileSheetEditor with new GlUtils helpers

This commit is contained in:
Gary Talent 2024-01-27 23:51:51 -06:00
parent 9948346ce4
commit 1cf09433e8
2 changed files with 40 additions and 36 deletions

View File

@ -9,6 +9,37 @@
namespace nostalgia::core {
const glutils::ProgramSource TileSheetPixels::s_programSrc = {
.shaderParams = {
{
.len = 2,
.name = ox::String("vPosition"),
},
{
.len = 3,
.name = ox::String("vColor"),
},
},
.vertShader = ox::sfmt(R"(
{}
in vec2 vPosition;
in vec3 vColor;
out vec3 fColor;
uniform vec2 vScroll;
void main() {
gl_Position = vec4(vPosition + vScroll, 0.0, 1.0);
fColor = vColor;
})", core::gl::GlslVersion),
.fragShader = ox::sfmt(R"(
{}
in vec3 fColor;
out vec4 outColor;
void main() {
//outColor = vec4(0.0, 0.7, 1.0, 1.0);
outColor = vec4(fColor, 1.0);
})", core::gl::GlslVersion),
};
TileSheetPixels::TileSheetPixels(TileSheetEditorModel &model) noexcept: m_model(model) {
}
@ -17,9 +48,7 @@ void TileSheetPixels::setPixelSizeMod(float sm) noexcept {
}
ox::Error TileSheetPixels::buildShader() noexcept {
auto const Vshad = ox::sfmt(VShad, gl::GlslVersion);
auto const Fshad = ox::sfmt(FShad, gl::GlslVersion);
return glutils::buildShaderProgram(Vshad, Fshad).moveTo(m_shader);
return glutils::buildShaderProgram(s_programSrc).moveTo(m_shader);
}
void TileSheetPixels::draw(bool update, ox::Vec2 const&scroll) noexcept {
@ -40,14 +69,7 @@ void TileSheetPixels::initBufferSet(ox::Vec2 const&paneSize) noexcept {
m_bufferSet.vbo = glutils::generateBuffer();
m_bufferSet.ebo = glutils::generateBuffer();
update(paneSize);
// vbo layout
auto const posAttr = static_cast<GLuint>(glGetAttribLocation(m_shader, "vPosition"));
glEnableVertexAttribArray(posAttr);
glVertexAttribPointer(posAttr, 2, GL_FLOAT, GL_FALSE, VertexVboRowLength * sizeof(float), nullptr);
auto const colorAttr = static_cast<GLuint>(glGetAttribLocation(m_shader, "vColor"));
glEnableVertexAttribArray(colorAttr);
glVertexAttribPointer(colorAttr, 3, GL_FLOAT, GL_FALSE, VertexVboRowLength * sizeof(float),
std::bit_cast<void*>(uintptr_t{2 * sizeof(float)}));
glutils::setupShaderParams(m_shader, s_programSrc.shaderParams);
}
void TileSheetPixels::update(ox::Vec2 const&paneSize) noexcept {
@ -78,14 +100,14 @@ void TileSheetPixels::setPixelBufferObject(
y += 1.0f - ymod;
auto const r = redf(color), g = greenf(color), b = bluef(color);
// don't worry, these memcpys gets optimized to something much more ideal
ox::Array<float, VertexVboLength> const vertices = {
std::array const vertices = {
x, y, r, g, b, // bottom left
x + xmod, y, r, g, b, // bottom right
x + xmod, y + ymod, r, g, b, // top right
x, y + ymod, r, g, b, // top left
};
memcpy(vbo, vertices.data(), sizeof(vertices));
ox::Array<GLuint, VertexEboLength> const elms = {
std::array const elms = {
vertexRow + 0, vertexRow + 1, vertexRow + 2,
vertexRow + 2, vertexRow + 3, vertexRow + 0,
};
@ -99,7 +121,8 @@ void TileSheetPixels::setBufferObjects(ox::Vec2 const&paneSize) noexcept {
auto const width = subSheet.columns * TileWidth;
auto const height = subSheet.rows * TileHeight;
auto const pixels = static_cast<size_t>(width) * static_cast<size_t>(height);
m_bufferSet.vertices.resize(pixels * VertexVboLength);
auto const vboLen = static_cast<size_t>(s_programSrc.vboLen);
m_bufferSet.vertices.resize(pixels * vboLen);
m_bufferSet.elements.resize(pixels * VertexEboLength);
// set pixels
walkPixels(subSheet, m_model.img().bpp, [&](std::size_t i, uint8_t p) {
@ -107,9 +130,9 @@ void TileSheetPixels::setBufferObjects(ox::Vec2 const&paneSize) noexcept {
auto const pt = idxToPt(static_cast<int>(i), subSheet.columns);
auto const fx = static_cast<float>(pt.x);
auto const fy = static_cast<float>(pt.y);
auto const vbo = &m_bufferSet.vertices[i * VertexVboLength];
auto const vbo = &m_bufferSet.vertices[i * vboLen];
auto const ebo = &m_bufferSet.elements[i * VertexEboLength];
if (i * VertexVboLength + VertexVboLength > m_bufferSet.vertices.size()) {
if (i * vboLen + vboLen > m_bufferSet.vertices.size()) {
return;
}
if (i * VertexEboLength + VertexEboLength > m_bufferSet.elements.size()) {

View File

@ -18,28 +18,9 @@ class TileSheetPixels {
private:
static constexpr auto VertexVboRows = 4;
static constexpr auto VertexVboRowLength = 5;
static constexpr auto VertexVboLength = VertexVboRows * VertexVboRowLength;
static constexpr auto VertexEboLength = 6;
static constexpr auto VShad = R"(
{}
in vec2 vPosition;
in vec3 vColor;
out vec3 fColor;
uniform vec2 vScroll;
void main() {
gl_Position = vec4(vPosition + vScroll, 0.0, 1.0);
fColor = vColor;
})";
static constexpr auto FShad = R"(
{}
in vec3 fColor;
out vec4 outColor;
void main() {
//outColor = vec4(0.0, 0.7, 1.0, 1.0);
outColor = vec4(fColor, 1.0);
})";
static const glutils::ProgramSource s_programSrc;
float m_pixelSizeMod = 1;
glutils::GLProgram m_shader;
glutils::BufferSet m_bufferSet;