[nostalgia/core/studio] Cleanup TileSheetEditor with new GlUtils helpers
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9948346ce4
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1cf09433e8
@ -9,6 +9,37 @@
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namespace nostalgia::core {
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const glutils::ProgramSource TileSheetPixels::s_programSrc = {
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.shaderParams = {
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{
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.len = 2,
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.name = ox::String("vPosition"),
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},
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{
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.len = 3,
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.name = ox::String("vColor"),
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},
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},
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.vertShader = ox::sfmt(R"(
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{}
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in vec2 vPosition;
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in vec3 vColor;
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out vec3 fColor;
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uniform vec2 vScroll;
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void main() {
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gl_Position = vec4(vPosition + vScroll, 0.0, 1.0);
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fColor = vColor;
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})", core::gl::GlslVersion),
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.fragShader = ox::sfmt(R"(
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{}
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in vec3 fColor;
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out vec4 outColor;
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void main() {
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//outColor = vec4(0.0, 0.7, 1.0, 1.0);
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outColor = vec4(fColor, 1.0);
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})", core::gl::GlslVersion),
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};
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TileSheetPixels::TileSheetPixels(TileSheetEditorModel &model) noexcept: m_model(model) {
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}
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@ -17,9 +48,7 @@ void TileSheetPixels::setPixelSizeMod(float sm) noexcept {
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}
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ox::Error TileSheetPixels::buildShader() noexcept {
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auto const Vshad = ox::sfmt(VShad, gl::GlslVersion);
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auto const Fshad = ox::sfmt(FShad, gl::GlslVersion);
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return glutils::buildShaderProgram(Vshad, Fshad).moveTo(m_shader);
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return glutils::buildShaderProgram(s_programSrc).moveTo(m_shader);
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}
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void TileSheetPixels::draw(bool update, ox::Vec2 const&scroll) noexcept {
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@ -40,14 +69,7 @@ void TileSheetPixels::initBufferSet(ox::Vec2 const&paneSize) noexcept {
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m_bufferSet.vbo = glutils::generateBuffer();
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m_bufferSet.ebo = glutils::generateBuffer();
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update(paneSize);
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// vbo layout
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auto const posAttr = static_cast<GLuint>(glGetAttribLocation(m_shader, "vPosition"));
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glEnableVertexAttribArray(posAttr);
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glVertexAttribPointer(posAttr, 2, GL_FLOAT, GL_FALSE, VertexVboRowLength * sizeof(float), nullptr);
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auto const colorAttr = static_cast<GLuint>(glGetAttribLocation(m_shader, "vColor"));
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glEnableVertexAttribArray(colorAttr);
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glVertexAttribPointer(colorAttr, 3, GL_FLOAT, GL_FALSE, VertexVboRowLength * sizeof(float),
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std::bit_cast<void*>(uintptr_t{2 * sizeof(float)}));
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glutils::setupShaderParams(m_shader, s_programSrc.shaderParams);
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}
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void TileSheetPixels::update(ox::Vec2 const&paneSize) noexcept {
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@ -78,14 +100,14 @@ void TileSheetPixels::setPixelBufferObject(
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y += 1.0f - ymod;
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auto const r = redf(color), g = greenf(color), b = bluef(color);
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// don't worry, these memcpys gets optimized to something much more ideal
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ox::Array<float, VertexVboLength> const vertices = {
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std::array const vertices = {
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x, y, r, g, b, // bottom left
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x + xmod, y, r, g, b, // bottom right
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x + xmod, y + ymod, r, g, b, // top right
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x, y + ymod, r, g, b, // top left
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};
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memcpy(vbo, vertices.data(), sizeof(vertices));
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ox::Array<GLuint, VertexEboLength> const elms = {
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std::array const elms = {
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vertexRow + 0, vertexRow + 1, vertexRow + 2,
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vertexRow + 2, vertexRow + 3, vertexRow + 0,
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};
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@ -99,7 +121,8 @@ void TileSheetPixels::setBufferObjects(ox::Vec2 const&paneSize) noexcept {
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auto const width = subSheet.columns * TileWidth;
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auto const height = subSheet.rows * TileHeight;
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auto const pixels = static_cast<size_t>(width) * static_cast<size_t>(height);
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m_bufferSet.vertices.resize(pixels * VertexVboLength);
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auto const vboLen = static_cast<size_t>(s_programSrc.vboLen);
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m_bufferSet.vertices.resize(pixels * vboLen);
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m_bufferSet.elements.resize(pixels * VertexEboLength);
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// set pixels
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walkPixels(subSheet, m_model.img().bpp, [&](std::size_t i, uint8_t p) {
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@ -107,9 +130,9 @@ void TileSheetPixels::setBufferObjects(ox::Vec2 const&paneSize) noexcept {
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auto const pt = idxToPt(static_cast<int>(i), subSheet.columns);
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auto const fx = static_cast<float>(pt.x);
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auto const fy = static_cast<float>(pt.y);
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auto const vbo = &m_bufferSet.vertices[i * VertexVboLength];
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auto const vbo = &m_bufferSet.vertices[i * vboLen];
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auto const ebo = &m_bufferSet.elements[i * VertexEboLength];
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if (i * VertexVboLength + VertexVboLength > m_bufferSet.vertices.size()) {
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if (i * vboLen + vboLen > m_bufferSet.vertices.size()) {
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return;
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}
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if (i * VertexEboLength + VertexEboLength > m_bufferSet.elements.size()) {
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@ -18,28 +18,9 @@ class TileSheetPixels {
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private:
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static constexpr auto VertexVboRows = 4;
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static constexpr auto VertexVboRowLength = 5;
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static constexpr auto VertexVboLength = VertexVboRows * VertexVboRowLength;
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static constexpr auto VertexEboLength = 6;
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static constexpr auto VShad = R"(
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{}
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in vec2 vPosition;
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in vec3 vColor;
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out vec3 fColor;
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uniform vec2 vScroll;
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void main() {
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gl_Position = vec4(vPosition + vScroll, 0.0, 1.0);
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fColor = vColor;
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})";
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static constexpr auto FShad = R"(
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{}
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in vec3 fColor;
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out vec4 outColor;
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void main() {
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//outColor = vec4(0.0, 0.7, 1.0, 1.0);
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outColor = vec4(fColor, 1.0);
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})";
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static const glutils::ProgramSource s_programSrc;
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float m_pixelSizeMod = 1;
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glutils::GLProgram m_shader;
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glutils::BufferSet m_bufferSet;
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