[nostalgia/core/gba] Cleanup
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@ -252,8 +252,8 @@ void clearTileLayer(Context*, int layer) {
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memset(&MEM_BG_MAP[layer], 0, GbaTileRows * GbaTileColumns);
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}
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[[maybe_unused]]
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void hideSprite(Context*, unsigned idx) {
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[[maybe_unused]]
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void hideSprite(Context*, unsigned idx) {
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oxAssert(g_spriteUpdates < config::GbaSpriteBufferLen, "Sprite update buffer overflow");
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GbaSpriteAttrUpdate oa;
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oa.attr0 = 2 << 8;
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