[nostalgia/player] Make demo sprites user movable

This commit is contained in:
Gary Talent 2020-07-18 01:29:18 -05:00
parent bf2b08b262
commit d9b0c2c42a

View File

@ -9,25 +9,34 @@
#include <ox/fs/fs.hpp>
#include <ox/std/units.hpp>
#include <nostalgia/core/core.hpp>
#include <nostalgia/core/input.hpp>
#include <nostalgia/world/world.hpp>
using namespace nostalgia;
static unsigned spriteX = 0;
static unsigned spriteX = 72;
static unsigned spriteY = 64;
static int mainLoop() {
spriteX += 2;
spriteX &= 255;
constexpr auto y = 64;
core::setSprite(0, spriteX + 8, y, 'n' - ('a' - 1));
core::setSprite(1, spriteX + 16, y, 'o' - ('a' - 1));
core::setSprite(2, spriteX + 24, y, 's' - ('a' - 1));
core::setSprite(3, spriteX + 32, y, 't' - ('a' - 1));
core::setSprite(4, spriteX + 40, y, 'a' - ('a' - 1));
core::setSprite(5, spriteX + 48, y, 'l' - ('a' - 1));
core::setSprite(6, spriteX + 56, y, 'g' - ('a' - 1));
core::setSprite(7, spriteX + 64, y, 'i' - ('a' - 1));
core::setSprite(8, spriteX + 72, y, 'a' - ('a' - 1));
if (core::buttonDown(core::GamePad_Right)) {
spriteX += 2;
} else if (core::buttonDown(core::GamePad_Left)) {
spriteX -= 2;
}
if (core::buttonDown(core::GamePad_Down)) {
spriteY += 2;
} else if (core::buttonDown(core::GamePad_Up)) {
spriteY -= 2;
}
core::setSprite(0, spriteX + 8, spriteY, 'n' - ('a' - 1));
core::setSprite(1, spriteX + 16, spriteY, 'o' - ('a' - 1));
core::setSprite(2, spriteX + 24, spriteY, 's' - ('a' - 1));
core::setSprite(3, spriteX + 32, spriteY, 't' - ('a' - 1));
core::setSprite(4, spriteX + 40, spriteY, 'a' - ('a' - 1));
core::setSprite(5, spriteX + 48, spriteY, 'l' - ('a' - 1));
core::setSprite(6, spriteX + 56, spriteY, 'g' - ('a' - 1));
core::setSprite(7, spriteX + 64, spriteY, 'i' - ('a' - 1));
core::setSprite(8, spriteX + 72, spriteY, 'a' - ('a' - 1));
return 16;
}