[nostalgia/core/gba] Add sprite shape and size options

This commit is contained in:
Gary Talent 2020-07-18 01:24:26 -05:00
parent e8151ac037
commit bf2b08b262
3 changed files with 29 additions and 11 deletions

View File

@ -27,6 +27,24 @@ constexpr uint16_t DispStat_irq_vblank = 1 << 3;
constexpr uint16_t DispStat_irq_hblank = 1 << 4;
constexpr uint16_t DispStat_irq_vcount = 1 << 5;
enum DispCtl {
DispCtl_Mode0 = 0,
DispCtl_Mode1 = 1,
DispCtl_Mode2 = 2,
DispCtl_Mode3 = 3,
DispCtl_Mode4 = 4,
DispCtl_Mode5 = 5,
DispCtl_SpriteMap1D = 1 << 6,
DispCtl_Bg0 = 1 << 8,
DispCtl_Bg1 = 1 << 9,
DispCtl_Bg2 = 1 << 10,
DispCtl_Bg3 = 1 << 11,
DispCtl_Obj = 1 << 12,
};
struct GbaPaletteTarget {
static constexpr auto TypeName = NostalgiaPalette::TypeName;
static constexpr auto Fields = NostalgiaPalette::Fields;
@ -87,12 +105,10 @@ ox::Error modelRead(T *io, GbaTileMapTarget *t) {
}
ox::Error initGfx(Context*) {
/* Sprite Mode ----\ */
/* ---\| */
/* Background 0 -\|| */
/* Objects -----\||| */
/* |||| */
REG_DISPCTL = 0x1101;
REG_DISPCTL = DispCtl_Mode0
| DispCtl_SpriteMap1D
| DispCtl_Bg0
| DispCtl_Obj;
// tell display to trigger vblank interrupts
REG_DISPSTAT |= DispStat_irq_vblank;
// enable vblank interrupt
@ -216,11 +232,13 @@ void clearTileLayer(Context*, int layer) {
memset(&MEM_BG_MAP[layer], 0, GbaTileRows * GbaTileColumns);
}
void setSprite(unsigned idx, unsigned x, unsigned y, unsigned tileIdx) {
void setSprite(unsigned idx, unsigned x, unsigned y, unsigned tileIdx, unsigned spriteShape, unsigned spriteSize) {
GbaSpriteAttrUpdate oa;
oa.attr0 = static_cast<uint16_t>(y & ox::onMask<uint8_t>(7))
| (static_cast<uint16_t>(1) << 10); // enable alpha
oa.attr1 = static_cast<uint16_t>(x) & ox::onMask<uint8_t>(8);
| (static_cast<uint16_t>(1) << 10) // enable alpha
| (static_cast<uint16_t>(spriteShape) << 14);
oa.attr1 = (static_cast<uint16_t>(x) & ox::onMask<uint8_t>(8))
| (static_cast<uint16_t>(spriteSize) << 14);
oa.attr2 = static_cast<uint16_t>(tileIdx & ox::onMask<uint16_t>(8));
oa.idx = idx;
// block until g_spriteUpdates is less than buffer len

View File

@ -127,6 +127,6 @@ void setTile(Context *ctx, int layer, int column, int row, uint8_t tile);
void clearTileLayer(Context*, int layer);
void setSprite(unsigned idx, unsigned x, unsigned y, unsigned tileIdx);
void setSprite(unsigned idx, unsigned x, unsigned y, unsigned tileIdx, unsigned tileShape = 0, unsigned spriteSize = 0);
}

View File

@ -200,7 +200,7 @@ void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) {
id->bgTileMaps[z][y][x] = tile;
}
void setSprite(unsigned, unsigned, unsigned, unsigned) {
void setSprite(unsigned, unsigned, unsigned, unsigned, unsigned, unsigned) {
}
}