[nostalgia/core/gba] Add user input support

This commit is contained in:
Gary Talent 2020-07-18 01:19:07 -05:00
parent 72883285f2
commit e8151ac037
5 changed files with 45 additions and 0 deletions

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@ -28,6 +28,7 @@ install(
context.hpp
core.hpp
gfx.hpp
input.hpp
media.hpp
mem.hpp
DESTINATION

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@ -62,6 +62,11 @@ using interrupt_handler = void (*)(void);
#define REG_BG2VOFS *reinterpret_cast<volatile uint32_t*>(0x0400001a)
#define REG_BG3VOFS *reinterpret_cast<volatile uint32_t*>(0x0400001e)
/////////////////////////////////////////////////////////////////
// User Input
#define REG_GAMEPAD *reinterpret_cast<volatile uint16_t*>(0x04000130)
/////////////////////////////////////////////////////////////////
// Memory Addresses

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@ -8,6 +8,7 @@
#include <nostalgia/core/config.hpp>
#include <nostalgia/core/core.hpp>
#include <nostalgia/core/input.hpp>
#include "addresses.hpp"
#include "bios.hpp"
@ -54,4 +55,8 @@ uint64_t ticksMs() {
return g_timerMs;
}
bool buttonDown(Key k) {
return !(REG_GAMEPAD & k);
}
}

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@ -0,0 +1,29 @@
/*
* Copyright 2016 - 2020 gary@drinkingtea.net
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#pragma once
namespace nostalgia::core {
enum Key {
// GBA implementation currently relies on GamePad entry order
GamePad_A = 1,
GamePad_B = 2,
GamePad_Select = 4,
GamePad_Start = 8,
GamePad_Right = 16,
GamePad_Left = 32,
GamePad_Up = 64,
GamePad_Down = 128,
GamePad_R = 256,
GamePad_L = 512,
};
[[nodiscard]] bool buttonDown(Key);
}

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@ -9,6 +9,7 @@
#include <SDL.h>
#include <nostalgia/core/gfx.hpp>
#include <nostalgia/core/input.hpp>
#include <nostalgia/core/core.hpp>
namespace nostalgia::core {
@ -52,4 +53,8 @@ uint64_t ticksMs() {
return SDL_GetTicks();;
}
bool buttonDown(Key) {
return false;
}
}