[nostalgia/core/gba] Add user input support
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@ -28,6 +28,7 @@ install(
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context.hpp
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core.hpp
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gfx.hpp
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input.hpp
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media.hpp
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mem.hpp
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DESTINATION
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@ -62,6 +62,11 @@ using interrupt_handler = void (*)(void);
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#define REG_BG2VOFS *reinterpret_cast<volatile uint32_t*>(0x0400001a)
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#define REG_BG3VOFS *reinterpret_cast<volatile uint32_t*>(0x0400001e)
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/////////////////////////////////////////////////////////////////
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// User Input
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#define REG_GAMEPAD *reinterpret_cast<volatile uint16_t*>(0x04000130)
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/////////////////////////////////////////////////////////////////
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// Memory Addresses
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@ -8,6 +8,7 @@
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#include <nostalgia/core/config.hpp>
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#include <nostalgia/core/core.hpp>
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#include <nostalgia/core/input.hpp>
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#include "addresses.hpp"
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#include "bios.hpp"
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@ -54,4 +55,8 @@ uint64_t ticksMs() {
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return g_timerMs;
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}
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bool buttonDown(Key k) {
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return !(REG_GAMEPAD & k);
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}
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}
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29
src/nostalgia/core/input.hpp
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29
src/nostalgia/core/input.hpp
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@ -0,0 +1,29 @@
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/*
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* Copyright 2016 - 2020 gary@drinkingtea.net
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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namespace nostalgia::core {
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enum Key {
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// GBA implementation currently relies on GamePad entry order
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GamePad_A = 1,
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GamePad_B = 2,
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GamePad_Select = 4,
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GamePad_Start = 8,
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GamePad_Right = 16,
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GamePad_Left = 32,
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GamePad_Up = 64,
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GamePad_Down = 128,
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GamePad_R = 256,
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GamePad_L = 512,
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};
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[[nodiscard]] bool buttonDown(Key);
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}
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@ -9,6 +9,7 @@
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#include <SDL.h>
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#include <nostalgia/core/gfx.hpp>
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#include <nostalgia/core/input.hpp>
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#include <nostalgia/core/core.hpp>
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namespace nostalgia::core {
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@ -52,4 +53,8 @@ uint64_t ticksMs() {
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return SDL_GetTicks();;
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}
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bool buttonDown(Key) {
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return false;
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}
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}
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