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ox/src/nostalgia/scene/studio/sceneeditor-imgui.hpp
T
2023-06-03 22:06:08 -05:00

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836 B
C++

/*
* Copyright 2016 - 2023 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#pragma once
#include <studio/studio.hpp>
#include <turbine/context.hpp>
#include "sceneeditor.hpp"
#include "sceneeditorview.hpp"
namespace nostalgia::scene {
class SceneEditorImGui: public studio::Editor {
private:
turbine::Context *m_ctx = nullptr;
ox::String m_itemName;
ox::String m_itemPath;
SceneEditor m_editor;
SceneEditorView m_view;
public:
SceneEditorImGui(turbine::Context *ctx, ox::CRStringView path);
/**
* Returns the name of item being edited.
*/
ox::CRString itemName() const noexcept final;
ox::CRString itemDisplayName() const noexcept final;
void draw(turbine::Context*) noexcept final;
void onActivated() noexcept override;
protected:
ox::Error saveItem() noexcept final;
};
}