/* * Copyright 2016 - 2023 Gary Talent (gary@drinkingtea.net). All rights reserved. */ #pragma once #include #include #include "sceneeditor.hpp" #include "sceneeditorview.hpp" namespace nostalgia::scene { class SceneEditorImGui: public studio::Editor { private: turbine::Context *m_ctx = nullptr; ox::String m_itemName; ox::String m_itemPath; SceneEditor m_editor; SceneEditorView m_view; public: SceneEditorImGui(turbine::Context *ctx, ox::CRStringView path); /** * Returns the name of item being edited. */ ox::CRString itemName() const noexcept final; ox::CRString itemDisplayName() const noexcept final; void draw(turbine::Context*) noexcept final; void onActivated() noexcept override; protected: ox::Error saveItem() noexcept final; }; }