3.7 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	
			3.7 KiB
		
	
	
	
	
	
	
	
How to Build
Windows with Visual Studio's IDE
Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary.
Windows with Visual Studio's CLI
Use build_win32.bat or directly:
set SDL2_DIR=path_to_your_sdl2_folder
cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl2_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
#                 ^^ include paths                  ^^ source files                                                                                    ^^ output exe                    ^^ output dir   ^^ libraries
# or for 64-bit:
cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl2_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x64 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
Linux and similar Unixes
Use our Makefile or directly:
c++ `sdl2-config --cflags` -I .. -I ../.. -I ../../backends
  main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
  `sdl2-config --libs` -lGL -ldl
macOS
Use our Makefile or directly:
brew install sdl2
c++ `sdl2-config --cflags` -I .. -I ../.. -I ../../backends
  main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
  `sdl2-config --libs` -framework OpenGl -framework CoreFoundation
Emscripten
Building
You need to install Emscripten from https://emscripten.org/docs/getting_started/downloads.html, and have the environment variables set, as described in https://emscripten.org/docs/getting_started/downloads.html#installation-instructions
- Depending on your configuration, in Windows you may need to run emsdk/emsdk_env.batin your console to access the Emscripten command-line tools.
- You may also refer to our Continuous Integration setup for Emscripten setup.
- Then build using make -f Makefile.emscriptenwhile in the current directory.
Running an Emscripten project
To run on a local machine:
- make -f Makefile.emscripten servewill use Python3 to spawn a local webserver, you can then browse http://localhost:8000 to access your build.
- Otherwise, generally you will need a local webserver. Quoting https://emscripten.org/docs/getting_started:
 "Unfortunately several browsers (including Chrome, Safari, and Internet Explorer) do not support file:// XHR requests, and can’t load extra files needed by the HTML (like a .wasm file, or packaged file data as mentioned lower down). For these browsers you’ll need to serve the files using a local webserver and then open http://localhost:8000/hello.html."
- Emscripten SDK has a handy emruncommand:emrun web/index.html --browser firefoxwhich will spawn a temporary local webserver (in Firefox). See https://emscripten.org/docs/compiling/Running-html-files-with-emrun.html for details.
- You may use Python 3 builtin webserver: python -m http.server -d web(this is whatmake serveuses).
- You may use Python 2 builtin webserver: cd web && python -m SimpleHTTPServer.
- If you are accessing the files over a network, certain browsers, such as Firefox, will restrict Gamepad API access to secure contexts only (e.g. https only).