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63d0abaa3c
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| 63d0abaa3c | |||
| ef2a8cda77 |
20
deps/teagba/include/teagba/addresses.hpp
vendored
20
deps/teagba/include/teagba/addresses.hpp
vendored
@@ -99,23 +99,23 @@ volatile OffsetPair ®BgOfs(auto const bgIdx) noexcept {
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/////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////
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// Memory Addresses
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// Memory Addresses
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#define MEM_EWRAM (*reinterpret_cast<ox::Array<uint16_t, 0x0203'FFFF - 0x0200'0000>*>(0x0200'0000))
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#define MEM_EWRAM (*(reinterpret_cast<ox::Array<uint16_t, 0x0203'FFFF - 0x0200'0000>*>(0x0200'0000)))
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#define MEM_IWRAM (*reinterpret_cast<ox::Array<uint8_t, 0x0300'7FFF - 0x0300'0000>*>(0x0300'0000))
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#define MEM_IWRAM (*(reinterpret_cast<ox::Array<uint8_t, 0x0300'7FFF - 0x0300'0000>*>(0x0300'0000)))
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#define REG_BLNDCTL (*reinterpret_cast<uint16_t*>(0x0400'0050))
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#define REG_BLNDCTL (*reinterpret_cast<uint16_t*>(0x0400'0050))
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using Palette = ox::Array<uint16_t, 128>;
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using Palette = ox::Array<uint16_t, 128>;
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#define MEM_BG_PALETTE (*reinterpret_cast<::Palette*>(0x0500'0000))
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#define MEM_BG_PALETTE (*(reinterpret_cast<::Palette*>(0x0500'0000)))
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#define MEM_SPRITE_PALETTE (*reinterpret_cast<::Palette*>(0x0500'0200))
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#define MEM_SPRITE_PALETTE (*(reinterpret_cast<::Palette*>(0x0500'0200)))
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using BgMapTile = ox::Array<uint16_t, 8192>;
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using BgMapTile = ox::Array<uint16_t, 8192>;
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#define MEM_BG_TILES (*reinterpret_cast<ox::Array<BgMapTile, 4>*>(0x0600'0000))
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#define MEM_BG_TILES (*(reinterpret_cast<ox::Array<BgMapTile, 4>*>(0x0600'0000)))
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#define MEM_BG_MAP (*reinterpret_cast<ox::Array<BgMapTile, 4>*>(0x0600'e000))
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#define MEM_BG_MAP (*(reinterpret_cast<ox::Array<BgMapTile, 4>*>(0x0600'e000)))
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#define MEM_SPRITE_TILES (*reinterpret_cast<ox::Array<uint16_t, 32 * ox::units::KB>*>(0x0601'0000))
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#define MEM_SPRITE_TILES (*(reinterpret_cast<ox::Array<uint16_t, 32 * ox::units::KB>*>(0x0601'0000)))
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#define MEM_OAM (*reinterpret_cast<ox::Array<uint64_t, 64>*>(0x0700'0000))
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#define MEM_OAM (*(reinterpret_cast<ox::Array<uint64_t, 64>*>(0x0700'0000)))
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#define MEM_ROM (*reinterpret_cast<ox::Array<char, 32 * ox::units::MB>*>(0x0700'0000))
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#define MEM_ROM (*(reinterpret_cast<ox::Array<char, 32 * ox::units::MB>*>(0x0700'0000)))
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#define MEM_SRAM (*reinterpret_cast<ox::Array<char, 64 * ox::units::KB>*>(0x0e00'0000))
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#define MEM_SRAM (*(reinterpret_cast<ox::Array<char, 64 * ox::units::KB>*>(0x0e00'0000)))
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2
deps/teagba/include/teagba/gfx.hpp
vendored
2
deps/teagba/include/teagba/gfx.hpp
vendored
@@ -43,6 +43,4 @@ void applySpriteUpdates() noexcept;
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void setBgOffset(uint16_t bg, int16_t x, int16_t y) noexcept;
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void setBgOffset(uint16_t bg, int16_t x, int16_t y) noexcept;
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void scrollBgOffset(uint16_t bg, int16_t x, int16_t y) noexcept;
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}
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}
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8
deps/teagba/src/gfx.cpp
vendored
8
deps/teagba/src/gfx.cpp
vendored
@@ -18,7 +18,7 @@ GbaSpriteAttrUpdate &spriteAttr(size_t const i) noexcept {
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void addSpriteUpdate(GbaSpriteAttrUpdate const &upd) noexcept {
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void addSpriteUpdate(GbaSpriteAttrUpdate const &upd) noexcept {
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const auto ie = REG_IE; // disable vblank interrupt handler
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const auto ie = REG_IE; // disable vblank interrupt handler
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REG_IE = REG_IE & static_cast<uint16_t>(~teagba::Int_vblank); // disable vblank interrupt handler
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REG_IE = REG_IE & static_cast<uint16_t>(~Int_vblank); // disable vblank interrupt handler
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g_spriteBuffer[upd.idx] = upd;
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g_spriteBuffer[upd.idx] = upd;
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REG_IE = ie; // enable vblank interrupt handler
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REG_IE = ie; // enable vblank interrupt handler
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}
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}
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@@ -35,10 +35,4 @@ void setBgOffset(uint16_t const bg, int16_t const x, int16_t const y) noexcept {
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o.y = y;
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o.y = y;
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}
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}
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void scrollBgOffset(uint16_t const bg, int16_t const x, int16_t const y) noexcept {
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auto &o = regBgOfs(bg);
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o.x = o.x + x;
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o.y = o.y + y;
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}
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}
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}
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@@ -23,17 +23,15 @@ struct BgCbbData {
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unsigned bpp = 4;
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unsigned bpp = 4;
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};
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};
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class Context {
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class Context final {
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public:
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public:
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turbine::Context &turbineCtx;
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turbine::Context &turbineCtx;
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ox::Array<BgCbbData, 4> cbbData;
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ox::Array<BgCbbData, 4> cbbData;
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ox::Array<OffsetPair, 4> bgOffsets;
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explicit Context(turbine::Context &tctx) noexcept: turbineCtx{tctx} {}
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explicit Context(turbine::Context &tctx) noexcept: turbineCtx{tctx} {}
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Context(Context &other) noexcept = delete;
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Context(Context const &other) noexcept = delete;
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Context(Context const &other) noexcept = delete;
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Context(Context const &&other) noexcept = delete;
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virtual ~Context() noexcept = default;
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};
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};
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@@ -295,12 +293,16 @@ void setBgPriority(Context&, uint_t const bgIdx, uint_t const priority) noexcept
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bgCtl = (bgCtl & 0b1111'1111'1111'1100u) | (priority & 0b11);
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bgCtl = (bgCtl & 0b1111'1111'1111'1100u) | (priority & 0b11);
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}
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}
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void setBgOffset(Context&, uint16_t const bg, int16_t const x, int16_t const y) noexcept {
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void setBgOffset(Context &ctx, uint16_t const bg, int16_t const x, int16_t const y) noexcept {
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ctx.bgOffsets[bg] = {.x = x, .y = y};
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teagba::setBgOffset(bg, x, y);
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teagba::setBgOffset(bg, x, y);
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}
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}
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void scrollBgOffset(Context&, uint16_t const bg, int16_t const x, int16_t const y) noexcept {
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void scrollBgOffset(Context &ctx, uint16_t const bg, int16_t const x, int16_t const y) noexcept {
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teagba::scrollBgOffset(bg, x, y);
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auto &o = ctx.bgOffsets[bg];
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o.x += x;
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o.y += y;
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teagba::setBgOffset(bg, o.x, o.y);
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}
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}
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void hideSprite(Context&, unsigned const idx) noexcept {
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void hideSprite(Context&, unsigned const idx) noexcept {
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@@ -87,9 +87,7 @@ class Context {
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blocksPerSprite{params.glBlocksPerSprite} {
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blocksPerSprite{params.glBlocksPerSprite} {
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}
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}
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Context(Context const&) = delete;
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Context(Context const&) = delete;
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Context(Context&&) = delete;
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Context &operator=(Context const&) = delete;
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Context &operator=(Context const&) = delete;
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Context &operator=(Context&&) = delete;
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~Context() noexcept {
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~Context() noexcept {
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turbine::gl::removeDrawer(turbineCtx, &drawer);
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turbine::gl::removeDrawer(turbineCtx, &drawer);
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}
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}
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@@ -113,7 +111,7 @@ namespace renderer {
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static constexpr auto Scale = 1;
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static constexpr auto Scale = 1;
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static constexpr auto PriorityScale = 0.01f;
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static constexpr auto PriorityScale = 0.01f;
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static constexpr ox::CStringView bgvshadTmpl = R"glsl(
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static constexpr ox::StringLiteral bgvshadTmpl{R"glsl(
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{}
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{}
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in vec2 vTexCoord;
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in vec2 vTexCoord;
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in vec3 vPosition;
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in vec3 vPosition;
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@@ -135,9 +133,9 @@ static constexpr ox::CStringView bgvshadTmpl = R"glsl(
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vTexCoord.x,
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vTexCoord.x,
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vTexCoord.y * vTileHeight + vTileIdx * vTileHeight);
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vTexCoord.y * vTileHeight + vTileIdx * vTileHeight);
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fPalOffset = vPalOffset;
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fPalOffset = vPalOffset;
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})glsl";
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})glsl"};
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static constexpr ox::CStringView bgfshadTmpl = R"glsl(
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static constexpr ox::StringLiteral bgfshadTmpl{R"glsl(
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{}
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{}
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out vec4 outColor;
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out vec4 outColor;
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in float fPalOffset;
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in float fPalOffset;
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@@ -151,9 +149,9 @@ static constexpr ox::CStringView bgfshadTmpl = R"glsl(
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if (outColor.a == 0) {
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if (outColor.a == 0) {
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discard;
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discard;
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}
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}
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})glsl";
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})glsl"};
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static constexpr ox::CStringView spritevshadTmpl = R"glsl(
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static constexpr ox::StringLiteral spritevshadTmpl{R"glsl(
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{}
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{}
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in float vEnabled;
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in float vEnabled;
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in vec3 vPosition;
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in vec3 vPosition;
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@@ -170,9 +168,9 @@ static constexpr ox::CStringView spritevshadTmpl = R"glsl(
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vPosition.z - 0.004,
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vPosition.z - 0.004,
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1.0) * vEnabled;
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1.0) * vEnabled;
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fTexCoord = vTexCoord * vec2(1, vTileHeight);
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fTexCoord = vTexCoord * vec2(1, vTileHeight);
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})glsl";
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})glsl"};
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static constexpr ox::CStringView spritefshadTmpl = R"glsl(
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static constexpr ox::StringLiteral spritefshadTmpl{R"glsl(
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{}
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{}
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out vec4 outColor;
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out vec4 outColor;
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in vec2 fTexCoord;
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in vec2 fTexCoord;
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@@ -185,7 +183,7 @@ static constexpr ox::CStringView spritefshadTmpl = R"glsl(
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if (outColor.a == 0) {
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if (outColor.a == 0) {
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discard;
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discard;
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}
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}
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})glsl";
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})glsl"};
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[[nodiscard]]
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[[nodiscard]]
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static constexpr auto bgVertexRow(uint_t const x, uint_t const y) noexcept {
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static constexpr auto bgVertexRow(uint_t const x, uint_t const y) noexcept {
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@@ -841,6 +839,12 @@ void setBgPriority(Context &ctx, uint_t const bgIdx, uint_t const priority) noex
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bg.priority = static_cast<float>(priority & 0b11);
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bg.priority = static_cast<float>(priority & 0b11);
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}
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}
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void setBgOffset(Context&, uint16_t const, int16_t const, int16_t const) noexcept {
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}
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void scrollBgOffset(Context&, uint16_t const, int16_t const, int16_t const) noexcept {
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}
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void hideSprite(Context &ctx, uint_t const idx) noexcept {
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void hideSprite(Context &ctx, uint_t const idx) noexcept {
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auto &s = ctx.spriteStates[idx];
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auto &s = ctx.spriteStates[idx];
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s.enabled = false;
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s.enabled = false;
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