[nostalgia/core] Change how gba_timer_t is configured
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@ -9,9 +9,7 @@
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#include <ox/std/types.hpp>
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namespace nostalgia::core {
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namespace config {
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namespace nostalgia::core::config {
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constexpr auto ImGuiEnabled =
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#if __has_include(<imgui.h>)
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@ -28,11 +26,8 @@ enum class SdlVsync {
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constexpr auto GbaSpriteBufferLen = 128;
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constexpr auto GbaEventLoopTimerBased = false;
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constexpr auto GbaTimerBits = 32;
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constexpr auto UserlandFpsPrint = false;
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constexpr auto SdlVsyncOption = static_cast<int>(SdlVsync::Adaptive);
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}
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using gba_timer_t = uint32_t;
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}
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@ -8,6 +8,7 @@
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#include "addresses.hpp"
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#include "bios.hpp"
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#include "irq.hpp"
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#include "core.hpp"
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extern "C" void isr();
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@ -9,6 +9,7 @@
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#include "addresses.hpp"
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#include "bios.hpp"
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#include "irq.hpp"
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#include "core.hpp"
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extern "C" void isr();
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15
src/nostalgia/core/gba/core.hpp
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15
src/nostalgia/core/gba/core.hpp
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@ -0,0 +1,15 @@
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/*
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* Copyright 2016 - 2022 Gary Talent (gary@drinkingtea.net). All rights reserved.
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*/
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#pragma once
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#include <ox/std/types.hpp>
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#include <nostalgia/core/config.hpp>
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namespace nostalgia::core {
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using gba_timer_t = ox::Uint<config::GbaTimerBits>;
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}
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@ -8,6 +8,7 @@
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#include <ox/std/bit.hpp>
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#include "addresses.hpp"
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#include "core.hpp"
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#include "gfx.hpp"
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#include "irq.hpp"
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