[glutils] Cleanup
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2025-06-23 01:39:47 -05:00
parent 94b0020d15
commit f847289bd4
2 changed files with 70 additions and 47 deletions

View File

@ -89,7 +89,7 @@ struct GLObject: public Base {
return id;
}
constexpr operator const GLuint&() const noexcept {
constexpr operator GLuint const&() const noexcept {
return id;
}
@ -135,7 +135,7 @@ struct FrameBuffer {
return fbo.id;
}
constexpr operator const GLuint&() const noexcept {
constexpr operator GLuint const&() const noexcept {
return fbo.id;
}
@ -158,14 +158,14 @@ struct FrameBuffer {
class FrameBufferBind {
private:
static const FrameBuffer *s_activeFb;
const FrameBuffer *m_restoreFb = nullptr;
static FrameBuffer const *s_activeFb;
FrameBuffer const *m_restoreFb = nullptr;
public:
explicit FrameBufferBind(const FrameBuffer &fb) noexcept;
explicit FrameBufferBind(FrameBuffer const &fb) noexcept;
~FrameBufferBind() noexcept;
};
void bind(const FrameBuffer &fb) noexcept;
void bind(FrameBuffer const &fb) noexcept;
struct ShaderVarSet {
GLsizei len{};
@ -176,7 +176,7 @@ struct ProgramSource {
ox::Vector<glutils::ShaderVarSet> const shaderParams;
GLsizei const rowLen = [this] {
GLsizei len{};
for (auto const&v : shaderParams) {
for (auto const &v : shaderParams) {
len += v.len;
}
return len;
@ -187,23 +187,23 @@ struct ProgramSource {
ox::String const geomShader{};
};
ox::Result<GLProgram> buildShaderProgram(ProgramSource const&src) noexcept;
ox::Result<GLProgram> buildShaderProgram(ProgramSource const &src) noexcept;
ox::Result<GLProgram> buildShaderProgram(
ox::CStringView const&vert,
ox::CStringView const&frag,
ox::CStringView const&geo = "") noexcept;
ox::CStringView const &vert,
ox::CStringView const &frag,
ox::CStringView const &geo = "") noexcept;
void setupShaderParams(
GLProgram const&shader,
ox::Vector<ShaderVarSet> const&vars,
GLProgram const &shader,
ox::Vector<ShaderVarSet> const &vars,
GLsizei vertexRowLen) noexcept;
void setupShaderParams(GLProgram const&shader, ox::Vector<ShaderVarSet> const&vars) noexcept;
void setupShaderParams(GLProgram const &shader, ox::Vector<ShaderVarSet> const &vars) noexcept;
glutils::GLVertexArray generateVertexArrayObject() noexcept;
GLVertexArray generateVertexArrayObject() noexcept;
glutils::GLBuffer generateBuffer() noexcept;
GLBuffer generateBuffer() noexcept;
[[nodiscard]]
FrameBuffer generateFrameBuffer(int width, int height) noexcept;
@ -215,20 +215,20 @@ void resizeFrameBuffer(FrameBuffer &fb, int width, int height) noexcept;
*/
void resizeInitFrameBuffer(FrameBuffer &fb, int width, int height) noexcept;
void resizeInitFrameBuffer(FrameBuffer &fb, ox::Size const&sz) noexcept;
void resizeInitFrameBuffer(FrameBuffer &fb, ox::Size const &sz) noexcept;
struct BufferSet {
glutils::GLVertexArray vao;
glutils::GLBuffer vbo;
glutils::GLBuffer ebo;
glutils::GLTexture tex;
GLVertexArray vao;
GLBuffer vbo;
GLBuffer ebo;
GLTexture tex;
ox::Vector<float> vertices;
ox::Vector<GLuint> elements;
};
void sendVbo(BufferSet const&bs) noexcept;
void sendVbo(BufferSet const &bs) noexcept;
void sendEbo(BufferSet const&bs) noexcept;
void sendEbo(BufferSet const &bs) noexcept;
void clearScreen() noexcept;

View File

@ -46,9 +46,9 @@ template struct GLObject<deleteVertexArray>;
template struct GLObject<deleteProgram>;
template struct GLObject<deleteShader>;
const FrameBuffer *FrameBufferBind::s_activeFb = nullptr;
FrameBuffer const *FrameBufferBind::s_activeFb = nullptr;
FrameBufferBind::FrameBufferBind(const FrameBuffer &fb) noexcept: m_restoreFb(s_activeFb) {
FrameBufferBind::FrameBufferBind(FrameBuffer const &fb) noexcept: m_restoreFb(s_activeFb) {
s_activeFb = &fb;
glBindFramebuffer(GL_FRAMEBUFFER, fb);
glViewport(0, 0, fb.width, fb.height);
@ -64,15 +64,15 @@ FrameBufferBind::~FrameBufferBind() noexcept {
}
}
void bind(const FrameBuffer &fb) noexcept {
void bind(FrameBuffer const &fb) noexcept {
glBindFramebuffer(GL_FRAMEBUFFER, fb);
glViewport(0, 0, fb.width, fb.height);
}
static ox::Result<GLShader> buildShader(
GLuint shaderType,
const GLchar *src,
GLuint const shaderType,
GLchar const *src,
ox::StringViewCR shaderName) noexcept {
GLShader shader(glCreateShader(shaderType));
glShaderSource(shader, 1, &src, nullptr);
@ -88,7 +88,7 @@ static ox::Result<GLShader> buildShader(
return shader;
}
ox::Result<GLProgram> buildShaderProgram(ProgramSource const&src) noexcept {
ox::Result<GLProgram> buildShaderProgram(ProgramSource const &src) noexcept {
OX_REQUIRE_M(program, buildShaderProgram(
src.vertShader,
src.fragShader,
@ -98,11 +98,11 @@ ox::Result<GLProgram> buildShaderProgram(ProgramSource const&src) noexcept {
}
void setupShaderParams(
GLProgram const&shader,
ox::Vector<ShaderVarSet> const&vars,
GLProgram const &shader,
ox::Vector<ShaderVarSet> const &vars,
GLsizei vertexRowLen) noexcept {
// setup vars
for (size_t lenWritten = 0; auto const&v : vars) {
for (size_t lenWritten = 0; auto const &v : vars) {
auto const attr = static_cast<GLuint>(glGetAttribLocation(shader, v.name.c_str()));
glEnableVertexAttribArray(attr);
glVertexAttribPointer(
@ -113,19 +113,19 @@ void setupShaderParams(
}
}
void setupShaderParams(GLProgram const&shader, ox::Vector<ShaderVarSet> const&vars) noexcept {
void setupShaderParams(GLProgram const &shader, ox::Vector<ShaderVarSet> const &vars) noexcept {
// get row len
GLsizei vertexRowLen{};
for (auto const&v : vars) {
for (auto const &v : vars) {
vertexRowLen += v.len;
}
setupShaderParams(shader, vars, vertexRowLen);
}
ox::Result<GLProgram> buildShaderProgram(
ox::CStringView const&vert,
ox::CStringView const&frag,
ox::CStringView const&geo) noexcept {
ox::CStringView const &vert,
ox::CStringView const &frag,
ox::CStringView const &geo) noexcept {
GLProgram prgm(glCreateProgram());
OX_REQUIRE(vs, buildShader(GL_VERTEX_SHADER, vert.c_str(), "vshad"));
glAttachShader(prgm, vs);
@ -162,16 +162,30 @@ FrameBuffer generateFrameBuffer(int width, int height) noexcept {
// color texture
glGenTextures(1, &fb.color.id);
glBindTexture(GL_TEXTURE_2D, fb.color);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGB,
width,
height,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
nullptr);
glGenerateMipmap(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb.color, 0);
glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb.color, 0);
// depth texture
glGenRenderbuffers(1, &fb.depth.id);
glBindRenderbuffer(GL_RENDERBUFFER, fb.depth);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb.depth);
glFramebufferRenderbuffer(
GL_FRAMEBUFFER,
GL_DEPTH_STENCIL_ATTACHMENT,
GL_RENDERBUFFER,
fb.depth);
// verify FBO
oxAssert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Frame Buffer is incomplete");
// restore primary FB
@ -189,7 +203,16 @@ void resizeFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
glBindFramebuffer(GL_FRAMEBUFFER, fb);
// color texture
glBindTexture(GL_TEXTURE_2D, fb.color);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGB,
width,
height,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// depth texture
@ -201,7 +224,7 @@ void resizeFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
void resizeInitFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
void resizeInitFrameBuffer(FrameBuffer &fb, int const width, int const height) noexcept {
if (!fb) {
fb = generateFrameBuffer(width, height);
return;
@ -209,18 +232,18 @@ void resizeInitFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
resizeFrameBuffer(fb, width, height);
}
void resizeInitFrameBuffer(FrameBuffer &fb, ox::Size const&sz) noexcept {
void resizeInitFrameBuffer(FrameBuffer &fb, ox::Size const &sz) noexcept {
resizeInitFrameBuffer(fb, sz.width, sz.height);
}
void sendVbo(BufferSet const&bs) noexcept {
const auto bufferSize = static_cast<GLsizeiptr>(sizeof(decltype(bs.vertices)::value_type) * bs.vertices.size());
void sendVbo(BufferSet const &bs) noexcept {
auto const bufferSize = static_cast<GLsizeiptr>(sizeof(decltype(bs.vertices)::value_type) * bs.vertices.size());
glBindBuffer(GL_ARRAY_BUFFER, bs.vbo);
glBufferData(GL_ARRAY_BUFFER, bufferSize, bs.vertices.data(), GL_DYNAMIC_DRAW);
}
void sendEbo(BufferSet const&bs) noexcept {
const auto bufferSize = static_cast<GLsizeiptr>(sizeof(decltype(bs.elements)::value_type) * bs.elements.size());
void sendEbo(BufferSet const &bs) noexcept {
auto const bufferSize = static_cast<GLsizeiptr>(sizeof(decltype(bs.elements)::value_type) * bs.elements.size());
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bs.ebo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferSize, bs.elements.data(), GL_STATIC_DRAW);
}