This commit is contained in:
46
deps/glutils/include/glutils/glutils.hpp
vendored
46
deps/glutils/include/glutils/glutils.hpp
vendored
@ -89,7 +89,7 @@ struct GLObject: public Base {
|
||||
return id;
|
||||
}
|
||||
|
||||
constexpr operator const GLuint&() const noexcept {
|
||||
constexpr operator GLuint const&() const noexcept {
|
||||
return id;
|
||||
}
|
||||
|
||||
@ -135,7 +135,7 @@ struct FrameBuffer {
|
||||
return fbo.id;
|
||||
}
|
||||
|
||||
constexpr operator const GLuint&() const noexcept {
|
||||
constexpr operator GLuint const&() const noexcept {
|
||||
return fbo.id;
|
||||
}
|
||||
|
||||
@ -158,14 +158,14 @@ struct FrameBuffer {
|
||||
|
||||
class FrameBufferBind {
|
||||
private:
|
||||
static const FrameBuffer *s_activeFb;
|
||||
const FrameBuffer *m_restoreFb = nullptr;
|
||||
static FrameBuffer const *s_activeFb;
|
||||
FrameBuffer const *m_restoreFb = nullptr;
|
||||
public:
|
||||
explicit FrameBufferBind(const FrameBuffer &fb) noexcept;
|
||||
explicit FrameBufferBind(FrameBuffer const &fb) noexcept;
|
||||
~FrameBufferBind() noexcept;
|
||||
};
|
||||
|
||||
void bind(const FrameBuffer &fb) noexcept;
|
||||
void bind(FrameBuffer const &fb) noexcept;
|
||||
|
||||
struct ShaderVarSet {
|
||||
GLsizei len{};
|
||||
@ -176,7 +176,7 @@ struct ProgramSource {
|
||||
ox::Vector<glutils::ShaderVarSet> const shaderParams;
|
||||
GLsizei const rowLen = [this] {
|
||||
GLsizei len{};
|
||||
for (auto const&v : shaderParams) {
|
||||
for (auto const &v : shaderParams) {
|
||||
len += v.len;
|
||||
}
|
||||
return len;
|
||||
@ -187,23 +187,23 @@ struct ProgramSource {
|
||||
ox::String const geomShader{};
|
||||
};
|
||||
|
||||
ox::Result<GLProgram> buildShaderProgram(ProgramSource const&src) noexcept;
|
||||
ox::Result<GLProgram> buildShaderProgram(ProgramSource const &src) noexcept;
|
||||
|
||||
ox::Result<GLProgram> buildShaderProgram(
|
||||
ox::CStringView const&vert,
|
||||
ox::CStringView const&frag,
|
||||
ox::CStringView const&geo = "") noexcept;
|
||||
ox::CStringView const &vert,
|
||||
ox::CStringView const &frag,
|
||||
ox::CStringView const &geo = "") noexcept;
|
||||
|
||||
void setupShaderParams(
|
||||
GLProgram const&shader,
|
||||
ox::Vector<ShaderVarSet> const&vars,
|
||||
GLProgram const &shader,
|
||||
ox::Vector<ShaderVarSet> const &vars,
|
||||
GLsizei vertexRowLen) noexcept;
|
||||
|
||||
void setupShaderParams(GLProgram const&shader, ox::Vector<ShaderVarSet> const&vars) noexcept;
|
||||
void setupShaderParams(GLProgram const &shader, ox::Vector<ShaderVarSet> const &vars) noexcept;
|
||||
|
||||
glutils::GLVertexArray generateVertexArrayObject() noexcept;
|
||||
GLVertexArray generateVertexArrayObject() noexcept;
|
||||
|
||||
glutils::GLBuffer generateBuffer() noexcept;
|
||||
GLBuffer generateBuffer() noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
FrameBuffer generateFrameBuffer(int width, int height) noexcept;
|
||||
@ -215,20 +215,20 @@ void resizeFrameBuffer(FrameBuffer &fb, int width, int height) noexcept;
|
||||
*/
|
||||
void resizeInitFrameBuffer(FrameBuffer &fb, int width, int height) noexcept;
|
||||
|
||||
void resizeInitFrameBuffer(FrameBuffer &fb, ox::Size const&sz) noexcept;
|
||||
void resizeInitFrameBuffer(FrameBuffer &fb, ox::Size const &sz) noexcept;
|
||||
|
||||
struct BufferSet {
|
||||
glutils::GLVertexArray vao;
|
||||
glutils::GLBuffer vbo;
|
||||
glutils::GLBuffer ebo;
|
||||
glutils::GLTexture tex;
|
||||
GLVertexArray vao;
|
||||
GLBuffer vbo;
|
||||
GLBuffer ebo;
|
||||
GLTexture tex;
|
||||
ox::Vector<float> vertices;
|
||||
ox::Vector<GLuint> elements;
|
||||
};
|
||||
|
||||
void sendVbo(BufferSet const&bs) noexcept;
|
||||
void sendVbo(BufferSet const &bs) noexcept;
|
||||
|
||||
void sendEbo(BufferSet const&bs) noexcept;
|
||||
void sendEbo(BufferSet const &bs) noexcept;
|
||||
|
||||
void clearScreen() noexcept;
|
||||
|
||||
|
71
deps/glutils/src/glutils.cpp
vendored
71
deps/glutils/src/glutils.cpp
vendored
@ -46,9 +46,9 @@ template struct GLObject<deleteVertexArray>;
|
||||
template struct GLObject<deleteProgram>;
|
||||
template struct GLObject<deleteShader>;
|
||||
|
||||
const FrameBuffer *FrameBufferBind::s_activeFb = nullptr;
|
||||
FrameBuffer const *FrameBufferBind::s_activeFb = nullptr;
|
||||
|
||||
FrameBufferBind::FrameBufferBind(const FrameBuffer &fb) noexcept: m_restoreFb(s_activeFb) {
|
||||
FrameBufferBind::FrameBufferBind(FrameBuffer const &fb) noexcept: m_restoreFb(s_activeFb) {
|
||||
s_activeFb = &fb;
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fb);
|
||||
glViewport(0, 0, fb.width, fb.height);
|
||||
@ -64,15 +64,15 @@ FrameBufferBind::~FrameBufferBind() noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
void bind(const FrameBuffer &fb) noexcept {
|
||||
void bind(FrameBuffer const &fb) noexcept {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fb);
|
||||
glViewport(0, 0, fb.width, fb.height);
|
||||
}
|
||||
|
||||
|
||||
static ox::Result<GLShader> buildShader(
|
||||
GLuint shaderType,
|
||||
const GLchar *src,
|
||||
GLuint const shaderType,
|
||||
GLchar const *src,
|
||||
ox::StringViewCR shaderName) noexcept {
|
||||
GLShader shader(glCreateShader(shaderType));
|
||||
glShaderSource(shader, 1, &src, nullptr);
|
||||
@ -88,7 +88,7 @@ static ox::Result<GLShader> buildShader(
|
||||
return shader;
|
||||
}
|
||||
|
||||
ox::Result<GLProgram> buildShaderProgram(ProgramSource const&src) noexcept {
|
||||
ox::Result<GLProgram> buildShaderProgram(ProgramSource const &src) noexcept {
|
||||
OX_REQUIRE_M(program, buildShaderProgram(
|
||||
src.vertShader,
|
||||
src.fragShader,
|
||||
@ -98,11 +98,11 @@ ox::Result<GLProgram> buildShaderProgram(ProgramSource const&src) noexcept {
|
||||
}
|
||||
|
||||
void setupShaderParams(
|
||||
GLProgram const&shader,
|
||||
ox::Vector<ShaderVarSet> const&vars,
|
||||
GLProgram const &shader,
|
||||
ox::Vector<ShaderVarSet> const &vars,
|
||||
GLsizei vertexRowLen) noexcept {
|
||||
// setup vars
|
||||
for (size_t lenWritten = 0; auto const&v : vars) {
|
||||
for (size_t lenWritten = 0; auto const &v : vars) {
|
||||
auto const attr = static_cast<GLuint>(glGetAttribLocation(shader, v.name.c_str()));
|
||||
glEnableVertexAttribArray(attr);
|
||||
glVertexAttribPointer(
|
||||
@ -113,19 +113,19 @@ void setupShaderParams(
|
||||
}
|
||||
}
|
||||
|
||||
void setupShaderParams(GLProgram const&shader, ox::Vector<ShaderVarSet> const&vars) noexcept {
|
||||
void setupShaderParams(GLProgram const &shader, ox::Vector<ShaderVarSet> const &vars) noexcept {
|
||||
// get row len
|
||||
GLsizei vertexRowLen{};
|
||||
for (auto const&v : vars) {
|
||||
for (auto const &v : vars) {
|
||||
vertexRowLen += v.len;
|
||||
}
|
||||
setupShaderParams(shader, vars, vertexRowLen);
|
||||
}
|
||||
|
||||
ox::Result<GLProgram> buildShaderProgram(
|
||||
ox::CStringView const&vert,
|
||||
ox::CStringView const&frag,
|
||||
ox::CStringView const&geo) noexcept {
|
||||
ox::CStringView const &vert,
|
||||
ox::CStringView const &frag,
|
||||
ox::CStringView const &geo) noexcept {
|
||||
GLProgram prgm(glCreateProgram());
|
||||
OX_REQUIRE(vs, buildShader(GL_VERTEX_SHADER, vert.c_str(), "vshad"));
|
||||
glAttachShader(prgm, vs);
|
||||
@ -162,16 +162,30 @@ FrameBuffer generateFrameBuffer(int width, int height) noexcept {
|
||||
// color texture
|
||||
glGenTextures(1, &fb.color.id);
|
||||
glBindTexture(GL_TEXTURE_2D, fb.color);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RGB,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
GL_RGB,
|
||||
GL_UNSIGNED_BYTE,
|
||||
nullptr);
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb.color, 0);
|
||||
glFramebufferTexture2D(
|
||||
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb.color, 0);
|
||||
// depth texture
|
||||
glGenRenderbuffers(1, &fb.depth.id);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, fb.depth);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb.depth);
|
||||
glFramebufferRenderbuffer(
|
||||
GL_FRAMEBUFFER,
|
||||
GL_DEPTH_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER,
|
||||
fb.depth);
|
||||
// verify FBO
|
||||
oxAssert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Frame Buffer is incomplete");
|
||||
// restore primary FB
|
||||
@ -189,7 +203,16 @@ void resizeFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fb);
|
||||
// color texture
|
||||
glBindTexture(GL_TEXTURE_2D, fb.color);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RGB,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
GL_RGB,
|
||||
GL_UNSIGNED_BYTE,
|
||||
nullptr);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
// depth texture
|
||||
@ -201,7 +224,7 @@ void resizeFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
}
|
||||
|
||||
void resizeInitFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
|
||||
void resizeInitFrameBuffer(FrameBuffer &fb, int const width, int const height) noexcept {
|
||||
if (!fb) {
|
||||
fb = generateFrameBuffer(width, height);
|
||||
return;
|
||||
@ -209,18 +232,18 @@ void resizeInitFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
|
||||
resizeFrameBuffer(fb, width, height);
|
||||
}
|
||||
|
||||
void resizeInitFrameBuffer(FrameBuffer &fb, ox::Size const&sz) noexcept {
|
||||
void resizeInitFrameBuffer(FrameBuffer &fb, ox::Size const &sz) noexcept {
|
||||
resizeInitFrameBuffer(fb, sz.width, sz.height);
|
||||
}
|
||||
|
||||
void sendVbo(BufferSet const&bs) noexcept {
|
||||
const auto bufferSize = static_cast<GLsizeiptr>(sizeof(decltype(bs.vertices)::value_type) * bs.vertices.size());
|
||||
void sendVbo(BufferSet const &bs) noexcept {
|
||||
auto const bufferSize = static_cast<GLsizeiptr>(sizeof(decltype(bs.vertices)::value_type) * bs.vertices.size());
|
||||
glBindBuffer(GL_ARRAY_BUFFER, bs.vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, bufferSize, bs.vertices.data(), GL_DYNAMIC_DRAW);
|
||||
}
|
||||
|
||||
void sendEbo(BufferSet const&bs) noexcept {
|
||||
const auto bufferSize = static_cast<GLsizeiptr>(sizeof(decltype(bs.elements)::value_type) * bs.elements.size());
|
||||
void sendEbo(BufferSet const &bs) noexcept {
|
||||
auto const bufferSize = static_cast<GLsizeiptr>(sizeof(decltype(bs.elements)::value_type) * bs.elements.size());
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bs.ebo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferSize, bs.elements.data(), GL_STATIC_DRAW);
|
||||
}
|
||||
|
Reference in New Issue
Block a user