[nostalgia/core] Fix incorrect bit_cast uses
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@ -85,7 +85,7 @@ typedef uint16_t BgMapTile[1024];
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#define MEM_BG_TILES reinterpret_cast<BgMapTile*>(0x06000000)
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#define MEM_BG_MAP reinterpret_cast<BgMapTile*>(0x0600e000)
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#define MEM_SPRITE_TILES reinterpret_cast<uint8_t*>(0x06010000)
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#define MEM_SPRITE_TILES reinterpret_cast<uint16_t*>(0x06010000)
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#define MEM_OAM reinterpret_cast<uint64_t*>(0x07000000)
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#define MEM_ROM reinterpret_cast<char*>(0x08000000)
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@ -177,7 +177,7 @@ ox::Error loadBgTileSheet(Context *ctx,
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GbaTileMapTarget target;
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target.pal.palette = &MEM_BG_PALETTE[section];
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target.bgCtl = &bgCtl(section);
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target.tileMap = &ox::bit_cast<uint16_t*>(MEM_BG_TILES)[section * 512];
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target.tileMap = &reinterpret_cast<uint16_t*>(MEM_BG_TILES)[section * 512];
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oxReturnError(ox::readMC(ts, tsStat.size, &target));
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// load external palette if available
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if (paletteAddr) {
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@ -198,7 +198,7 @@ ox::Error loadSpriteTileSheet(Context *ctx,
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target.pal.palette = &MEM_SPRITE_PALETTE[section];
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// Is this needed? Should this be written to an equivalent sprite value?
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// target.bgCtl = &bgCtl(section);
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target.tileMap = &ox::bit_cast<uint16_t*>(MEM_SPRITE_TILES)[section * 512];
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target.tileMap = &reinterpret_cast<uint16_t*>(MEM_SPRITE_TILES)[section * 512];
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oxReturnError(ox::readMC(ts, tsStat.size, &target));
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// load external palette if available
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if (paletteAddr) {
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@ -35,7 +35,7 @@ void nostalgia_core_isr_vblank() {
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const unsigned updates = g_spriteUpdates;
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for (unsigned i = 0; i < updates; ++i) {
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const auto &oa = g_spriteBuffer[i];
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MEM_OAM[oa.idx] = *ox::bit_cast<const uint64_t*>(&oa);
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MEM_OAM[oa.idx] = *reinterpret_cast<const uint64_t*>(&oa);
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}
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g_spriteUpdates = 0;
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if constexpr(config::GbaEventLoopTimerBased) {
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@ -13,7 +13,6 @@
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#include <nostalgia/glutils/glutils.hpp>
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#include <ox/std/bit.hpp>
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#include <ox/std/fmt.hpp>
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#include <nostalgia/core/config.hpp>
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@ -128,7 +127,7 @@ static void initBackgroundBufferset(Context *ctx, GLuint shader, glutils::Buffer
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auto texCoordAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vTexCoord"));
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glEnableVertexAttribArray(texCoordAttr);
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glVertexAttribPointer(texCoordAttr, 2, GL_FLOAT, GL_FALSE, BgVertexVboRowLength * sizeof(float),
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std::bit_cast<void*>(2 * sizeof(float)));
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reinterpret_cast<void*>(2 * sizeof(float)));
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}
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static glutils::GLTexture loadTexture(GLsizei w, GLsizei h, void *pixels) noexcept {
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