[olympic/developer-handbook] Remove Ox submodules from project structure
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This commit is contained in:
Gary Talent 2024-10-04 01:22:21 -05:00
parent 67187d5ec5
commit e4ae23e114

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@ -44,17 +44,8 @@ All components have a platform indicator next to them:
* gba - GBA implementation (PG) * gba - GBA implementation (PG)
* glfw - GLFW implementation (P-) * glfw - GLFW implementation (P-)
* deps - project dependencies * deps - project dependencies
* Ox - Library of things useful for portable bare metal and userland code. Not really that external... * Ox - Library of things useful for portable bare metal and userland code.
* clargs - Command Line Args processing (PG) Not really that external... (PG)
* claw - Reads and writes Metal or Organic Claw with header to indicate which
* event - Qt-like signal system (PG)
* fs - file system (PG)
* logconn - connects logging to Bullock (P-)
* mc - Metal Claw serialization, builds on model (PG)
* oc - Organic Claw serialization (wrapper around JsonCpp), builds on model (P-)
* model - Data structure modelling (PG)
* preloader - library for handling preloading of data (PG)
* std - Standard-ish Library with a lot missing and some things added (PG)
* GlUtils - OpenGL helpers (P-) * GlUtils - OpenGL helpers (P-)
* teagba - GBA assembly startup code (mostly pulled from devkitPro under MPL * teagba - GBA assembly startup code (mostly pulled from devkitPro under MPL
2.0), and custom GBA hardware interop code (-G) 2.0), and custom GBA hardware interop code (-G)