From e4ae23e1147fd72f7ba50b0643307bfb7195de52 Mon Sep 17 00:00:00 2001 From: Gary Talent Date: Fri, 4 Oct 2024 01:22:21 -0500 Subject: [PATCH] [olympic/developer-handbook] Remove Ox submodules from project structure --- developer-handbook.md | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) diff --git a/developer-handbook.md b/developer-handbook.md index b20de569..1ea62ca3 100644 --- a/developer-handbook.md +++ b/developer-handbook.md @@ -44,17 +44,8 @@ All components have a platform indicator next to them: * gba - GBA implementation (PG) * glfw - GLFW implementation (P-) * deps - project dependencies - * Ox - Library of things useful for portable bare metal and userland code. Not really that external... - * clargs - Command Line Args processing (PG) - * claw - Reads and writes Metal or Organic Claw with header to indicate which - * event - Qt-like signal system (PG) - * fs - file system (PG) - * logconn - connects logging to Bullock (P-) - * mc - Metal Claw serialization, builds on model (PG) - * oc - Organic Claw serialization (wrapper around JsonCpp), builds on model (P-) - * model - Data structure modelling (PG) - * preloader - library for handling preloading of data (PG) - * std - Standard-ish Library with a lot missing and some things added (PG) + * Ox - Library of things useful for portable bare metal and userland code. + Not really that external... (PG) * GlUtils - OpenGL helpers (P-) * teagba - GBA assembly startup code (mostly pulled from devkitPro under MPL 2.0), and custom GBA hardware interop code (-G)