[teagba] Add set and scroll background offset functions
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40
deps/teagba/include/teagba/addresses.hpp
vendored
40
deps/teagba/include/teagba/addresses.hpp
vendored
@@ -54,25 +54,41 @@ inline volatile BgCtl ®BgCtl(uintptr_t const bgIdx) noexcept {
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}
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// background horizontal scrolling registers
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#define REG_BG0HOFS (*reinterpret_cast<volatile uint32_t*>(0x0400'0010))
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#define REG_BG1HOFS (*reinterpret_cast<volatile uint32_t*>(0x0400'0014))
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#define REG_BG2HOFS (*reinterpret_cast<volatile uint32_t*>(0x0400'0018))
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#define REG_BG3HOFS (*reinterpret_cast<volatile uint32_t*>(0x0400'001c))
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#define REG_BG0HOFS (*reinterpret_cast<volatile int16_t*>(0x0400'0010))
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#define REG_BG1HOFS (*reinterpret_cast<volatile int16_t*>(0x0400'0014))
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#define REG_BG2HOFS (*reinterpret_cast<volatile int16_t*>(0x0400'0018))
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#define REG_BG3HOFS (*reinterpret_cast<volatile int16_t*>(0x0400'001c))
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[[nodiscard]]
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volatile uint32_t ®BgHofs(auto const bgIdx) noexcept {
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return *reinterpret_cast<volatile uint32_t*>(0x0400'0010 + 4 * bgIdx);
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volatile int16_t ®BgHofs(auto const bgIdx) noexcept {
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return *reinterpret_cast<volatile int16_t*>(0x0400'0010 + 4 * bgIdx);
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}
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// background vertical scrolling registers
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#define REG_BG0VOFS (*reinterpret_cast<volatile uint32_t*>(0x0400'0012))
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#define REG_BG1VOFS (*reinterpret_cast<volatile uint32_t*>(0x0400'0016))
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#define REG_BG2VOFS (*reinterpret_cast<volatile uint32_t*>(0x0400'001a))
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#define REG_BG3VOFS (*reinterpret_cast<volatile uint32_t*>(0x0400'001e))
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#define REG_BG0VOFS (*reinterpret_cast<volatile int16_t*>(0x0400'0012))
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#define REG_BG1VOFS (*reinterpret_cast<volatile int16_t*>(0x0400'0016))
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#define REG_BG2VOFS (*reinterpret_cast<volatile int16_t*>(0x0400'001a))
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#define REG_BG3VOFS (*reinterpret_cast<volatile int16_t*>(0x0400'001e))
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[[nodiscard]]
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volatile uint32_t ®BgVofs(auto const bgIdx) noexcept {
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return *reinterpret_cast<volatile uint32_t*>(0x0400'0012 + 4 * bgIdx);
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volatile int16_t ®BgVofs(auto const bgIdx) noexcept {
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return *reinterpret_cast<volatile int16_t*>(0x0400'0012 + 4 * bgIdx);
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}
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// background scrolling registers
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struct OffsetPair {
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int16_t x{}, y{};
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};
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#define REG_BG0OFS (*reinterpret_cast<volatile OffsetPair*>(0x0400'0010))
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#define REG_BG1OFS (*reinterpret_cast<volatile OffsetPair*>(0x0400'0014))
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#define REG_BG2OFS (*reinterpret_cast<volatile OffsetPair*>(0x0400'0018))
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#define REG_BG3OFS (*reinterpret_cast<volatile OffsetPair*>(0x0400'001c))
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[[nodiscard]]
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volatile OffsetPair ®BgOfs(auto const bgIdx) noexcept {
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return *reinterpret_cast<volatile OffsetPair*>(0x0400'0010 + sizeof(OffsetPair) * bgIdx);
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}
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/////////////////////////////////////////////////////////////////
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4
deps/teagba/include/teagba/gfx.hpp
vendored
4
deps/teagba/include/teagba/gfx.hpp
vendored
@@ -41,4 +41,8 @@ void addSpriteUpdate(GbaSpriteAttrUpdate const &upd) noexcept;
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void applySpriteUpdates() noexcept;
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void setBgOffset(uint16_t bg, int16_t x, int16_t y) noexcept;
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void scrollBgOffset(uint16_t bg, int16_t x, int16_t y) noexcept;
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}
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14
deps/teagba/src/gfx.cpp
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14
deps/teagba/src/gfx.cpp
vendored
@@ -12,7 +12,7 @@ namespace teagba {
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static ox::Array<GbaSpriteAttrUpdate, 128> g_spriteBuffer;
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GbaSpriteAttrUpdate &spriteAttr(size_t i) noexcept {
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GbaSpriteAttrUpdate &spriteAttr(size_t const i) noexcept {
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return g_spriteBuffer[i];
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}
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@@ -29,4 +29,16 @@ void applySpriteUpdates() noexcept {
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}
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}
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void setBgOffset(uint16_t const bg, int16_t const x, int16_t const y) noexcept {
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auto &o = regBgOfs(bg);
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o.x = x;
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o.y = y;
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}
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void scrollBgOffset(uint16_t const bg, int16_t const x, int16_t const y) noexcept {
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auto &o = regBgOfs(bg);
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o.x = o.x + x;
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o.y = o.y + y;
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}
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}
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