[nostalgia/core/sdl] Fix SDL implementation of Core
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@ -1,21 +1,26 @@
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add_library(
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NostalgiaCore-SDL
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core.cpp
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gfx.cpp
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)
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find_package(SDL2 REQUIRED)
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target_link_libraries(
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NostalgiaCore-SDL PUBLIC
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SDL2::SDL2
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NostalgiaCore-Userspace
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)
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if(SDL2_FOUND)
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install(
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TARGETS
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add_library(
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NostalgiaCore-SDL
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DESTINATION
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LIBRARY DESTINATION lib/nostalgia
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ARCHIVE DESTINATION lib/nostalgia
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)
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core.cpp
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gfx.cpp
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)
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target_link_libraries(
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NostalgiaCore-SDL PUBLIC
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SDL2::SDL2
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NostalgiaGlUtils
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NostalgiaCore-Userspace
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)
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install(
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TARGETS
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NostalgiaCore-SDL
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DESTINATION
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LIBRARY DESTINATION lib/nostalgia
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ARCHIVE DESTINATION lib/nostalgia
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)
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endif()
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@ -22,8 +22,13 @@ static uint64_t g_wakeupTime;
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void draw(Context *ctx);
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ox::Error init(Context *ctx) noexcept {
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oxReturnError(initGfx(ctx));
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ox::Result<ox::UniquePtr<Context>> init(ox::UniquePtr<ox::FileSystem> fs, const char *appName) noexcept {
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auto ctx = ox::make_unique<Context>();
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ctx->rom = std::move(fs);
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ctx->appName = appName;
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const auto id = new SdlImplData;
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ctx->setWindowerData(id);
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oxReturnError(initGfx(ctx.get()));
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return OxError(0);
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}
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@ -34,22 +39,23 @@ ox::Error run(Context *ctx) noexcept {
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oxTrace("nostalgia::core::sdl", "Could not enable adaptive vsync, falling back on vsync");
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SDL_GL_SetSwapInterval(1); // fallback on normal vsync
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}
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for (auto running = true; running;) {
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id->running = true;
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while (id->running) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_q) {
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running = false;
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id->running = false;
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}
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break;
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case SDL_QUIT: {
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running = false;
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id->running = false;
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break;
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}
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}
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}
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const auto ticks = ticksMs();
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const auto ticks = ticksMs(ctx);
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if (g_wakeupTime <= ticks && g_eventHandler) {
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auto sleepTime = g_eventHandler(ctx);
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if (sleepTime >= 0) {
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@ -61,6 +67,8 @@ ox::Error run(Context *ctx) noexcept {
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draw(ctx);
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SDL_GL_SwapWindow(id->window);
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}
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ctx->setWindowerData(nullptr);
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delete id;
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return OxError(0);
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}
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@ -76,4 +84,9 @@ bool buttonDown(Key) noexcept {
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return false;
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}
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void shutdown(Context *ctx) noexcept {
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const auto id = ctx->windowerData<SdlImplData>();
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id->running = false;
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}
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}
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@ -17,6 +17,9 @@ namespace nostalgia::core {
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struct SdlImplData {
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SDL_Window *window = nullptr;
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SDL_GLContext renderer = nullptr;
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int64_t startTime = 0;
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uint64_t wakeupTime = 0;
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bool running = false;
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};
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}
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