[nostalgia/core/userland] Fix Tile row skipping and move some non-SDL code into userland

This commit is contained in:
Gary Talent 2021-03-17 01:25:59 -05:00
parent 94011c8b18
commit d000c7f34f
4 changed files with 87 additions and 112 deletions

View File

@ -23,25 +23,8 @@
namespace nostalgia::core {
using TileMap = std::array<std::array<int, 128>, 128>;
constexpr auto Scale = 5;
static ox::Result<ox::Vector<char>> readFile(Context *ctx, const ox::FileAddress &file) {
oxRequire(stat, ctx->rom->stat(file));
ox::Vector<char> buff(stat.size);
oxReturnError(ctx->rom->read(file, buff.data(), buff.size()));
return buff;
}
template<typename T>
ox::Result<T> readObj(Context *ctx, const ox::FileAddress &file) {
oxRequire(buff, readFile(ctx, file));
T t;
oxReturnError(ox::readClaw(buff.data(), buff.size(), &t));
return t;
}
ox::Error initGfx(Context *ctx) {
auto id = new SdlImplData;
ctx->setWindowerData(id);
@ -74,87 +57,4 @@ ox::Error shutdownGfx(Context *ctx) {
return OxError(0);
}
ox::Error initConsole(Context *ctx) {
constexpr auto TilesheetAddr = "/TileSheets/Charset.ng";
return loadBgTileSheet(ctx, 0, TilesheetAddr);
}
SDL_Color createSDL_Color(Color16 nc) {
SDL_Color c;
// extract the color channels and scale them up for a 24 bit color
c.r = ((nc & 0b0000000000011111) >> 0) * 8;
c.g = ((nc & 0b0000001111100000) >> 5) * 8;
c.b = ((nc & 0b0111110000000000) >> 10) * 8;
c.a = 1;
return c;
}
SDL_Palette *createSDL_Palette(const NostalgiaPalette &npal) {
auto pal = SDL_AllocPalette(npal.colors.size());
for (std::size_t i = 0; i < npal.colors.size(); ++i) {
pal->colors[i] = createSDL_Color(npal.colors[i]);
}
return pal;
}
ox::Error loadBgTileSheet(Context *ctx,
int section,
ox::FileAddress tilesheetPath,
ox::FileAddress palettePath) {
oxRequire(tilesheet, readObj<NostalgiaGraphic>(ctx, tilesheetPath));
if (!palettePath) {
palettePath = tilesheet.defaultPalette;
}
oxRequire(palette, readObj<NostalgiaPalette>(ctx, palettePath));
const unsigned bytesPerTile = tilesheet.bpp == 8 ? 64 : 32;
const auto tiles = tilesheet.pixels.size() / bytesPerTile;
constexpr int width = 8;
const int height = 8 * tiles;
std::vector<uint32_t> pixels;
if (bytesPerTile == 64) { // 8 BPP
pixels.resize(tilesheet.pixels.size());
for (std::size_t i = 0; i < tilesheet.pixels.size(); ++i) {
pixels[i] = toColor32(palette.colors[tilesheet.pixels[i]]);
}
} else { // 4 BPP
pixels.resize(tilesheet.pixels.size() * 2);
for (std::size_t i = 0; i < tilesheet.pixels.size(); ++i) {
pixels[i * 2 + 0] = toColor32(palette.colors[tilesheet.pixels[i] & 0xF]);
pixels[i * 2 + 1] = toColor32(palette.colors[tilesheet.pixels[i] >> 4]);
}
}
return renderer::loadBgTexture(ctx, section, pixels.data(), width, height);
}
ox::Error loadSpriteTileSheet(Context*,
int,
ox::FileAddress,
ox::FileAddress) {
return OxError(0);
}
void drawBackground(Context*, const TileMap &tm, SDL_Texture *tex) {
if (tex) {
oxTrace("nostalgia::core::sdl::drawBackground", "Drawing background");
constexpr auto DstSize = 8 * Scale;
SDL_Rect src = {}, dst = {};
src.x = 0;
src.w = 8;
src.h = 8;
dst.x = 0;
dst.y = 0;
dst.w = DstSize;
dst.h = DstSize;
for (auto &m : tm) {
for (auto t : m) {
src.y = t * 8;
SDL_RenderCopy(nullptr, tex, &src, &dst);
dst.x += DstSize;
}
dst.x = 0;
dst.y += DstSize;
}
}
}
}

View File

@ -1,5 +1,6 @@
add_library(
NostalgiaCore-Userspace OBJECT
gfx.cpp
gfx_opengl.cpp
glutils.cpp
media.cpp

View File

@ -0,0 +1,73 @@
/*
* Copyright 2016 - 2021 gary@drinkingtea.net
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include <ox/claw/claw.hpp>
#include <nostalgia/core/gfx.hpp>
#include <nostalgia/core/gfx.hpp>
#include "gfx.hpp"
namespace nostalgia::core {
static ox::Result<ox::Vector<char>> readFile(Context *ctx, const ox::FileAddress &file) {
oxRequire(stat, ctx->rom->stat(file));
ox::Vector<char> buff(stat.size);
oxReturnError(ctx->rom->read(file, buff.data(), buff.size()));
return buff;
}
template<typename T>
ox::Result<T> readObj(Context *ctx, const ox::FileAddress &file) {
oxRequire(buff, readFile(ctx, file));
T t;
oxReturnError(ox::readClaw(buff.data(), buff.size(), &t));
return t;
}
ox::Error initConsole(Context *ctx) {
constexpr auto TilesheetAddr = "/TileSheets/Charset.ng";
return loadBgTileSheet(ctx, 0, TilesheetAddr);
}
ox::Error loadSpriteTileSheet(Context*,
int,
ox::FileAddress,
ox::FileAddress) {
return OxError(0);
}
ox::Error loadBgTileSheet(Context *ctx,
int section,
ox::FileAddress tilesheetPath,
ox::FileAddress palettePath) {
oxRequire(tilesheet, readObj<NostalgiaGraphic>(ctx, tilesheetPath));
if (!palettePath) {
palettePath = tilesheet.defaultPalette;
}
oxRequire(palette, readObj<NostalgiaPalette>(ctx, palettePath));
const unsigned bytesPerTile = tilesheet.bpp == 8 ? 64 : 32;
const auto tiles = tilesheet.pixels.size() / bytesPerTile;
constexpr int width = 8;
const int height = 8 * tiles;
ox::Vector<uint32_t> pixels;
if (bytesPerTile == 64) { // 8 BPP
pixels.resize(tilesheet.pixels.size());
for (std::size_t i = 0; i < tilesheet.pixels.size(); ++i) {
pixels[i] = toColor32(palette.colors[tilesheet.pixels[i]]);
}
} else { // 4 BPP
pixels.resize(tilesheet.pixels.size() * 2);
for (std::size_t i = 0; i < tilesheet.pixels.size(); ++i) {
pixels[i * 2 + 0] = toColor32(palette.colors[tilesheet.pixels[i] & 0xF]);
pixels[i * 2 + 1] = toColor32(palette.colors[tilesheet.pixels[i] >> 4]);
}
}
return renderer::loadBgTexture(ctx, section, pixels.data(), width, height);
}
}

View File

@ -22,15 +22,16 @@ using TileMap = std::array<std::array<int, 128>, 128>;
namespace renderer {
constexpr auto TileRows = 16;
constexpr auto TileColumns = 16;
constexpr auto TileRows = 128;
constexpr auto TileColumns = 128;
constexpr auto TileCount = TileRows * TileColumns;
constexpr auto BgVertexVboRows = 4;
constexpr auto BgVertexVboLength = 16;
constexpr auto BgVertexEboLength = 6;
struct BackgroundBufferset: public Bufferset {
std::array<float, TileCount * BgVertexVboLength * 4> bgVertices;
std::array<GLuint, TileCount * BgVertexEboLength * 4> bgEbos;
std::array<float, TileCount * BgVertexVboLength> bgVertices;
std::array<GLuint, TileCount * BgVertexEboLength> bgEbos;
};
struct GlImplData {
@ -64,16 +65,17 @@ constexpr const GLchar *bgfshad = R"(
void initTileBufferObjects(unsigned vi, float x, float y, float *vbo, GLuint *ebo) {
// don't worry, this gets optimized to something much more ideal
constexpr float xmod = 0.06f;
constexpr float ymod = 0.1f;
x *= xmod;
y *= 0.1f;
const float vertices[BgVertexVboLength] = {
y *= ymod;
const float vertices[] = {
x, y, 0, 0.04, // bottom left
x + xmod, y, 1, 0.04, // bottom right
x + xmod, y + 0.1f, 1, 0, // top right
x, y + 0.1f, 0, 0, // top left
x + xmod, y + ymod, 1, 0.02, // top right
x, y + ymod, 0, 0.02, // top left
};
memcpy(vbo, vertices, sizeof(vertices));
const GLuint elms[BgVertexEboLength] = {
const GLuint elms[] = {
vi + 0, vi + 1, vi + 2,
vi + 2, vi + 3, vi + 0,
};
@ -84,10 +86,9 @@ void initBackgroundBufferObjects(GLuint shader, BackgroundBufferset *bs) {
auto i = 0u;
for (auto x = 0u; x < TileColumns; ++x) {
for (auto y = 0u; y < TileRows; ++y) {
const auto vi = i * BgVertexVboLength;
auto vbo = &bs->bgVertices[vi];
auto vbo = &bs->bgVertices[i * BgVertexVboLength];
auto ebo = &bs->bgEbos[i * BgVertexEboLength];
initTileBufferObjects(vi, x, y, vbo, ebo);
initTileBufferObjects(i * BgVertexVboRows, x, y, vbo, ebo);
++i;
}
}