[nostalgia/core] Remove implicit sign conversions

This commit is contained in:
Gary Talent 2020-04-07 22:10:34 -05:00
parent d2ec3b8350
commit b9c2f3631d
3 changed files with 12 additions and 9 deletions

View File

@ -5,6 +5,8 @@ add_library(
media.cpp
)
target_compile_options(NostalgiaCore PRIVATE -Wsign-conversion)
target_link_libraries(
NostalgiaCore PUBLIC
OxFS

View File

@ -142,9 +142,9 @@ static char charMap[128] = {
};
Color32 toColor32(Color16 nc) noexcept {
Color32 r = ((nc & 0b0000000000011111) >> 0) * 8;
Color32 g = ((nc & 0b0000001111100000) >> 5) * 8;
Color32 b = ((nc & 0b0111110000000000) >> 10) * 8;
Color32 r = static_cast<Color32>(((nc & 0b0000000000011111) >> 0) * 8);
Color32 g = static_cast<Color32>(((nc & 0b0000001111100000) >> 5) * 8);
Color32 b = static_cast<Color32>(((nc & 0b0111110000000000) >> 10) * 8);
Color32 a = 255;
return a | (b << 8) | (g << 16) | (r << 24);
}
@ -177,7 +177,7 @@ uint8_t blue32(Color16 c) noexcept {
void puts(Context *ctx, int column, int row, const char *str) {
for (int i = 0; str[i]; i++) {
setTile(ctx, 0, column + i, row, charMap[static_cast<int>(str[i])]);
setTile(ctx, 0, column + i, row, static_cast<uint8_t>(charMap[static_cast<int>(str[i])]));
}
}

View File

@ -27,7 +27,7 @@ struct SdlImplData {
SDL_Renderer *renderer = nullptr;
std::array<SDL_Texture*, 4> bgTextures;
std::array<TileMap, 4> bgTileMaps;
uint64_t prevFpsCheckTime = 0;
int64_t prevFpsCheckTime = 0;
uint64_t draws = 0;
};
@ -105,7 +105,7 @@ ox::Error loadTileSheet(Context *ctx,
}
oxReturnError(readMC<NostalgiaPalette>(ctx, palettePath).get(&palette));
const auto bytesPerTile = tilesheet.bpp == 8 ? 64 : 32;
const unsigned bytesPerTile = tilesheet.bpp == 8 ? 64 : 32;
const auto tiles = tilesheet.tiles.size() / bytesPerTile;
const int width = 8;
const int height = 8 * tiles;
@ -126,11 +126,12 @@ ox::Error loadTileSheet(Context *ctx,
SDL_FreeSurface(surface);
SDL_FreePalette(sdlPalette);
auto sectionIdx = static_cast<unsigned>(section);
if (tss == TileSheetSpace::Background) {
if (id->bgTextures[section]) {
SDL_DestroyTexture(id->bgTextures[section]);
if (id->bgTextures[sectionIdx]) {
SDL_DestroyTexture(id->bgTextures[sectionIdx]);
}
id->bgTextures[section] = texture;
id->bgTextures[sectionIdx] = texture;
}
return OxError(0);