[nostalgia/core] Remove implicit sign conversions
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@ -5,6 +5,8 @@ add_library(
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media.cpp
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)
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target_compile_options(NostalgiaCore PRIVATE -Wsign-conversion)
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target_link_libraries(
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NostalgiaCore PUBLIC
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OxFS
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@ -142,9 +142,9 @@ static char charMap[128] = {
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};
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Color32 toColor32(Color16 nc) noexcept {
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Color32 r = ((nc & 0b0000000000011111) >> 0) * 8;
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Color32 g = ((nc & 0b0000001111100000) >> 5) * 8;
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Color32 b = ((nc & 0b0111110000000000) >> 10) * 8;
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Color32 r = static_cast<Color32>(((nc & 0b0000000000011111) >> 0) * 8);
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Color32 g = static_cast<Color32>(((nc & 0b0000001111100000) >> 5) * 8);
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Color32 b = static_cast<Color32>(((nc & 0b0111110000000000) >> 10) * 8);
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Color32 a = 255;
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return a | (b << 8) | (g << 16) | (r << 24);
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}
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@ -177,7 +177,7 @@ uint8_t blue32(Color16 c) noexcept {
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void puts(Context *ctx, int column, int row, const char *str) {
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for (int i = 0; str[i]; i++) {
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setTile(ctx, 0, column + i, row, charMap[static_cast<int>(str[i])]);
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setTile(ctx, 0, column + i, row, static_cast<uint8_t>(charMap[static_cast<int>(str[i])]));
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}
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}
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@ -27,7 +27,7 @@ struct SdlImplData {
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SDL_Renderer *renderer = nullptr;
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std::array<SDL_Texture*, 4> bgTextures;
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std::array<TileMap, 4> bgTileMaps;
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uint64_t prevFpsCheckTime = 0;
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int64_t prevFpsCheckTime = 0;
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uint64_t draws = 0;
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};
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@ -105,7 +105,7 @@ ox::Error loadTileSheet(Context *ctx,
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}
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oxReturnError(readMC<NostalgiaPalette>(ctx, palettePath).get(&palette));
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const auto bytesPerTile = tilesheet.bpp == 8 ? 64 : 32;
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const unsigned bytesPerTile = tilesheet.bpp == 8 ? 64 : 32;
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const auto tiles = tilesheet.tiles.size() / bytesPerTile;
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const int width = 8;
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const int height = 8 * tiles;
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@ -126,11 +126,12 @@ ox::Error loadTileSheet(Context *ctx,
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SDL_FreeSurface(surface);
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SDL_FreePalette(sdlPalette);
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auto sectionIdx = static_cast<unsigned>(section);
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if (tss == TileSheetSpace::Background) {
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if (id->bgTextures[section]) {
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SDL_DestroyTexture(id->bgTextures[section]);
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if (id->bgTextures[sectionIdx]) {
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SDL_DestroyTexture(id->bgTextures[sectionIdx]);
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}
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id->bgTextures[section] = texture;
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id->bgTextures[sectionIdx] = texture;
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}
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return OxError(0);
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