[nostalgia/core/gba] Add hideSprite and add flipX parameter to setSrpite

This commit is contained in:
Gary Talent 2020-07-28 19:09:24 -05:00
parent 4ad959cd74
commit 80f98802b6
4 changed files with 31 additions and 5 deletions

View File

@ -76,6 +76,8 @@ using interrupt_handler = void (*)(void);
#define MEM_IWRAM_BEGIN reinterpret_cast<uint8_t*>(0x03000000)
#define MEM_IWRAM_END reinterpret_cast<uint8_t*>(0x03007FFF)
#define REG_BLNDCTL *reinterpret_cast<uint16_t*>(0x04000050)
#define MEM_BG_PALETTE reinterpret_cast<uint16_t*>(0x05000000)
#define MEM_SPRITE_PALETTE reinterpret_cast<uint16_t*>(0x05000200)

View File

@ -214,12 +214,33 @@ void clearTileLayer(Context*, int layer) {
memset(&MEM_BG_MAP[layer], 0, GbaTileRows * GbaTileColumns);
}
void setSprite(unsigned idx, unsigned x, unsigned y, unsigned tileIdx, unsigned spriteShape, unsigned spriteSize) {
void hideSprite(unsigned idx) {
GbaSpriteAttrUpdate oa;
oa.attr0 = 2 << 8;
oa.idx = idx;
// block until g_spriteUpdates is less than buffer len
if (g_spriteUpdates >= config::GbaSpriteBufferLen) {
nostalgia_core_vblankintrwait();
}
if constexpr(config::GbaEventLoopTimerBased) {
REG_IE &= ~Int_vblank; // disable vblank interrupt handler
g_spriteBuffer[g_spriteUpdates++] = oa;
REG_IE |= Int_vblank; // enable vblank interrupt handler
} else {
auto ie = REG_IE; // disable vblank interrupt handler
REG_IE &= ~Int_vblank; // disable vblank interrupt handler
g_spriteBuffer[g_spriteUpdates++] = oa;
REG_IE = ie; // enable vblank interrupt handler
}
}
void setSprite(unsigned idx, unsigned x, unsigned y, unsigned tileIdx, unsigned spriteShape, unsigned spriteSize, unsigned flipX) {
GbaSpriteAttrUpdate oa;
oa.attr0 = static_cast<uint16_t>(y & ox::onMask<uint8_t>(7))
| (static_cast<uint16_t>(1) << 10) // enable alpha
| (static_cast<uint16_t>(spriteShape) << 14);
oa.attr1 = (static_cast<uint16_t>(x) & ox::onMask<uint8_t>(8))
| (static_cast<uint16_t>(flipX) << 12)
| (static_cast<uint16_t>(spriteSize) << 14);
oa.attr2 = static_cast<uint16_t>(tileIdx & ox::onMask<uint16_t>(8));
oa.idx = idx;

View File

@ -1,5 +1,5 @@
/*
* Copyright 2016 - 2019 gtalent2@gmail.com
* Copyright 2016 - 2020 gary@drinkingtea.net
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
@ -127,6 +127,6 @@ void setTile(Context *ctx, int layer, int column, int row, uint8_t tile);
void clearTileLayer(Context*, int layer);
void setSprite(unsigned idx, unsigned x, unsigned y, unsigned tileIdx, unsigned tileShape = 0, unsigned spriteSize = 0);
void setSprite(unsigned idx, unsigned x, unsigned y, unsigned tileIdx, unsigned spriteShape = 0, unsigned spriteSize = 0, unsigned flipX = 0);
}

View File

@ -1,5 +1,5 @@
/*
* Copyright 2016 - 2019 gtalent2@gmail.com
* Copyright 2016 - 2020 gary@drinkingtea.net
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
@ -200,7 +200,10 @@ void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) {
id->bgTileMaps[z][y][x] = tile;
}
void setSprite(unsigned, unsigned, unsigned, unsigned, unsigned, unsigned) {
void hideSprite(unsigned) {
}
void setSprite(unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned) {
}
}