[nostalgia/gfx] Consolidate implementations into single files, remove unnecessary function exports
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This commit is contained in:
Gary Talent 2025-05-17 17:12:25 -05:00
parent a6814030ee
commit 7b8ddc189a
13 changed files with 245 additions and 352 deletions

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@ -11,11 +11,9 @@
#include "color.hpp"
#include "context.hpp"
#include "context.hpp"
#include "initparams.hpp"
#include "keelmodule.hpp"
#include "palette.hpp"
#include "palette.hpp"
#include "ptidxconv.hpp"
#include "tilesheet.hpp"

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@ -4,11 +4,6 @@ add_library(
tilesheet.cpp
)
add_subdirectory(gba)
if(NOT BUILDCORE_TARGET STREQUAL "gba")
add_subdirectory(opengl)
endif()
target_include_directories(
NostalgiaGfx PUBLIC
../include
@ -31,3 +26,38 @@ install(
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
)
# OpenGL
if(NOT BUILDCORE_TARGET STREQUAL "gba")
target_sources(
NostalgiaGfx PRIVATE
gfx-opengl.cpp
)
target_link_libraries(
NostalgiaGfx PUBLIC
GlUtils
)
endif()
# GBA
add_library(
NostalgiaGfx-GBA OBJECT
gfx-gba.cpp
)
target_include_directories(
NostalgiaGfx-GBA PUBLIC
../include
)
target_link_libraries(
NostalgiaGfx-GBA PUBLIC
TeaGBA
Keel
Turbine
)
if(BUILDCORE_TARGET STREQUAL "gba")
set_source_files_properties(gfx-gba.cpp PROPERTIES COMPILE_FLAGS -marm)
target_link_libraries(NostalgiaGfx PUBLIC NostalgiaGfx-GBA)
endif()

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@ -1,21 +0,0 @@
add_library(
NostalgiaGfx-GBA OBJECT
context.cpp
gfx.cpp
panic.cpp
)
target_include_directories(
NostalgiaGfx-GBA PUBLIC
../../include
)
target_link_libraries(
NostalgiaGfx-GBA PUBLIC
TeaGBA
Keel
Turbine
)
if(BUILDCORE_TARGET STREQUAL "gba")
set_source_files_properties(gfx.cpp PROPERTIES COMPILE_FLAGS -marm)
target_link_libraries(NostalgiaGfx PUBLIC NostalgiaGfx-GBA)
endif()

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@ -1,34 +0,0 @@
/*
* Copyright 2016 - 2025 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#include <turbine/turbine.hpp>
#include "context.hpp"
namespace nostalgia::gfx {
void safeDelete(Context *ctx) noexcept {
delete ctx;
}
Context::Context(turbine::Context &tctx) noexcept: turbineCtx(tctx) {
}
ox::Error initGfx(Context &ctx, InitParams const&) noexcept;
ox::Result<ox::UPtr<Context>> init(turbine::Context &tctx, InitParams const&params) noexcept {
auto ctx = ox::make_unique<Context>(tctx);
OX_RETURN_ERROR(initGfx(*ctx, params));
return ctx;
}
keel::Context &keelCtx(Context &ctx) noexcept {
return turbine::keelCtx(ctx.turbineCtx);
}
turbine::Context &turbineCtx(Context &ctx) noexcept {
return ctx.turbineCtx;
}
}

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@ -1,34 +0,0 @@
/*
* Copyright 2016 - 2025 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#pragma once
#include <nostalgia/gfx/context.hpp>
namespace nostalgia::gfx {
struct BgCbbData {
unsigned bpp = 4;
};
class Context {
public:
turbine::Context &turbineCtx;
ox::Array<BgCbbData, 4> cbbData;
explicit Context(turbine::Context &tctx) noexcept;
Context(Context &other) noexcept = delete;
Context(Context const&other) noexcept = delete;
Context(Context const&&other) noexcept = delete;
virtual ~Context() noexcept = default;
[[nodiscard]]
ox::MemFS const&rom() const noexcept {
return static_cast<ox::MemFS const&>(*turbine::rom(turbineCtx));
}
};
}

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@ -1,11 +0,0 @@
/*
* Copyright 2016 - 2025 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#pragma once
#include <nostalgia/gfx/context.hpp>
namespace nostalgia::gfx {
ox::Error initGfx(Context &ctx, InitParams const&) noexcept;
}

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@ -1,58 +0,0 @@
/*
* Copyright 2016 - 2025 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#include <ox/std/def.hpp>
#include <ox/std/realstd.hpp>
#include <keel/media.hpp>
#include <turbine/turbine.hpp>
#include <teagba/addresses.hpp>
#include <teagba/bios.hpp>
#include <nostalgia/gfx/gfx.hpp>
#include "gfx.hpp"
#define HEAP_BEGIN (reinterpret_cast<char*>(MEM_EWRAM_BEGIN))
#define HEAP_SIZE ((MEM_EWRAM_END - MEM_EWRAM_BEGIN) / 2)
#define HEAP_END (reinterpret_cast<char*>(MEM_EWRAM_BEGIN + HEAP_SIZE))
namespace ox {
using namespace nostalgia::gfx;
void panic(const char *file, int line, const char *panicMsg, ox::Error const&err) noexcept {
// reset heap to make sure we have enough memory to allocate context data
OX_ALLOW_UNSAFE_BUFFERS_BEGIN
ox::heapmgr::initHeap(HEAP_BEGIN, HEAP_END);
OX_ALLOW_UNSAFE_BUFFERS_END
auto tctx = turbine::init(keel::loadRomFs("").unwrap(), "Nostalgia").unwrap();
auto ctx = init(*tctx).unwrap();
std::ignore = initGfx(*ctx, {});
std::ignore = initConsole(*ctx);
setBgStatus(*ctx, 0, true);
clearBg(*ctx, 0);
auto const serr = ox::sfmt<ox::IString<23>>("Error code: {}", static_cast<int64_t>(err));
consoleWrite(*ctx, 32 + 1, 1, "SADNESS...");
consoleWrite(*ctx, 32 + 1, 4, "UNEXPECTED STATE:");
consoleWrite(*ctx, 32 + 2, 6, panicMsg);
if (err) {
consoleWrite(*ctx, 32 + 2, 8, serr);
}
consoleWrite(*ctx, 32 + 1, 15, "PLEASE RESTART THE SYSTEM");
// print to terminal if in mGBA
oxErrf("\033[31;1;1mPANIC:\033[0m [{}:{}]: {}\n", file, line, panicMsg);
if (err.msg) {
oxErrf("\tError Message:\t{}\n", err.msg);
}
oxErrf("\tError Code:\t{}\n", static_cast<ErrorCode>(err));
if (err.src.file_name() != nullptr) {
oxErrf("\tError Location:\t{}:{}\n", err.src.file_name(), err.src.line());
}
abort();
}
}

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@ -15,15 +15,48 @@
#include <nostalgia/gfx/gfx.hpp>
#include <nostalgia/gfx/tilesheet.hpp>
#include "context.hpp"
OX_ALLOW_UNSAFE_BUFFERS_BEGIN
namespace nostalgia::gfx {
struct BgCbbData {
unsigned bpp = 4;
};
class Context {
public:
turbine::Context &turbineCtx;
ox::Array<BgCbbData, 4> cbbData;
explicit Context(turbine::Context &tctx) noexcept: turbineCtx{tctx} {}
Context(Context &other) noexcept = delete;
Context(Context const&other) noexcept = delete;
Context(Context const&&other) noexcept = delete;
virtual ~Context() noexcept = default;
[[nodiscard]]
ox::MemFS const&rom() const noexcept {
return static_cast<ox::MemFS const&>(*turbine::rom(turbineCtx));
}
};
void safeDelete(Context *ctx) noexcept {
delete ctx;
}
keel::Context &keelCtx(Context &ctx) noexcept {
return turbine::keelCtx(ctx.turbineCtx);
}
turbine::Context &turbineCtx(Context &ctx) noexcept {
return ctx.turbineCtx;
}
static constexpr auto SpriteCount = 128;
ox::Error initGfx(Context&, InitParams const&) noexcept {
static ox::Error initGfx() noexcept {
for (auto bgCtl = &REG_BG0CTL; bgCtl <= &REG_BG3CTL; bgCtl += 2) {
teagba::bgSetSbb(*bgCtl, 28);
}
@ -34,6 +67,12 @@ ox::Error initGfx(Context&, InitParams const&) noexcept {
return {};
}
ox::Result<ox::UPtr<Context>> init(turbine::Context &tctx, InitParams const&) noexcept {
auto ctx = ox::make_unique<Context>(tctx);
OX_RETURN_ERROR(initGfx());
return ctx;
}
ox::Error loadBgPalette(
Context&,
size_t const palBank,
@ -300,4 +339,43 @@ uint_t spriteCount(Context const&) noexcept {
}
namespace ox {
void panic(const char *file, int line, const char *panicMsg, ox::Error const&err) noexcept {
using namespace nostalgia::gfx;
// reset heap to make sure we have enough memory to allocate context data
OX_ALLOW_UNSAFE_BUFFERS_BEGIN
const auto heapBegin = reinterpret_cast<char*>(MEM_EWRAM_BEGIN);
const auto heapSz = (MEM_EWRAM_END - MEM_EWRAM_BEGIN) / 2;
const auto heapEnd = reinterpret_cast<char*>(MEM_EWRAM_BEGIN + heapSz);
ox::heapmgr::initHeap(heapBegin, heapEnd);
OX_ALLOW_UNSAFE_BUFFERS_END
auto tctx = turbine::init(keel::loadRomFs("").unwrap(), "Nostalgia").unwrap();
auto ctx = init(*tctx).unwrap();
std::ignore = initGfx();
std::ignore = initConsole(*ctx);
setBgStatus(*ctx, 0, true);
clearBg(*ctx, 0);
auto const serr = ox::sfmt<ox::IString<23>>("Error code: {}", static_cast<int64_t>(err));
consoleWrite(*ctx, 32 + 1, 1, "SADNESS...");
consoleWrite(*ctx, 32 + 1, 4, "UNEXPECTED STATE:");
consoleWrite(*ctx, 32 + 2, 6, panicMsg);
if (err) {
consoleWrite(*ctx, 32 + 2, 8, serr);
}
consoleWrite(*ctx, 32 + 1, 15, "PLEASE RESTART THE SYSTEM");
// print to terminal if in mGBA
oxErrf("\033[31;1;1mPANIC:\033[0m [{}:{}]: {}\n", file, line, panicMsg);
if (err.msg) {
oxErrf("\tError Message:\t{}\n", err.msg);
}
oxErrf("\tError Code:\t{}\n", static_cast<ErrorCode>(err));
if (err.src.file_name() != nullptr) {
oxErrf("\tError Location:\t{}:{}\n", err.src.file_name(), err.src.line());
}
abort();
}
}
OX_ALLOW_UNSAFE_BUFFERS_END

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@ -4,7 +4,6 @@
#include <ox/std/array.hpp>
#include <ox/std/fmt.hpp>
#include <ox/std/vec.hpp>
#include <keel/media.hpp>
@ -15,22 +14,105 @@
#include <nostalgia/gfx/palette.hpp>
#include <nostalgia/gfx/tilesheet.hpp>
#include "context.hpp"
#include "gfx.hpp"
namespace nostalgia::gfx {
namespace renderer {
constexpr uint64_t TileRows = 128;
constexpr uint64_t TileColumns = 128;
constexpr uint64_t TileCount = TileRows * TileColumns;
constexpr uint64_t BgVertexVboRows = 4;
constexpr uint64_t BgVertexVboRowLength = 7;
constexpr uint64_t BgVertexVboLength = BgVertexVboRows * BgVertexVboRowLength;
constexpr uint64_t BgVertexEboLength = 6;
constexpr uint64_t SpriteVertexVboRows = 4;
constexpr uint64_t SpriteVertexVboRowLength = 6;
constexpr uint64_t SpriteVertexVboLength = SpriteVertexVboRows * SpriteVertexVboRowLength;
constexpr uint64_t SpriteVertexEboLength = 6;
struct CBB: glutils::BufferSet {
bool updated = false;
ox::Array<uint32_t, 32768> pixels;
constexpr CBB() noexcept {
vertices.resize(TileCount * BgVertexVboLength);
elements.resize(TileCount * BgVertexEboLength);
}
};
struct SpriteBlockset: glutils::BufferSet {
bool updated = false;
constexpr SpriteBlockset(uint64_t spriteCount, uint64_t blocksPerSprite) noexcept {
vertices.resize(spriteCount * SpriteVertexVboLength * blocksPerSprite);
elements.resize(spriteCount * SpriteVertexEboLength * blocksPerSprite);
}
};
struct Background {
float priority = 0;
bool enabled = false;
unsigned cbbIdx = 0;
};
}
class Context {
public:
class Drawer final: public turbine::gl::Drawer {
private:
Context &m_ctx;
public:
explicit Drawer(Context &ctx) noexcept: m_ctx{ctx} {}
void draw(turbine::Context &tctx) noexcept override {
gl::draw(m_ctx, turbine::getScreenSize(tctx));
}
};
turbine::Context &turbineCtx;
glutils::GLProgram bgShader;
glutils::GLProgram spriteShader;
ox::Array<renderer::CBB, 4> cbbs;
renderer::SpriteBlockset spriteBlocks;
ox::Array<Sprite, 128> spriteStates;
ox::Array<GLfloat, 1024> bgPalette;
ox::Array<renderer::Background, 4> backgrounds;
Drawer drawer;
uint_t spriteCount = 0;
uint_t blocksPerSprite = 0;
explicit Context(turbine::Context &tctx, InitParams const &params) noexcept:
turbineCtx{tctx},
spriteBlocks{params.glSpriteCount, params.glBlocksPerSprite},
drawer{*this},
spriteCount{params.glSpriteCount},
blocksPerSprite{params.glBlocksPerSprite} {
}
Context(Context const&) = delete;
Context(Context&&) = delete;
Context &operator=(Context const&) = delete;
Context &operator=(Context&&) = delete;
~Context() noexcept {
turbine::gl::removeDrawer(turbineCtx, &drawer);
}
};
void safeDelete(Context *ctx) noexcept {
delete ctx;
}
keel::Context &keelCtx(Context &ctx) noexcept {
return turbine::keelCtx(ctx.turbineCtx);
}
turbine::Context &turbineCtx(Context &ctx) noexcept {
return ctx.turbineCtx;
}
namespace renderer {
static constexpr auto Scale = 1;
static constexpr auto PriorityScale = 0.01f;
Drawer::Drawer(Context &ctx) noexcept: m_ctx(ctx) {}
void Drawer::draw(turbine::Context &tctx) noexcept {
gl::draw(m_ctx, turbine::getScreenSize(tctx));
}
static constexpr ox::CStringView bgvshadTmpl = R"glsl(
{}
in vec2 vTexCoord;
@ -241,7 +323,13 @@ static void initSpritesBufferset(Context &ctx) noexcept {
// in float vEnabled;
auto const enabledAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vEnabled"));
glEnableVertexAttribArray(enabledAttr);
glVertexAttribPointer(enabledAttr, 1, GL_FLOAT, GL_FALSE, SpriteVertexVboRowLength * sizeof(float), nullptr);
glVertexAttribPointer(
enabledAttr,
1,
GL_FLOAT,
GL_FALSE,
SpriteVertexVboRowLength * sizeof(float),
nullptr);
// in vec3 vPosition;
auto const posAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vPosition"));
glEnableVertexAttribArray(posAttr);
@ -250,8 +338,9 @@ static void initSpritesBufferset(Context &ctx) noexcept {
// in vec2 vTexCoord;
auto const texCoordAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vTexCoord"));
glEnableVertexAttribArray(texCoordAttr);
glVertexAttribPointer(texCoordAttr, 2, GL_FLOAT, GL_FALSE, SpriteVertexVboRowLength * sizeof(float),
std::bit_cast<void*>(uintptr_t{4 * sizeof(float)}));
glVertexAttribPointer(
texCoordAttr, 2, GL_FLOAT, GL_FALSE, SpriteVertexVboRowLength * sizeof(float),
std::bit_cast<void*>(uintptr_t{4 * sizeof(float)}));
glBindVertexArray(0);
}
@ -270,7 +359,13 @@ static void initBackgroundBufferset(
// vbo layout
auto const posAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vPosition"));
glEnableVertexAttribArray(posAttr);
glVertexAttribPointer(posAttr, 3, GL_FLOAT, GL_FALSE, BgVertexVboRowLength * sizeof(float), nullptr);
glVertexAttribPointer(
posAttr,
3,
GL_FLOAT,
GL_FALSE,
BgVertexVboRowLength * sizeof(float),
nullptr);
auto const texCoordAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vTexCoord"));
glEnableVertexAttribArray(texCoordAttr);
glVertexAttribPointer(
@ -300,7 +395,16 @@ static glutils::GLTexture createTexture(
tex.height = h;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex.id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width, tex.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGBA,
tex.width,
tex.height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
pixels);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@ -470,28 +574,23 @@ static void setSprite(
}
ox::Error initGfx(
Context &ctx,
InitParams const&initParams) noexcept {
ox::Result<ox::UPtr<Context>> init(turbine::Context &tctx, InitParams const&params) noexcept {
auto ctx = ox::make_unique<Context>(tctx, params);
const auto bgVshad = ox::sfmt(renderer::bgvshadTmpl, gl::GlslVersion);
const auto bgFshad = ox::sfmt(renderer::bgfshadTmpl, gl::GlslVersion);
const auto spriteVshad = ox::sfmt(renderer::spritevshadTmpl, gl::GlslVersion);
const auto spriteFshad = ox::sfmt(renderer::spritefshadTmpl, gl::GlslVersion);
OX_RETURN_ERROR(glutils::buildShaderProgram(bgVshad, bgFshad).moveTo(ctx.bgShader));
OX_RETURN_ERROR(glutils::buildShaderProgram(bgVshad, bgFshad).moveTo(ctx->bgShader));
OX_RETURN_ERROR(
glutils::buildShaderProgram(spriteVshad, spriteFshad).moveTo(ctx.spriteShader));
for (auto &cbb : ctx.cbbs) {
initBackgroundBufferset(ctx.bgShader, cbb);
glutils::buildShaderProgram(spriteVshad, spriteFshad).moveTo(ctx->spriteShader));
for (auto &cbb : ctx->cbbs) {
initBackgroundBufferset(ctx->bgShader, cbb);
}
renderer::initSpritesBufferset(ctx);
if (initParams.glInstallDrawer) {
turbine::gl::addDrawer(ctx.turbineCtx, &ctx.drawer);
renderer::initSpritesBufferset(*ctx);
if (params.glInstallDrawer) {
turbine::gl::addDrawer(ctx->turbineCtx, &ctx->drawer);
}
return {};
}
void shutdownGfx(Context &ctx) noexcept {
turbine::gl::removeDrawer(ctx.turbineCtx, &ctx.drawer);
return ctx;
}
struct TileSheetData {

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@ -1,9 +0,0 @@
target_sources(
NostalgiaGfx PRIVATE
context.cpp
gfx.cpp
)
target_link_libraries(
NostalgiaGfx PUBLIC
GlUtils
)

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@ -1,40 +0,0 @@
/*
* Copyright 2016 - 2025 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#include "context.hpp"
#include "gfx.hpp"
namespace nostalgia::gfx {
void safeDelete(Context *ctx) noexcept {
delete ctx;
}
Context::Context(turbine::Context &tctx, InitParams const&params) noexcept:
turbineCtx(tctx),
spriteBlocks(params.glSpriteCount, params.glBlocksPerSprite),
drawer(*this),
spriteCount(params.glSpriteCount),
blocksPerSprite(params.glBlocksPerSprite) {
}
Context::~Context() noexcept {
shutdownGfx(*this);
}
ox::Result<ox::UPtr<Context>> init(turbine::Context &tctx, InitParams const&params) noexcept {
auto ctx = ox::make_unique<Context>(tctx, params);
OX_RETURN_ERROR(initGfx(*ctx, params));
return ctx;
}
keel::Context &keelCtx(Context &ctx) noexcept {
return turbine::keelCtx(ctx.turbineCtx);
}
turbine::Context &turbineCtx(Context &ctx) noexcept {
return ctx.turbineCtx;
}
}

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@ -1,40 +0,0 @@
/*
* Copyright 2016 - 2025 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#pragma once
#include <ox/std/types.hpp>
#include <glutils/glutils.hpp>
#include <nostalgia/gfx/gfx.hpp>
#include <nostalgia/gfx/context.hpp>
#include "gfx.hpp"
namespace nostalgia::gfx {
class Context {
public:
turbine::Context &turbineCtx;
glutils::GLProgram bgShader;
glutils::GLProgram spriteShader;
ox::Array<renderer::CBB, 4> cbbs;
renderer::SpriteBlockset spriteBlocks;
ox::Array<Sprite, 128> spriteStates;
ox::Array<GLfloat, 1024> bgPalette;
ox::Array<renderer::Background, 4> backgrounds;
renderer::Drawer drawer;
uint_t spriteCount = 0;
uint_t blocksPerSprite = 0;
explicit Context(turbine::Context &tctx, InitParams const&params) noexcept;
Context(Context const&) = delete;
Context(Context&&) = delete;
Context &operator=(Context const&) = delete;
Context &operator=(Context&&) = delete;
~Context() noexcept;
};
}

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@ -1,65 +0,0 @@
/*
* Copyright 2016 - 2025 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#pragma once
#include <ox/std/types.hpp>
#include <turbine/gfx.hpp>
#include <glutils/glutils.hpp>
#include <nostalgia/gfx/context.hpp>
namespace nostalgia::gfx::renderer {
constexpr uint64_t TileRows = 128;
constexpr uint64_t TileColumns = 128;
constexpr uint64_t TileCount = TileRows * TileColumns;
constexpr uint64_t BgVertexVboRows = 4;
constexpr uint64_t BgVertexVboRowLength = 7;
constexpr uint64_t BgVertexVboLength = BgVertexVboRows * BgVertexVboRowLength;
constexpr uint64_t BgVertexEboLength = 6;
constexpr uint64_t SpriteVertexVboRows = 4;
constexpr uint64_t SpriteVertexVboRowLength = 6;
constexpr uint64_t SpriteVertexVboLength = SpriteVertexVboRows * SpriteVertexVboRowLength;
constexpr uint64_t SpriteVertexEboLength = 6;
struct CBB: public glutils::BufferSet {
bool updated = false;
ox::Array<uint32_t, 32768> pixels;
constexpr CBB() noexcept {
vertices.resize(TileCount * BgVertexVboLength);
elements.resize(TileCount * BgVertexEboLength);
}
};
struct SpriteBlockset: public glutils::BufferSet {
bool updated = false;
constexpr SpriteBlockset(uint64_t spriteCount, uint64_t blocksPerSprite) noexcept {
vertices.resize(spriteCount * SpriteVertexVboLength * blocksPerSprite);
elements.resize(spriteCount * SpriteVertexEboLength * blocksPerSprite);
}
};
struct Background {
float priority = 0;
bool enabled = false;
unsigned cbbIdx = 0;
};
class Drawer: public turbine::gl::Drawer {
private:
Context &m_ctx;
public:
explicit Drawer(Context &ctx) noexcept;
void draw(turbine::Context&) noexcept final;
};
}
namespace nostalgia::gfx {
ox::Error initGfx(Context &ctx, InitParams const&) noexcept;
void shutdownGfx(Context &ctx) noexcept;
}