[nostalgia] Make almost everyting noexcept

This commit is contained in:
Gary Talent 2021-04-20 01:56:41 -05:00
parent 161780cb91
commit 6ece0b6f9b
22 changed files with 139 additions and 136 deletions

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@ -19,16 +19,17 @@ namespace nostalgia::core {
using event_handler = int(*)(Context*);
ox::Error init(Context *ctx);
ox::Error init(Context *ctx) noexcept;
ox::Error run(Context *ctx);
ox::Error run(Context *ctx) noexcept;
// Sets event handler that sleeps for the time given in the return value. The
// sleep time is a minimum of ~16 milliseconds.
void setEventHandler(event_handler);
void setEventHandler(event_handler) noexcept;
// Returns the number of milliseconds that have passed since the start of the
// program.
[[nodiscard]] uint64_t ticksMs();
[[nodiscard]]
uint64_t ticksMs() noexcept;
}

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@ -21,7 +21,7 @@ extern volatile gba_timer_t g_timerMs;
gba_timer_t g_wakeupTime;
event_handler g_eventHandler = nullptr;
ox::Error run(Context *ctx) {
ox::Error run(Context *ctx) noexcept {
g_wakeupTime = 0;
while (1) {
if (g_wakeupTime <= g_timerMs && g_eventHandler) {

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@ -27,12 +27,12 @@ extern event_handler g_eventHandler;
extern volatile gba_timer_t g_timerMs;
static void initIrq() {
static void initIrq() noexcept {
REG_ISR = isr;
REG_IME = 1; // enable interrupts
}
static void initTimer() {
static void initTimer() noexcept {
// make timer0 a ~1 millisecond timer
REG_TIMER0 = TicksMs59ns;
REG_TIMER0CTL = 0b11000000;
@ -40,22 +40,22 @@ static void initTimer() {
REG_IE = REG_IE | Int_timer0;
}
ox::Error init(Context *ctx) {
ox::Error init(Context *ctx) noexcept {
oxReturnError(initGfx(ctx));
initTimer();
initIrq();
return OxError(0);
}
void setEventHandler(event_handler h) {
void setEventHandler(event_handler h) noexcept {
g_eventHandler = h;
}
uint64_t ticksMs() {
uint64_t ticksMs() noexcept {
return g_timerMs;
}
bool buttonDown(Key k) {
bool buttonDown(Key k) noexcept {
return !(REG_GAMEPAD & k);
}

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@ -85,7 +85,7 @@ ox::Error modelRead(T *io, GbaTileMapTarget *t) {
return io->template field<uint8_t, decltype(handleTileMap)>("tileMap", handleTileMap);
}
ox::Error initGfx(Context*) {
ox::Error initGfx(Context*) noexcept {
REG_DISPCTL = DispCtl_Mode0
| DispCtl_SpriteMap1D
| DispCtl_Obj;
@ -96,42 +96,43 @@ ox::Error initGfx(Context*) {
return OxError(0);
}
ox::Error shutdownGfx(Context*) {
ox::Error shutdownGfx(Context*) noexcept {
return OxError(0);
}
int getScreenWidth(Context*) {
int getScreenWidth(Context*) noexcept {
return 240;
}
int getScreenHeight(Context*) {
int getScreenHeight(Context*) noexcept {
return 160;
}
common::Size getScreenSize(Context*) {
common::Size getScreenSize(Context*) noexcept {
return {240, 160};
}
uint8_t bgStatus(Context*) {
uint8_t bgStatus(Context*) noexcept {
return (REG_DISPCTL >> 8) & 0b1111;
}
void setBgStatus(Context*, uint32_t status) {
void setBgStatus(Context*, uint32_t status) noexcept {
constexpr auto Bg0Status = 8;
REG_DISPCTL = (REG_DISPCTL & ~0b111100000000u) | status << Bg0Status;
}
bool bgStatus(Context*, unsigned bg) {
bool bgStatus(Context*, unsigned bg) noexcept {
return (REG_DISPCTL >> (8 + bg)) & 1;
}
void setBgStatus(Context*, unsigned bg, bool status) {
void setBgStatus(Context*, unsigned bg, bool status) noexcept {
constexpr auto Bg0Status = 8;
const auto mask = static_cast<uint32_t>(status) << (Bg0Status + bg);
REG_DISPCTL = REG_DISPCTL | ((REG_DISPCTL & ~mask) | mask);
}
[[nodiscard]] constexpr volatile uint32_t &bgCtl(int bg) noexcept {
[[nodiscard]]
constexpr volatile uint32_t &bgCtl(int bg) noexcept {
switch (bg) {
case 0:
return REG_BG0CTL;
@ -148,16 +149,13 @@ void setBgStatus(Context*, unsigned bg, bool status) {
}
// Do NOT rely on Context in the GBA version of this function.
ox::Error initConsole(Context *ctx) {
ox::Error initConsole(Context *ctx) noexcept {
constexpr auto TilesheetAddr = "/TileSheets/Charset.ng";
constexpr auto PaletteAddr = "/Palettes/Charset.npal";
setBgStatus(ctx, 0b0001);
if (!ctx) {
ctx = new (ox_alloca(sizeof(Context))) Context();
auto rom = loadRom();
if (!rom) {
return OxError(1);
}
oxRequire(rom, loadRom());
ox::FileStore32 fs(rom, 32 * ox::units::MB);
ctx->rom = new (ox_alloca(sizeof(ox::FileSystem32))) ox::FileSystem32(fs);
}
@ -167,7 +165,7 @@ ox::Error initConsole(Context *ctx) {
ox::Error loadBgTileSheet(Context *ctx,
int section,
ox::FileAddress tilesheetAddr,
ox::FileAddress paletteAddr) {
ox::FileAddress paletteAddr) noexcept {
oxRequire(tsStat, ctx->rom->stat(tilesheetAddr));
oxRequire(ts, ctx->rom->directAccess(tilesheetAddr));
GbaTileMapTarget target;
@ -187,7 +185,7 @@ ox::Error loadBgTileSheet(Context *ctx,
ox::Error loadSpriteTileSheet(Context *ctx,
int section,
ox::FileAddress tilesheetAddr,
ox::FileAddress paletteAddr) {
ox::FileAddress paletteAddr) noexcept {
oxRequire(tsStat, ctx->rom->stat(tilesheetAddr));
oxRequire(ts, ctx->rom->directAccess(tilesheetAddr));
GbaTileMapTarget target;
@ -205,7 +203,7 @@ ox::Error loadSpriteTileSheet(Context *ctx,
return OxError(0);
}
ox::Error loadBgPalette(Context *ctx, int section, ox::FileAddress paletteAddr) {
ox::Error loadBgPalette(Context *ctx, int section, ox::FileAddress paletteAddr) noexcept {
GbaPaletteTarget target;
target.palette = &MEM_BG_PALETTE[section];
oxRequire(palStat, ctx->rom->stat(paletteAddr));
@ -214,7 +212,7 @@ ox::Error loadBgPalette(Context *ctx, int section, ox::FileAddress paletteAddr)
return OxError(0);
}
ox::Error loadSpritePalette(Context *ctx, int section, ox::FileAddress paletteAddr) {
ox::Error loadSpritePalette(Context *ctx, int section, ox::FileAddress paletteAddr) noexcept {
GbaPaletteTarget target;
target.palette = &MEM_SPRITE_PALETTE[section];
oxRequire(palStat, ctx->rom->stat(paletteAddr));
@ -224,23 +222,23 @@ ox::Error loadSpritePalette(Context *ctx, int section, ox::FileAddress paletteAd
}
// Do NOT use Context in the GBA version of this function.
void puts(Context *ctx, int column, int row, const char *str) {
void puts(Context *ctx, int column, int row, const char *str) noexcept {
for (int i = 0; str[i]; i++) {
setTile(ctx, 0, column + i, row, static_cast<uint8_t>(charMap[static_cast<int>(str[i])]));
}
}
void setTile(Context*, int layer, int column, int row, uint8_t tile) {
void setTile(Context*, int layer, int column, int row, uint8_t tile) noexcept {
MEM_BG_MAP[layer][row * GbaTileColumns + column] = tile;
}
// Do NOT use Context in the GBA version of this function.
void clearTileLayer(Context*, int layer) {
void clearTileLayer(Context*, int layer) noexcept {
memset(&MEM_BG_MAP[layer], 0, GbaTileRows * GbaTileColumns);
}
[[maybe_unused]]
void hideSprite(Context*, unsigned idx) {
void hideSprite(Context*, unsigned idx) noexcept {
oxAssert(g_spriteUpdates < config::GbaSpriteBufferLen, "Sprite update buffer overflow");
GbaSpriteAttrUpdate oa;
oa.attr0 = 2 << 8;
@ -269,7 +267,7 @@ void setSprite(Context*,
unsigned tileIdx,
unsigned spriteShape,
unsigned spriteSize,
unsigned flipX) {
unsigned flipX) noexcept {
oxAssert(g_spriteUpdates < config::GbaSpriteBufferLen, "Sprite update buffer overflow");
GbaSpriteAttrUpdate oa;
oa.attr0 = static_cast<uint16_t>(y & ox::onMask<uint8_t>(7))

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@ -14,7 +14,7 @@
namespace nostalgia::core {
char *loadRom(const char*) {
ox::Result<char*> loadRom(const char*) noexcept {
// put the header in the wrong order to prevent mistaking this code for the
// media section
constexpr auto headerP2 = "_HEADER_________";
@ -29,10 +29,10 @@ char *loadRom(const char*) {
return current + headerLen;
}
}
return nullptr;
return OxError(1);
}
void unloadRom(char*) {
void unloadRom(char*) noexcept {
}
}

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@ -13,11 +13,12 @@
namespace ox::heapmgr {
[[nodiscard]] void *malloc(std::size_t allocSize);
[[nodiscard]]
void *malloc(std::size_t allocSize) noexcept;
void free(void *ptr);
void free(void *ptr) noexcept;
void initHeap(char *heapBegin, char *heapEnd);
void initHeap(char *heapBegin, char *heapEnd) noexcept;
}

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@ -141,7 +141,7 @@ char charMap[128] = {
0, // ~
};
void setSprite(Context *c, const Sprite &s) {
void setSprite(Context *c, const Sprite &s) noexcept {
setSprite(c, s.idx, s.x, s.y, s.tileIdx, s.spriteShape, s.spriteSize, s.flipX);
}

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@ -72,50 +72,50 @@ struct Sprite {
unsigned flipX = 0;
};
ox::Error initGfx(Context *ctx);
ox::Error initGfx(Context *ctx) noexcept;
ox::Error shutdownGfx(Context *ctx);
ox::Error shutdownGfx(Context *ctx) noexcept;
[[nodiscard]]
int getScreenWidth(Context *ctx);
int getScreenWidth(Context *ctx) noexcept;
[[nodiscard]]
int getScreenHeight(Context *ctx);
int getScreenHeight(Context *ctx) noexcept;
[[nodiscard]]
common::Size getScreenSize(Context *ctx);
common::Size getScreenSize(Context *ctx) noexcept;
[[nodiscard]]
uint8_t bgStatus(Context *ctx);
uint8_t bgStatus(Context *ctx) noexcept;
void setBgStatus(Context *ctx, uint32_t status);
void setBgStatus(Context *ctx, uint32_t status) noexcept;
bool bgStatus(Context *ctx, unsigned bg);
bool bgStatus(Context *ctx, unsigned bg) noexcept;
void setBgStatus(Context *ctx, unsigned bg, bool status);
void setBgStatus(Context *ctx, unsigned bg, bool status) noexcept;
ox::Error initConsole(Context *ctx);
ox::Error initConsole(Context *ctx) noexcept;
/**
* @param section describes which section of the selected TileSheetSpace to use (e.g. MEM_PALLETE_BG[section])
*/
ox::Error loadBgTileSheet(Context *ctx, int section, ox::FileAddress tilesheet, ox::FileAddress palette = nullptr);
ox::Error loadBgTileSheet(Context *ctx, int section, ox::FileAddress tilesheet, ox::FileAddress palette = nullptr) noexcept;
ox::Error loadSpriteTileSheet(Context *ctx,
int section,
ox::FileAddress tilesheetAddr,
ox::FileAddress paletteAddr);
ox::FileAddress paletteAddr) noexcept;
void puts(Context *ctx, int column, int row, const char *str);
void puts(Context *ctx, int column, int row, const char *str) noexcept;
void setTile(Context *ctx, int layer, int column, int row, uint8_t tile);
void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) noexcept;
void clearTileLayer(Context *ctx, int layer);
void clearTileLayer(Context *ctx, int layer) noexcept;
void hideSprite(Context *ctx, unsigned);
void hideSprite(Context *ctx, unsigned) noexcept;
void setSprite(Context *ctx, unsigned idx, unsigned x, unsigned y, unsigned tileIdx, unsigned spriteShape = 0, unsigned spriteSize = 0, unsigned flipX = 0);
void setSprite(Context *ctx, unsigned idx, unsigned x, unsigned y, unsigned tileIdx, unsigned spriteShape = 0, unsigned spriteSize = 0, unsigned flipX = 0) noexcept;
void setSprite(Context *ctx, const Sprite &s);
void setSprite(Context *ctx, const Sprite &s) noexcept;
}

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@ -24,6 +24,7 @@ enum Key {
GamePad_L = 512,
};
[[nodiscard]] bool buttonDown(Key);
[[nodiscard]]
bool buttonDown(Key) noexcept;
}

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@ -10,20 +10,17 @@
namespace nostalgia::core {
ox::FileSystem *loadRomFs(const char *path) {
ox::Result<ox::FileSystem*> loadRomFs(const char *path) noexcept {
const auto lastDot = ox_lastIndexOf(path, '.');
const auto fsExt = lastDot != -1 ? path + lastDot : "";
if (ox_strcmp(fsExt, ".oxfs") == 0) {
auto rom = core::loadRom(path);
if (!rom) {
return nullptr;
}
oxRequire(rom, core::loadRom(path));
return new ox::FileSystem32(rom, 32 * ox::units::MB, unloadRom);
} else {
#ifdef OX_HAS_PASSTHROUGHFS
return new ox::PassThroughFS(path);
#else
return nullptr;
return OxError(2);
#endif
}
}

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@ -12,10 +12,10 @@
namespace nostalgia::core {
ox::FileSystem *loadRomFs(const char *path);
ox::Result<ox::FileSystem*> loadRomFs(const char *path) noexcept;
char *loadRom(const char *path = "");
ox::Result<char*> loadRom(const char *path = "") noexcept;
void unloadRom(char*);
void unloadRom(char*) noexcept;
}

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@ -10,35 +10,35 @@
namespace nostalgia::core {
ox::Error initGfx(Context*) {
ox::Error initGfx(Context*) noexcept {
return OxError(1);
}
ox::Error shutdownGfx(Context*) {
ox::Error shutdownGfx(Context*) noexcept {
return OxError(1);
}
ox::Error initConsole(Context*) {
ox::Error initConsole(Context*) noexcept {
return OxError(1);
}
ox::Error loadBgTileSheet(Context*,
int,
ox::FileAddress,
ox::FileAddress) {
ox::FileAddress) noexcept {
return OxError(1);
}
void puts(Context *ctx, int column, int row, const char *str) {
void puts(Context *ctx, int column, int row, const char *str) noexcept {
for (int i = 0; str[i]; i++) {
setTile(ctx, 0, column + i, row, static_cast<uint8_t>(charMap[static_cast<int>(str[i])]));
}
}
void setTile(Context*, int, int, int, uint8_t) {
void setTile(Context*, int, int, int, uint8_t) noexcept {
}
void setSprite(Context*, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned) {
void setSprite(Context*, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned) noexcept {
}
}

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@ -22,12 +22,12 @@ static uint64_t g_wakeupTime;
void draw(Context *ctx);
ox::Error init(Context *ctx) {
ox::Error init(Context *ctx) noexcept {
oxReturnError(initGfx(ctx));
return OxError(0);
}
ox::Error run(Context *ctx) {
ox::Error run(Context *ctx) noexcept {
const auto id = ctx->windowerData<SdlImplData>();
// try adaptive vsync
if (SDL_GL_SetSwapInterval(config::SdlVsyncOption) < 0) {
@ -64,15 +64,15 @@ ox::Error run(Context *ctx) {
return OxError(0);
}
void setEventHandler(event_handler h) {
void setEventHandler(event_handler h) noexcept {
g_eventHandler = h;
}
uint64_t ticksMs() {
uint64_t ticksMs() noexcept {
return SDL_GetTicks();
}
bool buttonDown(Key) {
bool buttonDown(Key) noexcept {
return false;
}

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@ -22,7 +22,7 @@ namespace nostalgia::core {
constexpr auto Scale = 5;
ox::Error initGfx(Context *ctx) {
ox::Error initGfx(Context *ctx) noexcept {
auto id = new SdlImplData;
ctx->setWindowerData(id);
id->window = SDL_CreateWindow("nostalgia", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
@ -42,7 +42,7 @@ ox::Error initGfx(Context *ctx) {
return OxError(0);
}
ox::Error shutdownGfx(Context *ctx) {
ox::Error shutdownGfx(Context *ctx) noexcept {
oxReturnError(renderer::shutdown(ctx));
auto id = ctx->windowerData<SdlImplData>();
SDL_GL_DeleteContext(id->renderer);
@ -52,21 +52,21 @@ ox::Error shutdownGfx(Context *ctx) {
return OxError(0);
}
int getScreenWidth(Context *ctx) {
int getScreenWidth(Context *ctx) noexcept {
auto id = ctx->windowerData<SdlImplData>();
int x = 0, y = 0;
SDL_GetWindowSize(id->window, &x, &y);
return x;
}
int getScreenHeight(Context *ctx) {
int getScreenHeight(Context *ctx) noexcept {
auto id = ctx->windowerData<SdlImplData>();
int x = 0, y = 0;
SDL_GetWindowSize(id->window, &x, &y);
return y;
}
common::Size getScreenSize(Context *ctx) {
common::Size getScreenSize(Context *ctx) noexcept {
auto id = ctx->windowerData<SdlImplData>();
int x = 0, y = 0;
SDL_GetWindowSize(id->window, &x, &y);

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@ -14,7 +14,7 @@
namespace nostalgia::core {
static ox::Result<ox::Vector<char>> readFile(Context *ctx, const ox::FileAddress &file) {
static ox::Result<ox::Vector<char>> readFile(Context *ctx, const ox::FileAddress &file) noexcept {
oxRequire(stat, ctx->rom->stat(file));
ox::Vector<char> buff(stat.size);
oxReturnError(ctx->rom->read(file, buff.data(), buff.size()));
@ -22,14 +22,14 @@ static ox::Result<ox::Vector<char>> readFile(Context *ctx, const ox::FileAddress
}
template<typename T>
ox::Result<T> readObj(Context *ctx, const ox::FileAddress &file) {
ox::Result<T> readObj(Context *ctx, const ox::FileAddress &file) noexcept {
oxRequire(buff, readFile(ctx, file));
T t;
oxReturnError(ox::readClaw(buff.data(), buff.size(), &t));
return ox::move(t);
}
ox::Error initConsole(Context *ctx) {
ox::Error initConsole(Context *ctx) noexcept {
constexpr auto TilesheetAddr = "/TileSheets/Charset.ng";
constexpr auto PaletteAddr = "/Palettes/Charset.npal";
setBgStatus(ctx, 0b0001);
@ -39,14 +39,14 @@ ox::Error initConsole(Context *ctx) {
ox::Error loadSpriteTileSheet(Context*,
int,
ox::FileAddress,
ox::FileAddress) {
ox::FileAddress) noexcept {
return OxError(0);
}
ox::Error loadBgTileSheet(Context *ctx,
int section,
ox::FileAddress tilesheetPath,
ox::FileAddress palettePath) {
ox::FileAddress palettePath) noexcept {
oxRequire(tilesheet, readObj<NostalgiaGraphic>(ctx, tilesheetPath));
if (!palettePath) {
palettePath = tilesheet.defaultPalette;
@ -72,7 +72,7 @@ ox::Error loadBgTileSheet(Context *ctx,
return renderer::loadBgTexture(ctx, section, pixels.data(), width, height);
}
void puts(Context *ctx, int column, int row, const char *str) {
void puts(Context *ctx, int column, int row, const char *str) noexcept {
for (int i = 0; str[i]; ++i) {
setTile(ctx, 0, column + i, row, static_cast<uint8_t>(charMap[static_cast<int>(str[i])]));
}

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@ -131,7 +131,7 @@ static Buffer genBuffer() noexcept {
return Buffer(buff);
}
static void initBackgroundBufferset(Context *ctx, GLuint shader, Background *bg) {
static void initBackgroundBufferset(Context *ctx, GLuint shader, Background *bg) noexcept {
// vao
bg->vao = genVertexArrayObject();
glBindVertexArray(bg->vao);
@ -151,7 +151,7 @@ static void initBackgroundBufferset(Context *ctx, GLuint shader, Background *bg)
ox::bit_cast<void*>(2 * sizeof(float)));
}
static Texture loadTexture(GLsizei w, GLsizei h, void *pixels) {
static Texture loadTexture(GLsizei w, GLsizei h, void *pixels) noexcept {
GLuint texId = 0;
glGenTextures(1, &texId);
Texture tex(texId);
@ -167,7 +167,7 @@ static Texture loadTexture(GLsizei w, GLsizei h, void *pixels) {
return ox::move(tex);
}
static void tickFps(GlImplData *id) {
static void tickFps(GlImplData *id) noexcept {
++id->draws;
if (id->draws >= 500) {
using namespace std::chrono;
@ -183,7 +183,7 @@ static void tickFps(GlImplData *id) {
}
}
static void drawBackground(Background *bg) {
static void drawBackground(Background *bg) noexcept {
if (bg->enabled) {
glBindVertexArray(bg->vao);
if (bg->updated) {
@ -195,7 +195,7 @@ static void drawBackground(Background *bg) {
}
}
static void drawBackgrounds(GlImplData *id) {
static void drawBackgrounds(GlImplData *id) noexcept {
// load background shader and its uniforms
glUseProgram(id->bgShader);
const auto uniformTileHeight = static_cast<GLint>(glGetUniformLocation(id->bgShader, "vTileHeight"));
@ -205,7 +205,7 @@ static void drawBackgrounds(GlImplData *id) {
}
}
ox::Error init(Context *ctx) {
ox::Error init(Context *ctx) noexcept {
const auto id = new GlImplData;
ctx->setRendererData(id);
oxReturnError(buildShaderProgram(bgvshad, bgfshad).moveTo(&id->bgShader));
@ -215,14 +215,14 @@ ox::Error init(Context *ctx) {
return OxError(0);
}
ox::Error shutdown(Context *ctx) {
ox::Error shutdown(Context *ctx) noexcept {
const auto id = ctx->rendererData<GlImplData>();
ctx->setRendererData(nullptr);
delete id;
return OxError(0);
}
ox::Error loadBgTexture(Context *ctx, int section, void *pixels, int w, int h) {
ox::Error loadBgTexture(Context *ctx, int section, void *pixels, int w, int h) noexcept {
oxTracef("nostalgia::core::gfx::gl", "loadBgTexture: { section: {}, w: {}, h: {} }", section, w, h);
const auto &id = ctx->rendererData<GlImplData>();
auto &tex = id->backgrounds[static_cast<std::size_t>(section)].tex;
@ -232,7 +232,7 @@ ox::Error loadBgTexture(Context *ctx, int section, void *pixels, int w, int h) {
}
uint8_t bgStatus(Context *ctx) {
uint8_t bgStatus(Context *ctx) noexcept {
const auto &id = ctx->rendererData<renderer::GlImplData>();
uint8_t out = 0;
for (unsigned i = 0; i < id->backgrounds.size(); ++i) {
@ -241,25 +241,25 @@ uint8_t bgStatus(Context *ctx) {
return out;
}
void setBgStatus(Context *ctx, uint32_t status) {
void setBgStatus(Context *ctx, uint32_t status) noexcept {
const auto &id = ctx->rendererData<renderer::GlImplData>();
for (unsigned i = 0; i < id->backgrounds.size(); ++i) {
id->backgrounds[i].enabled = (status >> i) & 1;
}
}
bool bgStatus(Context *ctx, unsigned bg) {
bool bgStatus(Context *ctx, unsigned bg) noexcept {
const auto &id = ctx->rendererData<renderer::GlImplData>();
return id->backgrounds[bg].enabled;
}
void setBgStatus(Context *ctx, unsigned bg, bool status) {
void setBgStatus(Context *ctx, unsigned bg, bool status) noexcept {
const auto &id = ctx->rendererData<renderer::GlImplData>();
id->backgrounds[bg].enabled = status;
}
void draw(Context *ctx) {
void draw(Context *ctx) noexcept {
const auto id = ctx->rendererData<renderer::GlImplData>();
renderer::tickFps(id);
// clear screen
@ -269,14 +269,14 @@ void draw(Context *ctx) {
renderer::drawBackgrounds(id);
}
void clearTileLayer(Context *ctx, int layer) {
void clearTileLayer(Context *ctx, int layer) noexcept {
const auto id = ctx->rendererData<renderer::GlImplData>();
auto &bg = id->backgrounds[static_cast<std::size_t>(layer)];
initBackgroundBufferObjects(ctx, &bg);
bg.updated = true;
}
void hideSprite(Context*, unsigned) {
void hideSprite(Context*, unsigned) noexcept {
}
void setSprite(Context*,
@ -286,10 +286,10 @@ void setSprite(Context*,
unsigned,
unsigned,
unsigned,
unsigned) {
unsigned) noexcept {
}
void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) {
void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) noexcept {
const auto id = ctx->rendererData<renderer::GlImplData>();
const auto z = static_cast<unsigned>(layer);
const auto y = static_cast<unsigned>(row);

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@ -26,7 +26,7 @@ struct TextureBase {
GLsizei width = 0;
GLsizei height = 0;
constexpr TextureBase() = default;
constexpr TextureBase() noexcept = default;
constexpr TextureBase(TextureBase &&tb) noexcept {
width = tb.width;
@ -51,7 +51,7 @@ struct GLobject: public Base {
GLuint id = 0;
constexpr GLobject() = default;
constexpr GLobject() noexcept = default;
explicit constexpr GLobject(GLuint id) {
this->id = id;

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@ -14,21 +14,25 @@
namespace nostalgia::core {
char *loadRom(const char *path) {
ox::Result<char*> loadRom(const char *path) noexcept {
std::ifstream file(path, std::ios::binary | std::ios::ate);
if (!file.good()) {
oxTrace("nostalgia::core::userland::loadRom") << "Read failed:" << path;
return nullptr;
oxErrorf("Could not find ROM file: {}", path);
return OxError(1, "Could not find ROM file");
}
try {
const auto size = file.tellg();
file.seekg(0, std::ios::beg);
auto buff = new char[static_cast<std::size_t>(size)];
file.read(buff, size);
return buff;
} catch (const std::ios_base::failure &e) {
oxErrorf("Could not read ROM file: {}", e.what());
return OxError(2, "Could not read ROM file");
}
const auto size = file.tellg();
file.seekg(0, std::ios::beg);
auto buff = new char[static_cast<std::size_t>(size)];
file.read(buff, size);
return buff;
}
void unloadRom(char *rom) {
void unloadRom(char *rom) noexcept {
delete rom;
}

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@ -15,11 +15,15 @@ int main(int argc, const char **argv) {
if (argc > 1) {
ox::trace::init();
auto path = argv[1];
auto fs = nostalgia::core::loadRomFs(path);
auto err = run(fs);
auto [fs, err] = nostalgia::core::loadRomFs(path);
if (err) {
oxAssert(err, "Something went wrong...");
return static_cast<int>(err);
}
err = run(fs);
oxAssert(err, "Something went wrong...");
delete fs;
return err;
return static_cast<int>(err);
}
return 1;
}

View File

@ -41,8 +41,7 @@ void Project::mkdir(QString path) const {
}
ox::FileStat Project::stat(QString path) const {
auto [s, e] = m_fs.stat(path.toUtf8().data());
oxThrowError(e);
oxRequireT(s, m_fs.stat(path.toUtf8().data()));
return s;
}

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@ -95,22 +95,20 @@ class NOSTALGIASTUDIO_EXPORT Project: public QObject {
template<typename T>
void Project::writeObj(QString path, T *obj) const {
// write MetalClaw
auto [buff, err] = ox::writeClaw(obj, ox::ClawFormat::Metal);
oxThrowError(err);
oxRequireMT(buff, ox::writeClaw(obj, ox::ClawFormat::Metal));
// write to FS
writeBuff(path, ox::bit_cast<uint8_t*>(buff.data()), buff.size());
// write type descriptor
const auto type = ox::buildTypeDef(obj);
auto typeOut = ox::writeClaw(type.value, ox::ClawFormat::Organic);
oxThrowError(typeOut);
oxRequireMT(typeOut, ox::writeClaw(type.value, ox::ClawFormat::Organic));
// replace garbage last character with new line
typeOut.value.back().value = '\n';
typeOut.back().value = '\n';
// write to FS
QString descPath = "/.nostalgia/type_descriptors/";
const auto typePath = descPath + type.value->typeName.c_str();
mkdir(descPath);
writeBuff(typePath, ox::bit_cast<uint8_t*>(typeOut.value.data()), typeOut.value.size());
writeBuff(typePath, ox::bit_cast<uint8_t*>(typeOut.data()), typeOut.size());
emit fileUpdated(path);
}

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@ -258,7 +258,7 @@ void MainWindow::addDockWidget(Qt::DockWidgetArea area, QDockWidget *dockWidget)
QAction *MainWindow::addAction(QMenu *menu, QString text, QString toolTip, const QObject *tgt, const char *cb) {
auto action = menu->addAction(text);
action->setStatusTip(toolTip);
auto conn = connect(action, SIGNAL(triggered()), tgt, cb);
connect(action, SIGNAL(triggered()), tgt, cb);
return action;
}
@ -267,7 +267,7 @@ QAction *MainWindow::addAction(QMenu *menu, QString text, QString toolTip,
auto action = menu->addAction(text);
action->setShortcuts(key);
action->setStatusTip(toolTip);
auto conn = connect(action, SIGNAL(triggered()), tgt, cb);
connect(action, SIGNAL(triggered()), tgt, cb);
return action;
}
@ -276,7 +276,7 @@ QAction *MainWindow::addAction(QMenu *menu, QString text, QString toolTip,
auto action = menu->addAction(text);
action->setShortcuts(key);
action->setStatusTip(toolTip);
auto conn = connect(action, &QAction::triggered, cb);
connect(action, &QAction::triggered, cb);
return action;
}