[nostaliga,turbine] Move rest of ImGui init to Turbine
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@ -2,8 +2,6 @@
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* Copyright 2016 - 2023 Gary Talent (gary@drinkingtea.net). All rights reserved.
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*/
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#include <imgui_impl_opengl3.h>
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#include <ox/std/array.hpp>
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#include <ox/std/fmt.hpp>
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#include <ox/std/vec.hpp>
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@ -324,7 +322,6 @@ ox::Error initGfx(Context *ctx, const InitParams &initParams) noexcept {
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turbine::gl::addDrawer(*ctx->turbineCtx, &gctx->drawer);
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initSpritesBufferset(ctx, gctx->spriteShader, &gctx->spriteBlocks);
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}
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ImGui_ImplOpenGL3_Init(glutils::GlslVersion);
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return {};
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}
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@ -1,9 +1,6 @@
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add_library(
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NostalgiaCore-Studio OBJECT
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#import_tilesheet_wizard.cpp
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module.cpp
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#new_tilesheet_wizard.cpp
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#newpalettewizard.cpp
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paletteeditor.cpp
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paletteeditor-imgui.cpp
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tilesheeteditor-imgui.cpp
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@ -19,7 +16,7 @@ endif()
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target_link_libraries(
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NostalgiaCore-Studio PUBLIC
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NostalgiaStudio
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Studio
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NostalgiaCore
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lodepng
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)
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@ -5,6 +5,7 @@
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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#include <ox/std/defines.hpp>
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@ -228,6 +229,7 @@ ox::Error initGfx(Context &ctx) noexcept {
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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//io.MouseDrawCursor = true;
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ImGui_ImplGlfw_InitForOpenGL(gctx.window, true);
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ImGui_ImplOpenGL3_Init();
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themeImgui();
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}
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return {};
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@ -84,6 +84,8 @@ ox::Error run(Context &ctx) noexcept {
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void shutdown(Context &ctx) noexcept {
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auto &gctx = static_cast<GlfwContext&>(ctx);
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if (gctx.window) {
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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glfwDestroyWindow(gctx.window);
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gctx.window = nullptr;
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}
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