[nostalgia/core/gba] Cleanup
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		@@ -1,5 +1,5 @@
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/*
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 * Copyright 2016 - 2019 gtalent2@gmail.com
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 * Copyright 2016 - 2020 gtalent2@gmail.com
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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@@ -17,12 +17,11 @@
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namespace nostalgia::core {
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extern char charMap[128];
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#define TILE_ADDR reinterpret_cast<uint16_t*>(0x06000000)
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constexpr auto GBA_TILE_COLUMNS = 32;
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constexpr auto GBA_TILE_ROWS = 32;
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using SpriteAttr = uint16_t[4];
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SpriteAttr spriteBuffer[128];
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struct GbaPaletteTarget {
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	static constexpr auto TypeName = NostalgiaPalette::TypeName;
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@@ -142,7 +141,7 @@ ox::Error loadTileSheet(Context *ctx,
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	GbaTileMapTarget target;
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	target.pal.palette = &MEM_PALETTE_BG[section];
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	target.bgCtl = &bgCtl(section);
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	target.tileMap = &TILE_ADDR[section * 512];
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	target.tileMap = &ox::bit_cast<uint16_t*>(MEM_BG_MAP)[section * 512];
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	oxReturnError(ox::readMC(ts, tsStat.size, &target));
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	// load external palette if available
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	if (paletteAddr) {
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