[nostalgia/core] Start port of PC gfx to OpenGL
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cb6066f81e
commit
3352625afe
@ -17,16 +17,26 @@ class Context {
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public:
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ox::FileSystem *rom = nullptr;
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private:
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void *m_implData = nullptr;
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void *m_windowerData = nullptr;
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void *m_rendererData = nullptr;
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public:
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constexpr void setImplData(void *implData) noexcept {
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m_implData = implData;
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constexpr void setWindowerData(void *windowerData) noexcept {
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m_windowerData = windowerData;
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}
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template<typename T>
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constexpr T *implData() noexcept {
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return static_cast<T*>(m_implData);
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constexpr T *windowerData() noexcept {
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return static_cast<T*>(m_windowerData);
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}
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constexpr void setRendererData(void *rendererData) noexcept {
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m_rendererData = rendererData;
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}
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template<typename T>
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constexpr T *rendererData() noexcept {
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return static_cast<T*>(m_rendererData);
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}
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};
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@ -146,7 +146,7 @@ Color32 toColor32(Color16 nc) noexcept {
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Color32 g = static_cast<Color32>(((nc & 0b0000001111100000) >> 5) * 8);
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Color32 b = static_cast<Color32>(((nc & 0b0111110000000000) >> 10) * 8);
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Color32 a = 255;
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return a | (b << 8) | (g << 16) | (r << 24);
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return r | (g << 8) | (b << 16) | (a << 24);
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}
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@ -46,7 +46,7 @@ struct NostalgiaGraphic {
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int columns = 1;
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ox::FileAddress defaultPalette;
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NostalgiaPalette pal;
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ox::Vector<uint8_t> tiles;
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ox::Vector<uint8_t> pixels;
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};
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template<typename T>
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@ -64,7 +64,7 @@ constexpr ox::Error model(T *io, NostalgiaGraphic *ng) {
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oxReturnError(io->field("columns", &ng->columns));
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oxReturnError(io->field("defaultPalette", &ng->defaultPalette));
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oxReturnError(io->field("pal", &ng->pal));
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oxReturnError(io->field("tiles", &ng->tiles));
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oxReturnError(io->field("pixels", &ng->pixels));
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return OxError(0);
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}
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@ -12,6 +12,8 @@
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#include <nostalgia/core/input.hpp>
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#include <nostalgia/core/core.hpp>
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#include "core.hpp"
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namespace nostalgia::core {
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static event_handler g_eventHandler = nullptr;
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@ -24,6 +26,7 @@ ox::Error init(Context *ctx) {
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}
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ox::Error run(Context *ctx) {
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auto id = ctx->windowerData<SdlImplData>();
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for (auto running = true; running;) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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@ -40,6 +43,7 @@ ox::Error run(Context *ctx) {
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}
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}
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draw(ctx);
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SDL_GL_SwapWindow(id->window);
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SDL_Delay(1);
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}
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return OxError(0);
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23
src/nostalgia/core/sdl/core.hpp
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23
src/nostalgia/core/sdl/core.hpp
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@ -0,0 +1,23 @@
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/*
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* Copyright 2016 - 2021 gary@drinkingtea.net
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <array>
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#include <SDL.h>
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namespace nostalgia::core {
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struct SdlImplData {
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SDL_Window *window = nullptr;
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SDL_GLContext renderer = nullptr;
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std::array<SDL_Texture*, 4> bgTextures{};
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};
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}
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@ -10,26 +10,21 @@
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#ifdef NOST_FPS_PRINT
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#include <iostream>
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#endif
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#include <iostream>
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#include <SDL.h>
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#include <ox/claw/read.hpp>
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#include <nostalgia/core/gfx.hpp>
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#include <nostalgia/core/userland/gfx.hpp>
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#include "core.hpp"
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namespace nostalgia::core {
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using TileMap = std::array<std::array<int, 128>, 128>;
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struct SdlImplData {
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SDL_Window *window = nullptr;
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SDL_Renderer *renderer = nullptr;
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std::array<SDL_Texture*, 4> bgTextures{};
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std::array<TileMap, 4> bgTileMaps{};
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int64_t prevFpsCheckTime = 0;
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uint64_t draws = 0;
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};
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constexpr auto Scale = 5;
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static ox::Result<ox::Vector<char>> readFile(Context *ctx, const ox::FileAddress &file) {
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@ -51,22 +46,32 @@ ox::Result<T> readObj(Context *ctx, const ox::FileAddress &file) {
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ox::Error initGfx(Context *ctx) {
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auto id = new SdlImplData;
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ctx->setImplData(id);
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id->window = SDL_CreateWindow("nostalgia", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 240 * Scale, 160 * Scale,
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SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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id->renderer = SDL_CreateRenderer(id->window, -1, SDL_RENDERER_ACCELERATED);
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return OxError(id->window == nullptr);
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ctx->setWindowerData(id);
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id->window = SDL_CreateWindow("nostalgia", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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240 * Scale, 160 * Scale,
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SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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if (id->window == nullptr) {
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return OxError(1, SDL_GetError());
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}
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id->renderer = SDL_GL_CreateContext(id->window);
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if (id->renderer == nullptr) {
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return OxError(1, SDL_GetError());
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}
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oxReturnError(renderer::init(ctx));
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return OxError(0);
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}
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ox::Error shutdownGfx(Context *ctx) {
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auto id = ctx->implData<SdlImplData>();
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oxReturnError(renderer::shutdown(ctx));
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auto id = ctx->windowerData<SdlImplData>();
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for (auto tex : id->bgTextures) {
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if (tex) {
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SDL_DestroyTexture(tex);
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}
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}
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SDL_DestroyRenderer(id->renderer);
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SDL_GL_DeleteContext(id->renderer);
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SDL_DestroyWindow(id->window);
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ctx->setWindowerData(nullptr);
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delete id;
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return OxError(0);
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}
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@ -98,8 +103,8 @@ ox::Error loadBgTileSheet(Context *ctx,
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int section,
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ox::FileAddress tilesheetPath,
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ox::FileAddress palettePath) {
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auto id = ctx->implData<SdlImplData>();
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auto [tilesheet, tserr] = readObj<NostalgiaGraphic>(ctx, tilesheetPath);
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//auto id = ctx->windowerData<SdlImplData>();
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const auto [tilesheet, tserr] = readObj<NostalgiaGraphic>(ctx, tilesheetPath);
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oxReturnError(tserr);
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NostalgiaPalette palette;
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if (!palettePath) {
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@ -108,31 +113,36 @@ ox::Error loadBgTileSheet(Context *ctx,
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oxReturnError(readObj<NostalgiaPalette>(ctx, palettePath).get(&palette));
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const unsigned bytesPerTile = tilesheet.bpp == 8 ? 64 : 32;
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const auto tiles = tilesheet.tiles.size() / bytesPerTile;
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const auto tiles = tilesheet.pixels.size() / bytesPerTile;
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const int width = 8;
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const int height = 8 * tiles;
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const auto format = SDL_PIXELFORMAT_INDEX8;
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auto surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 16, format);
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auto sdlPalette = createSDL_Palette(palette);
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SDL_SetSurfacePalette(surface, sdlPalette);
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if (bytesPerTile == 64) {
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SDL_memcpy(surface->pixels, tilesheet.tiles.data(), bytesPerTile * tiles);
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} else {
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for (std::size_t i = 0; i < tilesheet.tiles.size(); ++i) {
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static_cast<uint8_t*>(surface->pixels)[i * 2 + 0] = tilesheet.tiles[i] & 0xF;
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static_cast<uint8_t*>(surface->pixels)[i * 2 + 1] = tilesheet.tiles[i] >> 4;
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//const auto format = SDL_PIXELFORMAT_INDEX8;
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//const auto sdlPalette = createSDL_Palette(palette);
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std::vector<uint32_t> pixels;
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if (bytesPerTile == 64) { // 8 BPP
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pixels.resize(tilesheet.pixels.size());
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for (std::size_t i = 0; i < tilesheet.pixels.size(); ++i) {
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pixels[i] = toColor32(palette.colors[tilesheet.pixels[i]]);
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}
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} else { // 4 BPP
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pixels.resize(tilesheet.pixels.size() * 2);
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for (std::size_t i = 0; i < tilesheet.pixels.size(); ++i) {
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pixels[i * 2 + 0] = toColor32(palette.colors[tilesheet.pixels[i] & 0xF]);
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pixels[i * 2 + 1] = toColor32(palette.colors[tilesheet.pixels[i] >> 4]);
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}
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}
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auto texture = SDL_CreateTextureFromSurface(id->renderer, surface);
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SDL_FreeSurface(surface);
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SDL_FreePalette(sdlPalette);
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oxReturnError(renderer::loadTexture(ctx, section, pixels.data(), width, height));
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auto sectionIdx = static_cast<unsigned>(section);
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if (id->bgTextures[sectionIdx]) {
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SDL_DestroyTexture(id->bgTextures[sectionIdx]);
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}
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id->bgTextures[sectionIdx] = texture;
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//auto texture = SDL_CreateTextureFromSurface(nullptr, surface);
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//SDL_FreeSurface(surface);
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//SDL_FreePalette(sdlPalette);
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//auto sectionIdx = static_cast<unsigned>(section);
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//if (id->bgTextures[sectionIdx]) {
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// SDL_DestroyTexture(id->bgTextures[sectionIdx]);
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//}
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//id->bgTextures[sectionIdx] = texture;
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return OxError(0);
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}
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@ -144,11 +154,10 @@ ox::Error loadSpriteTileSheet(Context*,
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return OxError(0);
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}
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void drawBackground(Context *ctx, const TileMap &tm, SDL_Texture *tex) {
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void drawBackground(Context*, const TileMap &tm, SDL_Texture *tex) {
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if (tex) {
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constexpr auto DstSize = 8 * Scale;
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auto id = ctx->implData<SdlImplData>();
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//oxTrace("nostalgia::core::drawBackground") << "Drawing background";
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oxTracef("nostalgia::core::sdl::drawBackground", "Drawing background");
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SDL_Rect src = {}, dst = {};
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src.x = 0;
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src.w = 8;
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@ -160,7 +169,7 @@ void drawBackground(Context *ctx, const TileMap &tm, SDL_Texture *tex) {
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for (auto &m : tm) {
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for (auto t : m) {
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src.y = t * 8;
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SDL_RenderCopy(id->renderer, tex, &src, &dst);
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SDL_RenderCopy(nullptr, tex, &src, &dst);
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dst.x += DstSize;
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}
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dst.x = 0;
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@ -169,49 +178,4 @@ void drawBackground(Context *ctx, const TileMap &tm, SDL_Texture *tex) {
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}
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}
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void draw(Context *ctx) {
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auto id = ctx->implData<SdlImplData>();
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++id->draws;
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if (id->draws >= 5000) {
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using namespace std::chrono;
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const auto now = duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count();
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const auto duration = static_cast<double>(now - id->prevFpsCheckTime) / 1000.0;
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const auto fps = static_cast<int>(static_cast<double>(id->draws) / duration);
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#ifdef NOST_FPS_PRINT
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std::cout << "FPS: " << fps << '\n';
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#endif
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oxTrace("nostalgia::core::gfx::fps") << "FPS:" << fps;
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id->prevFpsCheckTime = now;
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id->draws = 0;
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}
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SDL_RenderClear(id->renderer);
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for (std::size_t i = 0; i < id->bgTileMaps.size(); i++) {
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auto tex = id->bgTextures[i];
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auto &tm = id->bgTileMaps[i];
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drawBackground(ctx, tm, tex);
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}
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SDL_RenderPresent(id->renderer);
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}
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void puts(Context *ctx, int column, int row, const char *str) {
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for (int i = 0; str[i]; i++) {
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setTile(ctx, 0, column + i, row, static_cast<uint8_t>(charMap[static_cast<uint8_t>(str[i])]));
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}
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}
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void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) {
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auto id = ctx->implData<SdlImplData>();
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auto z = static_cast<unsigned>(layer);
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auto y = static_cast<unsigned>(row);
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auto x = static_cast<unsigned>(column);
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id->bgTileMaps[z][y][x] = tile;
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}
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[[maybe_unused]]
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void hideSprite(Context*, unsigned) {
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}
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void setSprite(Context*, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned) {
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}
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}
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@ -64,9 +64,9 @@ namespace {
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auto ng = std::make_unique<core::NostalgiaGraphic>();
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ng->pal.colors.resize(static_cast<std::size_t>(countColors(src, Tiles)));
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if (argBpp == 4) {
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ng->tiles.resize(static_cast<std::size_t>(Pixels / 2));
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ng->pixels.resize(static_cast<std::size_t>(Pixels / 2));
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} else {
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ng->tiles.resize(static_cast<std::size_t>(Pixels));
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ng->pixels.resize(static_cast<std::size_t>(Pixels));
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}
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ng->bpp = argBpp;
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ng->columns = src.width() / TileWidth;
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@ -87,12 +87,12 @@ namespace {
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// set pixel color
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if (argBpp == 4) {
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if (destI % 2) { // is odd number pixel
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ng->tiles[static_cast<std::size_t>(destI / 2)] |= colors[c] << 4;
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ng->pixels[static_cast<std::size_t>(destI / 2)] |= colors[c] << 4;
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} else {
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ng->tiles[static_cast<std::size_t>(destI / 2)] |= colors[c];
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ng->pixels[static_cast<std::size_t>(destI / 2)] |= colors[c];
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}
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} else {
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ng->tiles[static_cast<std::size_t>(destI)] = static_cast<std::size_t>(colors[c]);
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ng->pixels[static_cast<std::size_t>(destI)] = static_cast<std::size_t>(colors[c]);
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}
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}
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}
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@ -663,18 +663,18 @@ std::unique_ptr<NostalgiaGraphic> SheetData::toNostalgiaGraphic() const {
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ng->rows = m_rows;
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auto pixelCount = static_cast<std::size_t>(ng->rows * ng->columns * PixelsPerTile);
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if (ng->bpp == 4) {
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ng->tiles.resize(pixelCount / 2);
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ng->pixels.resize(pixelCount / 2);
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for (std::size_t i = 0; i < pixelCount && i < static_cast<std::size_t>(m_pixels.size()); ++i) {
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if (i & 1) {
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ng->tiles[i / 2] |= static_cast<uint8_t>(m_pixels[i]) << 4;
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ng->pixels[i / 2] |= static_cast<uint8_t>(m_pixels[i]) << 4;
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} else {
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ng->tiles[i / 2] = static_cast<uint8_t>(m_pixels[i]);
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ng->pixels[i / 2] = static_cast<uint8_t>(m_pixels[i]);
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}
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}
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} else {
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ng->tiles.resize(pixelCount);
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for (std::size_t i = 0; i < ng->tiles.size(); ++i) {
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ng->tiles[i] = static_cast<uint8_t>(m_pixels[i]);
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ng->pixels.resize(pixelCount);
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for (std::size_t i = 0; i < ng->pixels.size(); ++i) {
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ng->pixels[i] = static_cast<uint8_t>(m_pixels[i]);
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}
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}
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return ng;
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@ -788,17 +788,17 @@ void SheetData::updatePixels(const NostalgiaGraphic *ng) {
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m_pixels.clear();
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m_pixelSelected.clear();
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if (ng->bpp == 8) {
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for (std::size_t i = 0; i < ng->tiles.size(); i++) {
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m_pixels.push_back(ng->tiles[i]);
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for (std::size_t i = 0; i < ng->pixels.size(); i++) {
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m_pixels.push_back(ng->pixels[i]);
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m_pixelSelected.push_back(0);
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}
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} else {
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for (std::size_t i = 0; i < ng->tiles.size() * 2; i++) {
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for (std::size_t i = 0; i < ng->pixels.size() * 2; i++) {
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uint8_t p;
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if (i & 1) {
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p = ng->tiles[i / 2] >> 4;
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p = ng->pixels[i / 2] >> 4;
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} else {
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p = ng->tiles[i / 2] & 0xF;
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p = ng->pixels[i / 2] & 0xF;
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}
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m_pixels.push_back(p);
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m_pixelSelected.push_back(0);
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@ -1011,15 +1011,15 @@ QImage TileSheetEditor::toQImage(NostalgiaGraphic *ng, NostalgiaPalette *npal) c
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dst.setPixel(pt.x, pt.y, color);
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};
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if (ng->bpp == 4) {
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for (std::size_t i = 0; i < ng->tiles.size(); ++i) {
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auto p1 = ng->tiles[i] & 0xF;
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auto p2 = ng->tiles[i] >> 4;
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for (std::size_t i = 0; i < ng->pixels.size(); ++i) {
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auto p1 = ng->pixels[i] & 0xF;
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auto p2 = ng->pixels[i] >> 4;
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setPixel(i * 2 + 0, p1);
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setPixel(i * 2 + 1, p2);
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}
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} else {
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for (std::size_t i = 0; i < ng->tiles.size(); i++) {
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const auto p = ng->tiles[i];
|
||||
for (std::size_t i = 0; i < ng->pixels.size(); i++) {
|
||||
const auto p = ng->pixels[i];
|
||||
setPixel(i, p);
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
add_library(
|
||||
NostalgiaCore-Userspace
|
||||
NostalgiaCore-Userspace OBJECT
|
||||
gfx_opengl.cpp
|
||||
media.cpp
|
||||
)
|
||||
|
||||
@ -7,10 +8,19 @@ if(NOT MSVC)
|
||||
target_compile_options(NostalgiaCore-Userspace PRIVATE -Wsign-conversion)
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
find_package(OpenGL REQUIRED)
|
||||
else()
|
||||
set(OPENGL_gl_LIBRARY GL)
|
||||
endif()
|
||||
|
||||
target_link_libraries(
|
||||
NostalgiaCore-Userspace PUBLIC
|
||||
OxFS
|
||||
OxStd
|
||||
NostalgiaCore
|
||||
#GLESv2
|
||||
${OPENGL_gl_LIBRARY}
|
||||
)
|
||||
|
||||
install(
|
||||
|
23
src/nostalgia/core/userland/gfx.hpp
Normal file
23
src/nostalgia/core/userland/gfx.hpp
Normal file
@ -0,0 +1,23 @@
|
||||
/*
|
||||
* Copyright 2016 - 2021 gary@drinkingtea.net
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <ox/std/types.hpp>
|
||||
|
||||
#include <nostalgia/core/context.hpp>
|
||||
|
||||
namespace nostalgia::core::renderer {
|
||||
|
||||
ox::Error init(Context *ctx);
|
||||
|
||||
ox::Error shutdown(Context *ctx);
|
||||
|
||||
ox::Error loadTexture(Context *ctx, int section, void *bytes, int w, int h);
|
||||
|
||||
}
|
139
src/nostalgia/core/userland/gfx_opengl.cpp
Normal file
139
src/nostalgia/core/userland/gfx_opengl.cpp
Normal file
@ -0,0 +1,139 @@
|
||||
/*
|
||||
* Copyright 2016 - 2021 gary@drinkingtea.net
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include <ox/std/fmt.hpp>
|
||||
#define GL_SILENCE_DEPRECATION
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <ox/std/defines.hpp>
|
||||
#include <ox/std/defines.hpp>
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES 1
|
||||
//#include <GLES2/gl2.h>
|
||||
#ifdef OX_OS_Darwin
|
||||
#include <OpenGL/gl.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
|
||||
#include <nostalgia/core/gfx.hpp>
|
||||
|
||||
namespace nostalgia::core {
|
||||
|
||||
using TileMap = std::array<std::array<int, 128>, 128>;
|
||||
|
||||
struct GlImplData {
|
||||
std::array<TileMap, 4> bgTileMaps{};
|
||||
std::array<GLuint, 4> bgTextures{};
|
||||
int64_t prevFpsCheckTime = 0;
|
||||
uint64_t draws = 0;
|
||||
};
|
||||
|
||||
|
||||
namespace renderer {
|
||||
|
||||
ox::Error init(Context *ctx) {
|
||||
const auto id = new GlImplData;
|
||||
ctx->setRendererData(id);
|
||||
return OxError(0);
|
||||
}
|
||||
|
||||
ox::Error shutdown(Context *ctx) {
|
||||
const auto id = ctx->rendererData<GlImplData>();
|
||||
ctx->setRendererData(nullptr);
|
||||
delete id;
|
||||
return OxError(0);
|
||||
}
|
||||
|
||||
ox::Error loadTexture(Context *ctx, int section, void *pixels, int w, int h) {
|
||||
oxTracef("nostalgia::core::gfx::gl", "loadTexture: { section: {}, w: {}, h: {} }", section, w, h);
|
||||
const auto &id = ctx->rendererData<GlImplData>();
|
||||
auto &texId = id->bgTextures[static_cast<std::size_t>(section)];
|
||||
glGenTextures(1, &texId);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texId);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
return OxError(0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void draw(Context *ctx) {
|
||||
const auto id = ctx->rendererData<GlImplData>();
|
||||
++id->draws;
|
||||
if (id->draws >= 5000) {
|
||||
using namespace std::chrono;
|
||||
const auto now = duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count();
|
||||
const auto duration = static_cast<double>(now - id->prevFpsCheckTime) / 1000.0;
|
||||
const auto fps = static_cast<int>(static_cast<double>(id->draws) / duration);
|
||||
#ifdef NOST_FPS_PRINT
|
||||
std::cout << "FPS: " << fps << '\n';
|
||||
#endif
|
||||
oxTracef("nostalgia::core::gfx::gl::fps", "FPS: {}", fps);
|
||||
id->prevFpsCheckTime = now;
|
||||
id->draws = 0;
|
||||
}
|
||||
glClearColor(0, 0, 0, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
auto &texId = id->bgTextures[0];
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glBindTexture(GL_TEXTURE_2D, texId);
|
||||
|
||||
// Draw a textured quad
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2f(-0.01, 1);
|
||||
glTexCoord2f(0, 1); glVertex2f(-0.01, -1);
|
||||
glTexCoord2f(1, 1); glVertex2f( 0.01, -1);
|
||||
glTexCoord2f(1, 0); glVertex2f( 0.01, 1);
|
||||
glEnd();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
for (std::size_t i = 0; i < id->bgTileMaps.size(); i++) {
|
||||
}
|
||||
}
|
||||
|
||||
void puts(Context *ctx, int column, int row, const char *str) {
|
||||
for (int i = 0; str[i]; ++i) {
|
||||
setTile(ctx, 0, column + i, row, static_cast<uint8_t>(charMap[static_cast<int>(str[i])]));
|
||||
}
|
||||
}
|
||||
|
||||
void clearTileLayer(Context*, int) {
|
||||
}
|
||||
|
||||
void hideSprite(Context*, unsigned) {
|
||||
}
|
||||
|
||||
void setSprite(Context*,
|
||||
unsigned,
|
||||
unsigned,
|
||||
unsigned,
|
||||
unsigned,
|
||||
unsigned,
|
||||
unsigned,
|
||||
unsigned) {
|
||||
}
|
||||
|
||||
void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) {
|
||||
const auto id = ctx->rendererData<GlImplData>();
|
||||
const auto z = static_cast<unsigned>(layer);
|
||||
const auto y = static_cast<unsigned>(row);
|
||||
const auto x = static_cast<unsigned>(column);
|
||||
id->bgTileMaps[z][y][x] = tile;
|
||||
}
|
||||
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user