[nostalgia] Improve Makefile dependency handling
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This commit is contained in:
2025-08-17 14:10:45 -05:00
parent 8a430faf4c
commit 2b5338a9df

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@@ -14,7 +14,7 @@ endif
PROJECT_PLAYER=./build/${BC_VAR_CURRENT_BUILD}/bin/${BC_VAR_PROJECT_NAME_CAP}
.PHONY: pkg-gba
pkg-gba: build
pkg-gba: build-pack build-gba-player
${BC_CMD_ENVRUN} ${BC_PY3} ./util/scripts/pkg-gba.py sample_project ${BC_VAR_PROJECT_NAME_CAP}
.PHONY: pkg-mac
@@ -26,25 +26,44 @@ generate-studio-rsrc:
${BC_CMD_ENVRUN} ${BC_PY3} ./util/scripts/file-to-cpp.py --rsrc src/olympic/studio/applib/src/rsrc.json
${BC_CMD_ENVRUN} ${BC_PY3} ./util/scripts/file-to-cpp.py --rsrc src/nostalgia/studio/rsrc.json
.PHONY: build-gba-player
build-gba-player:
cmake --build ./build/gba-*
.PHONY: build-player
build-player:
${BC_CMD_CMAKE_BUILD} ${BC_VAR_BUILD_PATH} ${BC_VAR_PROJECT_NAME_CAP}
.PHONY: build-pack
build-pack:
cmake --build ./build/${BC_VAR_CURRENT_BUILD} --target ${BC_VAR_PROJECT_NAME}-pack
.PHONY: run
run: build-player
${PROJECT_PLAYER} sample_project
.PHONY: build-studio
build-studio:
cmake --build ./build/${BC_VAR_CURRENT_BUILD} --target ${BC_VAR_PROJECT_NAME_CAP}Studio
.PHONY: run-studio
run-studio: build
run-studio: build-studio
${PROJECT_STUDIO}
.PHONY: gba-run
gba-run: pkg-gba
${MGBA} ${BC_VAR_PROJECT_NAME_CAP}.gba
.PHONY: debug
debug: build
${BC_CMD_HOST_DEBUGGER} ${PROJECT_PLAYER} sample_project
.PHONY: debug-studio
debug-studio: build
${BC_CMD_HOST_DEBUGGER} ${PROJECT_STUDIO}
.PHONY: configure-gba
configure-gba:
${BC_CMD_SETUP_BUILD} --toolchain=deps/gbabuildcore/cmake/modules/GBA.cmake --target=gba --current_build=0 --build_type=release --build_root=${BC_VAR_BUILD_PATH}