[nostalgia/gfx] Remove unnecessary cast
	
		
			
	
		
	
	
		
	
		
			All checks were successful
		
		
	
	
		
			
				
	
				Build / build (push) Successful in 1m26s
				
			
		
		
	
	
				
					
				
			
		
			All checks were successful
		
		
	
	Build / build (push) Successful in 1m26s
				
			This commit is contained in:
		| @@ -449,7 +449,7 @@ static void setSprite( | |||||||
| 		++i; | 		++i; | ||||||
| 	}; | 	}; | ||||||
| 	if (!s.flipX) { | 	if (!s.flipX) { | ||||||
| 		for (auto yIt = 0; yIt < static_cast<int>(dim.y); ++yIt) { | 		for (auto yIt = 0u; yIt < dim.y; ++yIt) { | ||||||
| 			for (auto xIt = 0u; xIt < dim.x; ++xIt) { | 			for (auto xIt = 0u; xIt < dim.x; ++xIt) { | ||||||
| 				set(static_cast<int>(xIt), static_cast<int>(yIt), s.enabled); | 				set(static_cast<int>(xIt), static_cast<int>(yIt), s.enabled); | ||||||
| 			} | 			} | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user