[nostalgia/core/studio] Fix subsheet editor to allocate correct number of pixels
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@ -198,6 +198,19 @@ struct TileSheet {
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setPixel(bpp, idx, palIdx);
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}
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constexpr auto setPixelCount(int8_t bpp, std::size_t cnt) noexcept {
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switch (bpp) {
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case 4:
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pixels.resize(cnt * 2);
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return OxError(0);
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case 8:
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pixels.resize(cnt);
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return OxError(0);
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default:
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return OxError(1, "Invalid bpp used for TileSheet::SubSheet::setPixelCount");
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}
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}
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/**
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* Gets a count of the pixels in this sheet, and not that of its children.
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* @param bpp bits per pixel, need for knowing how to count the pixels
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@ -102,7 +102,6 @@ void TileSheetEditorImGui::draw(core::Context*) noexcept {
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}
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ImGui::EndChild();
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m_subsheetEditor.draw();
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ImGui::ShowDemoWindow();
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}
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void TileSheetEditorImGui::drawSubsheetSelector(TileSheet::SubSheet *subsheet, TileSheet::SubSheetIdx *path) noexcept {
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@ -241,10 +240,11 @@ ox::Error TileSheetEditorImGui::markUnsavedChanges(int) noexcept {
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void TileSheetEditorImGui::SubSheetEditor::draw() noexcept {
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constexpr auto modalFlags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
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constexpr auto popupName = "Edit SubSheet";
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if (m_show) {
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ImGui::OpenPopup(popupName);
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ImGui::SetNextWindowSize(ImVec2(235, 125));
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if (!m_show) {
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return;
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}
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ImGui::OpenPopup(popupName);
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ImGui::SetNextWindowSize(ImVec2(235, 125));
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if (ImGui::BeginPopupModal(popupName, &m_show, modalFlags)) {
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ImGui::InputText("Name", m_name.data(), m_name.cap());
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if (m_cols != -1) {
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@ -206,7 +206,7 @@ struct UpdateSubSheetCommand: public studio::UndoCommand {
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sheet.name = m_newName;
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sheet.columns = m_newCols;
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sheet.rows = m_newRows;
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sheet.pixels.resize(static_cast<std::size_t>(m_newCols * m_newRows * PixelsPerTile));
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oxLogError(sheet.setPixelCount(m_img->bpp, static_cast<std::size_t>(m_newCols * m_newRows)));
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}
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void undo() noexcept final {
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@ -36,7 +36,7 @@ void TileSheetGrid::initBufferSet(const geo::Vec2 &paneSize, const TileSheet::Su
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glBindVertexArray(m_bufferSet.vao);
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// vbo
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m_bufferSet.vbo = glutils::generateBuffer();
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setBufferObjects(paneSize, subsheet, &m_bufferSet);
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setBufferObjects(paneSize, subsheet);
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glutils::sendVbo(m_bufferSet);
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// vbo layout
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const auto pt1Attr = static_cast<GLuint>(glGetAttribLocation(m_shader, "vPt1"));
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@ -62,10 +62,10 @@ void TileSheetGrid::setBufferObject(geo::Point pt1, geo::Point pt2, Color32 c, f
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memcpy(vbo, vertices, sizeof(vertices));
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}
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void TileSheetGrid::setBufferObjects(const geo::Vec2 &paneSize, const TileSheet::SubSheet &subsheet, glutils::BufferSet *bg) noexcept {
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void TileSheetGrid::setBufferObjects(const geo::Vec2 &paneSize, const TileSheet::SubSheet &subsheet) noexcept {
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const auto pixSize = pixelSize(paneSize);
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const auto set = [&bg, &pixSize](unsigned i, geo::Point pt1, geo::Point pt2, Color32 c) {
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const auto vbo = &bg->vertices[i * VertexVboLength];
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const auto set = [&](unsigned i, geo::Point pt1, geo::Point pt2, Color32 c) {
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const auto vbo = &m_bufferSet.vertices[i * VertexVboLength];
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setBufferObject(pt1, pt2, c, vbo, pixSize);
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};
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// set buffer length
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@ -74,7 +74,7 @@ class TileSheetGrid {
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private:
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static void setBufferObject(geo::Point pt1, geo::Point pt2, Color32 c, float *vbo, const geo::Vec2 &pixSize) noexcept;
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void setBufferObjects(const geo::Vec2 &paneSize, const TileSheet::SubSheet &subsheet, glutils::BufferSet *bg) noexcept;
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void setBufferObjects(const geo::Vec2 &paneSize, const TileSheet::SubSheet &subsheet) noexcept;
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[[nodiscard]]
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geo::Vec2 pixelSize(const geo::Vec2 &paneSize) const noexcept;
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@ -36,7 +36,7 @@ void TileSheetPixels::initBufferSet(const geo::Vec2 &paneSize, const TileSheet &
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// vbo & ebo
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m_bufferSet.vbo = glutils::generateBuffer();
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m_bufferSet.ebo = glutils::generateBuffer();
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setBufferObjects(paneSize, img, subSheet, pal, &m_bufferSet);
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setBufferObjects(paneSize, img, subSheet, pal);
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glutils::sendVbo(m_bufferSet);
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glutils::sendEbo(m_bufferSet);
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// vbo layout
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@ -78,22 +78,23 @@ void TileSheetPixels::setPixelBufferObject(const geo::Vec2 &paneSize, unsigned v
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memcpy(ebo, elms, sizeof(elms));
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}
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void TileSheetPixels::setBufferObjects(const geo::Vec2 &paneSize, const TileSheet &img, const TileSheet::SubSheet &subSheet, const Palette &pal, glutils::BufferSet *bg) noexcept {
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const auto setPixel = [this, &paneSize, &bg, &subSheet, &pal](std::size_t i, uint8_t p) {
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void TileSheetPixels::setBufferObjects(const geo::Vec2 &paneSize, const TileSheet &img, const TileSheet::SubSheet &subSheet, const Palette &pal) noexcept {
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const auto setPixel = [&](std::size_t i, uint8_t p) {
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const auto color = pal.colors[p];
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const auto pt = idxToPt(static_cast<int>(i), subSheet.columns);
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const auto fx = static_cast<float>(pt.x);
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const auto fy = static_cast<float>(pt.y);
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const auto vbo = &bg->vertices[i * VertexVboLength];
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const auto ebo = &bg->elements[i * VertexEboLength];
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const auto vbo = &m_bufferSet.vertices[i * VertexVboLength];
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const auto ebo = &m_bufferSet.elements[i * VertexEboLength];
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setPixelBufferObject(paneSize, i * VertexVboRows, fx, fy, color, vbo, ebo);
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};
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// set buffer lengths
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const auto width = subSheet.columns * TileWidth;
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const auto height = subSheet.rows * TileHeight;
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const auto tiles = static_cast<unsigned>(width * height);
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m_bufferSet.vertices.resize(tiles * VertexVboLength);
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m_bufferSet.elements.resize(tiles * VertexEboLength);
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oxDebugf("rows: {}", subSheet.rows);
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const auto pixels = static_cast<unsigned>(width * height);
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m_bufferSet.vertices.resize(pixels * VertexVboLength);
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m_bufferSet.elements.resize(pixels * VertexEboLength);
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// set pixels
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if (img.bpp == 4) {
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for (std::size_t i = 0; i < subSheet.pixels.size(); ++i) {
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@ -56,7 +56,7 @@ class TileSheetPixels {
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private:
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void setPixelBufferObject(const geo::Vec2 &paneS, unsigned vertexRow, float x, float y, Color16 color, float *vbo, GLuint *ebo) const noexcept;
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void setBufferObjects(const geo::Vec2 &paneS, const TileSheet &img, const TileSheet::SubSheet &subSheet, const Palette &pal, glutils::BufferSet *bg) noexcept;
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void setBufferObjects(const geo::Vec2 &paneS, const TileSheet &img, const TileSheet::SubSheet &subSheet, const Palette &pal) noexcept;
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};
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