[studio] Make clear screen before redraw
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@ -184,4 +184,9 @@ void sendEbo(const BufferSet &bs) noexcept {
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferSize, bs.elements.data(), GL_STATIC_DRAW);
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}
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void clearScreen() noexcept {
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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}
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@ -15,7 +15,7 @@
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namespace glutils {
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constexpr auto GlslVersion = "#version 330";
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constexpr ox::StringView GlslVersion = "#version 330";
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struct Empty {};
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@ -176,4 +176,6 @@ void sendVbo(const BufferSet &bs) noexcept;
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void sendEbo(const BufferSet &bs) noexcept;
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void clearScreen() noexcept;
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}
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