[studio] Make clear screen before redraw

This commit is contained in:
Gary Talent 2023-06-18 17:56:01 -05:00
parent 47858ef619
commit 0f797a17d5
4 changed files with 10 additions and 13 deletions

View File

@ -184,4 +184,9 @@ void sendEbo(const BufferSet &bs) noexcept {
glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferSize, bs.elements.data(), GL_STATIC_DRAW);
}
void clearScreen() noexcept {
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
}
}

View File

@ -15,7 +15,7 @@
namespace glutils {
constexpr auto GlslVersion = "#version 330";
constexpr ox::StringView GlslVersion = "#version 330";
struct Empty {};
@ -176,4 +176,6 @@ void sendVbo(const BufferSet &bs) noexcept;
void sendEbo(const BufferSet &bs) noexcept;
void clearScreen() noexcept;
}

View File

@ -1,11 +0,0 @@
/*
* Copyright 2016 - 2023 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#pragma once
#include <studio/module.hpp>
#include <ox/std/memory.hpp>
extern ox::Vector<std::function<ox::UPtr<studio::Module>()>> BuiltinModules;

View File

@ -5,10 +5,10 @@
#include <imgui.h>
#include <keel/media.hpp>
#include <glutils/glutils.hpp>
#include <turbine/turbine.hpp>
#include <studio/configio.hpp>
#include "builtinmodules.hpp"
#include "clawviewer.hpp"
#include "filedialogmanager.hpp"
#include "studioapp.hpp"
@ -119,6 +119,7 @@ void StudioUI::handleKeyEvent(turbine::Key key, bool down) noexcept {
}
void StudioUI::draw() noexcept {
glutils::clearScreen();
drawMenu();
drawTabBar();
if (m_showProjectExplorer) {