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				|  |  |  |  | # Distributed under the OSI-approved BSD 3-Clause License.  See accompanying | 
		
	
		
			
				|  |  |  |  | # file Copyright.txt or https://cmake.org/licensing for details. | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | #  Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com> | 
		
	
		
			
				|  |  |  |  | #  Copyright 2000-2019 Kitware, Inc. and Contributors | 
		
	
		
			
				|  |  |  |  | #  All rights reserved. | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | #  Redistribution and use in source and binary forms, with or without | 
		
	
		
			
				|  |  |  |  | #  modification, are permitted provided that the following conditions | 
		
	
		
			
				|  |  |  |  | #  are met: | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | #  * Redistributions of source code must retain the above copyright | 
		
	
		
			
				|  |  |  |  | #    notice, this list of conditions and the following disclaimer. | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | #  * Redistributions in binary form must reproduce the above copyright | 
		
	
		
			
				|  |  |  |  | #    notice, this list of conditions and the following disclaimer in the | 
		
	
		
			
				|  |  |  |  | #    documentation and/or other materials provided with the distribution. | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | #  * Neither the name of Kitware, Inc. nor the names of Contributors | 
		
	
		
			
				|  |  |  |  | #    may be used to endorse or promote products derived from this | 
		
	
		
			
				|  |  |  |  | #    software without specific prior written permission. | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | #  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
		
	
		
			
				|  |  |  |  | #  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
		
	
		
			
				|  |  |  |  | #  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
		
	
		
			
				|  |  |  |  | #  A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
		
	
		
			
				|  |  |  |  | #  HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
		
	
		
			
				|  |  |  |  | #  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
		
	
		
			
				|  |  |  |  | #  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
		
	
		
			
				|  |  |  |  | #  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
		
	
		
			
				|  |  |  |  | #  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
		
	
		
			
				|  |  |  |  | #  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
		
	
		
			
				|  |  |  |  | #  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | #[=======================================================================[.rst: | 
		
	
		
			
				|  |  |  |  | FindSDL2 | 
		
	
		
			
				|  |  |  |  | -------- | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | Locate SDL2 library | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | This module defines the following 'IMPORTED' targets: | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | :: | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |   SDL2::Core | 
		
	
		
			
				|  |  |  |  |     The SDL2 library, if found. | 
		
	
		
			
				|  |  |  |  |     Libraries should link to SDL2::Core | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |   SDL2::Main | 
		
	
		
			
				|  |  |  |  |     The SDL2main library, if found. | 
		
	
		
			
				|  |  |  |  |     Applications should link to SDL2::Main instead of SDL2::Core | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | This module will set the following variables in your project: | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | :: | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |   SDL2_LIBRARIES, the name of the library to link against | 
		
	
		
			
				|  |  |  |  |   SDL2_INCLUDE_DIRS, where to find SDL.h | 
		
	
		
			
				|  |  |  |  |   SDL2_FOUND, if false, do not try to link to SDL2 | 
		
	
		
			
				|  |  |  |  |   SDL2MAIN_FOUND, if false, do not try to link to SDL2main | 
		
	
		
			
				|  |  |  |  |   SDL2_VERSION_STRING, human-readable string containing the version of SDL2 | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | This module responds to the following cache variables: | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | :: | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |   SDL2_PATH | 
		
	
		
			
				|  |  |  |  |     Set a custom SDL2 Library path (default: empty) | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |   SDL2_NO_DEFAULT_PATH | 
		
	
		
			
				|  |  |  |  |     Disable search SDL2 Library in default path. | 
		
	
		
			
				|  |  |  |  |       If SDL2_PATH (default: ON) | 
		
	
		
			
				|  |  |  |  |       Else (default: OFF) | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |   SDL2_INCLUDE_DIR | 
		
	
		
			
				|  |  |  |  |     SDL2 headers path. | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |   SDL2_LIBRARY | 
		
	
		
			
				|  |  |  |  |     SDL2 Library (.dll, .so, .a, etc) path. | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |   SDL2MAIN_LIBRAY | 
		
	
		
			
				|  |  |  |  |     SDL2main Library (.a) path. | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |   SDL2_BUILDING_LIBRARY | 
		
	
		
			
				|  |  |  |  |     This flag is useful only when linking to SDL2_LIBRARIES insead of | 
		
	
		
			
				|  |  |  |  |     SDL2::Main. It is required only when building a library that links to | 
		
	
		
			
				|  |  |  |  |     SDL2_LIBRARIES, because only applications need main() (No need to also | 
		
	
		
			
				|  |  |  |  |     link to SDL2main). | 
		
	
		
			
				|  |  |  |  |     If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES | 
		
	
		
			
				|  |  |  |  |     and no SDL2::Main target will be created. | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | Don't forget to include SDLmain.h and SDLmain.m in your project for the | 
		
	
		
			
				|  |  |  |  | OS X framework based version. (Other versions link to -lSDL2main which | 
		
	
		
			
				|  |  |  |  | this module will try to find on your behalf.) Also for OS X, this | 
		
	
		
			
				|  |  |  |  | module will automatically add the -framework Cocoa on your behalf. | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | Additional Note: If you see an empty SDL2_LIBRARY in your project | 
		
	
		
			
				|  |  |  |  | configuration, it means CMake did not find your SDL2 library | 
		
	
		
			
				|  |  |  |  | (SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point | 
		
	
		
			
				|  |  |  |  | to your SDL2 library, and  configure again. Similarly, if you see an | 
		
	
		
			
				|  |  |  |  | empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These | 
		
	
		
			
				|  |  |  |  | values are used to generate the final SDL2_LIBRARIES variable and the | 
		
	
		
			
				|  |  |  |  | SDL2::Core and SDL2::Main targets, but when these values are unset, | 
		
	
		
			
				|  |  |  |  | SDL2_LIBRARIES, SDL2::Core and SDL2::Main does not get created. | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | $SDL2DIR is an environment variable that would correspond to the | 
		
	
		
			
				|  |  |  |  | ./configure --prefix=$SDL2DIR used in building SDL2.  l.e.galup 9-20-02 | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | Created by Amine Ben Hassouna: | 
		
	
		
			
				|  |  |  |  |   Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake). | 
		
	
		
			
				|  |  |  |  |   Add cache variables for more flexibility: | 
		
	
		
			
				|  |  |  |  |     SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above). | 
		
	
		
			
				|  |  |  |  |   Mark 'Threads' as a required dependency for non-OSX systems. | 
		
	
		
			
				|  |  |  |  |   Modernize the FindSDL2.cmake module by creating specific targets: | 
		
	
		
			
				|  |  |  |  |     SDL2::Core and SDL2::Main (for details, see doc above). | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | Original FindSDL.cmake module: | 
		
	
		
			
				|  |  |  |  |   Modified by Eric Wing.  Added code to assist with automated building | 
		
	
		
			
				|  |  |  |  |   by using environmental variables and providing a more | 
		
	
		
			
				|  |  |  |  |   controlled/consistent search behavior.  Added new modifications to | 
		
	
		
			
				|  |  |  |  |   recognize OS X frameworks and additional Unix paths (FreeBSD, etc). | 
		
	
		
			
				|  |  |  |  |   Also corrected the header search path to follow "proper" SDL | 
		
	
		
			
				|  |  |  |  |   guidelines.  Added a search for SDLmain which is needed by some | 
		
	
		
			
				|  |  |  |  |   platforms.  Added a search for threads which is needed by some | 
		
	
		
			
				|  |  |  |  |   platforms.  Added needed compile switches for MinGW. | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | On OSX, this will prefer the Framework version (if found) over others. | 
		
	
		
			
				|  |  |  |  | People will have to manually change the cache value of SDL2_LIBRARY to | 
		
	
		
			
				|  |  |  |  | override this selection or set the SDL2_PATH variable or the CMake | 
		
	
		
			
				|  |  |  |  | environment CMAKE_INCLUDE_PATH to modify the search paths. | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | Note that the header path has changed from SDL/SDL.h to just SDL.h | 
		
	
		
			
				|  |  |  |  | This needed to change because "proper" SDL convention is #include | 
		
	
		
			
				|  |  |  |  | "SDL.h", not <SDL/SDL.h>.  This is done for portability reasons | 
		
	
		
			
				|  |  |  |  | because not all systems place things in SDL/ (see FreeBSD). | 
		
	
		
			
				|  |  |  |  | #]=======================================================================] | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | # Define options for searching SDL2 Library in a custom path | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path") | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | set(_SDL2_NO_DEFAULT_PATH OFF) | 
		
	
		
			
				|  |  |  |  | if(SDL2_PATH) | 
		
	
		
			
				|  |  |  |  |   set(_SDL2_NO_DEFAULT_PATH ON) | 
		
	
		
			
				|  |  |  |  | endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH} | 
		
	
		
			
				|  |  |  |  |     CACHE BOOL "Disable search SDL2 Library in default path") | 
		
	
		
			
				|  |  |  |  | unset(_SDL2_NO_DEFAULT_PATH) | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | set(SDL2_NO_DEFAULT_PATH_CMD) | 
		
	
		
			
				|  |  |  |  | if(SDL2_NO_DEFAULT_PATH) | 
		
	
		
			
				|  |  |  |  |   set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH) | 
		
	
		
			
				|  |  |  |  | endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | # Search for the SDL2 include directory | 
		
	
		
			
				|  |  |  |  | find_path(SDL2_INCLUDE_DIR SDL.h | 
		
	
		
			
				|  |  |  |  |   HINTS | 
		
	
		
			
				|  |  |  |  |     ENV SDL2DIR | 
		
	
		
			
				|  |  |  |  |     ${SDL2_NO_DEFAULT_PATH_CMD} | 
		
	
		
			
				|  |  |  |  |   PATH_SUFFIXES SDL2 | 
		
	
		
			
				|  |  |  |  |                 # path suffixes to search inside ENV{SDL2DIR} | 
		
	
		
			
				|  |  |  |  |                 include/SDL2 include | 
		
	
		
			
				|  |  |  |  |   PATHS ${SDL2_PATH} | 
		
	
		
			
				|  |  |  |  |   DOC "Where the SDL2 headers can be found" | 
		
	
		
			
				|  |  |  |  | ) | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}") | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | if(CMAKE_SIZEOF_VOID_P EQUAL 8) | 
		
	
		
			
				|  |  |  |  |   set(VC_LIB_PATH_SUFFIX lib/x64) | 
		
	
		
			
				|  |  |  |  | else() | 
		
	
		
			
				|  |  |  |  |   set(VC_LIB_PATH_SUFFIX lib/x86) | 
		
	
		
			
				|  |  |  |  | endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | # SDL-2.0 is the name used by FreeBSD ports... | 
		
	
		
			
				|  |  |  |  | # don't confuse it for the version number. | 
		
	
		
			
				|  |  |  |  | find_library(SDL2_LIBRARY | 
		
	
		
			
				|  |  |  |  |   NAMES SDL2 SDL-2.0 | 
		
	
		
			
				|  |  |  |  |   HINTS | 
		
	
		
			
				|  |  |  |  |     ENV SDL2DIR | 
		
	
		
			
				|  |  |  |  |     ${SDL2_NO_DEFAULT_PATH_CMD} | 
		
	
		
			
				|  |  |  |  |   PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} | 
		
	
		
			
				|  |  |  |  |   PATHS ${SDL2_PATH} | 
		
	
		
			
				|  |  |  |  |   DOC "Where the SDL2 Library can be found" | 
		
	
		
			
				|  |  |  |  | ) | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | set(SDL2_LIBRARIES "${SDL2_LIBRARY}") | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | if(NOT SDL2_BUILDING_LIBRARY) | 
		
	
		
			
				|  |  |  |  |   if(NOT SDL2_INCLUDE_DIR MATCHES ".framework") | 
		
	
		
			
				|  |  |  |  |     # Non-OS X framework versions expect you to also dynamically link to | 
		
	
		
			
				|  |  |  |  |     # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms | 
		
	
		
			
				|  |  |  |  |     # seem to provide SDL2main for compatibility even though they don't | 
		
	
		
			
				|  |  |  |  |     # necessarily need it. | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     if(SDL2_PATH) | 
		
	
		
			
				|  |  |  |  |       set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}") | 
		
	
		
			
				|  |  |  |  |     endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     if(NOT SDL2_NO_DEFAULT_PATH) | 
		
	
		
			
				|  |  |  |  |       set(SDL2MAIN_LIBRARY_PATHS | 
		
	
		
			
				|  |  |  |  |             /sw | 
		
	
		
			
				|  |  |  |  |             /opt/local | 
		
	
		
			
				|  |  |  |  |             /opt/csw | 
		
	
		
			
				|  |  |  |  |             /opt | 
		
	
		
			
				|  |  |  |  |             "${SDL2MAIN_LIBRARY_PATHS}" | 
		
	
		
			
				|  |  |  |  |       ) | 
		
	
		
			
				|  |  |  |  |     endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     find_library(SDL2MAIN_LIBRARY | 
		
	
		
			
				|  |  |  |  |       NAMES SDL2main | 
		
	
		
			
				|  |  |  |  |       HINTS | 
		
	
		
			
				|  |  |  |  |         ENV SDL2DIR | 
		
	
		
			
				|  |  |  |  |         ${SDL2_NO_DEFAULT_PATH_CMD} | 
		
	
		
			
				|  |  |  |  |       PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} | 
		
	
		
			
				|  |  |  |  |       PATHS ${SDL2MAIN_LIBRARY_PATHS} | 
		
	
		
			
				|  |  |  |  |       DOC "Where the SDL2main library can be found" | 
		
	
		
			
				|  |  |  |  |     ) | 
		
	
		
			
				|  |  |  |  |     unset(SDL2MAIN_LIBRARY_PATHS) | 
		
	
		
			
				|  |  |  |  |   endif() | 
		
	
		
			
				|  |  |  |  | endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | # SDL2 may require threads on your system. | 
		
	
		
			
				|  |  |  |  | # The Apple build may not need an explicit flag because one of the | 
		
	
		
			
				|  |  |  |  | # frameworks may already provide it. | 
		
	
		
			
				|  |  |  |  | # But for non-OSX systems, I will use the CMake Threads package. | 
		
	
		
			
				|  |  |  |  | if(NOT APPLE) | 
		
	
		
			
				|  |  |  |  |   find_package(Threads QUIET) | 
		
	
		
			
				|  |  |  |  |   if(NOT CMAKE_THREAD_LIBS_INIT) | 
		
	
		
			
				|  |  |  |  |     set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).") | 
		
	
		
			
				|  |  |  |  |     if(SDL2_FIND_REQUIRED) | 
		
	
		
			
				|  |  |  |  |       message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND}) | 
		
	
		
			
				|  |  |  |  |     else() | 
		
	
		
			
				|  |  |  |  |         if(NOT SDL2_FIND_QUIETLY) | 
		
	
		
			
				|  |  |  |  |           message(STATUS ${SDL2_THREADS_NOT_FOUND}) | 
		
	
		
			
				|  |  |  |  |         endif() | 
		
	
		
			
				|  |  |  |  |       return() | 
		
	
		
			
				|  |  |  |  |     endif() | 
		
	
		
			
				|  |  |  |  |     unset(SDL2_THREADS_NOT_FOUND) | 
		
	
		
			
				|  |  |  |  |   endif() | 
		
	
		
			
				|  |  |  |  | endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | # MinGW needs an additional link flag, -mwindows | 
		
	
		
			
				|  |  |  |  | # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows | 
		
	
		
			
				|  |  |  |  | if(MINGW) | 
		
	
		
			
				|  |  |  |  |   set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW") | 
		
	
		
			
				|  |  |  |  | endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | if(SDL2_LIBRARY) | 
		
	
		
			
				|  |  |  |  |   # For SDL2main | 
		
	
		
			
				|  |  |  |  |   if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY) | 
		
	
		
			
				|  |  |  |  |     list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX) | 
		
	
		
			
				|  |  |  |  |     if(_SDL2_MAIN_INDEX EQUAL -1) | 
		
	
		
			
				|  |  |  |  |       set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES}) | 
		
	
		
			
				|  |  |  |  |     endif() | 
		
	
		
			
				|  |  |  |  |     unset(_SDL2_MAIN_INDEX) | 
		
	
		
			
				|  |  |  |  |   endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |   # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. | 
		
	
		
			
				|  |  |  |  |   # CMake doesn't display the -framework Cocoa string in the UI even | 
		
	
		
			
				|  |  |  |  |   # though it actually is there if I modify a pre-used variable. | 
		
	
		
			
				|  |  |  |  |   # I think it has something to do with the CACHE STRING. | 
		
	
		
			
				|  |  |  |  |   # So I use a temporary variable until the end so I can set the | 
		
	
		
			
				|  |  |  |  |   # "real" variable in one-shot. | 
		
	
		
			
				|  |  |  |  |   if(APPLE) | 
		
	
		
			
				|  |  |  |  |     set(SDL2_LIBRARIES ${SDL2_LIBRARIES} "-framework Cocoa") | 
		
	
		
			
				|  |  |  |  |   endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |   # For threads, as mentioned Apple doesn't need this. | 
		
	
		
			
				|  |  |  |  |   # In fact, there seems to be a problem if I used the Threads package | 
		
	
		
			
				|  |  |  |  |   # and try using this line, so I'm just skipping it entirely for OS X. | 
		
	
		
			
				|  |  |  |  |   if(NOT APPLE) | 
		
	
		
			
				|  |  |  |  |     set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT}) | 
		
	
		
			
				|  |  |  |  |   endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |   # For MinGW library | 
		
	
		
			
				|  |  |  |  |   if(MINGW) | 
		
	
		
			
				|  |  |  |  |     set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES}) | 
		
	
		
			
				|  |  |  |  |   endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | # Read SDL2 version | 
		
	
		
			
				|  |  |  |  | if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h") | 
		
	
		
			
				|  |  |  |  |   file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$") | 
		
	
		
			
				|  |  |  |  |   file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$") | 
		
	
		
			
				|  |  |  |  |   file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$") | 
		
	
		
			
				|  |  |  |  |   string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}") | 
		
	
		
			
				|  |  |  |  |   string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}") | 
		
	
		
			
				|  |  |  |  |   string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}") | 
		
	
		
			
				|  |  |  |  |   set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH}) | 
		
	
		
			
				|  |  |  |  |   unset(SDL2_VERSION_MAJOR_LINE) | 
		
	
		
			
				|  |  |  |  |   unset(SDL2_VERSION_MINOR_LINE) | 
		
	
		
			
				|  |  |  |  |   unset(SDL2_VERSION_PATCH_LINE) | 
		
	
		
			
				|  |  |  |  |   unset(SDL2_VERSION_MAJOR) | 
		
	
		
			
				|  |  |  |  |   unset(SDL2_VERSION_MINOR) | 
		
	
		
			
				|  |  |  |  |   unset(SDL2_VERSION_PATCH) | 
		
	
		
			
				|  |  |  |  | endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | include(FindPackageHandleStandardArgs) | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 | 
		
	
		
			
				|  |  |  |  |                                   REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR | 
		
	
		
			
				|  |  |  |  |                                   VERSION_VAR SDL2_VERSION_STRING) | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | if(SDL2MAIN_LIBRARY) | 
		
	
		
			
				|  |  |  |  |   FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main | 
		
	
		
			
				|  |  |  |  |                                     REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR | 
		
	
		
			
				|  |  |  |  |                                     VERSION_VAR SDL2_VERSION_STRING) | 
		
	
		
			
				|  |  |  |  | endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | mark_as_advanced(SDL2_PATH | 
		
	
		
			
				|  |  |  |  |                  SDL2_NO_DEFAULT_PATH | 
		
	
		
			
				|  |  |  |  |                  SDL2_LIBRARY | 
		
	
		
			
				|  |  |  |  |                  SDL2MAIN_LIBRARY | 
		
	
		
			
				|  |  |  |  |                  SDL2_INCLUDE_DIR | 
		
	
		
			
				|  |  |  |  |                  SDL2_BUILDING_LIBRARY) | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | # SDL2:: targets (SDL2::Core and SDL2::Main) | 
		
	
		
			
				|  |  |  |  | if(SDL2_FOUND) | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |   # SDL2::Core target | 
		
	
		
			
				|  |  |  |  |   if(SDL2_LIBRARY AND NOT TARGET SDL2::Core) | 
		
	
		
			
				|  |  |  |  |     add_library(SDL2::Core UNKNOWN IMPORTED) | 
		
	
		
			
				|  |  |  |  |     set_target_properties(SDL2::Core PROPERTIES | 
		
	
		
			
				|  |  |  |  |                           IMPORTED_LOCATION "${SDL2_LIBRARY}" | 
		
	
		
			
				|  |  |  |  |                           INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}") | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     if(APPLE) | 
		
	
		
			
				|  |  |  |  |       # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. | 
		
	
		
			
				|  |  |  |  |       # For more details, please see above. | 
		
	
		
			
				|  |  |  |  |     else() | 
		
	
		
			
				|  |  |  |  |       # For threads, as mentioned Apple doesn't need this. | 
		
	
		
			
				|  |  |  |  |       # For more details, please see above. | 
		
	
		
			
				|  |  |  |  |       set_property(TARGET SDL2::Core APPEND PROPERTY | 
		
	
		
			
				|  |  |  |  |                    INTERFACE_LINK_LIBRARIES Threads::Threads) | 
		
	
		
			
				|  |  |  |  |     endif() | 
		
	
		
			
				|  |  |  |  |   endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |   # SDL2::Main target | 
		
	
		
			
				|  |  |  |  |   # Applications should link to SDL2::Main instead of SDL2::Core | 
		
	
		
			
				|  |  |  |  |   # For more details, please see above. | 
		
	
		
			
				|  |  |  |  |   if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::Main) | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY) | 
		
	
		
			
				|  |  |  |  |       add_library(SDL2::Main INTERFACE IMPORTED) | 
		
	
		
			
				|  |  |  |  |       set_property(TARGET SDL2::Main PROPERTY | 
		
	
		
			
				|  |  |  |  |                    INTERFACE_LINK_LIBRARIES SDL2::Core) | 
		
	
		
			
				|  |  |  |  |     elseif(SDL2MAIN_LIBRARY) | 
		
	
		
			
				|  |  |  |  |       # MinGW requires that the mingw32 library is specified before the | 
		
	
		
			
				|  |  |  |  |       # libSDL2main.a static library when linking. | 
		
	
		
			
				|  |  |  |  |       # The SDL2::MainInternal target is used internally to make sure that | 
		
	
		
			
				|  |  |  |  |       # CMake respects this condition. | 
		
	
		
			
				|  |  |  |  |       add_library(SDL2::MainInternal UNKNOWN IMPORTED) | 
		
	
		
			
				|  |  |  |  |       set_property(TARGET SDL2::MainInternal PROPERTY | 
		
	
		
			
				|  |  |  |  |                    IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}") | 
		
	
		
			
				|  |  |  |  |       set_property(TARGET SDL2::MainInternal PROPERTY | 
		
	
		
			
				|  |  |  |  |                    INTERFACE_LINK_LIBRARIES SDL2::Core) | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |       add_library(SDL2::Main INTERFACE IMPORTED) | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |       if(MINGW) | 
		
	
		
			
				|  |  |  |  |         # MinGW needs an additional link flag '-mwindows' and link to mingw32 | 
		
	
		
			
				|  |  |  |  |         set_property(TARGET SDL2::Main PROPERTY | 
		
	
		
			
				|  |  |  |  |                      INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows") | 
		
	
		
			
				|  |  |  |  |       endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |       set_property(TARGET SDL2::Main APPEND PROPERTY | 
		
	
		
			
				|  |  |  |  |                    INTERFACE_LINK_LIBRARIES SDL2::MainInternal) | 
		
	
		
			
				|  |  |  |  |     endif() | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |   endif() | 
		
	
		
			
				|  |  |  |  | endif() |