[nostalgia] Make core::shutdown return void and add GBA implementation

This commit is contained in:
Gary Talent 2022-03-25 01:28:26 -05:00
parent 6eb4070d97
commit 053d35b31c
7 changed files with 21 additions and 9 deletions

View File

@ -56,7 +56,7 @@ class Context {
const ox::FileAddress &tilesheetPath,
const ox::FileAddress &palettePath) noexcept;
friend ox::Error run(Context *ctx) noexcept;
friend ox::Error shutdown(Context *ctx) noexcept;
friend void shutdown(Context *ctx) noexcept;
friend ox::Result<ox::UniquePtr<Context>> init(ox::UniquePtr<ox::FileSystem> fs, const char *appName) noexcept;
friend ox::String getClipboardText(Context *ctx) noexcept;
friend uint64_t ticksMs(Context *ctx) noexcept;
@ -82,6 +82,8 @@ class Context {
AssetManager assetManager;
int uninterruptedRefreshes = 3;
ox::UniquePtr<BaseClipboardObject> clipboard;
#else
bool running = true;
#endif
protected:
#ifndef OX_BARE_METAL

View File

@ -26,6 +26,6 @@ ox::Error run(Context *ctx) noexcept;
[[nodiscard]]
uint64_t ticksMs(Context *ctx) noexcept;
ox::Error shutdown(Context *ctx) noexcept;
void shutdown(Context *ctx) noexcept;
}

View File

@ -20,7 +20,7 @@ UpdateHandler g_updateHandler = nullptr;
ox::Error run(Context *ctx) noexcept {
g_wakeupTime = 0;
while (1) {
while (ctx->running) {
if (g_wakeupTime <= g_timerMs && g_updateHandler) {
auto sleepTime = g_updateHandler(ctx);
if (sleepTime >= 0) {

View File

@ -59,4 +59,8 @@ bool buttonDown(Context*, Key k) noexcept {
return !(REG_GAMEPAD & (1 << static_cast<int>(k)));
}
void shutdown(Context *ctx) noexcept {
ctx->running = false;
}
}

View File

@ -79,10 +79,9 @@ bool buttonDown(Context *ctx, Key key) noexcept {
return (id->keysDown >> static_cast<int>(key)) & 1;
}
ox::Error shutdown(Context *ctx) noexcept {
void shutdown(Context *ctx) noexcept {
const auto id = ctx->windowerData<GlfwImplData>();
glfwSetWindowShouldClose(id->window, true);
return OxError(0);
}
}

View File

@ -9,7 +9,7 @@ using namespace nostalgia;
static unsigned spriteX = 72;
static unsigned spriteY = 64;
static int eventHandler(core::Context *ctx) noexcept {
static int updateHandler(core::Context *ctx) noexcept {
if (core::buttonDown(ctx, core::GamePad_Right)) {
spriteX += 2;
} else if (core::buttonDown(ctx, core::GamePad_Left)) {
@ -28,6 +28,12 @@ static int eventHandler(core::Context *ctx) noexcept {
return 16;
}
static void keyEventHandler(core::Context *ctx, core::Key key, bool down) noexcept {
if (down && key == core::Key::Alpha_Q) {
core::shutdown(ctx);
}
}
ox::Error run(ox::UniquePtr<ox::FileSystem> fs) noexcept {
oxRequireM(ctx, core::init(std::move(fs)));
constexpr auto TileSheetAddr = "/TileSheets/Charset.ng";
@ -35,7 +41,8 @@ ox::Error run(ox::UniquePtr<ox::FileSystem> fs) noexcept {
oxReturnError(core::loadSpriteTileSheet(ctx.get(), 0, TileSheetAddr, PaletteAddr));
oxReturnError(core::initConsole(ctx.get()));
core::puts(ctx.get(), 10, 9, "DOPENESS!!!");
core::setUpdateHandler(ctx.get(), eventHandler);
core::setUpdateHandler(ctx.get(), updateHandler);
core::setKeyEventHandler(ctx.get(), keyEventHandler);
return core::run(ctx.get());
}

View File

@ -70,7 +70,7 @@ void StudioUI::handleKeyEvent(core::Key key, bool down) noexcept {
m_taskRunner.add(new FileDialogManager(this, &StudioUI::openProject));
break;
case core::Key::Alpha_Q:
oxIgnoreError(core::shutdown(m_ctx));
core::shutdown(m_ctx);
break;
case core::Key::Alpha_S:
save();
@ -120,7 +120,7 @@ void StudioUI::drawMenu() noexcept {
m_acitveEditor->save();
}
if (ImGui::MenuItem("Quit", "Ctrl+Q")) {
oxIgnoreError(core::shutdown(m_ctx));
core::shutdown(m_ctx);
}
ImGui::EndMenu();
}