nostalgia/Makefile

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PROJECT_NAME=nostalgia
BUILDCORE_PATH=deps/buildcore
VCPKG_PKGS=sdl2 jsoncpp
include ${BUILDCORE_PATH}/base.mk
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ifeq ($(OS),darwin)
NOSTALGIA_STUDIO=./dist/${CURRENT_BUILD}/nostalgia-studio.app/Contents/MacOS/nostalgia-studio
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MGBA=/Applications/mGBA.app/Contents/MacOS/mGBA
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else
NOSTALGIA_STUDIO=./dist/${CURRENT_BUILD}/bin/nostalgia-studio
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MGBA=mgba-qt
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endif
.PHONY: pkg-gba
pkg-gba:
${ENV_RUN} ${CMAKE_BUILD} build install
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${ENV_RUN} ./scripts/pkg-gba sample_project
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.PHONY: run
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run: install
${ENV_RUN} ./dist/${CURRENT_BUILD}/bin/nostalgia sample_project
.PHONY: run-studio
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run-studio: install
${ENV_RUN} ${NOSTALGIA_STUDIO}
.PHONY: gba-run
gba-run: pkg-gba
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${MGBA} nostalgia.gba
.PHONY: debug
debug: install
${ENV_RUN} ${DEBUGGER} ./dist/${CURRENT_BUILD}/bin/nostalgia sample_project
.PHONY: debug-studio
debug-studio: install
${ENV_RUN} ${DEBUGGER} ${NOSTALGIA_STUDIO}
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.PHONY: configure-gba
configure-gba:
${ENV_RUN} ${SETUP_BUILD} --toolchain=deps/gbabuildcore/cmake/modules/GBA.cmake --target=gba --current_build=0 --build_type=release
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.PHONY: configure-gba-debug
configure-gba-debug:
${ENV_RUN} ${SETUP_BUILD} --toolchain=deps/gbabuildcore/cmake/modules/GBA.cmake --target=gba --current_build=0 --build_type=debug