dceeaaa9302b7e9ce85fa773fc187bc593f3c93c
fae1e73e [nostalgia/gfx] Make getSubSheet check root subsheet name 51f2905c [nostalgia/gfx/studio] Make TileSheetEditor use export-tilesheet functions for export, fix exporting Root subsheet 0c866d1b [studio,nostalgia/gfx] Add system for adding sub-commands in Modules, add export-tilesheet command fdf39d1a [ox/std] Add Result::transformError a523a75e [ox/std] Add missing include to StringParam cdaa64ed [ox/clargs] Fix arg parsing for first '-' 37b5fcc0 [teagba] Put parentheses around all registers f5f2c3be [studio/applib] Make Studio remove files unable to be opened from open file list in config f6ef2b5a [turbine,nostalgia] Make memory regions cast to bounded ox::Arrays bf958a4a [teagba] Make memory regions cast to bounded ox::Arrays 6a70e478 [nostalgia/gfx] Cleanup git-subtree-dir: deps/nostalgia git-subtree-split: fae1e73e54a420d4b93af67e03144d5442825a11
Nostalgia
Prerequisites
- Install GCC, Clang, or Visual Studio with C++20 support
- Install devkitPro to build for GBA
- Install the gba-dev package
- Install Python 3
- Install Ninja, Make, and CMake
- Consider also installing ccache for faster subsequent build times
Debian
For Debian (and probably other Linux distros, but the package names will probably differ), install the following additional packages:
- pkg-config
- xorg-dev
- libgtk-3-dev
- python3-mypy
Build
Build options: release, debug, asan, gba, gba-debug
make purge configure-{gba,release,debug} build
Run
Studio
make run-studio
Native Platform
make run
GBA
make gba-run
Contributing
Please read the Developer Handbook for information on coding standards.
Description
Languages
C++
53.3%
Objective-C
43.5%
CMake
2.1%
Makefile
1.1%