Squashed 'deps/nostalgia/' changes from 791b7746..a3d6a58c
a3d6a58c [nostalgia/core/studio] Fix library cpp file ownership e598e7fe [nostalgia,keel] Add ability to types Obj to Obj ba9e720f [ox/model] Fix ModelTypeName_v to use requireModelTypeName 8e816a26 [nostalgia/core/studio] Cleanup, fix possible TileSheet fill tool failure 5b9929ab [keel] Add detail to preload logging ceb54b3f [nostalgia/core/opengl] Cleanup 87644447 [nostalgia/core] Add clearCbb functions ce9a0b1f [nostalgia/core/opengl] Cleanup memcpys f7a468ea [ox/std] Add spancpy 861d177a [studio] Cleanup 3936756b [nostalgia/developer-handbook] Update error handling to reflect the enablement of exceptions for GBA build 3e78ec3f [studio] Cleanup 3c3d53b4 [studio] Ensure Editor tabs do first draw immediately, fix shift key being missed with tab shortcuts 151d7c57 [nostalgia/core/gba] Fix partial tilesheet loading overrun 4e4d8d2c [nostalgia/core/gba] Make panic use standard abort call 03d1fd28 [ox/std] Add and integrate standard abort call 6701decc [gbabuildcore] Enable exceptions 6cff5266 [teagba] Add symbols needed for enabling exceptions dd50bd02 [studio] Remap toggle explorer keyboard shortcut, add Ctrl+1-0 mappings for jumping between tabs 55a16602 [nostalgia/core] Fix TileSheet validation/repair to ensure pixels gets cleared if there are subsheets ed365dfe [studio] Fix new project menu to return an appropriately sized string for name 23a09e4a [nostalgia/core/studio] Fix SubSheet editor to return an appropriately sized string b69e7ebb [nostalgia/core/studio/tilesheeteditor] Fix select all not to go beyond end 418d6e3f [nostalgia/core/studio] Fix crash that occurs when a non-leaf node subsheet is selected c44d8678 [nostalgia/core/studio] Fix tile insert to correct input when inserting past the last tile eb4cd710 [nostalgia/core/studio] Fix tile insert to work on last tile d259770f Merge commit '4ea4a61d542777a270c4e2c283e0e986fc9eec9c' 80bad608 [keel] Fix reloadAsset 2bce9a2b [ox/std] Add non-const SmallMap::pairs git-subtree-dir: deps/nostalgia git-subtree-split: a3d6a58cc898f88434e8901aacb579c819fac3e6
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@ -162,11 +162,9 @@ The Ox way of doing things is the Olympic way of doing things.
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### Error Handling
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The GBA build has exceptions disabled.
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Instead of throwing exceptions, all engine code should return
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[ox::Errors](deps/ox/ox-docs.md#error-handling) for error reporting.
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For the sake of consistency, try to stick to ```ox::Error``` in non-engine code
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as well, but non-engine code is free to use exceptions when they make sense.
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Instead of throwing exceptions, generally try to use
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[ox::Errors](deps/ox/ox-docs.md#error-handling) for error reporting,
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but exceptions may be used where they make sense.
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Exceptions should generally just use ```OxException```, which is bascially an
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exception form of ```ox::Error```.
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