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ox/src/nostalgia/core/input.hpp
T

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923 B
C++

/*
* Copyright 2016 - 2022 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#pragma once
#include <ox/std/defines.hpp>
namespace nostalgia::core {
enum Key {
// GBA implementation currently relies on GamePad entry order
GamePad_A = 0,
GamePad_B,
GamePad_Select,
GamePad_Start,
GamePad_Right,
GamePad_Left,
GamePad_Up,
GamePad_Down,
GamePad_R,
GamePad_L,
Num_0,
Num_1,
Num_2,
Num_3,
Num_4,
Num_5,
Num_6,
Num_7,
Num_8,
Num_9,
Alpha_A,
Alpha_B,
Alpha_C,
Alpha_D,
Alpha_E,
Alpha_F,
Alpha_G,
Alpha_H,
Alpha_I,
Alpha_J,
Alpha_K,
Alpha_L,
Alpha_M,
Alpha_N,
Alpha_O,
Alpha_P,
Alpha_Q,
Alpha_R,
Alpha_S,
Alpha_T,
Alpha_U,
Alpha_V,
Alpha_W,
Alpha_X,
Alpha_Y,
Alpha_Z,
Mod_Alt,
Mod_Ctrl,
Mod_Super,
Mod_Shift,
Escape,
End
};
class Context;
[[nodiscard]]
bool buttonDown(Context *ctx, Key) noexcept;
using KeyEventHandler = void(*)(Context*, Key, bool);
}