43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
/*
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* Copyright 2016 - 2022 Gary Talent (gary@drinkingtea.net). All rights reserved.
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*/
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#include <nostalgia/core/config.hpp>
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#include <nostalgia/core/core.hpp>
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#include "addresses.hpp"
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#include "context.hpp"
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#include "bios.hpp"
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#include "irq.hpp"
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#include "core.hpp"
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namespace nostalgia::core {
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extern volatile gba_timer_t g_timerMs;
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gba_timer_t g_wakeupTime;
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UpdateHandler g_updateHandler = nullptr;
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ox::Error run(Context *ctx) noexcept {
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g_wakeupTime = 0;
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const auto gbaCtx = static_cast<gba::Context*>(ctx);
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while (gbaCtx->running) {
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if (g_wakeupTime <= g_timerMs && g_updateHandler) {
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auto sleepTime = g_updateHandler(ctx);
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if (sleepTime >= 0) {
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g_wakeupTime = g_timerMs + static_cast<unsigned>(sleepTime);
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} else {
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g_wakeupTime = ~gba_timer_t(0);
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}
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}
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if constexpr(config::GbaEventLoopTimerBased) {
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// wait for timer interrupt
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nostalgia_core_intrwait(0, Int_timer0 | Int_timer1 | Int_timer2 | Int_timer3);
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} else {
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nostalgia_core_vblankintrwait();
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}
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}
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return OxError(0);
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}
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}
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