Files
ox/src/nostalgia/core/studio/tilesheetpixels.hpp
T

64 lines
1.6 KiB
C++

/*
* Copyright 2016 - 2022 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#pragma once
#include <nostalgia/core/gfx.hpp>
#include <nostalgia/geo/vec.hpp>
#include <nostalgia/glutils/glutils.hpp>
#include <nostalgia/studio/studio.hpp>
namespace nostalgia::core {
class TileSheetPixels {
private:
static constexpr auto VertexVboRows = 4;
static constexpr auto VertexVboRowLength = 5;
static constexpr auto VertexVboLength = VertexVboRows * VertexVboRowLength;
static constexpr auto VertexEboLength = 6;
static constexpr auto VShad = R"(
{}
in vec2 vPosition;
in vec3 vColor;
out vec3 fColor;
uniform vec2 vScroll;
void main() {
gl_Position = vec4(vPosition + vScroll, 0.0, 1.0);
fColor = vColor;
})";
static constexpr auto FShad = R"(
{}
in vec3 fColor;
out vec4 outColor;
void main() {
//outColor = vec4(0.0, 0.7, 1.0, 1.0);
outColor = vec4(fColor, 1.0);
})";
float m_pixelSizeMod = 1;
glutils::GLProgram m_shader;
glutils::BufferSet m_bufferSet;
public:
void setPixelSizeMod(float sm) noexcept;
ox::Error buildShader() noexcept;
void draw(bool update, const geo::Vec2 &scroll) noexcept;
void initBufferSet(const geo::Vec2 &paneSize, const NostalgiaGraphic &img, const NostalgiaPalette &pal) noexcept;
[[nodiscard]]
geo::Vec2 pixelSize(const geo::Vec2 &paneSize) const noexcept;
private:
void setPixelBufferObject(const geo::Vec2 &paneS, unsigned vertexRow, float x, float y, Color16 color, float *vbo, GLuint *ebo) const noexcept;
void setBufferObjects(const geo::Vec2 &paneS, const NostalgiaGraphic &img, const NostalgiaPalette &pal, glutils::BufferSet *bg) noexcept;
};
}