Files
ox/src/nostalgia/core/userland/gfx.cpp
T

74 lines
2.3 KiB
C++

/*
* Copyright 2016 - 2021 gary@drinkingtea.net
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include <ox/claw/claw.hpp>
#include <nostalgia/core/gfx.hpp>
#include <nostalgia/core/gfx.hpp>
#include "gfx.hpp"
namespace nostalgia::core {
static ox::Result<ox::Vector<char>> readFile(Context *ctx, const ox::FileAddress &file) {
oxRequire(stat, ctx->rom->stat(file));
ox::Vector<char> buff(stat.size);
oxReturnError(ctx->rom->read(file, buff.data(), buff.size()));
return buff;
}
template<typename T>
ox::Result<T> readObj(Context *ctx, const ox::FileAddress &file) {
oxRequire(buff, readFile(ctx, file));
T t;
oxReturnError(ox::readClaw(buff.data(), buff.size(), &t));
return t;
}
ox::Error initConsole(Context *ctx) {
constexpr auto TilesheetAddr = "/TileSheets/Charset.ng";
return loadBgTileSheet(ctx, 0, TilesheetAddr);
}
ox::Error loadSpriteTileSheet(Context*,
int,
ox::FileAddress,
ox::FileAddress) {
return OxError(0);
}
ox::Error loadBgTileSheet(Context *ctx,
int section,
ox::FileAddress tilesheetPath,
ox::FileAddress palettePath) {
oxRequire(tilesheet, readObj<NostalgiaGraphic>(ctx, tilesheetPath));
if (!palettePath) {
palettePath = tilesheet.defaultPalette;
}
oxRequire(palette, readObj<NostalgiaPalette>(ctx, palettePath));
const unsigned bytesPerTile = tilesheet.bpp == 8 ? 64 : 32;
const auto tiles = tilesheet.pixels.size() / bytesPerTile;
constexpr int width = 8;
const int height = 8 * tiles;
ox::Vector<uint32_t> pixels;
if (bytesPerTile == 64) { // 8 BPP
pixels.resize(tilesheet.pixels.size());
for (std::size_t i = 0; i < tilesheet.pixels.size(); ++i) {
pixels[i] = toColor32(palette.colors[tilesheet.pixels[i]]);
}
} else { // 4 BPP
pixels.resize(tilesheet.pixels.size() * 2);
for (std::size_t i = 0; i < tilesheet.pixels.size(); ++i) {
pixels[i * 2 + 0] = toColor32(palette.colors[tilesheet.pixels[i] & 0xF]);
pixels[i * 2 + 1] = toColor32(palette.colors[tilesheet.pixels[i] >> 4]);
}
}
return renderer::loadBgTexture(ctx, section, pixels.data(), width, height);
}
}