Files
ox/src/nostalgia/core/studio/tilesheetpixels.cpp
T

113 lines
4.2 KiB
C++

/*
* Copyright 2016 - 2022 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#include <nostalgia/core/consts.hpp>
#include <nostalgia/core/ptidxconv.hpp>
#include "tilesheeteditormodel.hpp"
#include "tilesheetpixels.hpp"
namespace nostalgia::core {
TileSheetPixels::TileSheetPixels(TileSheetEditorModel *model) noexcept: m_model(model) {
}
void TileSheetPixels::setPixelSizeMod(float sm) noexcept {
m_pixelSizeMod = sm;
}
ox::Error TileSheetPixels::buildShader() noexcept {
const auto Vshad = ox::sfmt(VShad, glutils::GlslVersion);
const auto Fshad = ox::sfmt(FShad, glutils::GlslVersion);
return glutils::buildShaderProgram(Vshad, Fshad).moveTo(&m_shader);
}
void TileSheetPixels::draw(bool update, const geo::Vec2 &scroll) noexcept {
glUseProgram(m_shader);
glBindVertexArray(m_bufferSet.vao);
if (update) {
glutils::sendVbo(m_bufferSet);
}
const auto uniformScroll = glGetUniformLocation(m_shader, "vScroll");
glUniform2f(uniformScroll, scroll.x, scroll.y);
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(m_bufferSet.elements.size()), GL_UNSIGNED_INT, nullptr);
}
void TileSheetPixels::initBufferSet(const geo::Vec2 &paneSize) noexcept {
// vao
m_bufferSet.vao = glutils::generateVertexArrayObject();
glBindVertexArray(m_bufferSet.vao);
// vbo & ebo
m_bufferSet.vbo = glutils::generateBuffer();
m_bufferSet.ebo = glutils::generateBuffer();
setBufferObjects(paneSize);
glutils::sendVbo(m_bufferSet);
glutils::sendEbo(m_bufferSet);
// vbo layout
const auto posAttr = static_cast<GLuint>(glGetAttribLocation(m_shader, "vPosition"));
glEnableVertexAttribArray(posAttr);
glVertexAttribPointer(posAttr, 2, GL_FLOAT, GL_FALSE, VertexVboRowLength * sizeof(float), nullptr);
const auto colorAttr = static_cast<GLuint>(glGetAttribLocation(m_shader, "vColor"));
glEnableVertexAttribArray(colorAttr);
glVertexAttribPointer(colorAttr, 3, GL_FLOAT, GL_FALSE, VertexVboRowLength * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
}
geo::Vec2 TileSheetPixels::pixelSize(const geo::Vec2 &paneSize) const noexcept {
const auto [sw, sh] = paneSize;
constexpr float ymod = 0.35f / 10.0f;
const auto xmod = ymod * sh / sw;
return {xmod * m_pixelSizeMod, ymod * m_pixelSizeMod};
}
void TileSheetPixels::setPixelBufferObject(const geo::Vec2 &paneSize, unsigned vertexRow, float x, float y, Color16 color, float *vbo, GLuint *ebo) const noexcept {
const auto [xmod, ymod] = pixelSize(paneSize);
x *= xmod;
y *= -ymod;
x -= 1.0f;
y += 1.0f - ymod;
const auto r = redf(color), g = greenf(color), b = bluef(color);
// don't worry, these memcpys gets optimized to something much more ideal
const float vertices[VertexVboLength] = {
x, y, r, g, b, // bottom left
x + xmod, y, r, g, b, // bottom right
x + xmod, y + ymod, r, g, b, // top right
x, y + ymod, r, g, b, // top left
};
memcpy(vbo, vertices, sizeof(vertices));
const GLuint elms[VertexEboLength] = {
vertexRow + 0, vertexRow + 1, vertexRow + 2,
vertexRow + 2, vertexRow + 3, vertexRow + 0,
};
memcpy(ebo, elms, sizeof(elms));
}
void TileSheetPixels::setBufferObjects(const geo::Vec2 &paneSize) noexcept {
// set buffer lengths
const auto subSheet = m_model->activeSubSheet();
const auto &pal = m_model->pal();
const auto width = subSheet->columns * TileWidth;
const auto height = subSheet->rows * TileHeight;
const auto pixels = static_cast<unsigned>(width * height);
m_bufferSet.vertices.resize(pixels * VertexVboLength);
m_bufferSet.elements.resize(pixels * VertexEboLength);
// set pixels
subSheet->walkPixels(m_model->img().bpp, [&](std::size_t i, uint8_t p) {
auto color = pal.colors[p];
const auto pt = idxToPt(static_cast<int>(i), subSheet->columns);
const auto fx = static_cast<float>(pt.x);
const auto fy = static_cast<float>(pt.y);
const auto vbo = &m_bufferSet.vertices[i * VertexVboLength];
const auto ebo = &m_bufferSet.elements[i * VertexEboLength];
if (m_model->pixelSelected(i)) {
const auto r = red16(color) / 2;
const auto g = (green16(color) + 20) / 2;
const auto b = (blue16(color) + 31) / 2;
color = color16(r, g, b);
}
setPixelBufferObject(paneSize, i * VertexVboRows, fx, fy, color, vbo, ebo);
});
}
}