Files
ox/src/nostalgia/core/gba/irq.arm.cpp
T

50 lines
1.2 KiB
C++

/*
* Copyright 2016 - 2020 gary@drinkingtea.net
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
// NOTE: this file is compiled as ARM and not THUMB, so don't but too much in
// here
#include "addresses.hpp"
#include "gfx.hpp"
#include "irq.hpp"
namespace nostalgia::core {
volatile uint16_t g_spriteUpdates = 0;
GbaSpriteAttrUpdate g_spriteBuffer[config::GbaSpriteBufferLen];
volatile gba_timer_t g_timerMs = 0;
}
using namespace nostalgia::core;
extern "C" {
void nostalgia_core_isr_vblank() {
// copy g_spriteUpdates to allow it to use a register instead of reading
// from memory every iteration of the loop, needed because g_spriteUpdates
// is volatile
const auto updates = g_spriteUpdates;
for (uint16_t i = 0; i < updates; ++i) {
auto &oa = g_spriteBuffer[i];
MEM_OAM[oa.idx] = *reinterpret_cast<uint64_t*>(&oa);
}
g_spriteUpdates = 0;
if constexpr(config::GbaEventLoopTimerBased) {
// disable vblank interrupt until it is needed again
REG_IE &= ~Int_vblank;
}
}
void nostalgia_core_isr_timer0() {
++g_timerMs;
}
}