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ox/src/nostalgia/glutils/glutils.hpp
T

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3.6 KiB
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/*
* Copyright 2016 - 2022 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#pragma once
#include <ox/std/defines.hpp>
#define GL_GLEXT_PROTOTYPES 1
#ifdef OX_OS_Darwin
#ifndef GL_SILENCE_DEPRECATION
#define GL_SILENCE_DEPRECATION
#endif
#include <OpenGL/gl3.h>
#else
#include <GLES3/gl32.h>
#endif
#include <ox/std/error.hpp>
#include <ox/std/string.hpp>
#include <ox/std/vector.hpp>
namespace nostalgia::glutils {
constexpr auto GlslVersion = "#version 330";
struct Empty {};
struct TextureBase {
GLsizei width = 0;
GLsizei height = 0;
constexpr TextureBase() noexcept = default;
constexpr TextureBase(TextureBase &&tb) noexcept {
width = tb.width;
height = tb.height;
tb.width = 0;
tb.height = 0;
}
constexpr TextureBase &operator=(TextureBase &&tb) noexcept {
width = tb.width;
height = tb.height;
tb.width = 0;
tb.height = 0;
return *this;
}
};
template<auto del, typename Base = Empty>
struct GLObject: public Base {
GLuint id = 0;
constexpr GLObject() noexcept = default;
explicit constexpr GLObject(GLuint id) noexcept {
this->id = id;
}
constexpr GLObject(GLObject &&o) noexcept: Base(std::move(o)) {
id = o.id;
o.id = 0;
}
~GLObject() noexcept {
del(id);
}
GLObject &operator=(GLObject &&o) noexcept {
if (this != &o) {
del(id);
Base::operator=(std::move(o));
id = o.id;
o.id = 0;
}
return *this;
}
constexpr GLuint release() noexcept {
auto out = id;
id = 0;
return out;
}
constexpr operator GLuint&() noexcept {
return id;
}
constexpr operator const GLuint&() const noexcept {
return id;
}
};
void deleteBuffer(GLuint b) noexcept;
void deleteFrameBuffer(GLuint b) noexcept;
void deleteRenderBuffer(GLuint b) noexcept;
void deleteTexture(GLuint t) noexcept;
void deleteVertexArray(GLuint v) noexcept;
extern template struct GLObject<deleteBuffer>;
extern template struct GLObject<deleteFrameBuffer>;
extern template struct GLObject<deleteRenderBuffer>;
extern template struct GLObject<deleteTexture, TextureBase>;
extern template struct GLObject<deleteVertexArray>;
extern template struct GLObject<glDeleteProgram>;
extern template struct GLObject<glDeleteShader>;
using GLBuffer = GLObject<deleteBuffer>;
using GLFrameBuffer = GLObject<deleteBuffer>;
using GLRenderBuffer = GLObject<deleteRenderBuffer>;
using GLShader = GLObject<glDeleteShader>;
using GLProgram = GLObject<glDeleteProgram>;
using GLTexture = GLObject<deleteTexture, TextureBase>;
using GLVertexArray = GLObject<deleteVertexArray>;
/**
* FrameBuffer holds everything needed for a usable frame buffer to exist.
* It differs from GLFrameBuffer in that GLFrameBuffer only manages the FBO
* and not its dependencies.
*/
struct FrameBuffer {
int width = 0;
int height = 0;
GLFrameBuffer fbo;
GLTexture color;
GLRenderBuffer depth;
constexpr operator GLuint&() noexcept {
return fbo.id;
}
constexpr operator const GLuint&() const noexcept {
return fbo.id;
}
};
ox::Result<GLProgram> buildShaderProgram(const GLchar *vert, const GLchar *frag, const GLchar *geo = nullptr) noexcept;
ox::Result<GLProgram> buildShaderProgram(const ox::String &vert, const ox::String &frag, const ox::String &geo = "") noexcept;
glutils::GLVertexArray generateVertexArrayObject() noexcept;
glutils::GLBuffer generateBuffer() noexcept;
[[nodiscard]]
FrameBuffer generateFrameBuffer(int width, int height) noexcept;
struct BufferSet {
glutils::GLVertexArray vao;
glutils::GLBuffer vbo;
glutils::GLBuffer ebo;
glutils::GLTexture tex;
ox::Vector<float> vertices;
ox::Vector<GLuint> elements;
};
void sendVbo(const BufferSet &bg) noexcept;
void sendEbo(const BufferSet &bg) noexcept;
}