/* * Copyright 2016 - 2022 Gary Talent (gary@drinkingtea.net). All rights reserved. */ #include #include "tilesheeteditormodel.hpp" namespace nostalgia::core { TileSheetEditorModel::TileSheetEditorModel(Context *ctx, const ox::String &path) { oxRequireT(img, readObj(ctx, path.c_str())); m_img = *img; oxThrowError(readObj(ctx, m_img.defaultPalette).moveTo(&m_pal)); } void TileSheetEditorModel::draw(const geo::Point &pt, std::size_t palIdx) noexcept { if (!m_ongoingDrawCommand) { m_ongoingDrawCommand = new DrawCommand(&m_img, ptToIdx(pt, m_img.columns), palIdx); m_undoStack.push(m_ongoingDrawCommand); m_updated = true; } else { m_updated = m_ongoingDrawCommand->append(ptToIdx(pt, m_img.columns)); } } void TileSheetEditorModel::endDraw() noexcept { m_ongoingDrawCommand = nullptr; } bool TileSheetEditorModel::updated() const noexcept { return m_updated; } void TileSheetEditorModel::ackUpdate() noexcept { m_updated = false; } void TileSheetEditorModel::getFillPixels(bool *pixels, geo::Point pt, int oldColor) const noexcept { const auto tileIdx = [this](const geo::Point &pt) noexcept { return ptToIdx(pt, img().columns) / PixelsPerTile; }; // get points const auto leftPt = pt + geo::Point(-1, 0); const auto rightPt = pt + geo::Point(1, 0); const auto topPt = pt + geo::Point(0, -1); const auto bottomPt = pt + geo::Point(0, 1); // calculate indices const auto idx = ptToIdx(pt, m_img.columns); const auto leftIdx = ptToIdx(leftPt, m_img.columns); const auto rightIdx = ptToIdx(rightPt, m_img.columns); const auto topIdx = ptToIdx(topPt, m_img.columns); const auto bottomIdx = ptToIdx(bottomPt, m_img.columns); const auto tile = tileIdx(pt); // mark pixels to update pixels[idx % PixelsPerTile] = true; if (!pixels[leftIdx % PixelsPerTile] && tile == tileIdx(leftPt) && m_img.pixels[leftIdx] == oldColor) { getFillPixels(pixels, leftPt, oldColor); } if (!pixels[rightIdx % PixelsPerTile] && tile == tileIdx(rightPt) && m_img.pixels[rightIdx] == oldColor) { getFillPixels(pixels, rightPt, oldColor); } if (!pixels[topIdx % PixelsPerTile] && tile == tileIdx(topPt) && m_img.pixels[topIdx] == oldColor) { getFillPixels(pixels, topPt, oldColor); } if (!pixels[bottomIdx % PixelsPerTile] && tile == tileIdx(bottomPt) && m_img.pixels[bottomIdx] == oldColor) { getFillPixels(pixels, bottomPt, oldColor); } } }