/* * Copyright 2016 - 2018 gtalent2@gmail.com * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "world.hpp" namespace nostalgia::world { using namespace common; using namespace core; const int Zone::FIELDS = 1; Zone::Zone(Context *ctx, Bounds bnds, InodeId_t tileSheet) { const auto size = bnds.width * bnds.height; m_tiles = new Tile[size]; m_bounds = bnds; core::loadTileSheet(ctx, tileSheet); } void Zone::draw(Context *ctx) { for (int x = 0; x < m_bounds.width; x++) { for (int y = 0; y < m_bounds.height; y++) { auto t = tile(x, y); core::setTile(ctx, 0, x * 2, y * 2, t->bgTile); core::setTile(ctx, 0, x * 2 + 1, y * 2, t->bgTile + 1); core::setTile(ctx, 0, x * 2 + 1, y * 2 + 1, t->bgTile + 2); core::setTile(ctx, 0, x * 2, y * 2 + 1, t->bgTile + 3); } } } std::size_t Zone::size() { return sizeof(Zone) + m_bounds.width * m_bounds.height * sizeof(Tile); } Tile *Zone::tile(int x, int y) { return &m_tiles[x * m_bounds.width + y]; } void Zone::setTile(int x, int y, Tile *td) { m_tiles[x * m_bounds.width + y] = *td; } }