[nostalgia/core] Fix GBA compile errors
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@@ -169,6 +169,10 @@ ox::Error initGfx(Context*) {
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return OxError(0);
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}
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ox::Error shutdownGfx() {
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return OxError(0);
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}
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// Do NOT use Context in the GBA version of this function.
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ox::Error initConsole(Context*) {
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const auto PaletteStart = sizeof(GbaImageDataHeader);
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@@ -204,7 +208,12 @@ ox::Error initConsole(Context*) {
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return err;
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}
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ox::Error loadTileSheet(Context*, ox::FileAddress inode) {
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ox::Error loadTileSheet(Context*,
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TileSheetSpace,
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int,
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ox::FileAddress tilesheetPath,
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ox::FileAddress) {
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auto inode = tilesheetPath.getInode().value;
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ox::Error err(0);
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const auto PaletteStart = sizeof(GbaImageDataHeader);
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GbaImageDataHeader imgData;
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