[nostalgia/core/userland] Move Vertex arrays and Buffers to GLobject
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@@ -90,19 +90,26 @@ struct GLobject: public Base {
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};
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void deleteTexture(GLuint t);
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void deleteBuffer(GLuint b) noexcept;
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void deleteTexture(GLuint t) noexcept;
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void deleteVertexArray(GLuint v) noexcept;
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extern template struct GLobject<deleteBuffer>;
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extern template struct GLobject<deleteTexture, TextureBase>;
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extern template struct GLobject<deleteVertexArray>;
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extern template struct GLobject<glDeleteProgram>;
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extern template struct GLobject<glDeleteShader>;
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extern template struct GLobject<deleteTexture, TextureBase>;
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using Buffer = GLobject<deleteBuffer>;
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using Shader = GLobject<glDeleteShader>;
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using Program = GLobject<glDeleteProgram>;
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using Texture = GLobject<deleteTexture, TextureBase>;
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using VertexArray = GLobject<deleteVertexArray>;
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struct Bufferset {
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GLuint vao = 0;
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GLuint vbo = 0;
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GLuint ebo = 0;
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VertexArray vao;
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Buffer vbo;
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Buffer ebo;
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Texture tex;
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GLsizei eboElements = 0;
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};
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@@ -110,6 +117,4 @@ struct Bufferset {
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[[nodiscard]]
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ox::Result<Program> buildShaderProgram(const GLchar *vert, const GLchar *frag);
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void destroy(const Bufferset &bufferset);
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}
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